scummvm/engines/scumm
Jody Northup 6adbd0c41e Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by removing order section and temporarily removing kFormatARGB1555
Converted cursor code to make use of _screenFormat, instead of a parameter passed directly to it by the engine.
Adjusted scumm engine to account for these changes.
This should probably have been two separate commits, but the changes concern the same files...

svn-id: r41443
2009-06-11 05:56:00 +00:00
..
he Correct horizontal flipping in decompressWizImage(), when using 16bit color. 2009-06-10 06:05:11 +00:00
imuse The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
imuse_digi The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
insane
smush The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
actor.cpp Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
actor.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
akos.cpp Fix endian issue, the palette must be in little endian. 2009-06-05 00:33:25 +00:00
akos.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
base-costume.cpp Add 16bit color support for later HE games. 2009-06-04 01:05:47 +00:00
base-costume.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
bomp.cpp
bomp.h
boxes.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
boxes.h
camera.cpp
charset-fontdata.cpp
charset.cpp Add 16bit color support for later HE games. 2009-06-04 01:05:47 +00:00
charset.h
costume.cpp Ooops, correct mistakes in commit 41162. 2009-06-05 06:47:49 +00:00
costume.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
cursor.cpp Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by removing order section and temporarily removing kFormatARGB1555 2009-06-11 05:56:00 +00:00
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h
detection_tables.h Add logic stub for Backyard Basketball. 2009-06-06 10:50:37 +00:00
detection.cpp Changed SaveFileManager methods to take Common::String params (instead of char pointers) 2009-05-29 14:38:22 +00:00
detection.h
dialogs.cpp
dialogs.h
file_nes.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
file_nes.h
file.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
file.h
gfx.cpp Cleanup. 2009-06-05 10:13:19 +00:00
gfx.h Cleanup. 2009-06-05 10:13:19 +00:00
gfxARM.s
help.cpp
help.h
input.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
object.h
palette.cpp Add 16bit color support for later HE games. 2009-06-04 01:05:47 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
player_v2a.h
player_v3a.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
player_v3a.h
proc3ARM.s
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
resource.cpp Sound resource 1 is used for queued speech in HE60+ games, and should never be nuked, when expiring resources. 2009-06-05 00:21:10 +00:00
resource.h
room.cpp
saveload.cpp Add 16bit color support for later HE games. 2009-06-04 01:05:47 +00:00
saveload.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
script_v0.cpp
script_v2.cpp Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel. 2009-05-26 01:25:44 +00:00
script_v3.cpp
script_v4.cpp Changed SaveFileManager methods to take Common::String params (instead of char pointers) 2009-05-29 14:38:22 +00:00
script_v5.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
script_v6.cpp Fix bug #2791846 - SAMNMAX: Invalid opcode (regression). 2009-05-15 00:22:53 +00:00
script_v8.cpp
script.cpp
script.h
scumm_v0.h
scumm_v2.h
scumm_v3.h
scumm_v4.h
scumm_v5.h
scumm_v6.h
scumm_v7.h
scumm_v8.h
scumm-md5.h Add several Dutch Windows demo of HE games. 2009-05-15 10:21:19 +00:00
scumm.cpp Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by removing order section and temporarily removing kFormatARGB1555 2009-06-11 05:56:00 +00:00
scumm.h Merged revisions 41205,41207-41208,41210,41214-41217 via svnmerge from 2009-06-06 11:01:25 +00:00
sound.cpp Turned some static tables into static const tables; added some FIXME comments to global static vars that should be removed (many more exist in SCI, Tinsel, and some other engines) 2009-05-26 11:30:21 +00:00
sound.h
string.cpp Sprites are used for subtitles, in all 16bit color HE games. 2009-06-03 06:24:27 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp
verbs.cpp
verbs.h