mirror of
https://github.com/libretro/scummvm.git
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1339a55389
Fixed opcodes (related to zoneQuery): - 0x08: o1_checkCollision - 0x9A: o2_wasZoneChecked NOTE: Savegame support for the zoneQuery data is broken svn-id: r32790
326 lines
6.6 KiB
C++
326 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "cine/main_loop.h"
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#include "cine/object.h"
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#include "cine/various.h"
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#include "cine/bg_list.h"
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#include "cine/sound.h"
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namespace Cine {
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struct MouseStatusStruct {
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int left;
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int right;
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};
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MouseStatusStruct mouseData;
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uint16 mouseRight = 0;
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uint16 mouseLeft = 0;
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int lastKeyStroke = 0;
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uint16 mouseUpdateStatus;
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uint16 dummyU16;
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static void processEvent(Common::Event &event) {
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switch (event.type) {
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case Common::EVENT_LBUTTONDOWN:
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mouseLeft = 1;
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break;
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case Common::EVENT_RBUTTONDOWN:
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mouseRight = 1;
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break;
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case Common::EVENT_MOUSEMOVE:
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break;
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case Common::EVENT_QUIT:
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exitEngine = 1;
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break;
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case Common::EVENT_KEYDOWN:
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switch (event.kbd.keycode) {
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case Common::KEYCODE_RETURN:
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case Common::KEYCODE_KP_ENTER:
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case Common::KEYCODE_KP5:
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if (allowPlayerInput) {
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mouseLeft = 1;
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}
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break;
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case Common::KEYCODE_ESCAPE:
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if (allowPlayerInput) {
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mouseRight = 1;
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}
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break;
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case Common::KEYCODE_F1:
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if (allowPlayerInput) {
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playerCommand = 0; // EXAMINE
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makeCommandLine();
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}
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break;
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case Common::KEYCODE_F2:
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if (allowPlayerInput) {
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playerCommand = 1; // TAKE
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makeCommandLine();
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}
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break;
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case Common::KEYCODE_F3:
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if (allowPlayerInput) {
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playerCommand = 2; // INVENTORY
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makeCommandLine();
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}
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break;
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case Common::KEYCODE_F4:
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if (allowPlayerInput) {
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playerCommand = 3; // USE
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makeCommandLine();
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}
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break;
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case Common::KEYCODE_F5:
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if (allowPlayerInput) {
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playerCommand = 4; // ACTIVATE
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makeCommandLine();
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}
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break;
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case Common::KEYCODE_F6:
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if (allowPlayerInput) {
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playerCommand = 5; // SPEAK
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makeCommandLine();
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}
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break;
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case Common::KEYCODE_F9:
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if (allowPlayerInput && !inMenu) {
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makeActionMenu();
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makeCommandLine();
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}
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break;
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case Common::KEYCODE_F10:
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if (!disableSystemMenu && !inMenu) {
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g_cine->makeSystemMenu();
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}
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break;
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default:
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lastKeyStroke = event.kbd.keycode;
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break;
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}
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break;
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default:
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break;
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}
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}
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void manageEvents() {
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Common::EventManager *eventMan = g_system->getEventManager();
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uint32 nextFrame = g_system->getMillis() + kGameTimerDelay * kGameSpeed;
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do {
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Common::Event event;
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while (eventMan->pollEvent(event)) {
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processEvent(event);
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}
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g_system->updateScreen();
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g_system->delayMillis(20);
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} while (g_system->getMillis() < nextFrame);
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g_sound->update();
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mouseData.left = mouseLeft;
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mouseData.right = mouseRight;
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mouseLeft = 0;
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mouseRight = 0;
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}
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void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY) {
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Common::Point mouse = g_system->getEventManager()->getMousePos();
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*pX = mouse.x;
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*pY = mouse.y;
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*pButton = 0;
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if (mouseData.right) {
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(*pButton) |= 2;
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}
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if (mouseData.left) {
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(*pButton) |= 1;
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}
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}
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int getKeyData() {
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int k = lastKeyStroke;
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lastKeyStroke = -1;
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return k;
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}
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void CineEngine::mainLoop(int bootScriptIdx) {
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bool playerAction;
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uint16 quitFlag;
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byte di;
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uint16 mouseButton;
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quitFlag = 0;
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exitEngine = 0;
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if (_preLoad == false) {
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resetBgIncrustList();
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setTextWindow(0, 0, 20, 200);
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errorVar = 0;
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addScriptToList0(bootScriptIdx);
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menuVar = 0;
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// gfxRedrawPage(page0c, page0, page0c, page0, -1);
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// gfxWaitVBL();
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// gfxRedrawMouseCursor();
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inMenu = false;
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allowPlayerInput = 0;
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checkForPendingDataLoadSwitch = 0;
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fadeRequired = false;
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isDrawCommandEnabled = 0;
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waitForPlayerClick = 0;
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menuCommandLen = 0;
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playerCommand = -1;
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strcpy(commandBuffer, "");
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globalVars[VAR_MOUSE_X_POS] = 0;
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globalVars[VAR_MOUSE_Y_POS] = 0;
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if (g_cine->getGameType() == Cine::GType_OS) {
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globalVars[VAR_BYPASS_PROTECTION] = 0; // set to 1 to bypass the copy protection
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globalVars[VAR_LOW_MEMORY] = 0; // set to 1 to disable some animations, sounds etc.
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}
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strcpy(newPrcName, "");
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strcpy(newRelName, "");
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strcpy(newObjectName, "");
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strcpy(newMsgName, "");
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strcpy(currentCtName, "");
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strcpy(currentPartName, "");
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g_sound->stopMusic();
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}
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do {
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stopMusicAfterFadeOut();
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di = executePlayerInput();
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// Clear the zoneQuery table (Operation Stealth specific)
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if (g_cine->getGameType() == Cine::GType_OS) {
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for (uint i = 0; i < NUM_MAX_ZONE; i++) {
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zoneQuery[i] = 0;
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}
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}
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processSeqList();
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executeList1();
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executeList0();
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purgeList1();
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purgeList0();
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if (playerCommand == -1) {
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setMouseCursor(MOUSE_CURSOR_NORMAL);
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} else {
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setMouseCursor(MOUSE_CURSOR_CROSS);
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}
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if (renderer->ready()) {
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renderer->drawFrame();
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}
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if (waitForPlayerClick) {
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playerAction = false;
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_messageLen <<= 3;
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if (_messageLen < 0x800)
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_messageLen = 0x800;
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do {
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manageEvents();
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getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
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} while (mouseButton != 0);
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menuVar = 0;
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do {
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manageEvents();
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getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
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playerAction = (mouseButton != 0) || processKeyboard(menuVar);
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mainLoopSub6();
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} while (!playerAction);
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menuVar = 0;
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do {
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manageEvents();
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getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
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} while (mouseButton != 0);
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waitForPlayerClick = 0;
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removeMessages();
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}
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if (checkForPendingDataLoadSwitch) {
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checkForPendingDataLoad();
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checkForPendingDataLoadSwitch = 0;
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}
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if (di) {
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if ("quit"[menuCommandLen] == (char)di) {
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++menuCommandLen;
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if (menuCommandLen == 4) {
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quitFlag = 1;
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}
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} else {
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menuCommandLen = 0;
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}
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}
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manageEvents();
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} while (!exitEngine && !quitFlag && _danKeysPressed != 7);
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hideMouse();
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g_sound->stopMusic();
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// if (g_cine->getGameType() == Cine::GType_OS) {
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// freeUnkList();
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// }
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closePart();
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}
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} // End of namespace Cine
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