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fc970b3c75
our other engines do this, so there is little reason for BS2 to. I did add a filtering mechanism so that mouse button releases and scroll wheeling is ignored during normal gameplay, but I don't know if that was necessary either. Since this left little more than an empty husk where the Input class used to be, I've eliminated that class and buried its remains in Sword2Engine. svn-id: r13812
541 lines
14 KiB
C++
541 lines
14 KiB
C++
/* Copyright (C) 1994-2004 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "common/stdafx.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "sword2/console.h"
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#include "sword2/logic.h"
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#include "sword2/maketext.h"
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#include "sword2/resman.h"
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#include "sword2/driver/d_draw.h"
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#include "sword2/driver/d_sound.h"
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#include "common/debugger.cpp"
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namespace Sword2 {
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Debugger::Debugger(Sword2Engine *vm)
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: Common::Debugger<Debugger>() {
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_vm = vm;
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memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks));
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memset(_showVar, 0, sizeof(_showVar));
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_displayDebugText = false; // "INFO"
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_displayWalkGrid = false; // "WALKGRID"
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_displayMouseMarker = false; // "MOUSE"
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_displayTime = false; // "TIME"
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_displayPlayerMarker = false; // "PLAYER"
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_displayTextNumbers = false; // "TEXT"
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_definingRectangles = false; // "RECT"
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_draggingRectangle = 0; // 0 = waiting to start new rect
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// 1 = currently dragging a rectangle
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_rectX1 = _rectY1 = 0;
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_rectX2 = _rectY2 = 0;
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_rectFlicker = false;
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_testingSnR = false; // "SAVEREST" - for system to kill all
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// object resources (except player) in
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// fnAddHuman()
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_speechScriptWaiting = 0; // The id of whoever we're waiting for
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// in a speech script. See fnTheyDo(),
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// fnTheyDoWeWait(), fnWeWait(), and
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// fnTimedWait().
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_startTime = 0; // "TIMEON" & "TIMEOFF" - system start
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// time
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_textNumber = 0; // Current system text line number
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_playerGraphicNoFrames = 0; // No. of frames in currently displayed
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// anim
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// Register commands
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DCmd_Register("continue", &Debugger::Cmd_Exit);
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DCmd_Register("exit", &Debugger::Cmd_Exit);
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DCmd_Register("quit", &Debugger::Cmd_Exit);
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DCmd_Register("q", &Debugger::Cmd_Exit);
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DCmd_Register("help", &Debugger::Cmd_Help);
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DCmd_Register("mem", &Debugger::Cmd_Mem);
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DCmd_Register("tony", &Debugger::Cmd_Tony);
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DCmd_Register("res", &Debugger::Cmd_Res);
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DCmd_Register("starts", &Debugger::Cmd_Starts);
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DCmd_Register("start", &Debugger::Cmd_Start);
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DCmd_Register("s", &Debugger::Cmd_Start);
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DCmd_Register("info", &Debugger::Cmd_Info);
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DCmd_Register("walkgrid", &Debugger::Cmd_WalkGrid);
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DCmd_Register("mouse", &Debugger::Cmd_Mouse);
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DCmd_Register("player", &Debugger::Cmd_Player);
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DCmd_Register("reslook", &Debugger::Cmd_ResLook);
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DCmd_Register("cur", &Debugger::Cmd_CurrentInfo);
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DCmd_Register("runlist", &Debugger::Cmd_RunList);
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DCmd_Register("kill", &Debugger::Cmd_Kill);
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DCmd_Register("nuke", &Debugger::Cmd_Nuke);
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DCmd_Register("var", &Debugger::Cmd_Var);
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DCmd_Register("rect", &Debugger::Cmd_Rect);
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DCmd_Register("clear", &Debugger::Cmd_Clear);
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DCmd_Register("debugon", &Debugger::Cmd_DebugOn);
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DCmd_Register("debugoff", &Debugger::Cmd_DebugOff);
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DCmd_Register("saverest", &Debugger::Cmd_SaveRest);
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DCmd_Register("timeon", &Debugger::Cmd_TimeOn);
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DCmd_Register("timeoff", &Debugger::Cmd_TimeOff);
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DCmd_Register("text", &Debugger::Cmd_Text);
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DCmd_Register("showvar", &Debugger::Cmd_ShowVar);
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DCmd_Register("hidevar", &Debugger::Cmd_HideVar);
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DCmd_Register("version", &Debugger::Cmd_Version);
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DCmd_Register("animtest", &Debugger::Cmd_AnimTest);
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DCmd_Register("texttest", &Debugger::Cmd_TextTest);
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DCmd_Register("linetest", &Debugger::Cmd_LineTest);
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DCmd_Register("events", &Debugger::Cmd_Events);
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DCmd_Register("sfx", &Debugger::Cmd_Sfx);
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DCmd_Register("english", &Debugger::Cmd_English);
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DCmd_Register("finnish", &Debugger::Cmd_Finnish);
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DCmd_Register("polish", &Debugger::Cmd_Polish);
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}
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void Debugger::varGet(int var) {
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DebugPrintf("%d\n", Logic::_scriptVars[var]);
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}
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void Debugger::varSet(int var, int val) {
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DebugPrintf("was %d, ", Logic::_scriptVars[var]);
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Logic::_scriptVars[var] = val;
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DebugPrintf("now %d\n", Logic::_scriptVars[var]);
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}
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void Debugger::preEnter() {
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// Pause sound output
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if (_vm->_sound) {
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_vm->_sound->pauseFx();
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_vm->_sound->pauseSpeech();
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_vm->_sound->pauseMusic();
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}
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}
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void Debugger::postEnter() {
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if (_vm->_sound) {
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// Resume previous sound state
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_vm->_sound->unpauseFx();
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_vm->_sound->unpauseSpeech();
