scummvm/engines/neverhood
2013-05-08 20:47:43 +02:00
..
background.cpp NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff 2013-05-08 20:47:31 +02:00
background.h NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff 2013-05-08 20:47:31 +02:00
blbarchive.cpp NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion 2013-05-08 20:47:38 +02:00
blbarchive.h NEVERHOOD: Work on the resource system: 2013-05-08 20:47:07 +02:00
detection.cpp NEVERHOOD: Clean up DiskplayerScene 2013-05-08 20:47:39 +02:00
diskplayerscene.cpp NEVERHOOD: Clean up DiskplayerScene 2013-05-08 20:47:39 +02:00
diskplayerscene.h NEVERHOOD: Clean up DiskplayerScene 2013-05-08 20:47:39 +02:00
entity.cpp NEVERHOOD: Clean up DiskplayerScene 2013-05-08 20:47:39 +02:00
entity.h NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion 2013-05-08 20:47:38 +02:00
gamemodule.cpp NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu 2013-05-08 20:47:42 +02:00
gamemodule.h NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu 2013-05-08 20:47:42 +02:00
gamevars.cpp NEVERHOOD: Implement restart functionality (from both main menu and game logic) 2013-05-08 20:47:42 +02:00
gamevars.h NEVERHOOD: Implement restart functionality (from both main menu and game logic) 2013-05-08 20:47:42 +02:00
graphics.cpp NEVERHOOD: Change graphic resource draw method to get a Surface instead of separate pixels/pitch 2013-05-08 20:47:40 +02:00
graphics.h NEVERHOOD: Clean up DiskplayerScene 2013-05-08 20:47:39 +02:00
klaymen.cpp NEVERHOOD: Implement game-internal savegame overwrite query screen 2013-05-08 20:47:42 +02:00
klaymen.h NEVERHOOD: Implement game-internal savegame overwrite query screen 2013-05-08 20:47:42 +02:00
menumodule.cpp NEVERHOOD: Delete all sound/music items on exit 2013-05-08 20:47:43 +02:00
menumodule.h NEVERHOOD: Implement game-internal savegame overwrite query screen 2013-05-08 20:47:42 +02:00
messages.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
microtiles.cpp NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
microtiles.h NEVERHOOD: Add initCubeSymbolsPuzzle 2013-05-08 20:47:37 +02:00
module1000.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1000.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1100.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1100.h NEVERHOOD: Clean up Module1100: 2013-05-08 20:47:34 +02:00
module1200.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1200.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1300.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1300.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1400.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1400.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1500.cpp NEVERHOOD: Merge CollisionMan into Scene class 2013-05-08 20:47:39 +02:00
module1500.h NEVERHOOD: Clean up Module1500 (like the ones before) 2013-05-08 20:47:34 +02:00
module1600.cpp NEVERHOOD: Implement restart functionality (from both main menu and game logic) 2013-05-08 20:47:42 +02:00
module1600.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1700.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1700.h NEVERHOOD: Clean up Module1700 (like the ones before) 2013-05-08 20:47:35 +02:00
module1800.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module1800.h NEVERHOOD: Clean up Module1800 (like the ones before) 2013-05-08 20:47:35 +02:00
module1900.cpp NEVERHOOD: Implement restart functionality (from both main menu and game logic) 2013-05-08 20:47:42 +02:00
module1900.h NEVERHOOD: Clean up Module1900 (like the ones before) 2013-05-08 20:47:35 +02:00
module2000.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2000.h NEVERHOOD: Clean up Module2000 (like the ones before) 2013-05-08 20:47:35 +02:00
module2100.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2100.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2200.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2200.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2300.cpp NEVERHOOD: Add support for the demo version 2013-05-08 20:47:38 +02:00
module2300.h NEVERHOOD: Clean up Module2300 (like the ones before) 2013-05-08 20:47:35 +02:00
module2400.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2400.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2500.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2500.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2600.cpp NEVERHOOD: Merge CollisionMan into Scene class 2013-05-08 20:47:39 +02:00
module2600.h NEVERHOOD: Clean up Module2600 (like the ones before) 2013-05-08 20:47:35 +02:00
module2700.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2700.h NEVERHOOD: Rework the car track scenes in Module2500 and Module2700 2013-05-08 20:47:40 +02:00
module2800.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2800.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
module2900.cpp NEVERHOOD: Clean up DiskplayerScene 2013-05-08 20:47:39 +02:00
module2900.h NEVERHOOD: Cleanup and fixes 2013-05-08 20:47:07 +02:00
module3000.cpp NEVERHOOD: Merge CollisionMan into Scene class 2013-05-08 20:47:39 +02:00
module3000.h NEVERHOOD: Clean up Module1000: 2013-05-08 20:47:34 +02:00
module.cpp NEVERHOOD: Minor renaming and cleanup 2013-05-08 20:47:40 +02:00
module.h NEVERHOOD: Minor renaming and cleanup 2013-05-08 20:47:40 +02:00
module.mk NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
mouse.cpp NEVERHOOD: Rename stuff in Sprite: 2013-05-08 20:47:33 +02:00
mouse.h NEVERHOOD: Add making of video to the main menu 2013-05-08 20:47:33 +02:00
navigationscene.cpp NEVERHOOD: Merge CollisionMan into Scene class 2013-05-08 20:47:39 +02:00
navigationscene.h
neverhood.cpp NEVERHOOD: Add support for loading/saving games with the game's own menu 2013-05-08 20:47:42 +02:00
neverhood.h NEVERHOOD: Add support for loading/saving games with the game's own menu 2013-05-08 20:47:42 +02:00
palette.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
palette.h NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
resource.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
resource.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
resourceman.cpp NEVERHOOD: Implement resource cache purging and purge it after each scene 2013-05-08 20:47:39 +02:00
resourceman.h NEVERHOOD: Implement resource cache purging and purge it after each scene 2013-05-08 20:47:39 +02:00
saveload.cpp NEVERHOOD: Add support for loading/saving games with the game's own menu 2013-05-08 20:47:42 +02:00
scene.cpp NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
scene.h NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) 2013-05-08 20:47:41 +02:00
screen.cpp NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu 2013-05-08 20:47:42 +02:00
screen.h NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu 2013-05-08 20:47:42 +02:00
smackerplayer.cpp NEVERHOOD: Improve frame-exact seeking for Scene2802 2013-05-08 20:47:38 +02:00
smackerplayer.h NEVERHOOD: Improve frame-exact seeking for Scene2802 2013-05-08 20:47:38 +02:00
smackerscene.cpp NEVERHOOD: Minor renaming and cleanup 2013-05-08 20:47:40 +02:00
smackerscene.h NEVERHOOD: Minor renaming and cleanup 2013-05-08 20:47:40 +02:00
sound.cpp NEVERHOOD: Delete all sound/music items on exit 2013-05-08 20:47:43 +02:00
sound.h NEVERHOOD: Rework the sound system 2013-05-08 20:47:41 +02:00
sprite.cpp NEVERHOOD: Change graphic resource draw method to get a Surface instead of separate pixels/pitch 2013-05-08 20:47:40 +02:00
sprite.h NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of setting stuff "manually" 2013-05-08 20:47:34 +02:00
staticdata.cpp NEVERHOOD: Don't load a DataResource if the same data is already loaded; this fixes a nasty bug in several scenes which use message lists from a DataResource 2013-05-08 20:47:40 +02:00
staticdata.h NEVERHOOD: Rename SceneInfo2700 to TrackInfo 2013-05-08 20:47:40 +02:00
todo.txt NEVERHOOD: Update todo.txt 2013-05-08 20:47:39 +02:00