mirror of
https://github.com/libretro/scummvm.git
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236 lines
5.8 KiB
C++
236 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef MOHAWK_MYST_H
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#define MOHAWK_MYST_H
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#include "mohawk/console.h"
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#include "mohawk/mohawk.h"
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#include "mohawk/resource_cache.h"
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#include "mohawk/myst_scripts.h"
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#include "common/random.h"
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#include "gui/saveload.h"
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namespace Mohawk {
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class MohawkEngine_Myst;
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class VideoManager;
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class MystGraphics;
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class MystScriptParser;
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class MystConsole;
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class MystGameState;
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class MystOptionsDialog;
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class MystResource;
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class MystResourceType8;
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class MystResourceType13;
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// Engine Debug Flags
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enum {
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kDebugVariable = (1 << 0),
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kDebugSaveLoad = (1 << 1),
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kDebugView = (1 << 2),
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kDebugHint = (1 << 3),
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kDebugResource = (1 << 4),
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kDebugINIT = (1 << 5),
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kDebugEXIT = (1 << 6),
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kDebugScript = (1 << 7),
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kDebugHelp = (1 << 8),
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kDebugCache = (1 << 9)
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};
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// Myst Stacks
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enum {
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kChannelwoodStack = 0, // Channelwood Age
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kCreditsStack, // Credits
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kDemoStack, // Demo Main Menu
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kDniStack, // D'ni
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kIntroStack, // Intro
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kMakingOfStack, // Making Of Myst
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kMechanicalStack, // Mechanical Age
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kMystStack, // Myst Island
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kSeleniticStack, // Selenitic Age
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kDemoSlidesStack, // Demo Slideshow
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kDemoPreviewStack, // Demo Myst Library Preview
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kStoneshipStack // Stoneship Age
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};
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const uint16 kMasterpieceOnly = 0xFFFF;
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struct MystCondition {
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uint16 var;
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uint16 numStates;
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uint16 *values;
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};
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// View Sound Action Type
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enum {
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kMystSoundActionConditional = -4,
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kMystSoundActionContinue = -1,
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kMystSoundActionChangeVolume = -2,
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kMystSoundActionStop = -3
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// Other positive values are PlayNewSound of that id
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};
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// View flags
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enum {
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kMystZipDestination = (1 << 0)
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};
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struct MystView {
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uint16 flags;
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// Image Data
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uint16 conditionalImageCount;
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MystCondition *conditionalImages;
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uint16 mainImage;
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// Sound Data
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int16 sound;
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uint16 soundVolume;
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uint16 soundVar;
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uint16 soundCount;
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int16 *soundList;
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uint16 *soundListVolume;
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// Script Resources
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uint16 scriptResCount;
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struct ScriptResource {
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uint16 type;
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uint16 id; // Not used by type 3
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// TODO: Type 3 has more. Maybe use a union?
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uint16 var; // Used by type 3 only
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uint16 count; // Used by type 3 only
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uint16 u0; // Used by type 3 only
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int16 *resource_list; // Used by type 3 only
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} *scriptResources;
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// Resource ID's
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uint16 rlst;
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uint16 hint;
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uint16 init;
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uint16 exit;
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};
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struct MystCursorHint {
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uint16 id;
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int16 cursor;
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MystCondition variableHint;
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};
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class MohawkEngine_Myst : public MohawkEngine {
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protected:
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Common::Error run();
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public:
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MohawkEngine_Myst(OSystem *syst, const MohawkGameDescription *gamedesc);
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virtual ~MohawkEngine_Myst();
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Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
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Common::String wrapMovieFilename(const Common::String &movieName, uint16 stack);
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void reloadSaveList();
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void changeToStack(uint16 stack, uint16 card, uint16 linkSrcSound, uint16 linkDstSound);
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void changeToCard(uint16 card, bool updateScreen);
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uint16 getCurCard() { return _curCard; }
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uint16 getCurStack() { return _curStack; }
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void setMainCursor(uint16 cursor);
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uint16 getMainCursor() { return _mainCursor; }
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void checkCursorHints();
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MystResource *updateCurrentResource();
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bool skippableWait(uint32 duration);
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bool _tweaksEnabled;
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bool _needsUpdate;
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MystView _view;
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MystGraphics *_gfx;
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MystGameState *_gameState;
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MystScriptParser *_scriptParser;
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Common::Array<MystResource*> _resources;
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MystResource *_dragResource;
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Common::RandomSource *_rnd;
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bool _showResourceRects;
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MystResource *loadResource(Common::SeekableReadStream *rlstStream, MystResource *parent);
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void setResourceEnabled(uint16 resourceId, bool enable);
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void redrawArea(uint16 var, bool update = true);
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void redrawResource(MystResourceType8 *resource, bool update = true);
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void drawResourceImages();
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void drawCardBackground();
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uint16 getCardBackgroundId();
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void setCacheState(bool state) { _cache.enabled = state; }
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bool getCacheState() { return _cache.enabled; }
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GUI::Debugger *getDebugger() { return _console; }
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bool canLoadGameStateCurrently();
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bool canSaveGameStateCurrently();
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const char *desc);
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bool hasFeature(EngineFeature f) const;
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private:
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MystConsole *_console;
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GUI::SaveLoadChooser *_loadDialog;
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MystOptionsDialog *_optionsDialog;
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MystScriptParser *_prevStack;
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ResourceCache _cache;
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void cachePreload(uint32 tag, uint16 id);
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uint16 _curStack;
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uint16 _curCard;
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bool _runExitScript;
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void loadCard();
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void unloadCard();
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void runInitScript();
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void runExitScript();
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void loadHelp(uint16 id);
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void loadResources();
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void drawResourceRects();
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void checkCurrentResource();
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int16 _curResource;
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MystResourceType13 *_hoverResource;
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uint16 _cursorHintCount;
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MystCursorHint *_cursorHints;
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void loadCursorHints();
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uint16 _currentCursor;
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uint16 _mainCursor; // Also defines the current page being held (white, blue, red, or none)
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};
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} // End of namespace Mohawk
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#endif
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