mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
d6c34bdc4b
svn-id: r30667
386 lines
11 KiB
C++
386 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1994-1998 Revolution Software Ltd.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*/
|
|
|
|
|
|
#include "common/rect.h"
|
|
|
|
#include "sword2/sword2.h"
|
|
#include "sword2/defs.h"
|
|
#include "sword2/header.h"
|
|
#include "sword2/console.h"
|
|
#include "sword2/logic.h"
|
|
#include "sword2/maketext.h"
|
|
#include "sword2/memory.h"
|
|
#include "sword2/mouse.h"
|
|
#include "sword2/resman.h"
|
|
#include "sword2/router.h"
|
|
#include "sword2/screen.h"
|
|
|
|
namespace Sword2 {
|
|
|
|
void Debugger::clearDebugTextBlocks() {
|
|
uint8 blockNo = 0;
|
|
|
|
while (blockNo < MAX_DEBUG_TEXTS && _debugTextBlocks[blockNo] > 0) {
|
|
// kill the system text block
|
|
_vm->_fontRenderer->killTextBloc(_debugTextBlocks[blockNo]);
|
|
|
|
// clear this element of our array of block numbers
|
|
_debugTextBlocks[blockNo] = 0;
|
|
|
|
blockNo++;
|
|
}
|
|
}
|
|
|
|
void Debugger::makeDebugTextBlock(char *text, int16 x, int16 y) {
|
|
uint8 blockNo = 0;
|
|
|
|
while (blockNo < MAX_DEBUG_TEXTS && _debugTextBlocks[blockNo] > 0)
|
|
blockNo++;
|
|
|
|
assert(blockNo < MAX_DEBUG_TEXTS);
|
|
|
|
_debugTextBlocks[blockNo] = _vm->_fontRenderer->buildNewBloc((byte *)text, x, y, 640 - x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION);
|
|
}
|
|
|
|
void Debugger::buildDebugText() {
|
|
char buf[128];
|
|
|
|
int32 showVarNo; // for variable watching
|
|
int32 showVarPos;
|
|
int32 varNo;
|
|
|
|
ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
|
|
|
|
// clear the array of text block numbers for the debug text
|
|
clearDebugTextBlocks();
|
|
|
|
// mouse coords
|
|
// print mouse coords beside mouse-marker, if it's being displayed
|
|
if (_displayMouseMarker) {
|
|
int mouseX, mouseY;
|
|
|
|
_vm->_mouse->getPos(mouseX, mouseY);
|
|
|
|
sprintf(buf, "%d,%d", mouseX + screenInfo->scroll_offset_x, mouseY + screenInfo->scroll_offset_y);
|
|
if (mouseX > 560)
|
|
makeDebugTextBlock(buf, mouseX - 50, mouseY - 15);
|
|
else
|
|
makeDebugTextBlock(buf, mouseX + 5, mouseY - 15);
|
|
}
|
|
|
|
// mouse area coords
|
|
|
|
// defining a mouse area the easy way, by creating a box on-screen
|
|
if (_draggingRectangle || _vm->_logic->readVar(SYSTEM_TESTING_ANIMS)) {
|
|
// so we can see what's behind the lines
|
|
_rectFlicker = !_rectFlicker;
|
|
|
|
sprintf(buf, "x1=%d", _rectX1);
|
|
makeDebugTextBlock(buf, 0, 120);
|
|
|
|
sprintf(buf, "y1=%d", _rectY1);
|
|
makeDebugTextBlock(buf, 0, 135);
|
|
|
|
sprintf(buf, "x2=%d", _rectX2);
|
|
makeDebugTextBlock(buf, 0, 150);
|
|
|
|
sprintf(buf, "y2=%d", _rectY2);
|
|
makeDebugTextBlock(buf, 0, 165);
|
|
}
|
|
|
|
// testingSnR indicator
|
|
|
|
if (_testingSnR) { // see fnAddHuman()
|
|
sprintf(buf, "TESTING LOGIC STABILITY!");
|
|
makeDebugTextBlock(buf, 0, 105);
|
