scummvm/engines/sword1
Thierry Crozat 503188593a SWORD1: Improve detection of speech data endianness for mac version
Before trying an heuristic on the decoded data it simply checks if
we get the expected resource size after decompression. When
using the wrong endianness this is unlikely to be the case.
2016-06-06 01:48:41 +01:00
..
animation.cpp
animation.h
collision.h
configure.engine CONFIGURE: Introduced new engine dependency: highres 2016-03-05 14:25:56 +01:00
console.cpp
console.h
control.cpp
control.h
debug.cpp
debug.h
detection.cpp ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. 2016-03-08 19:01:42 +01:00
eventman.cpp
eventman.h
logic.cpp
logic.h JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
memman.cpp
memman.h
menu.cpp
menu.h
module.mk
mouse.cpp
mouse.h
music.cpp
music.h
object.h
objectman.cpp
objectman.h
POTFILES
resman.cpp SWORD1: Remove redundant check. 2016-05-14 11:44:36 +02:00
resman.h
router.cpp
router.h
screen.cpp
screen.h
sound.cpp SWORD1: Improve detection of speech data endianness for mac version 2016-06-06 01:48:41 +01:00
sound.h SWORD1: Improve detection of speech data endianness for mac version 2016-06-06 01:48:41 +01:00
staticres.cpp
sword1.cpp JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
sword1.h ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
sworddefs.h
swordres.h
text.cpp
text.h