scummvm/sword2
Torbjörn Andersson 68acd13ad4 The original speech clusters are now decoded through a custom AudioStream
class, so they are handled the same way as the compressed clusters.

The next step will be to migrate the music playback to use the same class,
which means the fade-in/out logic needs to be separated from the decoding.
Once this is done, adding support for compressed music should be a piece of
cake.

svn-id: r14740
2004-08-25 06:55:15 +00:00
..
driver The original speech clusters are now decoded through a custom AudioStream 2004-08-25 06:55:15 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp Experimental (i.e. slightly broken) code for handling compressed speech. 2004-08-22 14:28:11 +00:00
build_display.cpp Hopefully fixed the displayMsg() fade-up glitch I accidentally introduced 2004-06-11 06:38:45 +00:00
build_display.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
console.cpp Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
console.h Cleanup. 2004-05-05 07:06:18 +00:00
controls.cpp Correct default settings used by COMI 2004-08-01 06:52:56 +00:00
controls.h If the user has previous savegames, display a restart/restore dialog when 2004-03-04 08:03:32 +00:00
debug.cpp Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
debug.h Cleanup. (Mostly of the comments.) 2004-04-14 07:12:10 +00:00
defs.h Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
events.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
function.cpp If the 'time' parameter to displayMsg() is 0, wait until the user clicks 2004-06-10 06:48:50 +00:00
header.h Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I 2004-06-09 06:33:29 +00:00
icons.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
icons.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
interpreter.cpp Tweaked a few things to accommodate 2004-04-26 20:28:34 +00:00
interpreter.h Removed redundant comments. 2004-01-09 14:52:39 +00:00
layers.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
layers.h Cleanup. 2004-04-07 12:31:32 +00:00
logic.cpp Cleanup. 2004-04-07 14:18:27 +00:00
logic.h Cleanup. 2004-05-07 19:56:19 +00:00
maketext.cpp Itsy-bitsy cleanup. 2004-06-17 06:46:18 +00:00
maketext.h Added a destructor to the FontRenderer class to free any remaining text 2004-08-25 05:57:17 +00:00
memory.cpp Added another assert(). I'm hunting - unsuccessfully so far - for a 2004-06-10 06:33:11 +00:00
memory.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
module.mk Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
mouse.cpp Some more work on the - still disabled - "right click to clear luggage" 2004-06-10 06:41:08 +00:00
mouse.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
object.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
protocol.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
resman.cpp Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls 2004-06-27 22:14:35 +00:00
resman.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
router.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
router.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
save_rest.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
save_rest.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
scroll.cpp Cleanup 2004-04-27 08:59:58 +00:00
sound.cpp Simplified the handling of sound effects. It's not necessary for the driver 2004-05-01 10:42:23 +00:00
sound.h Simplified the handling of sound effects. It's not necessary for the driver 2004-05-01 10:42:23 +00:00
speech.cpp Experimental (i.e. slightly broken) code for handling compressed speech. 2004-08-22 14:28:11 +00:00
speech.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
startup.cpp Cleanup 2004-04-27 08:59:58 +00:00
startup.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
sword2.cpp Enhanced default directory support in the File class; now one can specify arbitrary many default search directories 2004-06-28 00:06:31 +00:00
sword2.h If the 'time' parameter to displayMsg() is 0, wait until the user clicks 2004-06-10 06:48:50 +00:00
sync.cpp Cleanup. 2004-05-07 19:56:19 +00:00
walker.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00