scummvm/scumm/script_v5.cpp
Eugene Sandulenko 154c4af8dc Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.

Now code in actor.cpp is considerably more readable.

svn-id: r17068
2005-03-11 01:10:06 +00:00

2830 lines
66 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/object.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/verbs.h"
#include "common/savefile.h"
namespace Scumm {
#define OPCODE(x) _OPCODE(ScummEngine_v5, x)
void ScummEngine_v5::setupOpcodes() {
static const OpcodeEntryV5 opcodes[256] = {
/* 00 */
OPCODE(o5_stopObjectCode),
OPCODE(o5_putActor),
OPCODE(o5_startMusic),
OPCODE(o5_getActorRoom),
/* 04 */
OPCODE(o5_isGreaterEqual),
OPCODE(o5_drawObject),
OPCODE(o5_getActorElevation),
OPCODE(o5_setState),
/* 08 */
OPCODE(o5_isNotEqual),
OPCODE(o5_faceActor),
OPCODE(o5_startScript),
OPCODE(o5_getVerbEntrypoint),
/* 0C */
OPCODE(o5_resourceRoutines),
OPCODE(o5_walkActorToActor),
OPCODE(o5_putActorAtObject),
OPCODE(o5_getObjectState),
/* 10 */
OPCODE(o5_getObjectOwner),
OPCODE(o5_animateActor),
OPCODE(o5_panCameraTo),
OPCODE(o5_actorOps),
/* 14 */
OPCODE(o5_print),
OPCODE(o5_actorFromPos),
OPCODE(o5_getRandomNr),
OPCODE(o5_and),
/* 18 */
OPCODE(o5_jumpRelative),
OPCODE(o5_doSentence),
OPCODE(o5_move),
OPCODE(o5_multiply),
/* 1C */
OPCODE(o5_startSound),
OPCODE(o5_ifClassOfIs),
OPCODE(o5_walkActorTo),
OPCODE(o5_isActorInBox),
/* 20 */
OPCODE(o5_stopMusic),
OPCODE(o5_putActor),
OPCODE(o5_getAnimCounter),
OPCODE(o5_getActorY),
/* 24 */
OPCODE(o5_loadRoomWithEgo),
OPCODE(o5_pickupObject),
OPCODE(o5_setVarRange),
OPCODE(o5_stringOps),
/* 28 */
OPCODE(o5_equalZero),
OPCODE(o5_setOwnerOf),
OPCODE(o5_startScript),
OPCODE(o5_delayVariable),
/* 2C */
OPCODE(o5_cursorCommand),
OPCODE(o5_putActorInRoom),
OPCODE(o5_delay),
OPCODE(o5_ifNotState),
/* 30 */
OPCODE(o5_matrixOps),
OPCODE(o5_getInventoryCount),
OPCODE(o5_setCameraAt),
OPCODE(o5_roomOps),
/* 34 */
OPCODE(o5_getDist),
OPCODE(o5_findObject),
OPCODE(o5_walkActorToObject),
OPCODE(o5_startObject),
/* 38 */
OPCODE(o5_lessOrEqual),
OPCODE(o5_doSentence),
OPCODE(o5_subtract),
OPCODE(o5_getActorScale),
/* 3C */
OPCODE(o5_stopSound),
OPCODE(o5_findInventory),
OPCODE(o5_walkActorTo),
OPCODE(o5_drawBox),
/* 40 */
OPCODE(o5_cutscene),
OPCODE(o5_putActor),
OPCODE(o5_chainScript),
OPCODE(o5_getActorX),
/* 44 */
OPCODE(o5_isLess),
OPCODE(o5_drawObject),
OPCODE(o5_increment),
OPCODE(o5_setState),
/* 48 */
OPCODE(o5_isEqual),
OPCODE(o5_faceActor),
OPCODE(o5_startScript),
OPCODE(o5_getVerbEntrypoint),
/* 4C */
OPCODE(o5_soundKludge),
OPCODE(o5_walkActorToActor),
OPCODE(o5_putActorAtObject),
OPCODE(o5_ifState),
/* 50 */
OPCODE(o5_pickupObjectOld),
OPCODE(o5_animateActor),
OPCODE(o5_actorFollowCamera),
OPCODE(o5_actorOps),
/* 54 */
OPCODE(o5_setObjectName),
OPCODE(o5_actorFromPos),
OPCODE(o5_getActorMoving),
OPCODE(o5_or),
/* 58 */
OPCODE(o5_beginOverride),
OPCODE(o5_doSentence),
OPCODE(o5_add),
OPCODE(o5_divide),
/* 5C */
OPCODE(o5_oldRoomEffect),
OPCODE(o5_setClass),
OPCODE(o5_walkActorTo),
OPCODE(o5_isActorInBox),
/* 60 */
OPCODE(o5_freezeScripts),
OPCODE(o5_putActor),
OPCODE(o5_stopScript),
OPCODE(o5_getActorFacing),
/* 64 */
OPCODE(o5_loadRoomWithEgo),
OPCODE(o5_pickupObject),
OPCODE(o5_getClosestObjActor),
OPCODE(o5_getStringWidth),
/* 68 */
OPCODE(o5_isScriptRunning),
OPCODE(o5_setOwnerOf),
OPCODE(o5_startScript),
OPCODE(o5_debug),
/* 6C */
OPCODE(o5_getActorWidth),
OPCODE(o5_putActorInRoom),
OPCODE(o5_stopObjectScript),
OPCODE(o5_ifNotState),
/* 70 */
OPCODE(o5_lights),
OPCODE(o5_getActorCostume),
OPCODE(o5_loadRoom),
OPCODE(o5_roomOps),
/* 74 */
OPCODE(o5_getDist),
OPCODE(o5_findObject),
OPCODE(o5_walkActorToObject),
OPCODE(o5_startObject),
/* 78 */
OPCODE(o5_isGreater),
OPCODE(o5_doSentence),
OPCODE(o5_verbOps),
OPCODE(o5_getActorWalkBox),
/* 7C */
OPCODE(o5_isSoundRunning),
OPCODE(o5_findInventory),
OPCODE(o5_walkActorTo),
OPCODE(o5_drawBox),
/* 80 */
OPCODE(o5_breakHere),
OPCODE(o5_putActor),
OPCODE(o5_startMusic),
OPCODE(o5_getActorRoom),
/* 84 */
OPCODE(o5_isGreaterEqual),
OPCODE(o5_drawObject),
OPCODE(o5_getActorElevation),
OPCODE(o5_setState),
/* 88 */
OPCODE(o5_isNotEqual),
OPCODE(o5_faceActor),
OPCODE(o5_startScript),
OPCODE(o5_getVerbEntrypoint),
/* 8C */
OPCODE(o5_resourceRoutines),
OPCODE(o5_walkActorToActor),
OPCODE(o5_putActorAtObject),
OPCODE(o5_getObjectState),
/* 90 */
OPCODE(o5_getObjectOwner),
OPCODE(o5_animateActor),
OPCODE(o5_panCameraTo),
OPCODE(o5_actorOps),
/* 94 */
OPCODE(o5_print),
OPCODE(o5_actorFromPos),
OPCODE(o5_getRandomNr),
OPCODE(o5_and),
/* 98 */
OPCODE(o5_quitPauseRestart),
OPCODE(o5_doSentence),
OPCODE(o5_move),
OPCODE(o5_multiply),
/* 9C */
OPCODE(o5_startSound),
OPCODE(o5_ifClassOfIs),
OPCODE(o5_walkActorTo),
OPCODE(o5_isActorInBox),
/* A0 */
OPCODE(o5_stopObjectCode),
OPCODE(o5_putActor),
OPCODE(o5_getAnimCounter),
OPCODE(o5_getActorY),
/* A4 */
OPCODE(o5_loadRoomWithEgo),
OPCODE(o5_pickupObject),
OPCODE(o5_setVarRange),
OPCODE(o5_saveLoadVars),
/* A8 */
OPCODE(o5_notEqualZero),
OPCODE(o5_setOwnerOf),
OPCODE(o5_startScript),
OPCODE(o5_saveRestoreVerbs),
/* AC */
OPCODE(o5_expression),
OPCODE(o5_putActorInRoom),
OPCODE(o5_wait),
OPCODE(o5_ifNotState),
/* B0 */
OPCODE(o5_matrixOps),
OPCODE(o5_getInventoryCount),
OPCODE(o5_setCameraAt),
OPCODE(o5_roomOps),
/* B4 */
OPCODE(o5_getDist),
OPCODE(o5_findObject),
OPCODE(o5_walkActorToObject),
OPCODE(o5_startObject),
/* B8 */
OPCODE(o5_lessOrEqual),
OPCODE(o5_doSentence),
OPCODE(o5_subtract),
OPCODE(o5_getActorScale),
/* BC */
OPCODE(o5_stopSound),
OPCODE(o5_findInventory),
OPCODE(o5_walkActorTo),
OPCODE(o5_drawBox),
/* C0 */
OPCODE(o5_endCutscene),
OPCODE(o5_putActor),
OPCODE(o5_chainScript),
OPCODE(o5_getActorX),
/* C4 */
OPCODE(o5_isLess),
OPCODE(o5_drawObject),
OPCODE(o5_decrement),
OPCODE(o5_setState),
/* C8 */
OPCODE(o5_isEqual),
OPCODE(o5_faceActor),
OPCODE(o5_startScript),
OPCODE(o5_getVerbEntrypoint),
/* CC */
OPCODE(o5_pseudoRoom),
OPCODE(o5_walkActorToActor),
OPCODE(o5_putActorAtObject),
OPCODE(o5_ifState),
/* D0 */
OPCODE(o5_pickupObjectOld),
OPCODE(o5_animateActor),
OPCODE(o5_actorFollowCamera),
OPCODE(o5_actorOps),
/* D4 */
OPCODE(o5_setObjectName),
OPCODE(o5_actorFromPos),
OPCODE(o5_getActorMoving),
OPCODE(o5_or),
/* D8 */
OPCODE(o5_printEgo),
OPCODE(o5_doSentence),
OPCODE(o5_add),
OPCODE(o5_divide),
/* DC */
OPCODE(o5_oldRoomEffect),
OPCODE(o5_setClass),
OPCODE(o5_walkActorTo),
OPCODE(o5_isActorInBox),
/* E0 */
OPCODE(o5_freezeScripts),
OPCODE(o5_putActor),
OPCODE(o5_stopScript),
OPCODE(o5_getActorFacing),
/* E4 */
OPCODE(o5_loadRoomWithEgo),
OPCODE(o5_pickupObject),
OPCODE(o5_getClosestObjActor),
OPCODE(o5_getStringWidth),
/* E8 */
OPCODE(o5_isScriptRunning),
OPCODE(o5_setOwnerOf),
