mirror of
https://github.com/libretro/scummvm.git
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124 lines
3.2 KiB
C++
124 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "scumm/scumm_v3.h"
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#include "scumm/file.h"
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#include "scumm/resource.h"
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#include "scumm/util.h"
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namespace Scumm {
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extern const char *nameOfResType(ResType type);
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int ScummEngine_v3old::readResTypeList(ResType type) {
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uint num;
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ResId idx;
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debug(9, "readResTypeList(%s)", nameOfResType(type));
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num = _fileHandle->readByte();
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if (num >= 0xFF) {
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error("Too many %ss (%d) in directory", nameOfResType(type), num);
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}
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if (type == rtRoom) {
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for (idx = 0; idx < num; idx++)
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_res->_types[type][idx]._roomno = idx;
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_fileHandle->seek(num, SEEK_CUR);
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} else {
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for (idx = 0; idx < num; idx++)
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_res->_types[type][idx]._roomno = _fileHandle->readByte();
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}
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for (idx = 0; idx < num; idx++) {
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_res->_types[type][idx]._roomoffs = _fileHandle->readUint16LE();
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if (_res->_types[type][idx]._roomoffs == 0xFFFF)
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_res->_types[type][idx]._roomoffs = (uint32)RES_INVALID_OFFSET;
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}
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return num;
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}
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void ScummEngine_v3old::readIndexFile() {
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int magic = 0;
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debug(9, "readIndexFile()");
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closeRoom();
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openRoom(0);
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magic = _fileHandle->readUint16LE();
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if (magic != 0x0100)
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error("The magic id doesn't match (0x%X)", magic);
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_numGlobalObjects = _fileHandle->readUint16LE();
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_fileHandle->seek(_numGlobalObjects * 4, SEEK_CUR);
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_numRooms = _fileHandle->readByte();
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_fileHandle->seek(_numRooms * 3, SEEK_CUR);
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_numCostumes = _fileHandle->readByte();
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_fileHandle->seek(_numCostumes * 3, SEEK_CUR);
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_numScripts = _fileHandle->readByte();
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_fileHandle->seek(_numScripts * 3, SEEK_CUR);
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_numSounds = _fileHandle->readByte();
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_fileHandle->clearErr();
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_fileHandle->seek(0, SEEK_SET);
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readMAXS(0);
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allocateArrays();
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_fileHandle->readUint16LE(); /* version magic number */
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readGlobalObjects();
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readResTypeList(rtRoom);
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readResTypeList(rtCostume);
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readResTypeList(rtScript);
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readResTypeList(rtSound);
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closeRoom();
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}
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void ScummEngine_v3::readRoomsOffsets() {
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}
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void ScummEngine_v3::loadCharset(int no) {
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uint32 size;
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memset(_charsetData, 0, sizeof(_charsetData));
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assertRange(0, no, 2, "charset");
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closeRoom();
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Common::File file;
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char buf[20];
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sprintf(buf, "%02d.LFL", 99 - no);
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file.open(buf);
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if (file.isOpen() == false) {
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error("loadCharset(%d): Missing file charset: %s", no, buf);
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}
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size = file.readUint16LE();
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file.read(_res->createResource(rtCharset, no, size), size);
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}
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} // End of namespace Scumm
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