.. |
he
|
JANITORIAL: Fix template definition whitespace
|
2012-02-10 21:17:27 -06:00 |
imuse
|
SCUMM: Revert "Removed a duplicate variable assignment"
|
2011-11-04 10:04:42 +01:00 |
imuse_digi
|
OSYSTEM: extended installTimerProc() with timer ID parameter
|
2011-08-06 11:28:35 +01:00 |
insane
|
JANITORIAL: Remove trailing empty lines.
|
2011-08-07 13:53:33 +02:00 |
smush
|
BADA: Misc changes merged from appstore release
|
2011-10-18 23:22:25 +10:00 |
actor_he.h
|
|
|
actor.cpp
|
SCUMM: Remove old code
|
2012-02-11 08:30:12 +01:00 |
actor.h
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
akos.cpp
|
|
|
akos.h
|
|
|
base-costume.cpp
|
|
|
base-costume.h
|
|
|
bomp.cpp
|
|
|
bomp.h
|
|
|
boxes.cpp
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
boxes.h
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
camera.cpp
|
|
|
charset-fontdata.cpp
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
charset.cpp
|
SCUMM FM-TOWNS: fix DS build
|
2011-09-17 22:16:41 +02:00 |
charset.h
|
SCUMM FM-TOWNS: fix regression and cleanup
|
2011-09-17 21:15:44 +02:00 |
costume.cpp
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
costume.h
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
cursor.cpp
|
SCUMM: Fix Indy4 Amiga cursor.
|
2011-08-26 18:29:03 +02:00 |
debugger.cpp
|
SCUMM: Fix actor ID handling in v0
|
2012-02-11 08:29:13 +01:00 |
debugger.h
|
|
|
detection_tables.h
|
SCUMM: Use regular detection algorithms for FMTOWNS demos.
|
2012-01-26 18:06:10 +01:00 |
detection.cpp
|
SCUMM: Use regular detection algorithms for FMTOWNS demos.
|
2012-01-26 18:06:10 +01:00 |
detection.h
|
AD: Swtich GUI options to a char array.
|
2011-10-23 17:53:13 +01:00 |
dialogs.cpp
|
SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
|
2011-12-26 15:25:41 +01:00 |
dialogs.h
|
SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
|
2011-12-26 15:25:41 +01:00 |
file_nes.cpp
|
|
|
file_nes.h
|
|
|
file.cpp
|
|
|
file.h
|
|
|
gfx_towns.cpp
|
|
|
gfx.cpp
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
gfx.h
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
gfxARM.s
|
|
|
help.cpp
|
I18N: Added comments to some of obscure translatable strings
|
2011-08-20 15:11:47 +01:00 |
help.h
|
JANITORIAL: Remove trailing empty lines.
|
2011-08-07 13:53:33 +02:00 |
input.cpp
|
SCUMM: Add code to support different keys used for skipping cutscenes in early ports of Maniac Mansion and Zak McKracken.
|
2011-11-17 23:01:47 +11:00 |
midiparser_ro.cpp
|
|
|
module.mk
|
SCUMM: add player_apple2.cpp to project files
|
2011-12-24 14:30:57 +01:00 |
music.h
|
|
|
nut_renderer.cpp
|
|
|
nut_renderer.h
|
|
|
object.cpp
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
object.h
|
SCUMM: adjust to coding style-guide
|
2012-02-11 08:30:02 +01:00 |
palette.cpp
|
SCUMM: Fix copy/paste errors
|
2011-11-03 01:34:53 +00:00 |
player_apple2.cpp
|
SCUMM: Rename player_appleII.* -> player_apple2.* to have the filenames lower case
|
2011-12-24 14:29:06 +01:00 |
player_apple2.h
|
SCUMM: remove unimplemented und unused method startMusic() in pce and apple2 players
|
2012-02-11 08:29:08 +01:00 |
player_mod.cpp
|
|
|
player_mod.h
|
|
|
player_nes.cpp
|
JANITORIAL: Fix template definition whitespace
|
2012-02-10 21:17:27 -06:00 |
player_nes.h
|
|
|
player_pce.cpp
|
|
|
player_pce.h
|
SCUMM: remove unimplemented und unused method startMusic() in pce and apple2 players
|
2012-02-11 08:29:08 +01:00 |
player_sid.cpp
|
SCUMM: fix resetAllSounds() in player_sid
|
2012-02-11 08:29:10 +01:00 |
player_sid.h
|
SCUMM: fix resetAllSounds() in player_sid
|
2012-02-11 08:29:10 +01:00 |
player_towns.cpp
|
SCUMM: fix minor bug in FM-TOWNS sound code
|
2011-12-05 22:59:33 +01:00 |
player_towns.h
|
|
|
player_v1.cpp
|
|
|
player_v1.h
|
|
|
player_v2.cpp
|
|
|
player_v2.h
|
SCUMM: Mark some overwritten methods as virtual.