OPCODE(o5_startScript),
OPCODE(o5_debug),
/* EC */
OPCODE(o5_getActorWidth),
OPCODE(o5_putActorInRoom),
OPCODE(o5_stopObjectScript),
OPCODE(o5_ifNotState),
/* F0 */
OPCODE(o5_lights),
OPCODE(o5_getActorCostume),
OPCODE(o5_loadRoom),
OPCODE(o5_roomOps),
/* F4 */
OPCODE(o5_getDist),
OPCODE(o5_findObject),
OPCODE(o5_walkActorToObject),
OPCODE(o5_startObject),
/* F8 */
OPCODE(o5_isGreater),
OPCODE(o5_doSentence),
OPCODE(o5_verbOps),
OPCODE(o5_getActorWalkBox),
/* FC */
OPCODE(o5_isSoundRunning),
OPCODE(o5_findInventory),
OPCODE(o5_walkActorTo),
OPCODE(o5_drawBox)
};
_opcodesV5 = opcodes;
}
#define PARAM_1 0x80
#define PARAM_2 0x40
#define PARAM_3 0x20
void ScummEngine_v5::executeOpcode(byte i) {
OpcodeProcV5 op = _opcodesV5[i].proc;
(this->*op) ();
}
const char *ScummEngine_v5::getOpcodeDesc(byte i) {
return _opcodesV5[i].desc;
}
int ScummEngine_v5::getVar() {
return readVar(fetchScriptWord());
}
int ScummEngine_v5::getVarOrDirectByte(byte mask) {
if (_opcode & mask)
return getVar();
return fetchScriptByte();
}
int ScummEngine_v5::getVarOrDirectWord(byte mask) {
if (_opcode & mask)
return getVar();
return (int16)fetchScriptWord();
}
void ScummEngine_v5::o5_actorFollowCamera() {
actorFollowCamera(getVarOrDirectByte(0x80));
}
void ScummEngine_v5::o5_actorFromPos() {
int x, y;
getResultPos();
x = getVarOrDirectWord(PARAM_1);
y = getVarOrDirectWord(PARAM_2);
setResult(getActorFromPos(x, y));
}
void ScummEngine_v5::o5_actorOps() {
static const byte convertTable[20] =
{ 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 };
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_actorOps");
int i, j;
while ((_opcode = fetchScriptByte()) != 0xFF) {
if (_features & GF_SMALL_HEADER)
_opcode = (_opcode & 0xE0) | convertTable[(_opcode & 0x1F) - 1];
switch (_opcode & 0x1F) {
case 0: /* dummy case */
getVarOrDirectByte(PARAM_1);
break;
case 1: // SO_COSTUME
a->setActorCostume(getVarOrDirectByte(PARAM_1));
break;
case 2: // SO_STEP_DIST
i = getVarOrDirectByte(PARAM_1);
j = getVarOrDirectByte(PARAM_2);
a->setActorWalkSpeed(i, j);
break;
case 3: // SO_SOUND
a->_sound[0] = getVarOrDirectByte(PARAM_1);
break;
case 4: // SO_WALK_ANIMATION
a->_walkFrame = getVarOrDirectByte(PARAM_1);
break;
case 5: // SO_TALK_ANIMATION
a->_talkStartFrame = getVarOrDirectByte(PARAM_1);
a->_talkStopFrame = getVarOrDirectByte(PARAM_2);
break;
case 6: // SO_STAND_ANIMATION
a->_standFrame = getVarOrDirectByte(PARAM_1);
break;
case 7: // SO_ANIMATION
getVarOrDirectByte(PARAM_1);
getVarOrDirectByte(PARAM_2);
getVarOrDirectByte(PARAM_3);
break;
case 8: // SO_DEFAULT
a->initActor(0);
break;
case 9: // SO_ELEVATION
a->setElevation(getVarOrDirectWord(PARAM_1));
break;
case 10: // SO_ANIMATION_DEFAULT
a->_initFrame = 1;
a->_walkFrame = 2;
a->_standFrame = 3;
a->_talkStartFrame = 4;
a->_talkStopFrame = 5;
break;
case 11: // SO_PALETTE
i = getVarOrDirectByte(PARAM_1);
j = getVarOrDirectByte(PARAM_2);
checkRange(31, 0, i, "Illegal palette slot %d");
a->setPalette(i, j);
break;
case 12: // SO_TALK_COLOR
// Zak256 (and possibly other games) uses actor 0 to
// indicate that it's the default talk color that is
// to be changed.
if (act == 0)
_string[0].color = getVarOrDirectByte(PARAM_1);
else
a->_talkColor = getVarOrDirectByte(PARAM_1);
break;
case 13: // SO_ACTOR_NAME
loadPtrToResource(rtActorName, a->_number, NULL);
break;
case 14: // SO_INIT_ANIMATION
a->_initFrame = getVarOrDirectByte(PARAM_1);
break;
case 15: // SO_PALETTE_LIST
error("o5_actorOps:unk not implemented");
#if 0
int args[16] =
{
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
};
getWordVararg(args);
for (i = 0; i < 16; i++)
if (args[i] != 0xFF)
a->_palette[i] = args[i];
#endif
break;
case 16: // SO_ACTOR_WIDTH
a->_width = getVarOrDirectByte(PARAM_1);
break;
case 17: // SO_ACTOR_SCALE
if (_version == 4) {
i = j = getVarOrDirectByte(PARAM_1);
} else {
i = getVarOrDirectByte(PARAM_1);
j = getVarOrDirectByte(PARAM_2);
}
a->_boxscale = i;
a->setScale(i, j);
break;
case 18: // SO_NEVER_ZCLIP
a->_forceClip = 0;
break;
case 19: // SO_ALWAYS_ZCLIP
a->_forceClip = getVarOrDirectByte(PARAM_1);
break;
case 20: // SO_IGNORE_BOXES
case 21: // SO_FOLLOW_BOXES
a->_ignoreBoxes = !(_opcode & 1);
a->_forceClip = 0;
if (a->isInCurrentRoom())
a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 22: // SO_ANIMATION_SPEED
a->setAnimSpeed(getVarOrDirectByte(PARAM_1));
break;
case 23: // SO_SHADOW
a->_shadowMode = getVarOrDirectByte(PARAM_1);
break;
default:
warning("o5_actorOps: default case");
}
}
}
void ScummEngine_v5::o5_setClass() {
int obj = getVarOrDirectWord(PARAM_1);
int newClass;
while ((_opcode = fetchScriptByte()) != 0xFF) {
newClass = getVarOrDirectWord(PARAM_1);
if (newClass == 0) {
// Class '0' means: clean all class data
_classData[obj] = 0;
if ((_features & GF_SMALL_HEADER) && obj <= _numActors) {
Actor *a = derefActor(obj, "o5_setClass");
a->_ignoreBoxes = false;
a->_forceClip = 0;
}
} else
putClass(obj, newClass, (newClass & 0x80) ? true : false);
}
}
void ScummEngine_v5::o5_add() {
int a;
getResultPos();
a = getVarOrDirectWord(PARAM_1);
// WORKAROUND bug #770065: This works around a script bug in LoomCD. To
// understand the reasoning behind this, compare script 210 and 218 in
// room 20. Apparently they made a mistake when converting the absolute
// delays into relative ones.
if (_gameId == GID_LOOM256 && vm.slot[_currentScript].number == 210 && _currentRoom == 20 && _resultVarNumber == 0x4000) {
switch (a) {
// Fix for the Var[250] == 11 case
case 138:
a = 145;
break;
case 324:
a = 324 - 138;
break;
// Fixes for the Var[250] == 14 case
case 130:
a = 170;
break;
case 342:
a = 342 - 130 + 15; // Small extra adjustment for the "OUCH"
break;
case 384:
a -= 342;
break;
case 564:
a -= 384;
break;
}
}
setResult(readVar(_resultVarNumber) + a);
}
void ScummEngine_v5::o5_and() {
int a;
getResultPos();
a = getVarOrDirectWord(PARAM_1);
setResult(readVar(_resultVarNumber) & a);
}
void ScummEngine_v5::o5_animateActor() {
int act = getVarOrDirectByte(PARAM_1);
int anim = getVarOrDirectByte(PARAM_2);
// WORKAROUND bug #820357: This seems to be yet another script bug which
// the original engine let slip by. For details, refer to the tracker item.
if (_gameId == GID_INDY4 && vm.slot[_currentScript].number == 206 && _currentRoom == 17 && (act == 31 || act == 86)) {
return;
}
Actor *a = derefActor(act, "o5_animateActor");
a->animateActor(anim);
}
void ScummEngine_v5::o5_breakHere() {
updateScriptPtr();
_currentScript = 0xFF;
}
void ScummEngine_v5::o5_chainScript() {
int vars[16];
int script;
int cur;
script = getVarOrDirectByte(PARAM_1);
getWordVararg(vars);
cur = _currentScript;
// WORKAROUND bug #743314: Work around a bug in script 33 in Indy3 VGA.
