mirror of
https://github.com/libretro/scummvm.git
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d5b6996c45
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
226 lines
6.2 KiB
C++
226 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// RSC Resource file management header file
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#ifndef SAGA_RESOURCE_H
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#define SAGA_RESOURCE_H
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#include "common/file.h"
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namespace Saga {
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#define MAC_BINARY_HEADER_SIZE 128
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#define RSC_TABLEINFO_SIZE 8
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#define RSC_TABLEENTRY_SIZE 8
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#define RSC_MIN_FILESIZE (RSC_TABLEINFO_SIZE + RSC_TABLEENTRY_SIZE + 1)
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struct PatchData {
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bool _deletePatchFile;
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Common::File *_patchFile;
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const GamePatchDescription *_patchDescription;
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PatchData(const GamePatchDescription *patchDescription): _patchDescription(patchDescription), _deletePatchFile(true) {
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_patchFile = new Common::File();
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}
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PatchData(Common::File *patchFile): _patchDescription(NULL), _patchFile(patchFile), _deletePatchFile(false) {
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}
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~PatchData() {
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if (_deletePatchFile) {
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delete _patchFile;
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}
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}
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};
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struct ResourceData {
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uint32 id; // SAGA2
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size_t offset;
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size_t size;
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PatchData *patchData;
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bool isExternal() { return ((offset & (1L<<31)) != 0L); } // SAGA2
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};
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struct ResourceContext {
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const char *fileName;
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uint16 fileType;
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Common::File *file;
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int serial; // IHNM speech files
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bool isBigEndian;
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ResourceData *table;
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size_t count;
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ResourceData *categories; // SAGA2
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Common::File *getFile(ResourceData *resourceData) const {
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if (resourceData->patchData != NULL) {
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if (!resourceData->patchData->_patchFile->isOpen())
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resourceData->patchData->_patchFile->open(resourceData->patchData->_patchDescription->fileName);
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return resourceData->patchData->_patchFile;
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} else {
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return file;
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}
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}
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bool validResourceId(uint32 resourceId) const {
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return (resourceId < count);
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}
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ResourceData *getResourceData(uint32 resourceId) const {
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if (resourceId >= count) {
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error("ResourceContext::getResourceData() wrong resourceId %d", resourceId);
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}
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return &table[resourceId];
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}
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// SAGA 2
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int32 getEntryNum(uint32 id) {
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for (int32 i = 0; i < (int32)count; i++) {
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if (table[i].id == id) {
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return i;
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}
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}
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return -1;
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}
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};
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struct MetaResource {
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int16 sceneIndex;
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int16 objectCount;
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int32 objectsStringsResourceID;
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int32 inventorySpritesID;
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int32 mainSpritesID;
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int32 objectsResourceID;
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int16 actorCount;
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int32 actorsStringsResourceID;
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int32 actorsResourceID;
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int32 protagFaceSpritesID;
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int32 field_22;
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int16 field_26;
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int16 protagStatesCount;
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int32 protagStatesResourceID;
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int32 cutawayListResourceID;
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int32 songTableID;
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MetaResource() {
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memset(this, 0, sizeof(*this));
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}
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};
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class Resource {
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public:
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Resource(SagaEngine *vm);
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virtual ~Resource();
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bool createContexts();
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void clearContexts();
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void loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize);
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virtual uint32 convertResourceId(uint32 resourceId) = 0;
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virtual void loadGlobalResources(int chapter, int actorsEntrance) = 0;
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ResourceContext *getContext(uint16 fileType, int serial = 0) {
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for (int i = 0; i < _contextsCount; i++) {
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if ((_contexts[i].fileType & fileType) && _contexts[i].serial == serial) {
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return &_contexts[i];
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}
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}
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return NULL;
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}
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protected:
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SagaEngine *_vm;
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ResourceContext *_contexts;
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int _contextsCount;
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char _voicesFileName[8][256];
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bool loadContext(ResourceContext *context);
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virtual bool loadMacContext(ResourceContext *context) = 0;
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virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) = 0;
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bool loadResContext_v1(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
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public:
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virtual MetaResource* getMetaResource() = 0;
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};
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// ITE
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class Resource_RSC : public Resource {
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public:
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Resource_RSC(SagaEngine *vm) : Resource(vm) {}
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virtual uint32 convertResourceId(uint32 resourceId);
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virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
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virtual MetaResource* getMetaResource() {
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MetaResource *dummy = 0;
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return dummy;
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}
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private:
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virtual bool loadMacContext(ResourceContext *context);
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virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
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return loadResContext_v1(context, contextOffset, contextSize);
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}
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};
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#ifdef ENABLE_IHNM
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// IHNM
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class Resource_RES : public Resource {
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public:
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Resource_RES(SagaEngine *vm) : Resource(vm) {}
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virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
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virtual void loadGlobalResources(int chapter, int actorsEntrance);
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virtual MetaResource* getMetaResource() { return &_metaResource; };
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private:
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virtual bool loadMacContext(ResourceContext *context) { return false; }
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virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
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return loadResContext_v1(context, 0, contextSize);
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}
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MetaResource _metaResource;
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};
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#endif
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#ifdef ENABLE_SAGA2
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// DINO, FTA2
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class Resource_HRS : public Resource {
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public:
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Resource_HRS(SagaEngine *vm) : Resource(vm) {}
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virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
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virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
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virtual MetaResource* getMetaResource() {
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MetaResource *dummy = 0;
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return dummy;
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}
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private:
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virtual bool loadMacContext(ResourceContext *context) { return false; }
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virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
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return loadResContext_v2(context, contextSize);
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}
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bool loadResContext_v2(ResourceContext *context, uint32 contextSize);
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};
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#endif
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} // End of namespace Saga
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#endif
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