scummvm/engines/buried
2021-03-22 00:07:45 +01:00
..
demo BURIED: Remove some useless includes 2021-03-22 00:07:45 +01:00
environ BURIED: Fix warnings 2021-03-22 00:07:45 +01:00
aidata.h BURIED: Add a bunch of resource data structs/constants 2021-03-22 00:07:37 +01:00
animdata.h BURIED: Fix resource struct types 2021-03-22 00:07:38 +01:00
avi_frames.cpp BURIED: Fix some CppCheck warnings 2021-03-22 00:07:45 +01:00
avi_frames.h BURIED: Add the files biochip window 2021-03-22 00:07:38 +01:00
biochip_right.cpp BURIED: Fix jump biochip display 2021-03-22 00:07:42 +01:00
biochip_right.h BURIED: Add the death screens 2021-03-22 00:07:38 +01:00
biochip_view.cpp BURIED: Add support for the Spanish version 2021-03-22 00:07:44 +01:00
biochip_view.h BURIED: Add the biochip view window 2021-03-22 00:07:38 +01:00
bookdata.h BURIED: Fix resource struct types 2021-03-22 00:07:38 +01:00
buried.cpp BURIED: Fix some CppCheck warnings 2021-03-22 00:07:45 +01:00
buried.h BURIED: Fix metaengine.cpp compilation 2021-03-22 00:07:44 +01:00
complete.cpp BURIED: Fix missing puzzle score flag 2021-03-22 00:07:43 +01:00
complete.h BURIED: Be sure to take a copy of the global flags when dying 2021-03-22 00:07:40 +01:00
configure.engine
console.cpp BURIED: Add debug location utilities to the console 2021-03-22 00:07:44 +01:00
console.h BURIED: Add debug location utilities to the console 2021-03-22 00:07:44 +01:00
credits.cpp BURIED: Hook up the main menus to the frame window and related windows 2021-03-22 00:07:38 +01:00
credits.h BURIED: Add the credits window 2021-03-22 00:07:38 +01:00
database.cpp COMMON: Make WinResource::getVersionInfo more universal 2021-03-22 00:07:44 +01:00
database.h BURIED: Fixes gor modern API 2021-03-22 00:07:44 +01:00
death.cpp BURIED: Implement continue game from the death screen 2021-03-22 00:07:43 +01:00
death.h BURIED: Implement continue game from the death screen 2021-03-22 00:07:43 +01:00
detection_tables.h BURIED: Added detection entries for 1.04 release 2021-03-22 00:07:45 +01:00
detection.cpp BURIED: Re-add accidentally removed method 2021-03-22 00:07:44 +01:00
fbcdata.h BURIED: Fix resource struct types 2021-03-22 00:07:38 +01:00
frame_window.cpp BURIED: Implement continue game from the death screen 2021-03-22 00:07:43 +01:00
frame_window.h BURIED: Implement continue game from the death screen 2021-03-22 00:07:43 +01:00
gameui.cpp BURIED: Fix the date not showing in the intro 2021-03-22 00:07:44 +01:00
gameui.h BURIED: Use runLoadDialog/runSaveDialog instead of the old save/load code 2021-03-22 00:07:43 +01:00
global_flags.h BURIED: Implement the cavern door views 2021-03-22 00:07:42 +01:00
graphics.cpp BURIED: Simplified font handling and added reliable font fallbacks 2021-03-22 00:07:45 +01:00
graphics.h BURIED: Simplified font handling and added reliable font fallbacks 2021-03-22 00:07:45 +01:00
inndata.h BURIED: Fix resource struct types 2021-03-22 00:07:38 +01:00
invdata.h BURIED: Implement the smithy bench 2021-03-22 00:07:41 +01:00
inventory_info.cpp BURIED: Use TempCursorChange in a few more places 2021-03-22 00:07:44 +01:00
inventory_info.h BURIED: Update Japanese font code 2021-03-22 00:07:39 +01:00
inventory_window.cpp BURIED: Don't bother loading the drag frame video in the full version 2021-03-22 00:07:44 +01:00
inventory_window.h BURIED: Implement continue game from the death screen 2021-03-22 00:07:43 +01:00
livetext.cpp BURIED: Improve the text positioning a bit 2021-03-22 00:07:40 +01:00
livetext.h BURIED: Update Japanese font code 2021-03-22 00:07:39 +01:00
main_menu.cpp BURIED: Implement control down 2021-03-22 00:07:43 +01:00
main_menu.h BURIED: Add the main menu 2021-03-22 00:07:37 +01:00
message.h BURIED: Remove unneeded double-click message 2021-03-22 00:07:38 +01:00
metaengine.cpp BURIED: Re-add accidentally removed method 2021-03-22 00:07:44 +01:00
module.mk BURIED: Converted detection.cpp to the new plugin structure 2021-03-22 00:07:44 +01:00
navarrow.cpp BURIED: Fix arrow status check when clicking 2021-03-22 00:07:40 +01:00
navarrow.h BURIED: Add the scene view class 2021-03-22 00:07:39 +01:00
navdata.h BURIED: Add the scene view class 2021-03-22 00:07:39 +01:00
overview.cpp BURIED: Fix keyboard focus 2021-03-22 00:07:41 +01:00
overview.h BURIED: Add the overview sequence 2021-03-22 00:07:37 +01:00
resources.h BURIED: Implement entering the alien ship without the lens filter 2021-03-22 00:07:43 +01:00
saveload.cpp BURIED: Use conventional methods of SaveLoadChooser instead of direct calls 2021-03-22 00:07:44 +01:00
scene_view.cpp BURIED: Fix warnings 2021-03-22 00:07:45 +01:00
scene_view.h BURIED: Fix the lair scene affecting the flicker option 2021-03-22 00:07:44 +01:00
snddata.h BURIED: Fix resource struct types 2021-03-22 00:07:38 +01:00
sound.cpp BURIED: Use separate pause sound functions for pausing the game 2021-03-22 00:07:43 +01:00
sound.h BURIED: Use separate pause sound functions for pausing the game 2021-03-22 00:07:43 +01:00
sprtdata.h BURIED: Fix resource struct types 2021-03-22 00:07:38 +01:00
title_sequence.cpp BURIED: Fix some visiblility issues 2021-03-22 00:07:38 +01:00
title_sequence.h BURIED: Add the title sequence window 2021-03-22 00:07:37 +01:00
video_window.cpp BURIED: Properly clip rects to their parent's rect 2021-03-22 00:07:43 +01:00
video_window.h BURIED: Implement switching video audio tracks 2021-03-22 00:07:43 +01:00
window.cpp BURIED: Fix some CppCheck warnings 2021-03-22 00:07:45 +01:00
window.h BURIED: Fix warning 2021-03-22 00:07:44 +01:00