scummvm/engines/sci
2009-07-09 15:54:18 +00:00
..
engine restAdjust should be a signed integer. Fixes crashes with SCI1 games that take absolute lofs parameters (a regression of commit #42260) 2009-07-09 15:46:26 +00:00
gfx Silenced the very chatty song iterator console messages by converting them to appropriate debug messages 2009-07-07 20:43:27 +00:00
sfx Silenced the very chatty song iterator console messages by converting them to appropriate debug messages 2009-07-07 20:43:27 +00:00
console.cpp - Moved printObject inside the Console class 2009-07-08 13:08:51 +00:00
console.h - Moved printObject inside the Console class 2009-07-08 13:08:51 +00:00
debug.h restAdjust should be a signed integer. Fixes crashes with SCI1 games that take absolute lofs parameters (a regression of commit #42260) 2009-07-09 15:46:26 +00:00
decompressor.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
decompressor.h SCI: cleanup 2009-05-28 11:15:09 +00:00
detection.cpp Applied patch #2818845 - "SCI: resource.map detection for SCI1/1.1 fixed", with some slight formatting changes 2009-07-09 15:54:18 +00:00
exereader.cpp Simplified SCI versions to be SCI version generations, and fixed some game entries in the process. Also, added a sanity check for invalid game entries 2009-05-15 09:04:21 +00:00
exereader.h Normalized guard #defines 2009-02-24 15:33:40 +00:00
module.mk SCI: Moved MemObject code into a separate source file 2009-06-04 11:45:17 +00:00
resource.cpp Applied patch #2818845 - "SCI: resource.map detection for SCI1/1.1 fixed", with some slight formatting changes 2009-07-09 15:54:18 +00:00
resource.h Removed the weird checks for a maximum resource number (the sci_max_resource_nr array), as it doesn't serve any real purpose and leads to strange errors: if a resource is found which is bigger than the maximum number, it will be remapped to an incorrect number from this check. This makes KQ5CD work properly again (resources would be remapped to incorrect resource numbers from this code as a result of not updating this array with the latest SCI version merges). 2009-07-07 13:39:24 +00:00
sci.cpp Some cleanup for the script debugger code: 2009-07-08 10:25:37 +00:00
sci.h Added auto-detection for games with older headers for script blocks, and removed game flag GF_SCI0_OLD 2009-07-07 10:28:05 +00:00
tools.cpp Replaced sciprintf() calls with printf, DebugPrintf, warning and error calls 2009-07-06 10:39:22 +00:00
tools.h Replaced sciprintf() calls with printf, DebugPrintf, warning and error calls 2009-07-06 10:39:22 +00:00
uinput.h Reordered the numpad keys so that they make more sense, and simplified the code which returns the values of shifted function keys 2009-06-04 08:28:20 +00:00
vocabulary.cpp - Added auto-detection for EGA graphics. As a result of this, GF_SCI1_EGA has been removed and versions SCI_VERSION_01_EGA and SCI_VERSION_01_VGA have been merged into SCI_VERSION_01 2009-07-07 07:44:25 +00:00
vocabulary.h Replaced sciprintf() calls with printf, DebugPrintf, warning and error calls 2009-07-06 10:39:22 +00:00