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fonts
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
scaler
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Whitespace changes
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2009-10-02 20:21:07 +00:00 |
video
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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2009-09-30 16:16:53 +00:00 |
colormasks.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
conversion.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
conversion.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
cursorman.cpp
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Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
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2009-08-21 18:16:37 +00:00 |
cursorman.h
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Fix to correctly store a cursor's key colour, fixing key colour being lost when cursors are popped
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2009-08-26 11:19:28 +00:00 |
dither.cpp
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Moved the YUV<->RGB routines to graphics/conversion.h
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2009-07-03 23:02:37 +00:00 |
dither.h
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Moved the YUV<->RGB routines to graphics/conversion.h
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2009-07-03 23:02:37 +00:00 |
font.cpp
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Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
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2009-07-14 18:24:20 +00:00 |
font.h
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Implement widget property "textalign". Added it to all theme layouts
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2009-06-06 17:51:41 +00:00 |
fontman.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
fontman.h
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No need to specify CaseSensitiveString_Hash explicitly anymore
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2008-06-11 06:00:56 +00:00 |
iff.cpp
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* Moved the updated IFF code from Parallaction to common/
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2009-06-12 08:51:05 +00:00 |
iff.h
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* Moved the updated IFF code from Parallaction to common/
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2009-06-12 08:51:05 +00:00 |
imagedec.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
imagedec.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
jpeg.cpp
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Coding best practice: Whenever possible, pass objects by reference instead of by value. Also make variables or data table which are only used locally "static".
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2009-09-01 13:03:12 +00:00 |
jpeg.h
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Coding best practice: Whenever possible, pass objects by reference instead of by value. Also make variables or data table which are only used locally "static".
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2009-09-01 13:03:12 +00:00 |
module.mk
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Add an AVI player and MSVideo1 codec for use with some SCI Windows game (such as kq6).
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2009-08-30 19:47:14 +00:00 |
pixelformat.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
primitives.cpp
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Converted some spaces to tabs.
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2008-01-05 08:17:39 +00:00 |
primitives.h
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An attempt to implement thick line drawing.
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2007-11-25 13:33:28 +00:00 |
scaler.cpp
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Removed dead code
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2009-09-25 09:10:59 +00:00 |
scaler.h
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Add ARM code version of Normal2x scaler.
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2009-07-27 16:29:36 +00:00 |
sjis.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
sjis.h
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KYRA/LOL: - get rid of ascii/sjis detection which could cause problems when typing savegame names
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2009-10-06 17:22:40 +00:00 |
surface.cpp
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Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp
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2009-01-20 22:52:29 +00:00 |
surface.h
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Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp
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2009-01-20 22:52:29 +00:00 |
thumbnail.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
thumbnail.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
VectorRenderer.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
VectorRenderer.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
VectorRendererSpec.cpp
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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2009-09-30 16:16:53 +00:00 |
VectorRendererSpec.h
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Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously
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2009-02-13 00:03:13 +00:00 |