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_vm->_sound->unpauseMusic();
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}
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if (_vm->_graphics) {
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// Restore old mouse cursor
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_vm->_graphics->drawMouse();
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}
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}
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// Now the fun stuff: Commands
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bool Debugger::Cmd_Exit(int argc, const char **argv) {
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_detach_now = true;
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return false;
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}
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bool Debugger::Cmd_Help(int argc, const char **argv) {
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// console normally has 78 line width
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// wrap around nicely
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int width = 0;
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DebugPrintf("Commands are:\n");
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for (int i = 0 ; i < _dcmd_count ; i++) {
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int size = strlen(_dcmds[i].name) + 1;
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if (width + size >= 75) {
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DebugPrintf("\n");
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width = size;
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} else
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width += size;
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DebugPrintf("%s ", _dcmds[i].name);
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}
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DebugPrintf("\n");
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return true;
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}
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bool Debugger::Cmd_Mem(int argc, const char **argv) {
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_vm->_memory->memDisplay();
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return true;
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}
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bool Debugger::Cmd_Tony(int argc, const char **argv) {
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DebugPrintf("What about him?\n");
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return true;
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}
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bool Debugger::Cmd_Res(int argc, const char **argv) {
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_vm->_resman->printConsoleClusters();
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return true;
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}
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bool Debugger::Cmd_Starts(int argc, const char **argv) {
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_vm->_logic->conPrintStartMenu();
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return true;
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}
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bool Debugger::Cmd_Start(int argc, const char **argv) {
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uint8 pal[4] = { 255, 255, 255, 0 };
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if (argc != 2) {
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DebugPrintf("Usage: %s number\n", argv[0]);
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return true;
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}
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_vm->_logic->conStart(atoi(argv[1]));
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_vm->_graphics->setPalette(187, 1, pal, RDPAL_INSTANT);
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return true;
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}
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bool Debugger::Cmd_Info(int argc, const char **argv) {
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_displayDebugText = !_displayDebugText;
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if (_displayDebugText)
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DebugPrintf("Info text on\n");
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else
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DebugPrintf("Info Text off\n");
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return true;
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}
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bool Debugger::Cmd_WalkGrid(int argc, const char **argv) {
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_displayWalkGrid = !_displayWalkGrid;
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if (_displayWalkGrid)
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DebugPrintf("Walk-grid display on\n");
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else
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DebugPrintf("Walk-grid display off\n");
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return true;
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}
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bool Debugger::Cmd_Mouse(int argc, const char **argv) {
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_displayMouseMarker = !_displayMouseMarker;
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if (_displayMouseMarker)
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DebugPrintf("Mouse marker on\n");
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else
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DebugPrintf("Mouse marker off\n");
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return true;
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}
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bool Debugger::Cmd_Player(int argc, const char **argv) {
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_displayPlayerMarker = !_displayPlayerMarker;
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if (_displayPlayerMarker)
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DebugPrintf("Player feet marker on\n");
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else
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DebugPrintf("Player feet marker off\n");
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return true;
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}
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bool Debugger::Cmd_ResLook(int argc, const char **argv) {
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if (argc != 2)
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DebugPrintf("Usage: %s number\n", argv[0]);
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else
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_vm->_resman->examine(atoi(argv[1]));
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return true;
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}
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bool Debugger::Cmd_CurrentInfo(int argc, const char **argv) {
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printCurrentInfo();
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return true;
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}
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bool Debugger::Cmd_RunList(int argc, const char **argv) {
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_vm->_logic->examineRunList();
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return true;
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}
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bool Debugger::Cmd_Kill(int argc, const char **argv) {
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if (argc != 2)
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DebugPrintf("Usage: %s number\n", argv[0]);
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else
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_vm->_resman->kill(atoi(argv[1]));
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return true;
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}
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bool Debugger::Cmd_Nuke(int argc, const char **argv) {
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DebugPrintf("Killing all resources except variable file and player object\n");
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_vm->_resman->killAll(true);
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return true;
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}
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bool Debugger::Cmd_Var(int argc, const char **argv) {
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switch (argc) {
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case 2:
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varGet(atoi(argv[1]));
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break;
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case 3:
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varSet(atoi(argv[1]), atoi(argv[2]));
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break;
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default:
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DebugPrintf("Usage: %s number value\n", argv[0]);
