mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
6e2848ff98
a subtitle colour regression, but mainly it simplifies the code. The "dummy" player has been removed. There are almost certainly regressions, but I'm hoping it's stable enough for testing now. svn-id: r38697
290 lines
6.5 KiB
C++
290 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1994-1998 Revolution Software Ltd.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*/
|
|
|
|
/*****************************************************************************
|
|
* SOUND.H Sound engine
|
|
*
|
|
* SOUND.CPP Contains the sound engine, fx & music functions
|
|
* Some very 'sound' code in here ;)
|
|
*
|
|
* (16Dec96 JEL)
|
|
*
|
|
****************************************************************************/
|
|
|
|
#ifndef SWORD2_SOUND_H
|
|
#define SWORD2_SOUND_H
|
|
|
|
#include "common/file.h"
|
|
#include "sound/audiostream.h"
|
|
#include "sound/mixer.h"
|
|
|
|
// Max number of sound fx
|
|
#define MAXMUS 2
|
|
|
|
// Max number of fx in queue at once
|
|
#define FXQ_LENGTH 32
|
|
|
|
#define BUFFER_SIZE 4096
|
|
|
|
namespace Sword2 {
|
|
|
|
enum {
|
|
kCLUMode = 1,
|
|
kMP3Mode,
|
|
kVorbisMode,
|
|
kFlacMode
|
|
};
|
|
|
|
enum {
|
|
kLeadInSound,
|
|
kLeadOutSound
|
|
};
|
|
|
|
enum {
|
|
// These three types correspond to types set by the scripts
|
|
FX_SPOT = 0,
|
|
FX_LOOP = 1,
|
|
FX_RANDOM = 2,
|
|
|
|
// These are used for FX queue bookkeeping
|
|
FX_SPOT2 = 3,
|
|
FX_LOOPING = 4
|
|
};
|
|
|
|
// Sound defines
|
|
|
|
enum {
|
|
RDSE_SAMPLEFINISHED = 0,
|
|
RDSE_SAMPLEPLAYING = 1,
|
|
RDSE_FXTOCLEAR = 0, // Unused
|
|
RDSE_FXCACHED = 1, // Unused
|
|
RDSE_FXSPOT = 0,
|
|
RDSE_FXLOOP = 1,
|
|
RDSE_FXLEADIN = 2,
|
|
RDSE_FXLEADOUT = 3,
|
|
RDSE_QUIET = 1,
|
|
RDSE_SPEAKING = 0
|
|
};
|
|
|
|
class CLUInputStream : public Audio::AudioStream {
|
|
private:
|
|
Common::File *_file;
|
|
bool _firstTime;
|
|
uint32 _file_pos;
|
|
uint32 _end_pos;
|
|
int16 _outbuf[BUFFER_SIZE];
|
|
byte _inbuf[BUFFER_SIZE];
|
|
const int16 *_bufferEnd;
|
|
const int16 *_pos;
|
|
|
|
uint16 _prev;
|
|
|
|
void refill();
|
|
|
|
inline bool eosIntern() const {
|
|
return !_file->isOpen() || _pos >= _bufferEnd;
|
|
}
|
|
|
|
public:
|
|
CLUInputStream(Common::File *file, int size);
|
|
~CLUInputStream();
|
|
|
|
int readBuffer(int16 *buffer, const int numSamples);
|
|
|
|
bool endOfData() const { return eosIntern(); }
|
|
bool isStereo() const { return false; }
|
|
int getRate() const { return 22050; }
|
|
};
|
|
|
|
struct SoundFileHandle {
|
|
Common::File file;
|
|
uint32 *idxTab;
|
|
uint32 idxLen;
|
|
int32 fileSize;
|
|
uint32 fileType;
|
|
volatile bool inUse;
|
|
};
|
|
|
|
class MusicInputStream : public Audio::AudioStream {
|
|
private:
|
|
int _cd;
|
|
SoundFileHandle *_fh;
|
|
uint32 _musicId;
|
|
Audio::AudioStream *_decoder;
|
|
int16 _buffer[BUFFER_SIZE];
|
|
const int16 *_bufferEnd;
|
|
const int16 *_pos;
|
|
bool _remove;
|
|
uint32 _numSamples;
|
|
uint32 _samplesLeft;
|
|
bool _looping;
|
|
int32 _fading;
|
|
int32 _fadeSamples;
|
|
bool _paused;
|
|
|
|
void refill();
|
|
|
|
inline bool eosIntern() const {
|
|
if (_looping)
|
|
return false;
|
|
return _remove || _pos >= _bufferEnd;
|
|
}
|
|
|
|
public:
|
|
MusicInputStream(int cd, SoundFileHandle *fh, uint32 musicId, bool looping);
|
|
~MusicInputStream();
|
|
|
|
int readBuffer(int16 *buffer, const int numSamples);
