scummvm/engines
2007-02-17 03:42:43 +00:00
..
agi Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams 2007-02-13 23:37:44 +00:00
agos Removed extra tabs. 2007-02-17 00:54:32 +00:00
cine Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams 2007-02-13 23:37:44 +00:00
gob Some very obvious cleanups. 2007-02-16 17:13:29 +00:00
kyra Some very obvious cleanups. 2007-02-16 17:13:29 +00:00
lure Added line to ensure the current room number field variable is kept up to date 2007-02-17 03:42:43 +00:00
parallaction fixed a bug in the original engine causing memory-protected systems to occasionally crash 2007-02-15 21:43:56 +00:00
queen made rtrim() and ltrim() global functions, to reduce code duplication (it seems parallaction/parser.cpp code re-use them too 2007-02-13 21:06:57 +00:00
saga Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams 2007-02-13 23:37:44 +00:00
scumm cleanup 2007-02-17 01:33:47 +00:00
sky Some very obvious cleanups. 2007-02-16 17:13:29 +00:00
sword1 Fixing various doxygen warnings 2007-02-03 21:37:52 +00:00
sword2 SWORD2: Enhance the detector to recurse into the 'clusters' directory, making it possible to detect & run BS2 from (a straight copy of) the CD 2007-02-11 13:02:50 +00:00
touche Some very obvious cleanups. 2007-02-16 17:13:29 +00:00
engine.cpp removed warnings 2007-02-12 19:47:42 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00