// That script is used for the fist fights in the Zeppelin. It uses
// Local[5], even though that is never set to any value. But script 33 is
// called via chainScript by script 32, and in there Local[5] is defined
// to the actor ID of the opposing soldier. So, we copy that value over
// to the Local[5] variable of script 33.
if (_gameId == GID_INDY3 && vm.slot[cur].number == 32 && script == 33) {
vars[5] = vm.localvar[cur][5];
}
vm.slot[cur].number = 0;
vm.slot[cur].status = ssDead;
_currentScript = 0xFF;
runScript(script, vm.slot[cur].freezeResistant, vm.slot[cur].recursive, vars);
}
void ScummEngine_v5::o5_cursorCommand() {
int i, j, k;
int table[16];
switch ((_opcode = fetchScriptByte()) & 0x1F) {
case 1: // SO_CURSOR_ON
_cursor.state = 1;
verbMouseOver(0);
break;
case 2: // SO_CURSOR_OFF
_cursor.state = 0;
verbMouseOver(0);
break;
case 3: // SO_USERPUT_ON
_userPut = 1;
break;
case 4: // SO_USERPUT_OFF
_userPut = 0;
break;
case 5: // SO_CURSOR_SOFT_ON
_cursor.state++;
verbMouseOver(0);
break;
case 6: // SO_CURSOR_SOFT_OFF
_cursor.state--;
verbMouseOver(0);
break;
case 7: // SO_USERPUT_SOFT_ON
_userPut++;
break;
case 8: // SO_USERPUT_SOFT_OFF
_userPut--;
break;
case 10: // SO_CURSOR_IMAGE
i = getVarOrDirectByte(PARAM_1); // Cursor number
j = getVarOrDirectByte(PARAM_2); // Charset letter to use
redefineBuiltinCursorFromChar(i, j);
break;
case 11: // SO_CURSOR_HOTSPOT
i = getVarOrDirectByte(PARAM_1);
j = getVarOrDirectByte(PARAM_2);
k = getVarOrDirectByte(PARAM_3);
redefineBuiltinCursorHotspot(i, j, k);
break;
case 12: // SO_CURSOR_SET
i = getVarOrDirectByte(PARAM_1);
if (i >= 0 && i <= 3)
_currentCursor = i;
else
error("SO_CURSOR_SET: unsupported cursor id %d", i);
break;
case 13: // SO_CHARSET_SET
initCharset(getVarOrDirectByte(PARAM_1));
break;
case 14: /* unk */
if (_version == 3) {
/*int a = */ getVarOrDirectByte(PARAM_1);
/*int b = */ getVarOrDirectByte(PARAM_2);
// This is some kind of "init charset" opcode. However, we don't have to do anything
// in here, as our initCharset automatically calls loadCharset for GF_SMALL_HEADER,
// games if needed.
} else {
getWordVararg(table);
for (i = 0; i < 16; i++)
_charsetColorMap[i] = _charsetData[_string[1]._default.charset][i] = (unsigned char)table[i];
}
break;
}
if (_version >= 4) {
VAR(VAR_CURSORSTATE) = _cursor.state;
VAR(VAR_USERPUT) = _userPut;
}
}
void ScummEngine_v5::o5_cutscene() {
int args[16];
getWordVararg(args);
beginCutscene(args);
}
void ScummEngine_v5::o5_endCutscene() {
endCutscene();
}
void ScummEngine_v5::o5_debug() {
int a = getVarOrDirectWord(PARAM_1);
debugC(DEBUG_GENERAL, "o5_debug(%d)", a);
}
void ScummEngine_v5::o5_decrement() {
getResultPos();
setResult(readVar(_resultVarNumber) - 1);
}
void ScummEngine_v5::o5_delay() {
int delay = fetchScriptByte();
delay |= fetchScriptByte() << 8;
delay |= fetchScriptByte() << 16;
vm.slot[_currentScript].delay = delay;
vm.slot[_currentScript].status = ssPaused;
o5_breakHere();
}
void ScummEngine_v5::o5_delayVariable() {
vm.slot[_currentScript].delay = getVar();
vm.slot[_currentScript].status = ssPaused;
o5_breakHere();
}
void ScummEngine_v5::o5_divide() {
int a;
getResultPos();
a = getVarOrDirectWord(PARAM_1);
if (a == 0) {
error("Divide by zero");
setResult(0);
} else
setResult(readVar(_resultVarNumber) / a);
}
void ScummEngine_v5::o5_doSentence() {
int verb;
SentenceTab *st;
verb = getVarOrDirectByte(PARAM_1);
if (verb == 0xFE) {
_sentenceNum = 0;
stopScript(VAR(VAR_SENTENCE_SCRIPT));
clearClickedStatus();
return;
}
st = &_sentence[_sentenceNum++];
st->verb = verb;
st->objectA = getVarOrDirectWord(PARAM_2);
st->objectB = getVarOrDirectWord(PARAM_3);
st->preposition = (st->objectB != 0);
st->freezeCount = 0;
}
void ScummEngine_v5::o5_drawBox() {
int x, y, x2, y2, color;
x = getVarOrDirectWord(PARAM_1);
y = getVarOrDirectWord(PARAM_2);
_opcode = fetchScriptByte();
x2 = getVarOrDirectWord(PARAM_1);
y2 = getVarOrDirectWord(PARAM_2);
color = getVarOrDirectByte(PARAM_3);
drawBox(x, y, x2, y2, color);
}
void ScummEngine_v5::o5_drawObject() {
int state, obj, idx, i;
ObjectData *od;
uint16 x, y, w, h;
int xpos, ypos;
state = 1;
xpos = ypos = 255;
obj = getVarOrDirectWord(PARAM_1);
if (_features & GF_SMALL_HEADER) {
xpos = getVarOrDirectWord(PARAM_2);
ypos = getVarOrDirectWord(PARAM_3);
} else {
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
case 1: /* draw at */
xpos = getVarOrDirectWord(PARAM_1);
ypos = getVarOrDirectWord(PARAM_2);
break;
case 2: /* set state */
state = getVarOrDirectWord(PARAM_1);
break;
case 0x1F: /* neither */
break;
default:
error("o5_drawObject: unknown subopcode %d", _opcode & 0x1F);
}
}
idx = getObjectIndex(obj);
if (idx == -1)
return;
od = &_objs[idx];
if (xpos != 0xFF) {
od->walk_x += (xpos * 8) - od->x_pos;
od->x_pos = xpos * 8;
od->walk_y += (ypos * 8) - od->y_pos;
od->y_pos = ypos * 8;
}
addObjectToDrawQue(idx);
x = od->x_pos;
y = od->y_pos;
w = od->width;
h = od->height;
i = _numLocalObjects - 1;
do {
if (_objs[i].obj_nr && _objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h)
putState(_objs[i].obj_nr, 0);
} while (--i);
putState(obj, state);
}
void ScummEngine_v5::o5_getStringWidth() {
int string, width = 0;
byte *ptr;
getResultPos();
string = getVarOrDirectByte(PARAM_1);
ptr = getResourceAddress(rtString, string);
assert(ptr);
width = _charset->getStringWidth(0, ptr);
setResult(width);
warning("o5_getStringWidth, result %d", width);
}
void ScummEngine_v5::o5_saveLoadVars() {
if (fetchScriptByte() == 1)
saveVars();
else
loadVars();
}
void ScummEngine_v5::saveVars() {
int a, b;
while ((_opcode = fetchScriptByte()) != 0) {
switch (_opcode & 0x1F) {
case 0x01: // write a range of variables
getResultPos();
a = _resultVarNumber;
getResultPos();
b = _resultVarNumber;
warning("stub saveVars: vars %d -> %d", a, b);
break;
case 0x02: // write a range of string variables
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
warning("stub saveVars: strings %d -> %d", a, b);
break;
case 0x03: // open file
a = resStrLen(_scriptPointer);
warning("stub saveVars to %s", _scriptPointer);
_scriptPointer += a + 1;
break;
case 0x04:
return;
break;
case 0x1F: // close file
warning("stub saveVars close file");
return;
break;
}
}
}
void ScummEngine_v5::loadVars() {
int a, b;
// Common::hexdump(_scriptPointer, 64);
while ((_opcode = fetchScriptByte()) != 0) {
switch (_opcode & 0x1F) {
case 0x01: // read a range of variables
getResultPos();
a = _resultVarNumber;
getResultPos();
b = _resultVarNumber;
warning("stub loadVars: vars %d -> %d", a, b);
break;
case 0x02: // read a range of string variables
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
warning("stub loadVars: strings %d -> %d", a, b);
break;
case 0x03: // open file
a = resStrLen(_scriptPointer);
warning("stub loadVars from %s", _scriptPointer);
_scriptPointer += a + 1;
break;
case 0x04:
return;
break;
case 0x1F: // close file
warning("stub loadVars close file");
return;
break;
}
}
}
void ScummEngine_v5::o5_expression() {
int dst, i;
_scummStackPos = 0;
getResultPos();
dst = _resultVarNumber;
while ((_opcode = fetchScriptByte()) != 0xFF) {
switch (_opcode & 0x1F) {
case 1: /* varordirect */
push(getVarOrDirectWord(PARAM_1));
break;
case 2: /* add */
i = pop();
push(i + pop());
break;
case 3: /* sub */
i = pop();
push(pop() - i);
break;
case 4: /* mul */
i = pop();
push(i * pop());
break;
case 5: /* div */
i = pop();
if (i == 0)
error("Divide by zero");
push(pop() / i);
break;
case 6: /* normal opcode */
_opcode = fetchScriptByte();
executeOpcode(_opcode);
push(_scummVars[0]);
break;
}
}
_resultVarNumber = dst;
setResult(pop());
}
void ScummEngine_v5::o5_faceActor() {
int act = getVarOrDirectByte(PARAM_1);
int obj = getVarOrDirectWord(PARAM_2);
Actor *a = derefActor(act, "o5_faceActor");
a->faceToObject(obj);
}
void ScummEngine_v5::o5_findInventory() {
getResultPos();
int x = getVarOrDirectByte(PARAM_1);
int y = getVarOrDirectByte(PARAM_2);
setResult(findInventory(x, y));
}
void ScummEngine_v5::o5_findObject() {
getResultPos();
int x = getVarOrDirectByte(PARAM_1);
int y = getVarOrDirectByte(PARAM_2);
setResult(findObject(x, y));
}
void ScummEngine_v5::o5_freezeScripts() {
int scr = getVarOrDirectByte(PARAM_1);
if (scr != 0)
freezeScripts(scr);
else
unfreezeScripts();
}
void ScummEngine_v5::o5_getActorCostume() {
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_getActorCostume");
setResult(a->_costume);
}
void ScummEngine_v5::o5_getActorElevation() {
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_getActorElevation");
setResult(a->getElevation());
}
void ScummEngine_v5::o5_getActorFacing() {
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_getActorFacing");
setResult(newDirToOldDir(a->getFacing()));
}
void ScummEngine_v5::o5_getActorMoving() {
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_getActorMoving");
setResult(a->_moving);
}
void ScummEngine_v5::o5_getActorRoom() {
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
// WORKAROUND bug #746349. This is a really odd bug in either the script
// or in our script engine. Might be a good idea to investigate this
// further by e.g. looking at the FOA engine a bit closer.
