scummvm/scumm
Travis Howell 6a438b86a9 Fix warning
svn-id: r10065
2003-09-07 09:39:16 +00:00
..
smush removed pauseMixer method from mixer, and renamed stop to stopChannel 2003-09-06 10:47:30 +00:00
.cvsignore
actor.cpp Implement the ACTOR_PAN opcode. The only place I know of where it's used is 2003-09-03 17:00:33 +00:00
actor.h Implement the ACTOR_PAN opcode. The only place I know of where it's used is 2003-09-03 17:00:33 +00:00
akos.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
akos.h made scale table const again; some cleanup in setupBompScale 2003-06-19 16:03:12 +00:00
base-costume.cpp C64 costumes work now enough to be recognizable 2003-07-13 10:35:05 +00:00
base-costume.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
bomp.cpp some changes for smush codec 1 and 3, handled by bomp decompression 2003-08-18 15:13:15 +00:00
bomp.h some changes for smush codec 1 and 3, handled by bomp decompression 2003-08-18 15:13:15 +00:00
boxes.cpp Give pass its own id 2003-08-13 02:21:36 +00:00
boxes.h removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
bundle.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
bundle.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
camera.cpp only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109) 2003-07-07 22:17:20 +00:00
charset.cpp Fix from Hibernatus, indy3 has black shadows 2003-09-01 15:40:16 +00:00
charset.h correct shadow color in Zak256 2003-06-26 21:41:53 +00:00
costume.cpp Revert v1 zak face costume color nack to 8, since palette is fixed. 2003-08-26 16:09:09 +00:00
costume.h Enabled the v1 costume palette tables Kirben and Hoenicke added earlier. 2003-08-17 16:53:00 +00:00
debugger.cpp The imuse debugger commands now work with playerV2 too. 2003-08-15 11:18:21 +00:00
debugger.h Expanded iMuse debugger commands. All iMuse 2003-08-11 14:48:21 +00:00
dialogs.cpp Change Amiga palette option to Amiga version 2003-08-20 14:01:39 +00:00
dialogs.h Change Amiga palette option to Amiga version 2003-08-20 14:01:39 +00:00
gfx.cpp Remove color table for C64 maniac/zak since it isn't needed. 2003-09-06 15:15:29 +00:00
gfx.h fixed a warning from the IBM C++ compiler 2003-09-05 20:18:20 +00:00
help.cpp get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS 2003-08-06 12:04:27 +00:00
help.h Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO) 2003-07-15 00:20:04 +00:00
imuse_digi.cpp removed pauseMixer method from mixer, and renamed stop to stopChannel 2003-09-06 10:47:30 +00:00
imuse_digi.h imuse digi use mixer volume and pan control now 2003-09-02 21:00:08 +00:00
imuse_internal.h More corrections to the VAR_MUSIC_TIMER 2003-08-16 17:08:22 +00:00
imuse_player.cpp Replaced VER_V* notation for savegames with 2003-08-29 04:05:23 +00:00
imuse.cpp Replaced VER_V* notation for savegames with 2003-08-29 04:05:23 +00:00
imuse.h Corrected timing mechanism for RO music streams. 2003-08-16 09:34:19 +00:00
instrument.cpp Added GM-to-MT32 program mapping. Allows 2003-08-12 06:58:11 +00:00
instrument.h fixed two leaks 2003-07-04 13:16:48 +00:00
intern.h cleanup and make script_v2 use o5_saveLoadGame 2003-08-31 15:39:27 +00:00
midiparser_ro.cpp More corrections to the VAR_MUSIC_TIMER 2003-08-16 17:08:22 +00:00
module.mk Add music player for Amiga versions of indy3ega/loom from unused. 2003-09-07 07:23:20 +00:00
nut_renderer.cpp added support for codec1 in nut renderer 2003-09-06 16:42:28 +00:00
nut_renderer.h added support for codec1 in nut renderer 2003-09-06 16:42:28 +00:00
object.cpp more sanity checks 2003-07-28 01:09:54 +00:00
object.h
player_v1.cpp implement the PCjr chunk 1 sounds. 2003-08-15 13:58:54 +00:00
player_v1.h implement the PCjr chunk 1 sounds. 2003-08-15 13:58:54 +00:00
player_v2.cpp added an assert 2003-09-07 00:00:35 +00:00
player_v2.h A different fix for Bugs item #788531. 2003-08-15 12:48:47 +00:00
player_v3a.cpp Fix warning 2003-09-07 09:39:16 +00:00
player_v3a.h Add news files 2003-09-07 09:33:00 +00:00
resource_v2.cpp Actually make these game version message shown by default, so users can better report bugs. 2003-09-06 03:48:08 +00:00
resource_v3.cpp Fix room palette issues in small_header games. 2003-08-27 01:12:18 +00:00
resource_v4.cpp
resource.cpp Remove warning 2003-09-05 07:38:36 +00:00
resource.h added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe 2003-06-26 00:47:39 +00:00
saveload.cpp Add atarist and macintosh options, since there seem to be no way to detect version been used. 2003-09-05 07:36:05 +00:00
saveload.h Replaced VER_V* notation for savegames with 2003-08-29 04:05:23 +00:00
script_v2.cpp OOps 2003-09-06 08:57:19 +00:00
script_v5.cpp Update comment 2003-09-06 03:12:04 +00:00
script_v6.cpp add some stub cases for later humongous games, queue loading and a decodeParseString case 2003-09-03 08:55:24 +00:00
script_v8.cpp Implement the ACTOR_PAN opcode. The only place I know of where it's used is 2003-09-03 17:00:33 +00:00
script.cpp implemented FOA keyboard fighting 2003-09-06 23:29:35 +00:00
scumm.h Add music player for Amiga versions of indy3ega/loom from unused. 2003-09-07 07:23:20 +00:00
scummvm.cpp Add music player for Amiga versions of indy3ega/loom from unused. 2003-09-07 07:23:20 +00:00
sound.cpp Add music player for Amiga versions of indy3ega/loom from unused. 2003-09-07 07:23:20 +00:00
sound.h added sound handle stuff to mixer streams 2003-09-01 13:43:22 +00:00
string.cpp Add CD audio check for loomcd 2003-09-01 03:08:32 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-) 2003-08-05 12:23:26 +00:00
verbs.cpp Patch #790433: Fix potential buffer overflow 2003-09-06 20:36:29 +00:00
verbs.h V1 preposition support, but broken. 2003-08-05 16:43:33 +00:00