.. |
puzzles
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ASYLUM: set a game flag when the Hive Control puzzle is solved
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2021-05-17 15:37:42 +02:00 |
resources
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ASYLUM: return true if the test point is on the border of the polygon
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2021-05-17 15:37:43 +02:00 |
system
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ASYLUM: (Writings puzzle) implement text masking
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2021-05-17 15:37:40 +02:00 |
views
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ASYLUM: fix a bug in Scene::hitTestPixel()
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2021-05-17 15:37:42 +02:00 |
.gitignore
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ASYLUM: gitignore build files
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2021-05-17 15:37:35 +02:00 |
asylum.cpp
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ASYLUM: fix crash on exit
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2021-05-17 15:37:43 +02:00 |
asylum.h
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ASYLUM: Split detection features & adapt to new plugins.
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2021-05-17 15:37:32 +02:00 |
configure.engine
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ASYLUM: update engine to new build system
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2021-05-17 15:37:27 +02:00 |
console.cpp
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ASYLUM: fixes to the Encounter system. Partly based on xesf's diff
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2021-05-17 15:37:43 +02:00 |
console.h
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ASYLUM: add commands to get/set actor's status
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2021-05-17 15:37:42 +02:00 |
detection_table.h
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ASYLUM: Game detection improvements
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2021-05-17 15:37:36 +02:00 |
detection.cpp
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ASYLUM: Game detection improvements
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2021-05-17 15:37:36 +02:00 |
eventhandler.h
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ASYLUM: Remove SVN keywords
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2021-05-17 15:36:57 +02:00 |
metaengine.cpp
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ASYLUM: Fixed metaengine mistake
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2021-05-17 15:37:36 +02:00 |
module.mk
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ASYLUM: Split detection features & adapt to new plugins.
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2021-05-17 15:37:32 +02:00 |
respack.cpp
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ASYLUM: Fix memory leak in ResourceManager
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2021-05-17 15:37:20 +02:00 |
respack.h
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ASYLUM: Fix memory leak in ResourceManager
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2021-05-17 15:37:20 +02:00 |
shared.h
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ASYLUM: set a game flag when the Hive Control puzzle is solved
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2021-05-17 15:37:42 +02:00 |
staticres.h
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ASYLUM: Fix initialization of second portrait in Encounter::initPortraits()
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2021-05-17 15:37:19 +02:00 |