|
}
|
|
|
|
#ifdef SWORD2_DEBUG
|
|
// speed-up indicator
|
|
|
|
if (_vm->_renderSkip) { // see sword2.cpp
|
|
sprintf(buf, "SKIPPING FRAMES FOR SPEED-UP!");
|
|
makeDebugTextBlock(buf, 0, 120);
|
|
}
|
|
#endif
|
|
|
|
// debug info at top of screen - enabled/disabled as one complete unit
|
|
|
|
if (_displayTime) {
|
|
int32 time = _vm->getMillis();
|
|
|
|
if ((time - _startTime) / 1000 >= 10000)
|
|
_startTime = time;
|
|
|
|
time -= _startTime;
|
|
sprintf(buf, "Time %.2d:%.2d:%.2d.%.3d", (time / 3600000) % 60, (time / 60000) % 60, (time / 1000) % 60, time % 1000);
|
|
makeDebugTextBlock(buf, 500, 360);
|
|
sprintf(buf, "Game %d", _vm->_gameCycle);
|
|
makeDebugTextBlock(buf, 500, 380);
|
|
}
|
|
|
|
// current text number & speech-sample resource id
|
|
|
|
if (_displayTextNumbers) {
|
|
if (_textNumber) {
|
|
if (_vm->_logic->readVar(SYSTEM_TESTING_TEXT)) {
|
|
if (_vm->_logic->readVar(SYSTEM_WANT_PREVIOUS_LINE))
|
|
sprintf(buf, "backwards");
|
|
else
|
|
sprintf(buf, "forwards");
|
|
|
|
makeDebugTextBlock(buf, 0, 340);
|
|
}
|
|
|
|
sprintf(buf, "res: %d", _textNumber / SIZE);
|
|
makeDebugTextBlock(buf, 0, 355);
|
|
|
|
sprintf(buf, "pos: %d", _textNumber & 0xffff);
|
|
makeDebugTextBlock(buf, 0, 370);
|
|
|
|
sprintf(buf, "TEXT: %d", _vm->_logic->_officialTextNumber);
|
|
makeDebugTextBlock(buf, 0, 385);
|
|
}
|
|
}
|
|
|
|
// resource number currently being checking for animation
|
|
|
|
if (_vm->_logic->readVar(SYSTEM_TESTING_ANIMS)) {
|
|
sprintf(buf, "trying resource %d", _vm->_logic->readVar(SYSTEM_TESTING_ANIMS));
|
|
makeDebugTextBlock(buf, 0, 90);
|
|
}
|
|
|
|
// general debug info
|
|
|
|
if (_displayDebugText) {
|
|
/*
|
|
// CD in use
|
|
sprintf(buf, "CD-%d", currentCD);
|
|
makeDebugTextBlock(buf, 0, 0);
|
|
*/
|
|
|
|
// mouse coords & object pointed to
|
|
|
|
if (_vm->_logic->readVar(CLICKED_ID))
|
|
sprintf(buf, "last click at %d,%d (id %d: %s)",
|
|
_vm->_logic->readVar(MOUSE_X),
|
|
_vm->_logic->readVar(MOUSE_Y),
|
|
_vm->_logic->readVar(CLICKED_ID),
|
|
_vm->_resman->fetchName(_vm->_logic->readVar(CLICKED_ID)));
|
|
else
|
|
sprintf(buf, "last click at %d,%d (---)",
|
|
_vm->_logic->readVar(MOUSE_X),
|
|
_vm->_logic->readVar(MOUSE_Y));
|
|
|
|
makeDebugTextBlock(buf, 0, 15);
|
|
|
|
uint32 mouseTouching = _vm->_mouse->getMouseTouching();
|
|
|
|
int mouseX, mouseY;
|
|
|
|
_vm->_mouse->getPos(mouseX, mouseY);
|
|
|
|
if (mouseTouching)
|
|
sprintf(buf, "mouse %d,%d (id %d: %s)",
|
|
mouseX + screenInfo->scroll_offset_x,
|
|
mouseY + screenInfo->scroll_offset_y,
|
|
mouseTouching,
|
|
_vm->_resman->fetchName(mouseTouching));
|
|
else
|
|
sprintf(buf, "mouse %d,%d (not touching)",
|
|
mouseX + screenInfo->scroll_offset_x,
|
|
mouseY + screenInfo->scroll_offset_y);
|
|
|
|
makeDebugTextBlock(buf, 0, 30);
|
|
|
|
// player coords & graphic info
|
|
// if player objct has a graphic
|
|
|
|
if (_graphAnimRes)
|
|
