mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 21:24:53 +00:00
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef XEEN_EVENTS_H
|
|
#define XEEN_EVENTS_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/events.h"
|
|
#include "xeen/sprites.h"
|
|
|
|
namespace Xeen {
|
|
|
|
#define GAME_FRAME_RATE (1000 / 18.2)
|
|
|
|
class XeenEngine;
|
|
|
|
class EventsManager {
|
|
private:
|
|
XeenEngine *_vm;
|
|
uint32 _frameCounter;
|
|
uint32 _priorFrameCounterTime;
|
|
uint32 _gameCounter;
|
|
uint32 _gameCounters[6];
|
|
uint32 _priorGameCounterTime;
|
|
Common::KeyCode _keyCode;
|
|
SpriteResource _sprites;
|
|
|
|
void nextFrame();
|
|
public:
|
|
bool _leftButton, _rightButton;
|
|
Common::Point _mousePos;
|
|
public:
|
|
EventsManager(XeenEngine *vm);
|
|
|
|
~EventsManager();
|
|
|
|
void setCursor(int cursorId);
|
|
|
|
void showCursor();
|
|
|
|
void hideCursor();
|
|
|
|
bool isCursorVisible();
|
|
|
|
void pollEvents();
|
|
|
|
void pollEventsAndWait();
|
|
|
|
void clearEvents();
|
|
|
|
void debounceMouse();
|
|
|
|
bool getKey(Common::KeyState &key);
|
|
|
|
bool isKeyPending() const;
|
|
|
|
bool isKeyMousePressed();
|
|
|
|
void updateGameCounter() { _gameCounter = _frameCounter; }
|
|
void timeMark1() { _gameCounters[1] = _frameCounter; }
|
|
void timeMark2() { _gameCounters[2] = _frameCounter; }
|
|
void timeMark3() { _gameCounters[3] = _frameCounter; }
|
|
void timeMark4() { _gameCounters[4] = _frameCounter; }
|
|
void timeMark5() { _gameCounters[5] = _frameCounter; }
|
|
|
|
uint32 timeElapsed() const { return _frameCounter - _gameCounter; }
|
|
uint32 timeElapsed1() const { return _frameCounter - _gameCounters[1]; }
|
|
uint32 timeElapsed2() const { return _frameCounter - _gameCounters[2]; }
|
|
uint32 timeElapsed3() const { return _frameCounter - _gameCounters[3]; }
|
|
uint32 timeElapsed4() const { return _frameCounter - _gameCounters[4]; }
|
|
uint32 timeElapsed5() const { return _frameCounter - _gameCounters[5]; }
|
|
|
|
bool wait(uint numFrames, bool interruptable = false);
|
|
};
|
|
|
|
class GameEvent {
|
|
public:
|
|
GameEvent();
|
|
};
|
|
|
|
} // End of namespace Xeen
|
|
|
|
#endif /* XEEN_EVENTS_H */
|