mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-05 09:10:29 +00:00
d94435eebd
svn-id: r53621
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on Broken Sword 2.5 engine
|
|
*
|
|
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
|
|
*
|
|
* Licensed under GNU GPL v2
|
|
*
|
|
*/
|
|
|
|
#include "common/system.h"
|
|
#include "sword25/gfx/framecounter.h"
|
|
|
|
namespace Sword25 {
|
|
|
|
Framecounter::Framecounter(int updateFrequency) :
|
|
_FPS(0),
|
|
_FPSCount(0),
|
|
_lastUpdateTime(-1) {
|
|
setUpdateFrequency(updateFrequency);
|
|
}
|
|
|
|
void Framecounter::update() {
|
|
// Aktuellen Systemtimerstand auslesen
|
|
uint64 timer = g_system->getMillis() * 1000;
|
|
|
|
// Falls m_LastUpdateTime == -1 ist, wird der Frame-Counter zum ersten Mal aufgerufen und der aktuelle Systemtimer als erster
|
|
// Messzeitpunkt genommen.
|
|
if (_lastUpdateTime == -1)
|
|
_lastUpdateTime = timer;
|
|
else {
|
|
// Die Anzahl der Frames im aktuellen Messzeitraum wird erhöht.
|
|
_FPSCount++;
|
|
|
|
// Falls der Messzeitraum verstrichen ist, wird die durchschnittliche Framerate berechnet und ein neuer Messzeitraum begonnen.
|
|
if (timer - _lastUpdateTime >= _updateDelay) {
|
|
_FPS = static_cast<int>((1000000 * (uint64)_FPSCount) / (timer - _lastUpdateTime));
|
|
_lastUpdateTime = timer;
|
|
_FPSCount = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sword25
|