scummvm/graphics
2009-10-11 12:00:56 +00:00
..
fonts Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
scaler Whitespace changes 2009-10-02 20:21:07 +00:00
video Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
colormasks.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
conversion.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
conversion.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
cursorman.cpp Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build. 2009-08-21 18:16:37 +00:00
cursorman.h Fix to correctly store a cursor's key colour, fixing key colour being lost when cursors are popped 2009-08-26 11:19:28 +00:00
dither.cpp Moved the YUV<->RGB routines to graphics/conversion.h 2009-07-03 23:02:37 +00:00
dither.h Change doxygen inline comments from "//!" to "///" as proposed on -devel 2009-10-08 21:28:57 +00:00
font.cpp Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code) 2009-07-14 18:24:20 +00:00
font.h Change doxygen inline comments from "//!" to "///" as proposed on -devel 2009-10-08 21:28:57 +00:00
fontman.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
fontman.h No need to specify CaseSensitiveString_Hash explicitly anymore 2008-06-11 06:00:56 +00:00
iff.cpp * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
iff.h Change doxygen inline comments from "//!" to "///" as proposed on -devel 2009-10-08 21:28:57 +00:00
imagedec.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
imagedec.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
jpeg.cpp Coding best practice: Whenever possible, pass objects by reference instead of by value. Also make variables or data table which are only used locally "static". 2009-09-01 13:03:12 +00:00
jpeg.h Coding best practice: Whenever possible, pass objects by reference instead of by value. Also make variables or data table which are only used locally "static". 2009-09-01 13:03:12 +00:00
module.mk Add an AVI player and MSVideo1 codec for use with some SCI Windows game (such as kq6). 2009-08-30 19:47:14 +00:00
pixelformat.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
primitives.cpp Converted some spaces to tabs. 2008-01-05 08:17:39 +00:00
primitives.h An attempt to implement thick line drawing. 2007-11-25 13:33:28 +00:00
scaler.cpp Removed dead code 2009-09-25 09:10:59 +00:00
scaler.h Add ARM code version of Normal2x scaler. 2009-07-27 16:29:36 +00:00
sjis.cpp Add support for 8x16 chars in the FM-Towns font ROM code. 2009-10-11 12:00:56 +00:00
sjis.h Add support for 8x16 chars in the FM-Towns font ROM code. 2009-10-11 12:00:56 +00:00
surface.cpp Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp 2009-01-20 22:52:29 +00:00
surface.h Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp 2009-01-20 22:52:29 +00:00
thumbnail.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
thumbnail.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRenderer.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRenderer.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRendererSpec.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
VectorRendererSpec.h Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously 2009-02-13 00:03:13 +00:00