scummvm/engines/asylum
2021-05-17 15:37:43 +02:00
..
puzzles ASYLUM: set a game flag when the Hive Control puzzle is solved 2021-05-17 15:37:42 +02:00
resources ASYLUM: return true if the test point is on the border of the polygon 2021-05-17 15:37:43 +02:00
system ASYLUM: (Writings puzzle) implement text masking 2021-05-17 15:37:40 +02:00
views ASYLUM: fix a bug in Scene::hitTestPixel() 2021-05-17 15:37:42 +02:00
.gitignore ASYLUM: gitignore build files 2021-05-17 15:37:35 +02:00
asylum.cpp ASYLUM: fix crash on exit 2021-05-17 15:37:43 +02:00
asylum.h ASYLUM: Split detection features & adapt to new plugins. 2021-05-17 15:37:32 +02:00
configure.engine ASYLUM: update engine to new build system 2021-05-17 15:37:27 +02:00
console.cpp ASYLUM: fixes to the Encounter system. Partly based on xesf's diff 2021-05-17 15:37:43 +02:00
console.h ASYLUM: add commands to get/set actor's status 2021-05-17 15:37:42 +02:00
detection_table.h ASYLUM: Game detection improvements 2021-05-17 15:37:36 +02:00
detection.cpp ASYLUM: Game detection improvements 2021-05-17 15:37:36 +02:00
eventhandler.h ASYLUM: Remove SVN keywords 2021-05-17 15:36:57 +02:00
metaengine.cpp ASYLUM: Fixed metaengine mistake 2021-05-17 15:37:36 +02:00
module.mk ASYLUM: Split detection features & adapt to new plugins. 2021-05-17 15:37:32 +02:00
respack.cpp ASYLUM: Fix memory leak in ResourceManager 2021-05-17 15:37:20 +02:00
respack.h ASYLUM: Fix memory leak in ResourceManager 2021-05-17 15:37:20 +02:00
shared.h ASYLUM: set a game flag when the Hive Control puzzle is solved 2021-05-17 15:37:42 +02:00
staticres.h ASYLUM: Fix initialization of second portrait in Encounter::initPortraits() 2021-05-17 15:37:19 +02:00