scummvm/engines/xeen/combat.cpp
2015-01-15 20:39:52 -05:00

43 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/combat.h"
#include "common/algorithm.h"
namespace Xeen {
Combat::Combat(XeenEngine *vm): _vm(vm) {
Common::fill(&_attackMonsters[0], &_attackMonsters[26], 0);
Common::fill(&_charsArray1[0], &_charsArray1[12], 0);
Common::fill(&_monPow[0], &_monPow[12], 0);
Common::fill(&_monsterScale[0], &_monsterScale[12], 0);
Common::fill(&_elemPow[0], &_elemPow[12], 0);
Common::fill(&_elemScale[0], &_elemScale[12], 0);
Common::fill(&_shooting[0], &_shooting[6], 0);
}
void Combat::clear() {
Common::fill(&_attackMonsters[0], &_attackMonsters[26], -1);
}
} // End of namespace Xeen