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break;
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}
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return true;
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}
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bool Debugger::Cmd_Rect(int argc, const char **argv) {
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uint32 filter = _vm->setEventFilter(0);
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_definingRectangles = !_definingRectangles;
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if (_definingRectangles) {
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_vm->setEventFilter(filter & ~(RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP));
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DebugPrintf("Mouse rectangles enabled\n");
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} else {
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_vm->setEventFilter(filter | RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP);
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DebugPrintf("Mouse rectangles disabled\n");
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}
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_draggingRectangle = 0;
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return true;
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}
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bool Debugger::Cmd_Clear(int argc, const char **argv) {
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_vm->_resman->killAllObjects(true);
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return true;
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}
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bool Debugger::Cmd_DebugOn(int argc, const char **argv) {
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_displayDebugText = true;
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_displayWalkGrid = true;
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_displayMouseMarker = true;
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_displayPlayerMarker = true;
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_displayTextNumbers = true;
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DebugPrintf("Enabled all on-screen debug info\n");
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return true;
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}
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bool Debugger::Cmd_DebugOff(int argc, const char **argv) {
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_displayDebugText = false;
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_displayWalkGrid = false;
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_displayMouseMarker = false;
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_displayPlayerMarker = false;
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_displayTextNumbers = false;
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DebugPrintf("Disabled all on-screen debug info\n");
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return true;
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}
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bool Debugger::Cmd_SaveRest(int argc, const char **argv) {
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_testingSnR = !_testingSnR;
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if (_testingSnR)
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DebugPrintf("Enabled S&R logic_script stability checking\n");
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else
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DebugPrintf("Disabled S&R logic_script stability checking\n");
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return true;
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}
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bool Debugger::Cmd_TimeOn(int argc, const char **argv) {
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if (argc == 2)
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_startTime = _vm->_system->get_msecs() - atoi(argv[1]) * 1000;
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else if (_startTime == 0)
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_startTime = _vm->_system->get_msecs();
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_displayTime = true;
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DebugPrintf("Timer display on\n");
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return true;
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}
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bool Debugger::Cmd_TimeOff(int argc, const char **argv) {
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_displayTime = false;
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DebugPrintf("Timer display off\n");
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return true;
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}
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bool Debugger::Cmd_Text(int argc, const char **argv) {
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_displayTextNumbers = !_displayTextNumbers;
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if (_displayTextNumbers)
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DebugPrintf("Text numbers on\n");
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else
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DebugPrintf("Text numbers off\n");
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return true;
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}
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bool Debugger::Cmd_ShowVar(int argc, const char **argv) {
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int32 showVarNo = 0;
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int32 varNo;
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if (argc != 2) {
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DebugPrintf("Usage: %s number\n", argv[0]);
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return true;
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}
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varNo = atoi(argv[1]);
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// search for a spare slot in the watch-list, but also watch out for
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// this variable already being in the list
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while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != 0 && _showVar[showVarNo] != varNo)
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showVarNo++;
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// if we've found a spare slot or the variable's already there
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if (showVarNo < MAX_SHOWVARS) {
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if (_showVar[showVarNo] == 0) {
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// empty slot - add it to the list at this slot
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_showVar[showVarNo] = varNo;
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DebugPrintf("var(%d) added to the watch-list\n", varNo);
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} else
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DebugPrintf("var(%d) already in the watch-list!\n", varNo);
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} else
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DebugPrintf("Sorry - no more allowed - hide one or extend the system watch-list\n");
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return true;
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}
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bool Debugger::Cmd_HideVar(int argc, const char **argv) {
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int32 showVarNo = 0;
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int32 varNo;
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if (argc != 2) {
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DebugPrintf("Usage: %s number\n", argv[0]);
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return true;
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}
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varNo = atoi(argv[1]);
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// search for 'varNo' in the watch-list
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while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != varNo)
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showVarNo++;
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if (showVarNo < MAX_SHOWVARS) {
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// We've found 'varNo' in the list - clear this slot
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_showVar[showVarNo] = 0;
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DebugPrintf("var(%d) removed from watch-list\n", varNo);
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} else
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DebugPrintf("Sorry - can't find var(%d) in the list\n", varNo);
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return true;
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}
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bool Debugger::Cmd_Version(int argc, const char **argv) {
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// This function used to print more information, but nothing we
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// particularly care about.
