scummvm/engines
Willem Jan Palenstijn 6eeec1d295 Add FIXME: We need a pcm_device->exit() function,
to release the mixer channel allocated for pcm_device in ScummVM's mixer.

svn-id: r38941
2009-02-27 23:53:52 +00:00
..
agi Add detection of another version of the Black Cauldron. (See bug #2628354). 2009-02-27 22:14:18 +00:00
agos Fix bug #2642654 - SIMON2: Cannot load savegame, also in CD DOS?. 2009-02-27 22:10:25 +00:00
cine Fixed compilation (along with it const correctness). 2009-02-15 20:19:06 +00:00
cruise Merged the contents of fontCharacterTable into staticres 2009-02-19 11:08:11 +00:00
drascula - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. 2009-02-15 21:20:21 +00:00
gob Clipping the rendering to the output surface. 2009-02-22 14:04:07 +00:00
groovie - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. 2009-02-15 21:20:21 +00:00
igor Fix sound noise regression in CD32 version of Simon the Sorcerer 1. 2009-02-07 05:05:14 +00:00
kyra LOL: - some more work on the interface (you can now click on the banners and windows) and some bug fixes 2009-02-23 20:17:53 +00:00
lure Disable GMM Save/Loading when a cut-scene is playing 2009-01-31 12:26:44 +00:00
m4 Added MD5 for Orion Burger Russian version 2009-02-21 23:44:17 +00:00
made Removed unused variable 2009-02-16 15:50:27 +00:00
parallaction The engine has now to build the drawing list for the graphic department, instead of setting visibility flags; the new field _prog has been added to GfxObj to help sorting the list. 2009-02-27 08:56:19 +00:00
queen Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
saga Fixed a nasty regression from the script system rewrite (commit #35670), which will cause crashes under certain conditions, and probably makes SAGA games non-completable. 2009-02-20 10:49:43 +00:00
sci Add FIXME: We need a pcm_device->exit() function, 2009-02-27 23:53:52 +00:00
scumm Must intialize _keysDialog to NULL 2009-02-23 22:09:06 +00:00
sky Fix 1690836: "BASS: Speed difference" 2009-02-14 00:21:53 +00:00
sword1 Committed patch #2606844 ("Fix crash when using BS1 without portuguese data"). 2009-02-27 05:52:22 +00:00
sword2 Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
tinsel Fix #2614150 - DW2: Repeating SFX that should stop/pause don't 2009-02-19 17:40:13 +00:00
touche Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
tucker cleanup 2009-02-21 11:29:56 +00:00
advancedDetector.cpp Advanced detector: Slightly more verbose debug output 2009-02-21 02:59:45 +00:00
advancedDetector.h Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
dialogs.cpp Fixed working Keys button in in game options dialog 2009-02-12 22:05:07 +00:00
dialogs.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engine.cpp Avoid using g_engine if possible 2009-01-30 16:04:39 +00:00
engine.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engines.mk cleanup 2009-02-22 04:04:03 +00:00
game.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
game.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
metaengine.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
module.mk Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00