if (_gameId == GID_INDY4 && _roomResource == 94 && vm.slot[_currentScript].number == 206 && act > _numActors) {
setResult(0);
return;
}
Actor *a = derefActor(act, "o5_getActorRoom");
setResult(a->_room);
}
void ScummEngine_v5::o5_getActorScale() {
Actor *a;
// INDY3 uses this opcode for waitForActor
if (_gameId == GID_INDY3) {
const byte *oldaddr = _scriptPointer - 1;
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_getActorScale (wait)");
if (a->_moving) {
_scriptPointer = oldaddr;
o5_breakHere();
}
return;
}
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
a = derefActor(act, "o5_getActorScale");
setResult(a->_scalex);
}
void ScummEngine_v5::o5_getActorWalkBox() {
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_getActorWalkBox");
setResult(a->_walkbox);
}
void ScummEngine_v5::o5_getActorWidth() {
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_getActorWidth");
setResult(a->_width);
}
void ScummEngine_v5::o5_getActorX() {
int a;
getResultPos();
if ((_gameId == GID_INDY3) && !(_features & GF_MACINTOSH))
a = getVarOrDirectByte(PARAM_1);
else
a = getVarOrDirectWord(PARAM_1);
setResult(getObjX(a));
}
void ScummEngine_v5::o5_getActorY() {
int a;
getResultPos();
if ((_gameId == GID_INDY3) && !(_features & GF_MACINTOSH)) {
a = getVarOrDirectByte(PARAM_1);
// WORKAROUND bug #636433 (can't get into Zeppelin)
if (_roomResource == 36) {
setResult(getObjY(a) - 1);
return;
}
} else
a = getVarOrDirectWord(PARAM_1);
setResult(getObjY(a));
}
void ScummEngine_v5::o5_saveLoadGame() {
getResultPos();
byte a = getVarOrDirectByte(PARAM_1);
byte slot = (a & 0x1F) + 1;
byte result = 0;
if ((_gameId == GID_MANIAC) && (_version == 1)) {
// Convert older load/save screen
// 1 Load
// 2 Save
slot = 1;
if (a == 1)
_opcode = 0x40;
else if (a == 2)
_opcode = 0x80;
} else
_opcode = a & 0xE0;
switch (_opcode) {
case 0x00: // num slots available
result = 100;
break;
case 0x20: // drive
// 0 = hard drive
// 1 = disk drive
result = 0;
break;
case 0x40: // load
if (loadState(slot, _saveTemporaryState))
result = 3; // sucess
else
result = 5; // failed to load
break;
case 0x80: // save
if (saveState(slot, _saveTemporaryState))
result = 0;
else
result = 2;
break;
case 0xC0: // test if save exists
bool avail_saves[100];
char filename[256];
listSavegames(avail_saves, ARRAYSIZE(avail_saves));
makeSavegameName(filename, slot, false);
if (avail_saves[slot] && (_saveFileMan->openSavefile(filename, false)))
result = 6; // save file exists
else
result = 7; // save file does not exist
break;
}
setResult(result);
}
void ScummEngine_v5::o5_getAnimCounter() {
if (_version == 3) {
o5_saveLoadGame();
return;
}
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_getAnimCounter");
setResult(a->_cost.animCounter);
}
void ScummEngine_v5::o5_getClosestObjActor() {
int obj;
int act;
int dist;
// This code can't detect any actors farther away than 255 units
// (pixels in newer games, characters in older ones.) But this is
// perfectly OK, as it is exactly how the original behaved.
int closest_obj = 0xFF, closest_dist = 0xFF;
getResultPos();
act = getVarOrDirectWord(PARAM_1);
obj = VAR(VAR_ACTOR_RANGE_MAX);
do {
dist = getObjActToObjActDist(act, obj);
if (dist < closest_dist) {
closest_dist = dist;
closest_obj = obj;
}
} while (--obj >= VAR(VAR_ACTOR_RANGE_MIN));
setResult(closest_obj);
}
void ScummEngine_v5::o5_getDist() {
int o1, o2;
int r;
getResultPos();
o1 = getVarOrDirectWord(PARAM_1);
o2 = getVarOrDirectWord(PARAM_2);
r = getObjActToObjActDist(o1, o2);
// FIXME: MI2 race workaround, see bug #597022
if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60)
r = 60;
// FIXME: Workaround for bug #795937
if ((_gameId == GID_MONKEY_EGA || _gameId == GID_PASS) && o1 == 1 && o2 == 307 && vm.slot[_currentScript].number == 205 && r == 2)
r = 3;
setResult(r);
}
void ScummEngine_v5::o5_getInventoryCount() {
getResultPos();
setResult(getInventoryCount(getVarOrDirectByte(PARAM_1)));
}
void ScummEngine_v5::o5_getObjectOwner() {
getResultPos();
setResult(getOwner(getVarOrDirectWord(PARAM_1)));
}
void ScummEngine_v5::o5_getObjectState() {
if (_features & GF_SMALL_HEADER) {
o5_ifState();
} else {
getResultPos();
setResult(getState(getVarOrDirectWord(PARAM_1)));
}
}
void ScummEngine_v5::o5_ifState() {
int a = getVarOrDirectWord(PARAM_1);
int b = getVarOrDirectByte(PARAM_2);
if (getState(a) != b)
o5_jumpRelative();
else
ignoreScriptWord();
}
void ScummEngine_v5::o5_ifNotState() {
int a = getVarOrDirectWord(PARAM_1);
int b = getVarOrDirectByte(PARAM_2);
if (getState(a) == b)
o5_jumpRelative();
else
ignoreScriptWord();
}
void ScummEngine_v5::o5_getRandomNr() {
getResultPos();
setResult(_rnd.getRandomNumber(getVarOrDirectByte(PARAM_1)));
}
void ScummEngine_v5::o5_isScriptRunning() {
getResultPos();
setResult(isScriptRunning(getVarOrDirectByte(PARAM_1)));
}
void ScummEngine_v5::o5_getVerbEntrypoint() {
int a, b;
getResultPos();
a = getVarOrDirectWord(PARAM_1);
b = getVarOrDirectWord(PARAM_2);
setResult(getVerbEntrypoint(a, b));
}
void ScummEngine_v5::o5_ifClassOfIs() {
int act, cls, b = 0;
bool cond = true;
act = getVarOrDirectWord(PARAM_1);
while ((_opcode = fetchScriptByte()) != 0xFF) {
cls = getVarOrDirectWord(PARAM_1);
if (!cls) // FIXME: Ender can't remember why this is here,
b = false; // but it fixes an oddball zak256 crash
else
b = getClass(act, cls);
if (cls & 0x80 && !b || !(cls & 0x80) && b)
cond = false;
}
if (cond)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_v5::o5_increment() {
getResultPos();
setResult(readVar(_resultVarNumber) + 1);
}
void ScummEngine_v5::o5_isActorInBox() {
int act = getVarOrDirectByte(PARAM_1);
int box = getVarOrDirectByte(PARAM_2);
Actor *a = derefActor(act, "o5_isActorInBox");
if (!checkXYInBoxBounds(box, a->_pos.x, a->_pos.y))
o5_jumpRelative();
else
ignoreScriptWord();
}
void ScummEngine_v5::o5_isEqual() {
int16 a, b;
int var;
if (_version <= 2)
var = fetchScriptByte();
else
var = fetchScriptWord();
a = readVar(var);
b = getVarOrDirectWord(PARAM_1);
// HACK: See bug report #602348. The sound effects for Largo's screams
// are only played on type 5 soundcards. However, there is at least one
// other sound effect (the bartender spitting) which is only played on
// type 3 soundcards.
if (_gameId == GID_MONKEY2 && var == VAR_SOUNDCARD && b == 5)
b = a;
// HACK: To allow demo script of Maniac Mansion V2
// The camera x position is only 100, instead of 180, after game title name scrolls.
if (_gameId == GID_MANIAC && _version == 2 && _demoMode && isScriptRunning(173) && b == 180)
b = 100;
if (b == a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_v5::o5_isGreater() {
int16 a = getVar();
int16 b = getVarOrDirectWord(PARAM_1);
if (b > a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_v5::o5_isGreaterEqual() {
int16 a = getVar();
int16 b = getVarOrDirectWord(PARAM_1);
if (b >= a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_v5::o5_isLess() {
int16 a = getVar();
int16 b = getVarOrDirectWord(PARAM_1);
if (b < a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_v5::o5_lessOrEqual() {
int16 a = getVar();
int16 b = getVarOrDirectWord(PARAM_1);
// WORKAROUND bug #820507 : Work around a bug in Indy3Town.