sprintf(buf, "player %d,%d %s (%d) #%d/%d",
|
|
screenInfo->player_feet_x,
|
|
screenInfo->player_feet_y,
|
|
_vm->_resman->fetchName(_graphAnimRes),
|
|
_graphAnimRes,
|
|
_graphAnimPc,
|
|
_graphNoFrames);
|
|
else
|
|
sprintf(buf, "player %d,%d --- %d",
|
|
screenInfo->player_feet_x,
|
|
screenInfo->player_feet_y,
|
|
_graphAnimPc);
|
|
|
|
makeDebugTextBlock(buf, 0, 45);
|
|
|
|
// frames-per-second counter
|
|
|
|
sprintf(buf, "fps %d", _vm->_screen->getFps());
|
|
makeDebugTextBlock(buf, 440, 0);
|
|
|
|
// location number
|
|
|
|
sprintf(buf, "location=%d", _vm->_logic->readVar(LOCATION));
|
|
makeDebugTextBlock(buf, 440, 15);
|
|
|
|
// "result" variable
|
|
|
|
sprintf(buf, "result=%d", _vm->_logic->readVar(RESULT));
|
|
makeDebugTextBlock(buf, 440, 30);
|
|
|
|
// no. of events in event list
|
|
|
|
sprintf(buf, "events=%d", _vm->_logic->countEvents());
|
|
makeDebugTextBlock(buf, 440, 45);
|
|
|
|
// sprite list usage
|
|
|
|
sprintf(buf, "bgp0: %d/%d", _vm->_screen->getCurBgp0(), MAX_bgp0_sprites);
|
|
makeDebugTextBlock(buf, 560, 0);
|
|
|
|
sprintf(buf, "bgp1: %d/%d", _vm->_screen->getCurBgp1(), MAX_bgp1_sprites);
|
|
makeDebugTextBlock(buf, 560, 15);
|
|
|
|
sprintf(buf, "back: %d/%d", _vm->_screen->getCurBack(), MAX_back_sprites);
|
|
makeDebugTextBlock(buf, 560, 30);
|
|
|
|
sprintf(buf, "sort: %d/%d", _vm->_screen->getCurSort(), MAX_sort_sprites);
|
|
makeDebugTextBlock(buf, 560, 45);
|
|
|
|
sprintf(buf, "fore: %d/%d", _vm->_screen->getCurFore(), MAX_fore_sprites);
|
|
makeDebugTextBlock(buf, 560, 60);
|
|
|
|
sprintf(buf, "fgp0: %d/%d", _vm->_screen->getCurFgp0(), MAX_fgp0_sprites);
|
|
makeDebugTextBlock(buf, 560, 75);
|
|
|
|
sprintf(buf, "fgp1: %d/%d", _vm->_screen->getCurFgp1(), MAX_fgp1_sprites);
|
|
makeDebugTextBlock(buf, 560, 90);
|
|
|
|
// largest layer & sprite
|
|
|
|
// NB. Strings already constructed in Build_display.cpp
|
|
makeDebugTextBlock(_vm->_screen->getLargestLayerInfo(), 0, 60);
|
|
makeDebugTextBlock(_vm->_screen->getLargestSpriteInfo(), 0, 75);
|
|
|
|
// "waiting for person" indicator - set form fnTheyDo and
|
|
// fnTheyDoWeWait
|
|
|
|
if (_speechScriptWaiting) {
|
|
sprintf(buf, "script waiting for %s (%d)",
|
|
_vm->_resman->fetchName(_speechScriptWaiting),
|
|
_speechScriptWaiting);
|
|
makeDebugTextBlock(buf, 0, 90);
|
|
}
|
|
|
|
// variable watch display
|
|
|
|
showVarPos = 115; // y-coord for first showVar
|
|
|
|
for (showVarNo = 0; showVarNo < MAX_SHOWVARS; showVarNo++) {
|
|
varNo = _showVar[showVarNo]; // get variable number
|
|
|
|
// if non-zero ie. cannot watch 'id' but not needed
|
|
// anyway because it changes throughout the logic loop
|
|
|
|
if (varNo) {
|
|
sprintf(buf, "var(%d) = %d", varNo, _vm->_logic->readVar(varNo));
|
|
makeDebugTextBlock(buf, 530, showVarPos);
|
|
showVarPos += 15; // next line down
|
|
}
|
|
}
|
|
|
|
// memory indicator - this should come last, to show all the
|
|
// sprite blocks above!