|
|
|
|
bool endOfData() const { return eosIntern(); }
|
|
bool isStereo() const { return _decoder->isStereo(); }
|
|
int getRate() const { return _decoder->getRate(); }
|
|
|
|
int getCD() { return _cd; }
|
|
|
|
void fadeUp();
|
|
void fadeDown();
|
|
|
|
bool isReady() { return _decoder != NULL; }
|
|
int32 isFading() { return _fading; }
|
|
|
|
bool readyToRemove();
|
|
int32 getTimeRemaining();
|
|
};
|
|
|
|
class Sound : public Audio::AudioStream {
|
|
private:
|
|
Sword2Engine *_vm;
|
|
|
|
Common::Mutex _mutex;
|
|
|
|
Audio::SoundHandle _mixerSoundHandle;
|
|
Audio::SoundHandle _leadInHandle;
|
|
Audio::SoundHandle _leadOutHandle;
|
|
|
|
struct FxQueueEntry {
|
|
Audio::SoundHandle handle; // sound handle
|
|
uint32 resource; // resource id of sample
|
|
byte *data; // pointer to WAV data
|
|
uint32 len; // WAV data length
|
|
uint16 delay; // cycles to wait before playing (or 'random chance' if FX_RANDOM)
|
|
uint8 volume; // sound volume
|
|
int8 pan; // sound panning
|
|
uint8 type; // FX_SPOT, FX_RANDOM, FX_LOOP
|
|
};
|
|
|
|
FxQueueEntry _fxQueue[FXQ_LENGTH];
|
|
|
|
void triggerFx(uint8 i);
|
|
|
|
bool _reverseStereo;
|
|
|
|
bool _speechMuted;
|
|
bool _fxMuted;
|
|
bool _musicMuted;
|
|
|
|
bool _speechPaused;
|
|
bool _fxPaused;
|
|
bool _musicPaused;
|
|
|
|
int32 _loopingMusicId;
|
|
|
|
Audio::SoundHandle _soundHandleSpeech;
|
|
|
|
MusicInputStream *_music[MAXMUS];
|
|
SoundFileHandle _musicFile[MAXMUS];
|
|
SoundFileHandle _speechFile[MAXMUS];
|
|
|
|
int16 *_mixBuffer;
|
|
int _mixBufferLen;
|
|
|
|
public:
|
|
Sound(Sword2Engine *vm);
|
|
~Sound();
|
|
|
|
// AudioStream API
|
|
|
|
int readBuffer(int16 *buffer, const int numSamples);
|
|
bool isStereo() const { return false; }
|
|
bool endOfData() const;
|
|
int getRate() const { return 22050; }
|
|
|
|
// End of AudioStream API
|
|
|
|
void clearFxQueue(bool killMovieSounds);
|
|
void processFxQueue();
|
|
|
|
void setReverseStereo(bool reverse);
|
|
bool isReverseStereo() const { return _reverseStereo; }
|
|
|
|
void muteSpeech(bool mute);
|
|
bool isSpeechMute() const { return _speechMuted; }
|
|
|
|
void muteFx(bool mute);
|
|
bool isFxMute() const { return _fxMuted; }
|
|
|
|
void muteMusic(bool mute) { _musicMuted = mute; }
|
|
bool isMusicMute() const { return _musicMuted; }
|
|
|
|
void setLoopingMusicId(int32 id) { _loopingMusicId = id; }
|
|
int32 getLoopingMusicId() const { return _loopingMusicId; }
|
|
|
|
void pauseSpeech();
|
|
void unpauseSpeech();
|
|
|
|
void pauseFx();
|
|
void unpauseFx();
|
|
|
|
void pauseMusic();
|
|
void unpauseMusic();
|
|
|
|
void pauseAllSound();
|
|
void unpauseAllSound();
|
|
|
|
void playMovieSound(int32 res, int type);
|
|
void stopMovieSounds();
|
|
|
|
void queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan);
|
|
int32 playFx(FxQueueEntry *fx);
|
|
int32 playFx(Audio::SoundHandle *handle, byte *data, uint32 len, uint8 vol, int8 pan, bool loop, Audio::Mixer::SoundType soundType);
|
|
int32 stopFx(int32 i);
|
|
int32 setFxIdVolumePan(int32 id, int vol, int pan = 255);
|
|
|
|
int32 getSpeechStatus();
|
|
int32 amISpeaking();
|
|
int32 playCompSpeech(uint32 speechId, uint8 vol, int8 pan);
|
|
int32 stopSpeech();
|
|
|
|
int32 streamCompMusic(uint32 musicId, bool loop);
|
|
void stopMusic(bool immediately);
|
|
int32 musicTimeRemaining();
|
|
};
|
|
|
|
} // End of namespace Sword2
|
|
|
|
#endif
|