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https://github.com/libretro/scummvm.git
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71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SWORD1_TEXT_H
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#define SWORD1_TEXT_H
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#include "sword1/object.h"
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#include "sword1/sworddefs.h"
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namespace Sword1 {
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#define MAX_TEXT_OBS 3
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#define BORDER_COL 200
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#define BORDER_COL_PSX 199
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#define LETTER_COL 193
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#define NO_COL 0 // sprite background - 0 for transparency
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class ObjectMan;
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class ResMan;
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struct LineInfo {
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uint16 width; // width of line in pixels
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uint16 length; // length of line in characters
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};
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class Text {
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public:
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Text(ObjectMan *pObjMan, ResMan *pResMan, bool czechVersion);
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~Text();
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FrameHeader *giveSpriteData(uint32 textTarget);
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uint32 lowTextManager(uint8 *text, int32 width, uint8 pen);
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void makeTextSprite(uint8 slot, const uint8 *text, uint16 maxWidth, uint8 pen);
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void releaseText(uint32 id, bool updateCount = true);
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private:
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uint16 analyzeSentence(const uint8 *text, uint16 maxWidth, LineInfo *info);
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uint16 charWidth(uint8 ch);
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uint16 copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen);
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uint8 *_font;
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uint8 _textCount;
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uint16 _charHeight, _joinWidth;
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ObjectMan *_objMan;
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ResMan *_resMan;
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FrameHeader *_textBlocks[MAX_TEXT_OBS];
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uint32 _fontId;
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};
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} // End of namespace Sword1
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#endif //BSTEXT_H
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