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DebugPrintf("\"Broken Sword II\" (c) Revolution Software 1997.\n");
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return true;
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}
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bool Debugger::Cmd_AnimTest(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s value\n", argv[0]);
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return true;
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}
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// Automatically do "s 32" to run the animation testing start script
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_vm->_logic->conStart(32);
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// Same as typing "VAR 912 <value>" at the console
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varSet(912, atoi(argv[1]));
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DebugPrintf("Setting flag 'system_testing_anims'\n");
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return true;
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}
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bool Debugger::Cmd_TextTest(int argc, const char **argv) {
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if (argc != 2) {
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DebugPrintf("Usage: %s value\n", argv[0]);
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return true;
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}
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// Automatically do "s 33" to run the text/speech testing start script
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_vm->_logic->conStart(33);
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// Same as typing "VAR 1230 <value>" at the console
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varSet(1230, atoi(argv[1]));
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_displayTextNumbers = true;
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DebugPrintf("Setting flag 'system_testing_text'\n");
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DebugPrintf("Text numbers on\n");
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return true;
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}
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bool Debugger::Cmd_LineTest(int argc, const char **argv) {
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if (argc != 3) {
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DebugPrintf("Usage: %s value1 value2\n", argv[0]);
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return true;
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}
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// Automatically do "s 33" to run the text/speech testing start script
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_vm->_logic->conStart(33);
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// Same as typing "VAR 1230 <value>" at the console
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varSet(1230, atoi(argv[1]));
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// Same as typing "VAR 1264 <value>" at the console
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varSet(1264, atoi(argv[2]));
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_displayTextNumbers = true;
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DebugPrintf("Setting flag 'system_testing_text'\n");
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DebugPrintf("Setting flag 'system_test_line_no'\n");
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DebugPrintf("Text numbers on\n");
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return true;
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}
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bool Debugger::Cmd_Events(int argc, const char **argv) {
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_vm->_logic->printEventList();
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return true;
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}
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bool Debugger::Cmd_Sfx(int argc, const char **argv) {
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_vm->_wantSfxDebug = !_vm->_wantSfxDebug;
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if (_vm->_wantSfxDebug)
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DebugPrintf("SFX logging activated\n");
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else
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DebugPrintf("SFX logging deactivated\n");
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return true;
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}
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bool Debugger::Cmd_English(int argc, const char **argv) {
|
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_vm->initialiseFontResourceFlags(DEFAULT_TEXT);
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|
DebugPrintf("Default fonts selected\n");
|
|
return true;
|
|
}
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bool Debugger::Cmd_Finnish(int argc, const char **argv) {
|
|
_vm->initialiseFontResourceFlags(FINNISH_TEXT);
|
|
DebugPrintf("Finnish fonts selected\n");
|
|
return true;
|
|
}
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|
|
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bool Debugger::Cmd_Polish(int argc, const char **argv) {
|
|
_vm->initialiseFontResourceFlags(POLISH_TEXT);
|
|
DebugPrintf("Polish fonts selected\n");
|
|
return true;
|
|
}
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|
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} // End of namespace Sword2
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