mirror of
https://github.com/libretro/scummvm.git
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170 lines
4.2 KiB
C++
170 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/stream.h"
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#include "common/winexe.h"
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#include "common/winexe_ne.h"
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#include "common/winexe_pe.h"
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#include "graphics/wincursor.h"
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#include "buried/buried.h"
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#include "buried/database.h"
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namespace Buried {
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DatabaseNE::DatabaseNE() {
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_exe = new Common::NEResources();
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}
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DatabaseNE::~DatabaseNE() {
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delete _exe;
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}
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bool DatabaseNE::load(const Common::String &fileName) {
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return _exe->loadFromEXE(fileName);
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}
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void DatabaseNE::close() {
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_exe->clear();
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}
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Common::String DatabaseNE::loadString(uint32 stringID) {
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bool continueReading = true;
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Common::String result;
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while (continueReading) {
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Common::String string = _exe->loadString(stringID);
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if (string.empty())
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return "";
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if (string[0] == '!') {
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string.deleteChar(0);
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stringID++;
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} else {
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continueReading = false;
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}
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result += string;
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}
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// Change any \r to \n
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for (uint32 i = 0; i < result.size(); i++)
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if (result[i] == '\r')
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result.setChar('\n', i);
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return result;
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}
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Common::SeekableReadStream *DatabaseNE::getBitmapStream(uint32 bitmapID) {
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return _exe->getResource(Common::kWinBitmap, bitmapID);
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}
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Graphics::WinCursorGroup *DatabaseNE::getCursorGroup(uint32 cursorGroupID) {
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return Graphics::WinCursorGroup::createCursorGroup(_exe, cursorGroupID);
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}
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Common::SeekableReadStream *DatabaseNE::getResourceStream(const Common::String &resourceType, uint32 resourceID) {
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return _exe->getResource(resourceType, resourceID);
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}
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uint32 DatabaseNE::getVersion() {
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Common::SeekableReadStream *res = _exe->getResource(Common::kWinVersion, 1);
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Common::WinResources::VersionInfo *versionInfo = _exe->parseVersionInfo(res);
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uint32 result = MAKEVERSION(versionInfo->fileVersion[0], versionInfo->fileVersion[1], versionInfo->fileVersion[2], versionInfo->fileVersion[3]);
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delete versionInfo;
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delete res;
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return result;
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}
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bool DatabaseNECompressed::load(const Common::String &fileName) {
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return _exe->loadFromCompressedEXE(fileName);
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}
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DatabasePE::DatabasePE() {
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_exe = new Common::PEResources();
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}
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DatabasePE::~DatabasePE() {
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delete _exe;
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}
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bool DatabasePE::load(const Common::String &fileName) {
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return _exe->loadFromEXE(fileName);
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}
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void DatabasePE::close() {
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_exe->clear();
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}
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Common::String DatabasePE::loadString(uint32 stringID) {
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bool continueReading = true;
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Common::String result;
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while (continueReading) {
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Common::String string = _exe->loadString(stringID);
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if (string.empty())
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return "";
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if (string[0] == '!') {
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string.deleteChar(0);
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stringID++;
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} else {
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continueReading = false;
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}
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result += string;
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}
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// Change any \r to \n
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for (uint32 i = 0; i < result.size(); i++)
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if (result[i] == '\r')
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result.setChar('\n', i);
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return result;
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}
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Common::SeekableReadStream *DatabasePE::getBitmapStream(uint32 bitmapID) {
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return _exe->getResource(Common::kWinBitmap, bitmapID);
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}
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Graphics::WinCursorGroup *DatabasePE::getCursorGroup(uint32 cursorGroupID) {
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return Graphics::WinCursorGroup::createCursorGroup(_exe, cursorGroupID);
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}
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Common::SeekableReadStream *DatabasePE::getResourceStream(const Common::String &resourceType, uint32 resourceID) {
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return _exe->getResource(resourceType, resourceID);
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}
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uint32 DatabasePE::getVersion() {
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// Not really needed, it should only be 1.1
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return MAKEVERSION(1, 1, 0, 0);
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}
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} // End of namespace Buried
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