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94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_INPUT_HANDLER_H
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#define TITANIC_INPUT_HANDLER_H
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#include "titanic/support/rect.h"
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namespace Titanic {
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class CGameObject;
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class CGameManager;
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class CInputTranslator;
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class CMessage;
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class CTreeItem;
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class CInputHandler {
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private:
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/**
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* Process and dispatch a passed message
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* @returns True if message was handled
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*/
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bool processMessage(CMessage *msg);
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/**
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* Dispatches a message to the project
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* @returns True if message was handled
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*/
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bool dispatchMessage(CMessage *msg);
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/**
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* Called when a drag operation has ended
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*/
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CGameObject *dragEnd(const Point &pt, CTreeItem *dragItem);
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public:
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CGameManager *_gameManager;
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CInputTranslator *_inputTranslator;
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bool _dragging;
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bool _buttonDown;
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CTreeItem *_dragItem;
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Point _dragStartPos;
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Point _mousePos;
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int _lockCount;
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bool _abortMessage;
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public:
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CInputHandler(CGameManager *owner);
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~CInputHandler();
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void setTranslator(CInputTranslator *translator);
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/**
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* Increment the lock count
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*/
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void incLockCount();
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/**
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* Decrement the lock count on the input handler
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*/
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void decLockCount();
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/**
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* Handles a genereated mouse message
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*/
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bool handleMessage(CMessage &msg, bool respectLock = true);
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/**
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* Returns true if input is locked
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*/
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bool isLocked() const { return _lockCount > 0; }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_INPUT_HANDLER_H */
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