scummvm/engines/tucker/console.cpp
David Turner 71d0526834 TUCKER: Added basic debugging console to engine
Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.

svn-id: r54141
2010-11-08 12:24:18 +00:00

44 lines
1.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "tucker/console.h"
#include "tucker/tucker.h"
namespace Tucker {
TuckerConsole::TuckerConsole(TuckerEngine *vm) : GUI::Debugger(), _vm(vm) {
}
TuckerConsole::~TuckerConsole() {
}
void TuckerConsole::preEnter() {
}
void TuckerConsole::postEnter() {
}
} // End of namespace Tucker