if (_gameId == GID_INDY3 && (_features & GF_FMTOWNS) &&
(vm.slot[_currentScript].number == 200 || vm.slot[_currentScript].number == 203) &&
_currentRoom == 70 && b == -256) {
o5_jumpRelative();
return;
}
if (b <= a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_v5::o5_isNotEqual() {
int16 a = getVar();
int16 b = getVarOrDirectWord(PARAM_1);
if (b != a)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_v5::o5_notEqualZero() {
int a = getVar();
if (a != 0)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_v5::o5_equalZero() {
int a = getVar();
if (a == 0)
ignoreScriptWord();
else
o5_jumpRelative();
}
void ScummEngine_v5::o5_jumpRelative() {
_scriptPointer += (int16)fetchScriptWord();
}
void ScummEngine_v5::o5_lights() {
int a, b, c;
a = getVarOrDirectByte(PARAM_1);
b = fetchScriptByte();
c = fetchScriptByte();
if (c == 0)
VAR(VAR_CURRENT_LIGHTS) = a;
else if (c == 1) {
_flashlight.xStrips = a;
_flashlight.yStrips = b;
}
_fullRedraw = 1;
}
void ScummEngine_v5::o5_loadRoom() {
int room;
room = getVarOrDirectByte(PARAM_1);
if (!_copyProtection) {
// Skip copy protection scheme
if (_gameId == GID_INDY3 && (_features & GF_OLD_BUNDLE) && room == 92) {
VAR(57) = 1;
return;
}
}
// For small header games, we only call startScene if the room
// actually changed. This avoid unwanted (wrong) fades in Zak256
// and others. OTOH, it seems to cause a problem in newer games.
if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
startScene(room, 0, 0);
_fullRedraw = 1;
}
void ScummEngine_v5::o5_loadRoomWithEgo() {
Actor *a;
int obj, room, x, y;
int x2, y2, dir, oldDir;
obj = getVarOrDirectWord(PARAM_1);
room = getVarOrDirectByte(PARAM_2);
a = derefActor(VAR(VAR_EGO), "o5_loadRoomWithEgo");
a->putActor(0, 0, room);
oldDir = a->getFacing();
_egoPositioned = false;
x = (int16)fetchScriptWord();
y = (int16)fetchScriptWord();
VAR(VAR_WALKTO_OBJ) = obj;
startScene(a->_room, a, obj);
VAR(VAR_WALKTO_OBJ) = 0;
if (_version <= 4) {
if (!_egoPositioned) {
getObjectXYPos(obj, x2, y2, dir);
a->putActor(x2, y2, _currentRoom);
if (a->getFacing() == oldDir)
a->setDirection(dir + 180);
}
a->_moving = 0;
}
// This is based on disassembly
camera._cur.x = a->_pos.x;
setCameraAt(a->_pos.x, a->_pos.y);
setCameraFollows(a);
_fullRedraw = 1;
if (x != -1) {
a->startWalkActor(x, y, -1);
}
}
void ScummEngine_v5::o5_matrixOps() {
int a, b;
if (_version == 3) {
a = getVarOrDirectByte(PARAM_1);
b = fetchScriptByte();
setBoxFlags(a, b);
return;
}
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
case 1:
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
setBoxFlags(a, b);
break;
case 2:
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
setBoxScale(a, b);
break;
case 3:
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
setBoxScale(a, (b - 1) | 0x8000);
break;
case 4:
createBoxMatrix();
break;
}
}
void ScummEngine_v5::o5_move() {
getResultPos();
setResult(getVarOrDirectWord(PARAM_1));
}
void ScummEngine_v5::o5_multiply() {
int a;
getResultPos();
a = getVarOrDirectWord(PARAM_1);
setResult(readVar(_resultVarNumber) * a);
}
void ScummEngine_v5::o5_or() {
int a;
getResultPos();
a = getVarOrDirectWord(PARAM_1);
setResult(readVar(_resultVarNumber) | a);
}
void ScummEngine_v5::o5_beginOverride() {
if (fetchScriptByte() != 0)
beginOverride();
else
endOverride();
}
void ScummEngine_v5::o5_panCameraTo() {
panCameraTo(getVarOrDirectWord(PARAM_1), 0);
}
void ScummEngine_v5::o5_pickupObject() {
int obj, room;
if (_version == 3 || _version == 4) {
o5_drawObject();
return;
}
obj = getVarOrDirectWord(PARAM_1);
room = getVarOrDirectByte(PARAM_2);
if (room == 0)
room = _roomResource;
addObjectToInventory(obj, room);
putOwner(obj, VAR(VAR_EGO));
putClass(obj, kObjectClassUntouchable, 1);
putState(obj, 1);
markObjectRectAsDirty(obj);
clearDrawObjectQueue();
runInventoryScript(1);
}
void ScummEngine_v5::o5_print() {
_actorToPrintStrFor = getVarOrDirectByte(PARAM_1);
decodeParseString();
}
void ScummEngine_v5::o5_printEgo() {
_actorToPrintStrFor = (byte)VAR(VAR_EGO);
decodeParseString();
}
void ScummEngine_v5::o5_pseudoRoom() {
int i = fetchScriptByte(), j;
while ((j = fetchScriptByte()) != 0) {
if (j >= 0x80) {
_resourceMapper[j & 0x7F] = i;
}
}
}
void ScummEngine_v5::o5_putActor() {
int x, y;
Actor *a;
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_putActor");
x = getVarOrDirectWord(PARAM_2);
y = getVarOrDirectWord(PARAM_3);
a->putActor(x, y, a->_room);
}
void ScummEngine_v5::o5_putActorAtObject() {
int obj, x, y;
Actor *a;
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_putActorAtObject");
obj = getVarOrDirectWord(PARAM_2);
if (whereIsObject(obj) != WIO_NOT_FOUND)
getObjectXYPos(obj, x, y);
else {
x = 240;
y = 120;
}
a->putActor(x, y, a->_room);
}
void ScummEngine_v5::o5_putActorInRoom() {
Actor *a;
int act = getVarOrDirectByte(PARAM_1);
int room = getVarOrDirectByte(PARAM_2);
a = derefActor(act, "o5_putActorInRoom");
if (a->_visible && _currentRoom != room && getTalkingActor() == a->_number) {
stopTalk();
}
a->_room = room;
if (!room)
a->putActor(0, 0, 0);
}
void ScummEngine_v5::o5_quitPauseRestart() {
byte subOp = fetchScriptByte();
switch (subOp) {
case 1: // SO_RESTART
restart();
break;
case 2: // SO_PAUSE
pauseGame();
break;
case 3: // SO_QUIT
shutDown();
break;
default:
error("o5_quitPauseRestart: unknown subopcode %d", subOp);
}
}
void ScummEngine_v5::o5_resourceRoutines() {
const ResTypes resType[4] = { rtScript, rtSound, rtCostume, rtRoom };
int resid = 0;
int foo, bar;
_opcode = fetchScriptByte();
if (_opcode != 17)
resid = getVarOrDirectByte(PARAM_1);
if (!(_features & GF_FMTOWNS)) {
// FIXME - this probably can be removed eventually, I don't think the following
// check will ever be triggered, but then I could be wrong and it's better
// to play it safe.
if ((_opcode & 0x3F) != (_opcode & 0x1F))
error("Oops, this shouldn't happen: o5_resourceRoutines opcode %d", _opcode);
}
int op = _opcode & 0x3F;
switch (_opcode & 0x3F) {
case 1: // SO_LOAD_SCRIPT
case 2: // SO_LOAD_SOUND
case 3: // SO_LOAD_COSTUME
ensureResourceLoaded(resType[op - 1], resid);
break;
case 4: // SO_LOAD_ROOM
if (_version == 3) {
ensureResourceLoaded(rtRoom, resid);
if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
if (_currentRoom != resid) {
res.flags[rtRoom][resid] |= 1;
}
} else
ensureResourceLoaded(rtRoom, resid);
break;
case 5: // SO_NUKE_SCRIPT
case 6: // SO_NUKE_SOUND
case 7: // SO_NUKE_COSTUME
case 8: // SO_NUKE_ROOM
if (_gameId == GID_ZAK256)
warning("o5_resourceRoutines %d should not occur in Zak256", op);
else
setResourceCounter(resType[op-5], resid, 0x7F);
break;
case 9: // SO_LOCK_SCRIPT
if (resid >= _numGlobalScripts)
break;
lock(rtScript, resid);
break;
case 10: // SO_LOCK_SOUND
lock(rtSound, resid);
break;
case 11: // SO_LOCK_COSTUME
lock(rtCostume, resid);
break;
case 12: // SO_LOCK_ROOM
if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
lock(rtRoom, resid);
break;
case 13: // SO_UNLOCK_SCRIPT
if (resid >= _numGlobalScripts)
break;
unlock(rtScript, resid);
break;
case 14: // SO_UNLOCK_SOUND
unlock(rtSound, resid);
break;
case 15: // SO_UNLOCK_COSTUME
unlock(rtCostume, resid);
break;
case 16: // SO_UNLOCK_ROOM
if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
unlock(rtRoom, resid);
break;
case 17: // SO_CLEAR_HEAP
//heapClear(0);
//unkHeapProc2(0, 0);
break;
case 18: // SO_LOAD_CHARSET
loadCharset(resid);
break;
case 19: // SO_NUKE_CHARSET
nukeCharset(resid);
break;
case 20: // SO_LOAD_OBJECT
loadFlObject(getVarOrDirectWord(PARAM_2), resid);
break;
// TODO: For the following see also Hibarnatus' information on bug #805691.
case 32:
// TODO (apparently never used in FM-TOWNS)
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
break;
case 33:
// TODO (apparently never used in FM-TOWNS)
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
break;
case 35:
// TODO: Might be used to set CD volume in FM-TOWNS Loom
foo = getVarOrDirectByte(PARAM_2);
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
break;
case 36:
// TODO: Sets the loudness of a sound resource. Used in Indy3 and Zak.
foo = getVarOrDirectByte(PARAM_2);
bar = fetchScriptByte();
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
break;
case 37:
// TODO: Sets the pitch of a sound resource (pitch = foo - center semitones.