|
2011-08-07 15:58:27 +02:00 |
player_v2a.cpp
|
SCUMM: Run astyle over Player_V2A code.
|
2011-11-01 16:04:02 +01:00 |
player_v2a.h
|
SCUMM: Run astyle over Player_V2A code.
|
2011-11-01 16:04:02 +01:00 |
player_v2base.cpp
|
|
|
player_v2base.h
|
SCUMM: Mark some overwritten methods as virtual.
|
2011-08-07 15:58:27 +02:00 |
player_v2cms.cpp
|
SCUMM: Change CMS sfx methods to use its own register set.
|
2011-08-10 00:00:12 +02:00 |
player_v2cms.h
|
SCUMM: Change CMS sfx methods to use its own register set.
|
2011-08-10 00:00:12 +02:00 |
player_v3a.cpp
|
|
|
player_v3a.h
|
|
|
player_v4a.cpp
|
|
|
player_v4a.h
|
|
|
proc3ARM.s
|
|
|
resource_v2.cpp
|
|
|
resource_v3.cpp
|
|
|
resource_v4.cpp
|
|
|
resource.cpp
|
SCUMM: setOffHeap uses resource status in HE90+ games.
|
2011-08-28 11:39:05 +10:00 |
resource.h
|
SCUMM: setOffHeap uses resource status in HE90+ games.
|
2011-08-28 11:39:05 +10:00 |
room.cpp
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
saveload.cpp
|
SCUMM: save complete v0 state and initialize actors correctly
|
2012-02-11 08:30:07 +01:00 |
saveload.h
|
SCUMM: save complete v0 state and initialize actors correctly
|
2012-02-11 08:30:07 +01:00 |
script_v0.cpp
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
script_v2.cpp
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
script_v3.cpp
|
|
|
script_v4.cpp
|
SCUMM: Fix bug #3306145: INDY3: EGA version script bugs
|
2011-07-13 12:33:51 +01:00 |
script_v5.cpp
|
SCUMM: Fix actor ID handling in v0
|
2012-02-11 08:29:13 +01:00 |
script_v6.cpp
|
|
|
script_v8.cpp
|
|
|
script.cpp
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
script.h
|
|
|
scumm_v0.h
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
scumm_v2.h
|
SCUMM: use command stack and SentenceTab in mm c64
|
2012-02-11 08:28:22 +01:00 |
scumm_v3.h
|
|
|
scumm_v4.h
|
|
|
scumm_v5.h
|
SCUMM: use command stack and SentenceTab in mm c64
|
2012-02-11 08:28:22 +01:00 |
scumm_v6.h
|
|
|
scumm_v7.h
|
|
|
scumm_v8.h
|
|
|
scumm-md5.h
|
SCUMM: Use regular detection algorithms for FMTOWNS demos.
|
2012-01-26 18:06:10 +01:00 |
scumm.cpp
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
scumm.h
|
SCUMM: _currentLights is v0 only
|
2012-02-11 08:30:03 +01:00 |
sound.cpp
|
SCUMM: add missing free()
|
2012-01-15 13:36:58 +01:00 |
sound.h
|
SCUMM: Stream sfx/voice sounds from mouster.sou.
|
2011-11-06 13:33:55 +01:00 |
string.cpp
|
SCUMM: Proper fix of Russian subtitles
|
2011-08-06 11:28:30 +01:00 |
usage_bits.cpp
|
|
|
usage_bits.h
|
|
|
util.cpp
|
|
|
util.h
|
|
|
vars.cpp
|
SCUMM: fix blank sentence line in v0 after cutscenes and remove unused parameter of resetSentence()
|
2012-02-11 08:29:03 +01:00 |
verbs.cpp
|
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
|
2012-02-11 08:30:08 +01:00 |
verbs.h
|
SCUMM: fix gcc compiler warnings
|
2012-02-11 08:30:00 +01:00 |