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imuse_digi
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
insane
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
smush
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
.cvsignore
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actor.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
actor.h
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
akos.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
akos.h
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base-costume.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
boxes.h
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camera.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
charset.cpp
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Distinguish between green and amber hercules. Now specify it via hercGreen
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2005-03-02 21:46:51 +00:00 |
charset.h
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Patch #1121337 (CGA rendering in early LEC titles).
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2005-02-20 00:17:22 +00:00 |
costume.cpp
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Patch from Quietust:
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2005-03-15 04:05:15 +00:00 |
costume.h
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First attempt to draw NES sprites. There are these problems:
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2005-03-14 21:13:35 +00:00 |
cursor.cpp
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Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
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2005-02-17 23:01:00 +00:00 |
debugger.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
debugger.h
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dialogs.cpp
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Ooops
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2005-03-12 01:16:58 +00:00 |
dialogs.h
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Add key to toggle speech/subtitles
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2005-03-12 00:47:17 +00:00 |
gfx.cpp
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Patch from Quietust:
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2005-03-15 04:05:15 +00:00 |
gfx.h
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Preliminary support for MM NES.
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2005-03-13 23:18:59 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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imuse.cpp
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Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't
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2005-03-09 13:17:05 +00:00 |
imuse.h
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input.cpp
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VAR_CUTSCENEEXIT_KEY uses different value in NES maniac
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2005-03-15 01:45:38 +00:00 |
instrument.cpp
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- Fixed what I understand to be a check to ensure that sysex instrument data wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8.
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2005-02-15 17:56:32 +00:00 |
instrument.h
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intern.h
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Rename sprite fields/functions
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2005-03-14 12:54:24 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Add WIP sprite struct for HE games, ready for functions.
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2005-02-20 10:56:59 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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A few extra bits
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2005-03-13 00:04:32 +00:00 |
object.h
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palette.cpp
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Preliminary support for MM NES.
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2005-03-13 23:18:59 +00:00 |
player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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Preliminary support for MM NES.
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2005-03-13 23:18:59 +00:00 |
resource_v3.cpp
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resource_v4.cpp
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resource_v7he.cpp
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clean up
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2005-03-12 18:02:19 +00:00 |
resource_v7he.h
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resource.cpp
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Name parameters properly, lest we'll all be confused...
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2005-03-06 13:23:29 +00:00 |
resource.h
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saveload.cpp
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Allow EGA option in Amiga/Atari ST games.
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2005-03-07 00:53:30 +00:00 |
saveload.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
script_v2.cpp
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Preliminary support for MM NES.
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2005-03-13 23:18:59 +00:00 |
script_v5.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v6.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v6he.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v7he.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v8.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v72he.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v80he.cpp
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Missing pop
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2005-03-12 04:05:26 +00:00 |
script_v90he.cpp
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Rename sprite fields/functions
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2005-03-14 12:54:24 +00:00 |
script_v100he.cpp
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Rename sprite fields/functions
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2005-03-14 12:54:24 +00:00 |
script.cpp
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Seems to work now, maybe fixed by script cycles?
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2005-03-12 06:45:27 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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Add English HE100 versions of freddi2/maze
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2005-03-11 03:16:52 +00:00 |
scumm.cpp
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Update MM NES md5 due to changed index file.
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2005-03-15 02:49:43 +00:00 |
scumm.h
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First attempt to draw NES sprites. There are these problems:
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2005-03-14 21:13:35 +00:00 |
sound.cpp
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Fix spyozon regression
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2005-03-13 06:07:25 +00:00 |
sound.h
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
sprite_he.cpp
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Rename sprite fields/functions
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2005-03-14 12:54:24 +00:00 |
sprite_he.h
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Rename sprite fields/functions
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2005-03-14 12:54:24 +00:00 |
string.cpp
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Don't apply to HE100, it breaks credits in pajama.
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2005-03-13 04:00:59 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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Add two more VARs for HE89+
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2005-03-02 23:14:06 +00:00 |
verbs.cpp
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verbs.h
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wiz_he.cpp
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Find where this flag is triggered too.
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2005-03-10 11:40:07 +00:00 |
wiz_he.h
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_imagesNum should be clear in startScene()
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2005-03-09 05:04:14 +00:00 |