// "center" is at 0x32 in the sfx resource (always 0x3C in zak256, but sometimes different in Indy3).
foo = getVarOrDirectByte(PARAM_2);
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
break;
default:
warning("Unknown o5_resourceRoutines: %d", _opcode & 0x3F);
break;
}
}
void ScummEngine_v5::o5_roomOps() {
int a = 0, b = 0, c, d, e;
if (_version == 3) {
a = getVarOrDirectWord(PARAM_1);
b = getVarOrDirectWord(PARAM_2);
}
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
case 1: // SO_ROOM_SCROLL
if (_version != 3) {
a = getVarOrDirectWord(PARAM_1);
b = getVarOrDirectWord(PARAM_2);
}
if (a < (_screenWidth / 2))
a = (_screenWidth / 2);
if (b < (_screenWidth / 2))
b = (_screenWidth / 2);
if (a > _roomWidth - (_screenWidth / 2))
a = _roomWidth - (_screenWidth / 2);
if (b > _roomWidth - (_screenWidth / 2))
b = _roomWidth - (_screenWidth / 2);
VAR(VAR_CAMERA_MIN_X) = a;
VAR(VAR_CAMERA_MAX_X) = b;
break;
case 2: // SO_ROOM_COLOR
if (_features & GF_SMALL_HEADER) {
if (_version != 3) {
a = getVarOrDirectWord(PARAM_1);
b = getVarOrDirectWord(PARAM_2);
}
checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
_roomPalette[b] = a;
_fullRedraw = true;
} else {
error("room-color is no longer a valid command");
}
break;
case 3: // SO_ROOM_SCREEN
if (_version != 3) {
a = getVarOrDirectWord(PARAM_1);
b = getVarOrDirectWord(PARAM_2);
}
initScreens(a, b);
break;
case 4: // SO_ROOM_PALETTE
if (_features & GF_SMALL_HEADER) {
if (_version != 3) {
a = getVarOrDirectWord(PARAM_1);
b = getVarOrDirectWord(PARAM_2);
}
checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
_shadowPalette[b] = a;
setDirtyColors(b, b);
} else {
a = getVarOrDirectWord(PARAM_1);
b = getVarOrDirectWord(PARAM_2);
c = getVarOrDirectWord(PARAM_3);
_opcode = fetchScriptByte();
d = getVarOrDirectByte(PARAM_1);
setPalColor(d, a, b, c); /* index, r, g, b */
}
break;
case 5: // SO_ROOM_SHAKE_ON
setShake(1);
break;
case 6: // SO_ROOM_SHAKE_OFF
setShake(0);
break;
case 7: // SO_ROOM_SCALE
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
_opcode = fetchScriptByte();
c = getVarOrDirectByte(PARAM_1);
d = getVarOrDirectByte(PARAM_2);
_opcode = fetchScriptByte();
e = getVarOrDirectByte(PARAM_2);
setScaleSlot(e - 1, 0, b, a, 0, d, c);
break;
case 8: // SO_ROOM_INTENSITY
if (_features & GF_SMALL_HEADER) {
if (_version != 3) {
a = getVarOrDirectWord(PARAM_1);
b = getVarOrDirectWord(PARAM_2);
}
c = getVarOrDirectWord(PARAM_3);
} else {
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
c = getVarOrDirectByte(PARAM_3);
}
darkenPalette(a, a, a, b, c);
break;
case 9: // SO_ROOM_SAVEGAME
_saveLoadFlag = getVarOrDirectByte(PARAM_1);
_saveLoadSlot = getVarOrDirectByte(PARAM_2);
_saveLoadSlot = 99; /* use this slot */
_saveTemporaryState = true;
break;
case 10: // SO_ROOM_FADE
a = getVarOrDirectWord(PARAM_1);
if (a) {
_switchRoomEffect = (byte)(a & 0xFF);
_switchRoomEffect2 = (byte)(a >> 8);
} else {
fadeIn(_newEffect);
}
break;
case 11: // SO_RGB_ROOM_INTENSITY
a = getVarOrDirectWord(PARAM_1);
b = getVarOrDirectWord(PARAM_2);
c = getVarOrDirectWord(PARAM_3);
_opcode = fetchScriptByte();
d = getVarOrDirectByte(PARAM_1);
e = getVarOrDirectByte(PARAM_2);
darkenPalette(a, b, c, d, e);
break;
case 12: // SO_ROOM_SHADOW
a = getVarOrDirectWord(PARAM_1);
b = getVarOrDirectWord(PARAM_2);
c = getVarOrDirectWord(PARAM_3);
_opcode = fetchScriptByte();
d = getVarOrDirectByte(PARAM_1);
e = getVarOrDirectByte(PARAM_2);
setupShadowPalette(a, b, c, d, e, 0, 256);
break;
case 13: // SO_SAVE_STRING
{
SaveFile *file;
char filename[256], *s;
a = getVarOrDirectByte(PARAM_1);
s = filename;
while ((*s++ = fetchScriptByte()));
file = _saveFileMan->openSavefile(filename, true);
if (file != NULL) {
byte *ptr;
ptr = getResourceAddress(rtString, a);
file->write(ptr, resStrLen(ptr) + 1);
delete file;
VAR(VAR_SOUNDRESULT) = 0;
}
break;
}
case 14: // SO_LOAD_STRING
{
SaveFile *file;
char filename[256], *s;
a = getVarOrDirectByte(PARAM_1);
s = filename;
while ((*s++ = fetchScriptByte()));
file = _saveFileMan->openSavefile(filename, false);
if (file != NULL) {
byte *ptr;
int len = 256, cnt = 0;
ptr = (byte *)malloc(len);
while (ptr) {
int r = file->read(ptr + cnt, len - cnt);
if ((cnt += r) < len) break;
ptr = (byte *)realloc(ptr, len *= 2);
}
ptr[cnt] = '\0';
loadPtrToResource(rtString, a, ptr);
free(ptr);
delete file;
}
break;
}
case 15: // SO_ROOM_TRANSFORM
a = getVarOrDirectByte(PARAM_1);
_opcode = fetchScriptByte();
b = getVarOrDirectByte(PARAM_1);
c = getVarOrDirectByte(PARAM_2);
_opcode = fetchScriptByte();
d = getVarOrDirectByte(PARAM_1);
palManipulateInit(a, b, c, d);
break;
case 16: // SO_CYCLE_SPEED
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
checkRange(16, 1, a, "o5_roomOps: 16: color cycle out of range (%d)");
_colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0;
break;
default:
error("o5_roomOps: unknown subopcode %d", _opcode & 0x1F);
}
}
void ScummEngine_v5::o5_saveRestoreVerbs() {
int a, b, c, slot, slot2;
_opcode = fetchScriptByte();
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
c = getVarOrDirectByte(PARAM_3);
switch (_opcode) {
case 1: // SO_SAVE_VERBS
while (a <= b) {
slot = getVerbSlot(a, 0);
if (slot && _verbs[slot].saveid == 0) {
_verbs[slot].saveid = c;
drawVerb(slot, 0);
verbMouseOver(0);
}
a++;
}
break;
case 2: // SO_RESTORE_VERBS
while (a <= b) {
slot = getVerbSlot(a, c);
if (slot) {
slot2 = getVerbSlot(a, 0);
if (slot2)
killVerb(slot2);
slot = getVerbSlot(a, c);
_verbs[slot].saveid = 0;
drawVerb(slot, 0);
verbMouseOver(0);
}
a++;
}
break;
case 3: // SO_DELETE_VERBS
while (a <= b) {
slot = getVerbSlot(a, c);
if (slot)
killVerb(slot);
a++;
}
break;
default:
error("o5_saveRestoreVerbs: unknown subopcode %d", _opcode);
}
}
void ScummEngine_v5::o5_setCameraAt() {
setCameraAtEx(getVarOrDirectWord(PARAM_1));
}
void ScummEngine_v5::o5_setObjectName() {
int obj = getVarOrDirectWord(PARAM_1);
setObjectName(obj);
}
void ScummEngine_v5::o5_setOwnerOf() {
int obj, owner;
obj = getVarOrDirectWord(0x80);
owner = getVarOrDirectByte(0x40);
setOwnerOf(obj, owner);
}
void ScummEngine_v5::o5_setState() {
int obj, state;
obj = getVarOrDirectWord(PARAM_1);
state = getVarOrDirectByte(PARAM_2);
putState(obj, state);
markObjectRectAsDirty(obj);
if (_bgNeedsRedraw)
clearDrawObjectQueue();
}
void ScummEngine_v5::o5_setVarRange() {
int a, b;
getResultPos();
a = fetchScriptByte();
do {
if (_opcode & 0x80)
b = fetchScriptWordSigned();
else
b = fetchScriptByte();
setResult(b);
_resultVarNumber++;
} while (--a);
}
void ScummEngine_v5::o5_startMusic() {
if (_features & GF_FMTOWNS && _version == 3) {
// In FM-TOWNS games this is some kind of Audio CD status query function.
// See also bug #762589 (thanks to Hibernatus for providing the information).
getResultPos();
int b = getVarOrDirectByte(PARAM_1);
int result = 0;
switch (b) {
case 0:
result = _sound->pollCD() == 0;
break;
case 0xFC:
// TODO: Unpause (resume) audio track. We'll have to extend Sound and OSystem for this.
break;
case 0xFD:
// TODO: Pause audio track. We'll have to extend Sound and OSystem for this.
break;
case 0xFE:
result = _sound->getCurrentCDSound();
break;
case 0xFF:
// TODO: Might return current CD volume in FM-TOWNS Loom. See also bug #805691.
break;
default:
// TODO: return track length in seconds. We'll have to extend Sound and OSystem for this.
