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actor_path.cpp
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
actor_walk.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
actor.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
actor.h
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Enumerated the different actor directions and fixed spelling
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2008-12-23 15:26:55 +00:00 |
animation.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
animation.h
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
console.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
console.h
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detection_tables.h
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Wrapped SAGA 2 game entries around appropriate defines
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2009-01-02 18:44:15 +00:00 |
detection.cpp
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Wrapped more engine-specific code around appropriate ifdefs
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2009-01-02 19:10:51 +00:00 |
displayinfo.h
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Wrapped more engine-specific code around appropriate ifdefs
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2009-01-02 19:10:51 +00:00 |
events.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
events.h
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Cleanup
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2008-12-04 21:25:44 +00:00 |
font_map.cpp
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font.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
font.h
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All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
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2008-12-06 14:24:40 +00:00 |
gfx.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
gfx.h
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- Stop passing the scene clip rectangle around for no reason
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2008-12-12 14:23:02 +00:00 |
image.cpp
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
input.cpp
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Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS)
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2008-12-04 18:38:02 +00:00 |
interface.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
interface.h
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All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
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2008-12-06 14:24:40 +00:00 |
introproc_fta2.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
introproc_ihnm.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
introproc_ite.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
isomap.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
isomap.h
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Also remove explicit surface passing to IsoMap::draw()
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2008-12-06 14:37:09 +00:00 |
itedata.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
itedata.h
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list.h
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Disable unused code
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2008-12-07 00:19:50 +00:00 |
module.mk
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
music.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
music.h
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Implemented pauseEngineIntern() for the SAGA engine
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2008-11-11 17:34:52 +00:00 |
objectmap.cpp
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Some dirty rectangle related code
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2008-12-07 00:27:39 +00:00 |
objectmap.h
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Fixed compilation when SAGA_DEBUG is defined
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2008-12-06 14:38:04 +00:00 |
palanim.cpp
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
palanim.h
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puzzle.cpp
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Made Engine::_timer protected
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2008-12-25 20:53:59 +00:00 |
puzzle.h
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render.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
render.h
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More dirty rectangle related changes (dirty rectangle handling is still broken)
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2008-12-07 18:49:35 +00:00 |
resource_hrs.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
resource_res.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
resource_rsc.cpp
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- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
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2008-12-22 14:13:15 +00:00 |
resource.cpp
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Wrapped more engine-specific code around appropriate ifdefs
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2009-01-02 19:10:51 +00:00 |
resource.h
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
saga.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
saga.h
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Wrapped more engine-specific code around appropriate ifdefs
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2009-01-02 19:10:51 +00:00 |
saveload.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
scene.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
scene.h
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Slight cleanup
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2008-12-24 09:59:18 +00:00 |
script.cpp
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Wrapped more engine-specific code around appropriate ifdefs
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2009-01-02 19:10:51 +00:00 |
script.h
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
sfuncs_ihnm.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
sfuncs.cpp
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Wrapped more engine-specific code around appropriate ifdefs
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2009-01-02 19:10:51 +00:00 |
sndres.cpp
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Wrapped more engine-specific code around appropriate ifdefs
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2009-01-02 19:10:51 +00:00 |
sndres.h
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sound.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
sound.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
sprite.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
sprite.h
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Proper fix for non-interactive ITE demos (the previous one was affecting sprites for other games)
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2008-12-31 22:11:20 +00:00 |
sthread.cpp
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Rewrote the SAGA script system to use an opcode table, like in other engines
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2009-01-02 13:59:34 +00:00 |
xref.txt
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