scummvm/engines/saga/render.h
2009-11-02 21:54:57 +00:00

122 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Main rendering loop - private header
#ifndef SAGA_RENDER_H
#define SAGA_RENDER_H
#include "saga/sprite.h"
#include "saga/gfx.h"
#include "common/list.h"
namespace Saga {
enum RENDER_FLAGS {
RF_RENDERPAUSE = (1 << 0),
RF_MAP = (1 << 1),
RF_DISABLE_ACTORS = (1 << 2),
RF_DEMO_SUBST = (1 << 3)
};
// Extra render flags used for debugging
#ifdef SAGA_DEBUG
enum RENDER_DEBUG_FLAGS {
RF_SHOW_FPS = (1 << 4),
RF_PALETTE_TEST = (1 << 5),
RF_TEXT_TEST = (1 << 6),
RF_OBJECTMAP_TEST = (1 << 7),
RF_ACTOR_PATH_TEST = (1 << 8)
};
#endif
class Render {
public:
Render(SagaEngine *vm, OSystem *system);
~Render();
bool initialized();
void drawScene();
unsigned int getFlags() const {
return _flags;
}
void setFlag(unsigned int flag) {
_flags |= flag;
}
void clearFlag(unsigned int flag) {
_flags &= ~flag;
}
void toggleFlag(unsigned int flag) {
_flags ^= flag;
}
Surface *getBackGroundSurface() {
return &_backGroundSurface;
}
void addDirtyRect(Common::Rect rect);
void clearDirtyRects() {
_dirtyRects.clear();
}
void setFullRefresh(bool flag) {
_fullRefresh = flag;
}
bool isFullRefresh() {
return _fullRefresh;
}
void drawDirtyRects();
void restoreChangedRects();
private:
#ifdef SAGA_DEBUG
static void fpsTimerCallback(void *refCon);
void fpsTimer();
unsigned int _fps;
unsigned int _renderedFrameCount;
#endif
SagaEngine *_vm;
OSystem *_system;
bool _initialized;
Common::List<Common::Rect> _dirtyRects;
bool _fullRefresh;
// Module data
Surface _backGroundSurface;
uint32 _flags;
};
} // End of namespace Saga
#endif