// To check scummvm returns the right track length you
// can look at the global script #9 (0x888A in 49.LFL).
break;
}
debugC(DEBUG_GENERAL,"o5_startMusic(%d)", b);
setResult(result);
} else {
_sound->addSoundToQueue(getVarOrDirectByte(PARAM_1));
}
}
void ScummEngine_v5::o5_startSound() {
const byte *oldaddr = _scriptPointer - 1;
int sound = getVarOrDirectByte(PARAM_1);
// WORKAROUND: In the scene where Largo is talking to Mad Marty, the
// Woodtick music often resumes before Largo's theme has finished. As
// far as I can tell, this is a script bug.
if (_gameId == GID_MONKEY2 && sound == 110 && _sound->isSoundRunning(151)) {
warning("Delaying Woodtick music until Largo's theme has finished");
_scriptPointer = oldaddr;
o5_breakHere();
return;
}
VAR(VAR_MUSIC_TIMER) = 0;
_sound->addSoundToQueue(sound);
}
void ScummEngine_v5::o5_stopMusic() {
_sound->stopAllSounds();
}
void ScummEngine_v5::o5_stopSound() {
_sound->stopSound(getVarOrDirectByte(PARAM_1));
}
void ScummEngine_v5::o5_isSoundRunning() {
int snd;
getResultPos();
snd = getVarOrDirectByte(PARAM_1);
if (snd)
snd = _sound->isSoundRunning(snd);
setResult(snd);
}
void ScummEngine_v5::o5_soundKludge() {
int items[16];
if (_features & GF_SMALL_HEADER) { // Is WaitForSentence in SCUMM V3
if (_sentenceNum) {
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
} else if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
_scriptPointer--;
o5_breakHere();
return;
}
int num = getWordVararg(items);
_sound->soundKludge(items, num);
}
void ScummEngine_v5::o5_startObject() {
int obj, script;
int data[16];
obj = getVarOrDirectWord(PARAM_1);
script = getVarOrDirectByte(PARAM_2);
getWordVararg(data);
runObjectScript(obj, script, 0, 0, data);
}
void ScummEngine_v5::o5_startScript() {
int op, script;
int data[16];
op = _opcode;
script = getVarOrDirectByte(PARAM_1);
getWordVararg(data);
if (!_copyProtection) {
// Method used by original games to skip copy protection scheme
if (_gameId == GID_LOOM && _currentRoom == 69 && script == 201)
script = 205;
else if ((_gameId == GID_MONKEY_VGA || _gameId == GID_MONKEY_EGA) && script == 152)
return;
}
runScript(script, (op & 0x20) != 0, (op & 0x40) != 0, data);
}
void ScummEngine_v5::o5_stopObjectCode() {
stopObjectCode();
}
void ScummEngine_v5::o5_stopObjectScript() {
stopObjectScript(getVarOrDirectWord(PARAM_1));
}
void ScummEngine_v5::o5_stopScript() {
int script;
script = getVarOrDirectByte(PARAM_1);
if (!script)
stopObjectCode();
else
stopScript(script);
}
void ScummEngine_v5::o5_stringOps() {
int a, b, c, i;
byte *ptr;
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
case 1: /* loadstring */
loadPtrToResource(rtString, getVarOrDirectByte(PARAM_1), NULL);
break;
case 2: /* copystring */
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
nukeResource(rtString, a);
ptr = getResourceAddress(rtString, b);
if (ptr)
loadPtrToResource(rtString, a, ptr);
break;
case 3: /* set string char */
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
c = getVarOrDirectByte(PARAM_3);
ptr = getResourceAddress(rtString, a);
if (_gameId != GID_LOOM256) { /* FIXME - LOOM256 */
if (ptr == NULL)
error("String %d does not exist", a);
ptr[b] = c;
}
break;
case 4: /* get string char */
getResultPos();
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
ptr = getResourceAddress(rtString, a);
if (ptr == NULL)
error("String %d does not exist", a);
setResult(ptr[b]);
break;
case 5: /* create empty string */
a = getVarOrDirectByte(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
nukeResource(rtString, a);
if (b) {
ptr = createResource(rtString, a, b);
if (ptr) {
for (i = 0; i < b; i++)
ptr[i] = 0;
}
}
break;
}
}
void ScummEngine_v5::o5_subtract() {
int a;
getResultPos();
a = getVarOrDirectWord(PARAM_1);
setResult(readVar(_resultVarNumber) - a);
}
void ScummEngine_v5::o5_verbOps() {
int verb, slot;
VerbSlot *vs;
int a, b;
byte *ptr;
verb = getVarOrDirectByte(PARAM_1);
slot = getVerbSlot(verb, 0);
checkRange(_numVerbs - 1, 0, slot, "Illegal new verb slot %d");
vs = &_verbs[slot];
vs->verbid = verb;
while ((_opcode = fetchScriptByte()) != 0xFF) {
switch (_opcode & 0x1F) {
case 1: // SO_VERB_IMAGE
a = getVarOrDirectWord(PARAM_1);
if (slot) {
setVerbObject(_roomResource, a, slot);
vs->type = kImageVerbType;
}
break;
case 2: // SO_VERB_NAME
loadPtrToResource(rtVerb, slot, NULL);
if (slot == 0)
nukeResource(rtVerb, slot);
vs->type = kTextVerbType;
vs->imgindex = 0;
break;
case 3: // SO_VERB_COLOR
vs->color = getVarOrDirectByte(PARAM_1);
break;
case 4: // SO_VERB_HICOLOR
vs->hicolor = getVarOrDirectByte(PARAM_1);
break;
case 5: // SO_VERB_AT
vs->curRect.left = getVarOrDirectWord(PARAM_1);
vs->curRect.top = getVarOrDirectWord(PARAM_2);
// Macintosh verison of indy3ega used different interface, so adjust values.
if ((_features & GF_MACINTOSH) && (_gameId == GID_INDY3)) {
if ((verb > 0) && (verb < 14) || (verb > 31) && (verb < 35)) {
switch (verb) {
case 1:
case 2:
case 9:
vs->curRect.left += 16;
break;
case 10:
case 11:
case 12:
vs->curRect.left += 36;
break;
case 4:
case 5:
case 8:
vs->curRect.left += 60;
break;
case 13:
case 32:
case 33:
case 34:
vs->curRect.left += 90;
break;
}
}
} else if (_gameId == GID_LOOM256) {
// FIXME: hack loom notes into right spot
if ((verb >= 90) && (verb <= 97)) { // Notes
switch (verb) {
case 90:
case 91:
vs->curRect.top -= 7;
break;
case 92:
vs->curRect.top -= 6;
break;
case 93:
vs->curRect.top -= 4;
break;
case 94:
vs->curRect.top -= 3;
break;
case 95:
vs->curRect.top -= 1;
break;
case 97:
vs->curRect.top -= 5;
}
}
}
break;
case 6: // SO_VERB_ON
vs->curmode = 1;
break;
case 7: // SO_VERB_OFF
vs->curmode = 0;
break;
case 8: // SO_VERB_DELETE
killVerb(slot);
break;
case 9: // SO_VERB_NEW
slot = getVerbSlot(verb, 0);
if (slot == 0) {
for (slot = 1; slot < _numVerbs; slot++) {
if (_verbs[slot].verbid == 0)
break;
}
if (slot == _numVerbs)
error("Too many verbs");
}
vs = &_verbs[slot];
vs->verbid = verb;
vs->color = 2;
vs->hicolor = (_version == 3) ? 14 : 0;
vs->dimcolor = 8;
vs->type = kTextVerbType;
vs->charset_nr = _string[0]._default.charset;
vs->curmode = 0;
vs->saveid = 0;
vs->key = 0;
vs->center = 0;
vs->imgindex = 0;
break;
case 16: // SO_VERB_DIMCOLOR
vs->dimcolor = getVarOrDirectByte(PARAM_1);
break;
case 17: // SO_VERB_DIM
vs->curmode = 2;
break;
case 18: // SO_VERB_KEY
vs->key = getVarOrDirectByte(PARAM_1);
break;
case 19: // SO_VERB_CENTER
vs->center = 1;
break;
case 20: // SO_VERB_NAME_STR
ptr = getResourceAddress(rtString, getVarOrDirectWord(PARAM_1));
if (!ptr)
nukeResource(rtVerb, slot);
else {
loadPtrToResource(rtVerb, slot, ptr);
}
if (slot == 0)
nukeResource(rtVerb, slot);
vs->type = kTextVerbType;
vs->imgindex = 0;
break;
case 22: /* assign object */
a = getVarOrDirectWord(PARAM_1);
b = getVarOrDirectByte(PARAM_2);
if (slot && vs->imgindex != a) {
setVerbObject(b, a, slot);
vs->type = kImageVerbType;
vs->imgindex = a;
}
break;
case 23: /* set back color */
vs->bkcolor = getVarOrDirectByte(PARAM_1);
break;
default:
error("o5_verbOps: unknown subopcode %d", _opcode & 0x1F);
}
}
// Force redraw of the modified verb slot
drawVerb(slot, 0);
verbMouseOver(0);
}
void ScummEngine_v5::o5_wait() {
const byte *oldaddr = _scriptPointer - 1;
if ((_gameId == GID_INDY3) && !(_features & GF_MACINTOSH)) {
_opcode = 2;
} else
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
case 1: // SO_WAIT_FOR_ACTOR
{
Actor *a = derefActorSafe(getVarOrDirectByte(PARAM_1), "o5_wait");
if (a && a->isInCurrentRoom() && a->_moving)
break;
return;
}
case 2: // SO_WAIT_FOR_MESSAGE
if (VAR(VAR_HAVE_MSG))
break;
return;
case 3: // SO_WAIT_FOR_CAMERA
if (camera._cur.x / 8 != camera._dest.x / 8)
break;
return;
case 4: // SO_WAIT_FOR_SENTENCE
if (_sentenceNum) {
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
break;
}
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
break;
default:
error("o5_wait: unknown subopcode %d", _opcode & 0x1F);
return;
}
_scriptPointer = oldaddr;
o5_breakHere();
}
void ScummEngine_v5::o5_walkActorTo() {
int x, y;
Actor *a;
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_walkActorTo");
x = getVarOrDirectWord(PARAM_2);
y = getVarOrDirectWord(PARAM_3);
a->startWalkActor(x, y, -1);
}
void ScummEngine_v5::o5_walkActorToActor() {
int x, y;
Actor *a, *a2;
int nr = getVarOrDirectByte(PARAM_1);
int nr2 = getVarOrDirectByte(PARAM_2);
int dist = fetchScriptByte();
if (nr == 106 && _gameId == GID_INDY4) {
warning("Bypassing Indy4 bug");
return;
}
if (_gameId == GID_LOOM256 && nr == 1 && nr2 == 0 &&
dist == 255 && vm.slot[_currentScript].number == 98) {
// WORKAROUND bug #743615: LoomCD script 98 contains this:
// walkActorToActor(1,0,255)
// Once again this is either a script bug, or there is some hidden
// or unknown meaning to this odd walk request...
