mirror of
https://github.com/libretro/scummvm.git
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144 lines
3.5 KiB
C++
144 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCUMM_SCRIPT_V7_H
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#define SCUMM_SCRIPT_V7_H
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#ifdef ENABLE_SCUMM_7_8
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#include "scumm/scumm_v6.h"
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namespace Scumm {
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class Insane;
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class SmushMixer;
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class SmushPlayer;
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class ScummEngine_v7 : public ScummEngine_v6 {
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friend class SmushPlayer;
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friend class Insane;
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public:
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ScummEngine_v7(OSystem *syst, const DetectorResult &dr);
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~ScummEngine_v7();
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protected:
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int _smushFrameRate;
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/**
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* Flag which signals that the SMUSH video playback should end now
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* (e.g. because it was aborted by the user or it's simply finished).
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*/
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bool _smushVideoShouldFinish;
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bool _smushActive;
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Insane *_insane;
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public:
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SmushMixer *_smixer;
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SmushPlayer *_splayer;
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struct LangIndexNode {
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char tag[12+1];
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int32 offset;
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};
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protected:
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int _verbLineSpacing;
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bool _existLanguageFile;
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char *_languageBuffer;
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LangIndexNode *_languageIndex;
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int _languageIndexSize;
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char _lastStringTag[12+1];
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#if defined(__SYMBIAN32__) || defined(_WIN32_WCE) // for some reason VC6 cannot find the base class TextObject
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struct SubtitleText {
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int16 xpos, ypos;
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byte color;
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byte charset;
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byte text[256];
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bool actorSpeechMsg;
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};
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#else
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struct SubtitleText : TextObject {
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bool actorSpeechMsg;
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};
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#endif
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int _subtitleQueuePos;
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SubtitleText _subtitleQueue[20];
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public:
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void processSubtitleQueue();
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void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset);
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void clearSubtitleQueue();
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virtual void CHARSET_1();
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bool isSmushActive() { return _smushActive; }
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protected:
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virtual int runDialog(Dialog &dialog);
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virtual void scummLoop_handleSound();
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virtual void scummLoop_handleDrawing();
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virtual void processInput();
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virtual void processKeyboard(Common::KeyState lastKeyHit);
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virtual void setupScumm();
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virtual void setupScummVars();
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virtual void resetScummVars();
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virtual void akos_processQueue();
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virtual void saveOrLoad(Serializer *s);
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virtual void readMAXS(int blockSize);
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virtual void readGlobalObjects();
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virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
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virtual void setCameraAt(int pos_x, int pos_y);
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virtual void setCameraFollows(Actor *a, bool setCamera = false);
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virtual void moveCamera();
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virtual void panCameraTo(int x, int y);
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virtual int getObjectIdFromOBIM(const byte *obim);
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virtual void actorTalk(const byte *msg);
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virtual void translateText(const byte *text, byte *trans_buff);
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virtual void loadLanguageBundle();
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void playSpeech(const byte *ptr);
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virtual void drawVerb(int verb, int mode);
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virtual void o6_kernelSetFunctions();
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};
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} // End of namespace Scumm
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#endif // ENABLE_SCUMM_7_8
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#endif
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