scummvm/scumm
2004-05-23 21:28:32 +00:00
..
imuse_digi moved stacklock to allocSlot() from startSound(). there is no need lock track which is not yet used 2004-05-23 21:28:32 +00:00
insane Unify some code 2004-04-16 20:49:14 +00:00
smush Fix insane regression. 2004-05-04 14:56:47 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp simplify code by integrating a call to translateText() into addMessageToStack(); improved translateText() further 2004-04-02 21:42:42 +00:00
actor.h Add akos drawing offsets 2004-02-16 02:55:23 +00:00
akos.cpp forgot that 2004-04-11 18:07:03 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
base-costume.h Fix signedness issue (lead to incorred address computations on 64 bit machines) 2004-04-04 22:43:54 +00:00
bomp.cpp let compiler optimize code better <g> 2004-04-04 17:56:30 +00:00
bomp.h updated copyright notice 2004-01-06 12:45:34 +00:00
boxes.cpp Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place) 2004-04-11 23:19:19 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others 2004-04-04 20:20:09 +00:00
charset.cpp Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled) 2004-04-25 13:34:19 +00:00
charset.h Record on which virtual screen we last drew masked text 2004-04-08 23:41:10 +00:00
costume.cpp Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them 2004-04-06 01:06:54 +00:00
costume.h updated copyright notice 2004-01-06 12:45:34 +00:00
cursor.cpp Renamed more OSystem methods 2004-03-28 16:30:50 +00:00
debugger.cpp Patch #917503: Remove stray semicolons 2004-03-16 23:51:41 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Tweaked a few things to accommodate 2004-04-26 20:28:34 +00:00
dialogs.h Aaargh, didn't mean to commit this... 2004-03-15 02:28:47 +00:00
gfx.cpp Fix for bugs #929722 (MI2: Difficulty selection screen regression) and #930385 (Subtitles are not shown correctly) by changing restoreCharsetBg() to only restore the screen area which is actually masked by text 2004-04-08 23:43:30 +00:00
gfx.h Graphics decoders for 3DO HE titles. Preliminary implementation, don't 2004-02-24 04:45:50 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Use correct order, to prevent mingw warnings. 2004-02-14 01:39:09 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk - split imuse digital code, 2004-04-06 19:46:43 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp cleanup 2004-04-08 23:38:09 +00:00
nut_renderer.h allow disabling of text shadow in NUT font renderer 2004-04-04 18:07:26 +00:00
object.cpp Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
object.h updated copyright notice 2004-01-06 12:45:34 +00:00
palette.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
resource_v3.cpp Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource.cpp fixed stopping imuse sounds 2004-04-26 07:47:12 +00:00
resource.h fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
saveload.cpp stub for digital imuse save/load 2004-05-02 10:07:59 +00:00
saveload.h enabled save/load code for imuse digital 2004-05-02 14:03:21 +00:00
script_v2.cpp Renamed StringTab::backup to StringTab::_default, as that describes better what it does 2004-04-05 23:54:58 +00:00
script_v5.cpp Applied my suggested fix for #933168, since I'm tired of waiting for 2004-05-02 14:39:48 +00:00
script_v6.cpp seems it is 'endianness' and not 'endianess' 2004-04-08 22:46:46 +00:00
script_v6he.cpp Renamed StringTab::backup to StringTab::_default, as that describes better what it does 2004-04-05 23:54:58 +00:00
script_v7he.cpp there is no imuse in he engine 2004-04-05 18:54:51 +00:00
script_v8.cpp Renamed StringTab::backup to StringTab::_default, as that describes better what it does 2004-04-05 23:54:58 +00:00
script.cpp Fix regression introduced with the mac loom copy protection changes in rev 1.155, afaik all non mac versions of loom should be using that check not just pc. Fixes bug #934913 2004-04-16 05:48:31 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h Added some new MD5s 2004-03-25 11:22:02 +00:00
scumm.cpp COMI demo doesn't auto set this var. 2004-05-15 01:14:35 +00:00
scumm.h locking resource sounds while using them to prevent expire 2004-04-26 19:22:27 +00:00
sound.cpp Fix regression in DIG demo 2004-04-25 16:54:59 +00:00
sound.h Fixed illegal access to protected/private member on PalmOS (??) 2004-04-16 12:47:55 +00:00
string.cpp Simpler check 2004-05-07 07:33:10 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Fix for bug #907174 (LOOM MAC: Crash after entering copy protection) 2004-03-28 23:02:03 +00:00
verbs.cpp Remove obsolete code fragment (a good sign for a refactoring is if it allows you to remove crufty hacks you didn't even think of :-) 2004-04-02 21:51:56 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00