scummvm/engines/saga
2009-01-02 19:10:51 +00:00
..
actor_path.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
actor_walk.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
actor.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
actor.h Enumerated the different actor directions and fixed spelling 2008-12-23 15:26:55 +00:00
animation.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
animation.h Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
console.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
console.h
detection_tables.h Wrapped SAGA 2 game entries around appropriate defines 2009-01-02 18:44:15 +00:00
detection.cpp Wrapped more engine-specific code around appropriate ifdefs 2009-01-02 19:10:51 +00:00
displayinfo.h Wrapped more engine-specific code around appropriate ifdefs 2009-01-02 19:10:51 +00:00
events.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
events.h Cleanup 2008-12-04 21:25:44 +00:00
font_map.cpp
font.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
font.h All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere 2008-12-06 14:24:40 +00:00
gfx.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
gfx.h - Stop passing the scene clip rectangle around for no reason 2008-12-12 14:23:02 +00:00
image.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
input.cpp Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) 2008-12-04 18:38:02 +00:00
interface.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
interface.h All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere 2008-12-06 14:24:40 +00:00
introproc_fta2.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
introproc_ihnm.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
introproc_ite.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
isomap.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
isomap.h Also remove explicit surface passing to IsoMap::draw() 2008-12-06 14:37:09 +00:00
itedata.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
itedata.h
list.h Disable unused code 2008-12-07 00:19:50 +00:00
module.mk - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
music.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
music.h Implemented pauseEngineIntern() for the SAGA engine 2008-11-11 17:34:52 +00:00
objectmap.cpp Some dirty rectangle related code 2008-12-07 00:27:39 +00:00
objectmap.h Fixed compilation when SAGA_DEBUG is defined 2008-12-06 14:38:04 +00:00
palanim.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
palanim.h
puzzle.cpp Made Engine::_timer protected 2008-12-25 20:53:59 +00:00
puzzle.h
render.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
render.h More dirty rectangle related changes (dirty rectangle handling is still broken) 2008-12-07 18:49:35 +00:00
resource_hrs.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
resource_res.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
resource_rsc.cpp - Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub 2008-12-22 14:13:15 +00:00
resource.cpp Wrapped more engine-specific code around appropriate ifdefs 2009-01-02 19:10:51 +00:00
resource.h - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
saga.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
saga.h Wrapped more engine-specific code around appropriate ifdefs 2009-01-02 19:10:51 +00:00
saveload.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
scene.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
scene.h Slight cleanup 2008-12-24 09:59:18 +00:00
script.cpp Wrapped more engine-specific code around appropriate ifdefs 2009-01-02 19:10:51 +00:00
script.h - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
sfuncs_ihnm.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
sfuncs.cpp Wrapped more engine-specific code around appropriate ifdefs 2009-01-02 19:10:51 +00:00
sndres.cpp Wrapped more engine-specific code around appropriate ifdefs 2009-01-02 19:10:51 +00:00
sndres.h
sound.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
sound.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
sprite.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
sprite.h Proper fix for non-interactive ITE demos (the previous one was affecting sprites for other games) 2008-12-31 22:11:20 +00:00
sthread.cpp Rewrote the SAGA script system to use an opcode table, like in other engines 2009-01-02 13:59:34 +00:00
xref.txt