return;
}
if (_gameId == GID_INDY4 && nr == 1 && nr2 == 106 &&
dist == 255 && vm.slot[_currentScript].number == 210) {
// WORKAROUND bug: Work around an invalid actor bug when using the
// camel in Fate of Atlantis, the "wits" path. The room-65-210 script
// contains this:
// walkActorToActor(1,106,255)
// Once again this is either a script bug, or there is some hidden
// or unknown meaning to this odd walk request...
return;
}
a = derefActor(nr, "o5_walkActorToActor");
if (!a->isInCurrentRoom())
return;
a2 = derefActor(nr2, "o5_walkActorToActor(2)");
if (!a2->isInCurrentRoom())
return;
if (_version <= 2)
dist *= 8;
else if (dist == 0xFF) {
dist = a->_scalex * a->_width / 0xFF;
dist += (a2->_scalex * a2->_width / 0xFF) / 2;
}
x = a2->_pos.x;
y = a2->_pos.y;
if (x < a->_pos.x)
x += dist;
else
x -= dist;
if (_version <= 3) {
AdjustBoxResult abr = a->adjustXYToBeInBox(x, y);
x = abr.x;
y = abr.y;
}
a->startWalkActor(x, y, -1);
}
void ScummEngine_v5::o5_walkActorToObject() {
int obj;
Actor *a;
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_walkActorToObject");
obj = getVarOrDirectWord(PARAM_2);
if (whereIsObject(obj) != WIO_NOT_FOUND) {
int x, y, dir;
getObjectXYPos(obj, x, y, dir);
a->startWalkActor(x, y, dir);
}
}
int ScummEngine_v5::getWordVararg(int *ptr) {
int i;
for (i = 0; i < 16; i++)
ptr[i] = 0;
i = 0;
while ((_opcode = fetchScriptByte()) != 0xFF) {
ptr[i++] = getVarOrDirectWord(PARAM_1);
}
return i;
}
void ScummEngine_v5::decodeParseString() {
int textSlot;
switch (_actorToPrintStrFor) {
case 252:
textSlot = 3;
break;
case 253:
textSlot = 2;
break;
case 254:
textSlot = 1;
break;
default:
textSlot = 0;
}
_string[textSlot].loadDefault();
while ((_opcode = fetchScriptByte()) != 0xFF) {
switch (_opcode & 0xF) {
case 0: // SO_AT
_string[textSlot].xpos = getVarOrDirectWord(PARAM_1);
_string[textSlot].ypos = getVarOrDirectWord(PARAM_2);
_string[textSlot].overhead = false;
break;
case 1: // SO_COLOR
_string[textSlot].color = getVarOrDirectByte(PARAM_1);
break;
case 2: // SO_CLIPPED
_string[textSlot].right = getVarOrDirectWord(PARAM_1);
break;
case 3: // SO_ERASE
{
int a = getVarOrDirectWord(PARAM_1);
int b = getVarOrDirectWord(PARAM_2);
warning("ScummEngine_v5::decodeParseString: Unhandled case 3: %d, %d", a, b);
}
break;
case 4: // SO_CENTER
_string[textSlot].center = true;
_string[textSlot].overhead = false;
break;
case 6: // SO_LEFT
if (_version == 3) {
// FIXME: this value seems to be some kind of override
// for text spacing?!?
/* int a = */ getVarOrDirectWord(PARAM_1);
} else {
_string[textSlot].center = false;
_string[textSlot].overhead = false;
}
break;
case 7: // SO_OVERHEAD
_string[textSlot].overhead = true;
break;
case 8:{ // SO_SAY_VOICE
int offset = (uint16)getVarOrDirectWord(PARAM_1);
int delay = (uint16)getVarOrDirectWord(PARAM_2);
if (_gameId == GID_LOOM256) {
if (offset == 0 && delay == 0) {
VAR(VAR_MUSIC_TIMER) = 0;
_sound->stopCD();
} else {
// Loom specified the offset from the start of the CD;
// thus we have to subtract the length of the first track
// (22500 frames) plus the 2 second = 150 frame leadin.
// I.e. in total 22650 frames.
offset = (int)(offset * 7.5 - 22500 - 2*75);
// Slightly increase the delay (5 frames = 1/25 of a second).
// This noticably improves the experience in Loom CD.
delay = (int)(delay * 7.5 + 5);
_sound->playCDTrack(1, 0, offset, delay);
}
} else {
warning("ScummEngine_v5::decodeParseString: Unhandled case 8");
}
}
break;
case 15: // SO_TEXTSTRING
// WORKAROUND: This happens when Chaos introduces
// herself to bishop Mandible. Of all the places to put
// a typo...
if (_gameId == GID_LOOM256 && strcmp((const char *) _scriptPointer, "I am Choas.") == 0)
printString(textSlot, (const byte *) "I am Chaos.");
else
printString(textSlot, _scriptPointer);
_scriptPointer += resStrLen(_scriptPointer) + 1;
// In SCUMM V1-V3, there were no 'default' values for the text slot
// values. Hence to achieve correct behaviour, we have to keep the
// 'default' values in sync with the active values.
//
// Note: This is needed for Indy3 (Grail Diary). It's also needed
// for Loom, or the lines Bobbin speaks during the intro are put
// at position 0,0.
//
// Note: We can't use saveDefault() here because we only want to
// save the position and color. In particular, we do not want to
// save the 'center' flag. See bug #933168.
if (_version <= 3) {
_string[textSlot]._default.xpos = _string[textSlot].xpos;
_string[textSlot]._default.ypos = _string[textSlot].ypos;
_string[textSlot]._default.color = _string[textSlot].color;
}
return;
default:
warning("ScummEngine_v5::decodeParseString: Unhandled case %d", _opcode & 0xF);
return;
}
}
_string[textSlot].saveDefault();
}
void ScummEngine_v5::o5_oldRoomEffect() {
int a;
_opcode = fetchScriptByte();
if ((_opcode & 0x1F) == 3) {
a = getVarOrDirectWord(PARAM_1);
#if 1
if (_features & GF_FMTOWNS && _version == 3) {
// FIXME / TODO: OK the first thing to note is: at least in Zak256,
// maybe also in other games, this opcode does a bit more. I added
// some stubs here, but somebody with a full IDA or more knowledge
// about this will have to fill in the gaps. At least now we know
// that something is missing here :-)
if (a == 4) {
printf("o5_oldRoomEffect ODDBALL: _opcode = 0x%x, a = 0x%x\n", _opcode, a);
// No idea what byte_2FCCF is, but it's a globale boolean flag.
// I only add it here as a temporary hack to make the pseudo code compile.
// Maybe it is just there as a reentry protection guard, given
// how it is used? It might also correspond to _screenEffectFlag.
int byte_2FCCF = 0;
// For now, we force a redraw of the screen background. This
// Makes the Zak end credits work more or less correctly.
VirtScreen *vs = &virtscr[0];
restoreBG(Common::Rect(0,vs->topline, vs->w, vs->topline + vs->h));
vs->setDirtyRange(0, vs->h);
updateDirtyScreen(kMainVirtScreen);
if (byte_2FCCF) {
// Here now "sub_1C44" is called, which sets byte_2FCCF to 0 then
// calls yet another sub (which also reads byte_2FCCF):
byte_2FCCF = 0;
//call sub_0BB3
// Now sub_085C is called. This is quite simply: it sets
// 0xF000 bytes. starting at 0x40000 to 0. No idea what that
// buffer is, maybe a screen buffer, though. Note that
// 0xF000 = 320*192.
// Maybe this is also the charset mask being cleaned?
// call sub_085C
// And then sub_1C54 is called, which is almost identical to
// the above sub_1C44, only it sets byte_2FCCF to 1:
byte_2FCCF = 1;
// call sub_0BB3
} else {
// Here only sub_085C is called (see comment above)
// call sub_085C
}
return;
}
#endif
}
if (a) {
_switchRoomEffect = (byte)(a & 0xFF);
_switchRoomEffect2 = (byte)(a >> 8);
} else {
fadeIn(_newEffect);
}
}
}
void ScummEngine_v5::o5_pickupObjectOld() {
int obj = getVarOrDirectWord(PARAM_1);
if (obj < 1) {
error("pickupObjectOld received invalid index %d (script %d)", obj, vm.slot[_currentScript].number);
}
if (getObjectIndex(obj) == -1)
return;
if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
return; /* object twice */
// warning("adding %d from %d to inventoryOld", obj, _currentRoom);
addObjectToInventory(obj, _roomResource);
markObjectRectAsDirty(obj);
putOwner(obj, VAR(VAR_EGO));
putClass(obj, kObjectClassUntouchable, 1);
putState(obj, 1);
clearDrawObjectQueue();
runInventoryScript(1);
}
#undef PARAM_1
#undef PARAM_2
#undef PARAM_3
} // End of namespace Scumm