mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 10:45:46 +00:00
51933629d1
svn-id: r45616
122 lines
2.5 KiB
C++
122 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Main rendering loop - private header
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#ifndef SAGA_RENDER_H
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#define SAGA_RENDER_H
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#include "saga/sprite.h"
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#include "saga/gfx.h"
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#include "common/list.h"
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namespace Saga {
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enum RENDER_FLAGS {
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RF_RENDERPAUSE = (1 << 0),
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RF_MAP = (1 << 1),
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RF_DISABLE_ACTORS = (1 << 2),
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RF_DEMO_SUBST = (1 << 3)
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};
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// Extra render flags used for debugging
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#ifdef SAGA_DEBUG
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enum RENDER_DEBUG_FLAGS {
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RF_SHOW_FPS = (1 << 4),
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RF_PALETTE_TEST = (1 << 5),
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RF_TEXT_TEST = (1 << 6),
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RF_OBJECTMAP_TEST = (1 << 7),
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RF_ACTOR_PATH_TEST = (1 << 8)
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};
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#endif
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class Render {
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public:
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Render(SagaEngine *vm, OSystem *system);
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~Render();
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bool initialized();
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void drawScene();
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unsigned int getFlags() const {
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return _flags;
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}
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void setFlag(unsigned int flag) {
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_flags |= flag;
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}
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void clearFlag(unsigned int flag) {
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_flags &= ~flag;
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}
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void toggleFlag(unsigned int flag) {
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_flags ^= flag;
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}
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Surface *getBackGroundSurface() {
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return &_backGroundSurface;
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}
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void addDirtyRect(Common::Rect rect);
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void clearDirtyRects() {
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_dirtyRects.clear();
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}
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void setFullRefresh(bool flag) {
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_fullRefresh = flag;
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}
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bool isFullRefresh() {
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return _fullRefresh;
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}
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void drawDirtyRects();
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void restoreChangedRects();
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private:
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#ifdef SAGA_DEBUG
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static void fpsTimerCallback(void *refCon);
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void fpsTimer();
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unsigned int _fps;
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unsigned int _renderedFrameCount;
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#endif
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SagaEngine *_vm;
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OSystem *_system;
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bool _initialized;
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Common::List<Common::Rect> _dirtyRects;
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bool _fullRefresh;
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// Module data
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Surface _backGroundSurface;
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uint32 _flags;
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};
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} // End of namespace Saga
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#endif
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