scummvm/engines/xeen
2015-01-20 22:13:26 -05:00
..
clouds XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines 2014-12-25 17:02:51 +11:00
darkside XEEN: Compilation fixes for gcc 2015-01-19 10:28:48 -05:00
worldofxeen XEEN: Compilation fixes 2014-12-31 16:54:14 -10:00
combat.cpp XEEN: Finished setIndoorsMonsters 2015-01-15 20:39:52 -05:00
combat.h XEEN: Implemented doStepCode 2015-01-20 08:46:27 -05:00
configure.engine XEEN: Initial commit 2014-12-23 15:49:35 +11:00
debugger.cpp XEEN: Fix compiler warnings 2015-01-02 12:34:45 -10:00
debugger.h XEEN: Initial commit 2014-12-23 15:49:35 +11:00
detection_tables.h XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines 2014-12-25 17:02:51 +11:00
detection.cpp XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines 2014-12-25 17:02:51 +11:00
dialogs_error.cpp XEEN: Compilation fixes for gcc 2015-01-19 10:28:48 -05:00
dialogs_error.h XEEN: In progress implementing map loading 2015-01-05 08:11:16 -05:00
dialogs_options.cpp XEEN: Various renamings 2015-01-11 08:54:42 -05:00
dialogs_options.h XEEN: Compilation fixes for gcc 2015-01-19 10:28:48 -05:00
dialogs.cpp XEEN: Implemented movement code 2015-01-19 18:42:40 -05:00
dialogs.h XEEN: Compilation fixes for gcc 2015-01-19 10:28:48 -05:00
events.cpp XEEN: In progress implementing map loading 2015-01-05 08:11:16 -05:00
events.h XEEN: In progress implementing map loading 2015-01-05 08:11:16 -05:00
files.cpp XEEN: Fix Valgrind warnings 2015-01-19 10:51:05 -05:00
files.h XEEN: Load sprites from the correct archive 2015-01-18 08:57:23 -05:00
font.cpp XEEN: Compilation fixes for gcc 2015-01-19 10:28:48 -05:00
font.h XEEN: Compilation fixes for gcc 2015-01-19 10:28:48 -05:00
interface_map.cpp XEEN: Fix settig stepped on tiles 2015-01-20 22:13:26 -05:00
interface_map.h XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it 2015-01-20 21:05:15 -05:00
interface.cpp XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it 2015-01-20 21:05:15 -05:00
interface.h XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it 2015-01-20 21:05:15 -05:00
items.cpp XEEN: Implemented party and condition classes 2015-01-01 19:15:08 -10:00
items.h XEEN: Implemented party and condition classes 2015-01-01 19:15:08 -10:00
map.cpp XEEN: Convert map _skySprites into a 2 element array 2015-01-20 21:37:57 -05:00
map.h XEEN: Fix settig stepped on tiles 2015-01-20 22:13:26 -05:00
module.mk XEEN: Compilation fixes for gcc 2015-01-19 10:28:48 -05:00
party.cpp XEEN: Implemented doStepCode 2015-01-20 08:46:27 -05:00
party.h XEEN: Implemented doStepCode 2015-01-20 08:46:27 -05:00
resources.cpp XEEN: Beginnings of main game loop and waiting 2015-01-19 11:32:57 -05:00
resources.h XEEN: Beginnings of main game loop and waiting 2015-01-19 11:32:57 -05:00
saves.cpp XEEN: Implemented code for 'saving' resources to the loaded savefile 2015-01-11 14:21:57 -05:00
saves.h XEEN: Implemented code for 'saving' resources to the loaded savefile 2015-01-11 14:21:57 -05:00
screen.cpp XEEN: In progress work on sprite scaling 2015-01-18 19:12:10 -05:00
screen.h XEEN: Implement more map loading 2015-01-05 15:10:42 -05:00
scripts.cpp XEEN: Implemented doStepCode 2015-01-20 08:46:27 -05:00
scripts.h XEEN: Implemented doStepCode 2015-01-20 08:46:27 -05:00
sound.cpp XEEN: Compilation fixes for gcc 2015-01-19 10:28:48 -05:00
sound.h XEEN: Add extra ending code for pausing turns 2015-01-19 12:13:03 -05:00
sprites.cpp XEEN: Further work on sprite scaling 2015-01-19 22:38:33 -05:00
sprites.h XEEN: In progress work on sprite scaling 2015-01-18 19:12:10 -05:00
xeen.cpp XEEN: Implemented doStepCode 2015-01-20 08:46:27 -05:00
xeen.h XEEN: Implemented doStepCode 2015-01-20 08:46:27 -05:00
xsurface.cpp XEEN: Further work on sprite scaling 2015-01-19 22:38:33 -05:00
xsurface.h XEEN: In progress work on sprite scaling 2015-01-18 19:12:10 -05:00