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agi
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Add detection of another version of the Black Cauldron. (See bug #2628354).
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2009-02-27 22:14:18 +00:00 |
agos
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Fix bug #2642654 - SIMON2: Cannot load savegame, also in CD DOS?.
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2009-02-27 22:10:25 +00:00 |
cine
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Fixed compilation (along with it const correctness).
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2009-02-15 20:19:06 +00:00 |
cruise
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Merged the contents of fontCharacterTable into staticres
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2009-02-19 11:08:11 +00:00 |
drascula
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- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
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2009-02-15 21:20:21 +00:00 |
gob
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Clipping the rendering to the output surface.
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2009-02-22 14:04:07 +00:00 |
groovie
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- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
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2009-02-15 21:20:21 +00:00 |
igor
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Fix sound noise regression in CD32 version of Simon the Sorcerer 1.
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2009-02-07 05:05:14 +00:00 |
kyra
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LOL: - some more work on the interface (you can now click on the banners and windows) and some bug fixes
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2009-02-23 20:17:53 +00:00 |
lure
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Disable GMM Save/Loading when a cut-scene is playing
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2009-01-31 12:26:44 +00:00 |
m4
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Added MD5 for Orion Burger Russian version
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2009-02-21 23:44:17 +00:00 |
made
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Removed unused variable
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2009-02-16 15:50:27 +00:00 |
parallaction
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The engine has now to build the drawing list for the graphic department, instead of setting visibility flags; the new field _prog has been added to GfxObj to help sorting the list.
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2009-02-27 08:56:19 +00:00 |
queen
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
saga
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Fixed a nasty regression from the script system rewrite (commit #35670), which will cause crashes under certain conditions, and probably makes SAGA games non-completable.
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2009-02-20 10:49:43 +00:00 |
sci
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Add FIXME: We need a pcm_device->exit() function,
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2009-02-27 23:53:52 +00:00 |
scumm
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Must intialize _keysDialog to NULL
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2009-02-23 22:09:06 +00:00 |
sky
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Fix 1690836: "BASS: Speed difference"
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2009-02-14 00:21:53 +00:00 |
sword1
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Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").
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2009-02-27 05:52:22 +00:00 |
sword2
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Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes
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2009-02-21 15:07:05 +00:00 |
tinsel
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Fix #2614150 - DW2: Repeating SFX that should stop/pause don't
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2009-02-19 17:40:13 +00:00 |
touche
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
tucker
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cleanup
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2009-02-21 11:29:56 +00:00 |
advancedDetector.cpp
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Advanced detector: Slightly more verbose debug output
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2009-02-21 02:59:45 +00:00 |
advancedDetector.h
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
dialogs.cpp
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Fixed working Keys button in in game options dialog
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2009-02-12 22:05:07 +00:00 |
dialogs.h
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
engine.cpp
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Avoid using g_engine if possible
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2009-01-30 16:04:39 +00:00 |
engine.h
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
engines.mk
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cleanup
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2009-02-22 04:04:03 +00:00 |
game.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
game.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
metaengine.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
module.mk
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |