scummvm/scumm
Travis Howell 6974025542 Patch from Quietust:
Animated costumes for NES maniac.

svn-id: r17145
2005-03-15 04:05:15 +00:00
..
imuse_digi PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
insane Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
smush PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
.cvsignore
actor.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
actor.h Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
akos.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
akos.h
base-costume.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
base-costume.h
bomp.cpp
bomp.h
boxes.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
boxes.h
camera.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
charset.cpp Distinguish between green and amber hercules. Now specify it via hercGreen 2005-03-02 21:46:51 +00:00
charset.h Patch #1121337 (CGA rendering in early LEC titles). 2005-02-20 00:17:22 +00:00
costume.cpp Patch from Quietust: 2005-03-15 04:05:15 +00:00
costume.h First attempt to draw NES sprites. There are these problems: 2005-03-14 21:13:35 +00:00
cursor.cpp Mouse part of big patch #1013937 (OSystem layer with bigger resolution) 2005-02-17 23:01:00 +00:00
debugger.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
debugger.h
dialogs.cpp Ooops 2005-03-12 01:16:58 +00:00
dialogs.h Add key to toggle speech/subtitles 2005-03-12 00:47:17 +00:00
gfx.cpp Patch from Quietust: 2005-03-15 04:05:15 +00:00
gfx.h Preliminary support for MM NES. 2005-03-13 23:18:59 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't 2005-03-09 13:17:05 +00:00
imuse.h
input.cpp VAR_CUTSCENEEXIT_KEY uses different value in NES maniac 2005-03-15 01:45:38 +00:00
instrument.cpp - Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. 2005-02-15 17:56:32 +00:00
instrument.h
intern.h Rename sprite fields/functions 2005-03-14 12:54:24 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add WIP sprite struct for HE games, ready for functions. 2005-02-20 10:56:59 +00:00
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp A few extra bits 2005-03-13 00:04:32 +00:00
object.h
palette.cpp Preliminary support for MM NES. 2005-03-13 23:18:59 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp Preliminary support for MM NES. 2005-03-13 23:18:59 +00:00
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp clean up 2005-03-12 18:02:19 +00:00
resource_v7he.h
resource.cpp Name parameters properly, lest we'll all be confused... 2005-03-06 13:23:29 +00:00
resource.h
saveload.cpp Allow EGA option in Amiga/Atari ST games. 2005-03-07 00:53:30 +00:00
saveload.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
script_v2.cpp Preliminary support for MM NES. 2005-03-13 23:18:59 +00:00
script_v5.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v6.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v6he.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v7he.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v8.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v72he.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v80he.cpp Missing pop 2005-03-12 04:05:26 +00:00
script_v90he.cpp Rename sprite fields/functions 2005-03-14 12:54:24 +00:00
script_v100he.cpp Rename sprite fields/functions 2005-03-14 12:54:24 +00:00
script.cpp Seems to work now, maybe fixed by script cycles? 2005-03-12 06:45:27 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Add English HE100 versions of freddi2/maze 2005-03-11 03:16:52 +00:00
scumm.cpp Update MM NES md5 due to changed index file. 2005-03-15 02:49:43 +00:00
scumm.h First attempt to draw NES sprites. There are these problems: 2005-03-14 21:13:35 +00:00
sound.cpp Fix spyozon regression 2005-03-13 06:07:25 +00:00
sound.h PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
sprite_he.cpp Rename sprite fields/functions 2005-03-14 12:54:24 +00:00
sprite_he.h Rename sprite fields/functions 2005-03-14 12:54:24 +00:00
string.cpp Don't apply to HE100, it breaks credits in pajama. 2005-03-13 04:00:59 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp Add two more VARs for HE89+ 2005-03-02 23:14:06 +00:00
verbs.cpp
verbs.h
wiz_he.cpp Find where this flag is triggered too. 2005-03-10 11:40:07 +00:00
wiz_he.h _imagesNum should be clear in startScene() 2005-03-09 05:04:14 +00:00