|
|
|
|
uint32 totAlloc = _vm->_memory->getTotAlloc();
|
|
int16 numBlocks = _vm->_memory->getNumBlocks();
|
|
|
|
if (totAlloc < 1024)
|
|
sprintf(buf, "%u bytes in %d memory blocks", totAlloc, numBlocks);
|
|
else if (totAlloc < 1024 * 1024)
|
|
sprintf(buf, "%uK in %d memory blocks", totAlloc / 1024, numBlocks);
|
|
else
|
|
sprintf(buf, "%.02fM in %d memory blocks", totAlloc / 1048576., numBlocks);
|
|
|
|
makeDebugTextBlock(buf, 0, 0);
|
|
}
|
|
}
|
|
|
|
void Debugger::drawDebugGraphics() {
|
|
ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
|
|
// walk-grid
|
|
|
|
if (_displayWalkGrid)
|
|
_vm->_logic->_router->plotWalkGrid();
|
|
|
|
// player feet coord marker
|
|
|
|
if (_displayPlayerMarker)
|
|
plotCrossHair(screenInfo->player_feet_x, screenInfo->player_feet_y, 215);
|
|
|
|
// mouse marker & coords
|
|
|
|
if (_displayMouseMarker) {
|
|
int mouseX, mouseY;
|
|
|
|
_vm->_mouse->getPos(mouseX, mouseY);
|
|
|
|
plotCrossHair(mouseX + screenInfo->scroll_offset_x, mouseY + screenInfo->scroll_offset_y, 215);
|
|
}
|
|
|
|
// mouse area rectangle / sprite box rectangle when testing anims
|
|
|
|
if (_vm->_logic->readVar(SYSTEM_TESTING_ANIMS)) {
|
|
// draw box around current frame
|
|
drawRect(_rectX1, _rectY1, _rectX2, _rectY2, 184);
|
|
} else if (_draggingRectangle) {
|
|
// defining a mouse area the easy way, by creating a box
|
|
// on-screen
|
|
if (_rectFlicker)
|
|
drawRect(_rectX1, _rectY1, _rectX2, _rectY2, 184);
|
|
}
|
|
}
|
|
|
|
void Debugger::plotCrossHair(int16 x, int16 y, uint8 pen) {
|
|
_vm->_screen->plotPoint(x, y, pen);
|
|
|
|
_vm->_screen->drawLine(x - 2, y, x - 5, y, pen);
|
|
_vm->_screen->drawLine(x + 2, y, x + 5, y, pen);
|
|
|
|
_vm->_screen->drawLine(x, y - 2, x, y - 5, pen);
|
|
_vm->_screen->drawLine(x, y + 2, x, y + 5, pen);
|
|
}
|
|
|
|
void Debugger::drawRect(int16 x1, int16 y1, int16 x2, int16 y2, uint8 pen) {
|
|
_vm->_screen->drawLine(x1, y1, x2, y1, pen); // top edge
|
|
_vm->_screen->drawLine(x1, y2, x2, y2, pen); // bottom edge
|
|
_vm->_screen->drawLine(x1, y1, x1, y2, pen); // left edge
|
|
_vm->_screen->drawLine(x2, y1, x2, y2, pen); // right edge
|
|
}
|
|
|
|
} // End of namespace Sword2
|