mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
b7f8990ba8
svn-id: r40759
96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SWORD1_ANIMATION_H
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#define SWORD1_ANIMATION_H
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#include "graphics/video/dxa_decoder.h"
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#include "graphics/video/smk_decoder.h"
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#include "graphics/video/video_player.h"
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#include "sword1/screen.h"
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#include "sword1/sound.h"
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#include "sound/audiostream.h"
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namespace Sword1 {
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enum DecoderType {
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kVideoDecoderDXA = 0,
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kVideoDecoderSMK = 1
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};
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class MovieText {
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public:
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uint16 _startFrame;
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uint16 _endFrame;
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char *_text;
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MovieText(int startFrame, int endFrame, const char *text) {
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_startFrame = startFrame;
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_endFrame = endFrame;
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_text = strdup(text);
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}
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~MovieText() {
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free(_text);
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}
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};
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class DXADecoderWithSound : public Graphics::DXADecoder {
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public:
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DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle);
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~DXADecoderWithSound() {}
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int32 getAudioLag();
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private:
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Audio::Mixer *_mixer;
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Audio::SoundHandle *_bgSoundHandle;
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};
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class MoviePlayer : public Graphics::VideoPlayer {
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public:
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MoviePlayer(SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Graphics::VideoDecoder *decoder, DecoderType decoderType);
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virtual ~MoviePlayer(void);
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bool load(uint32 id);
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void play(void);
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protected:
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SwordEngine *_vm;
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Text *_textMan;
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Audio::Mixer *_snd;
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OSystem *_system;
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Common::Array<MovieText *> _movieTexts;
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int _textX, _textY, _textWidth, _textHeight;
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DecoderType _decoderType;
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Audio::SoundHandle *_bgSoundHandle;
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Audio::AudioStream *_bgSoundStream;
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void performPostProcessing(byte *screen);
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};
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MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system);
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} // End of namespace Sword1
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#endif
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