scummvm/engines/immortal/drawChr.cpp
2023-02-05 22:04:44 +01:00

47 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "immortal/immortal.h"
namespace Immortal {
int ImmortalEngine::mungeCBM() {
return 0;//_CNM - pDraw;
}
void ImmortalEngine::storeAddr() {
}
void ImmortalEngine::mungeSolid() {}
void ImmortalEngine::mungeLRHC() {}
void ImmortalEngine::mungeLLHC() {}
void ImmortalEngine::mungeULHC() {}
void ImmortalEngine::mungeURHC() {}
void ImmortalEngine::drawSolid(int chr, int x, int y) {}
void ImmortalEngine::drawULHC(int chr, int x, int y) {}
void ImmortalEngine::drawURHC(int chr, int x, int y) {}
void ImmortalEngine::drawLLHC(int chr, int x, int y) {}
void ImmortalEngine::drawLRHC(int chr, int x, int y) {}
} // namespace Immortal