mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
2482 lines
70 KiB
C++
2482 lines
70 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#include "avalanche/avalanche.h"
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#include "avalanche/parser.h"
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#include "avalanche/nim.h"
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#include "gui/saveload.h"
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namespace Avalanche {
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const char *Parser::kCopyright = "1995";
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const char *Parser::kVersionNum = "1.30";
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Parser::Parser(AvalancheEngine *vm) {
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_vm = vm;
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_verb = kVerbCodePardon;
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_thing = kPardon;
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_person = kPeopleNone;
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_polite = false;
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_inputTextPos = 0;
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_quote = false;
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_cursorState = false;
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_weirdWord = false;
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_wearing = kNothing;
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_thing2 = 0;
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_sworeNum = 0;
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_alcoholLevel = 0;
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_boughtOnion = false;
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}
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void Parser::init() {
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if (!_inputText.empty())
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_inputText.clear();
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_inputTextPos = 0;
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_weirdWord = false;
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// Initailaze the vocabulary.
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// Verbs: 1-49
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_vocabulary[0].init(1, "EXAMINE");
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_vocabulary[1].init(1, "READ");
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_vocabulary[2].init(1, "XAM");
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_vocabulary[3].init(2, "OPEN");
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_vocabulary[4].init(2, "LEAVE");
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_vocabulary[5].init(2, "UNLOCK");
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_vocabulary[6].init(3, "PAUSE");
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_vocabulary[7].init(47, "TA"); // Early to avoid Take and Talk.
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_vocabulary[8].init(4, "TAKE");
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_vocabulary[9].init(4, "GET");
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_vocabulary[10].init(4, "PICK");
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_vocabulary[11].init(5, "DROP");
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_vocabulary[12].init(6, "INVENTORY");
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_vocabulary[13].init(7, "TALK");
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_vocabulary[14].init(7, "SAY");
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_vocabulary[15].init(7, "ASK");
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_vocabulary[16].init(8, "GIVE");
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_vocabulary[17].init(9, "DRINK");
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_vocabulary[18].init(9, "IMBIBE");
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_vocabulary[19].init(9, "DRAIN");
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_vocabulary[20].init(10, "LOAD");
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_vocabulary[21].init(10, "RESTORE");
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_vocabulary[22].init(11, "SAVE");
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_vocabulary[23].init(12, "BRIBE");
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_vocabulary[24].init(12, "PAY");
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_vocabulary[25].init(13, "LOOK");
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_vocabulary[26].init(14, "BREAK");
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_vocabulary[27].init(15, "QUIT");
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_vocabulary[28].init(15, "EXIT");
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_vocabulary[29].init(16, "SIT");
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_vocabulary[30].init(16, "SLEEP");
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_vocabulary[31].init(17, "STAND");
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_vocabulary[32].init(18, "GO");
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_vocabulary[33].init(19, "INFO");
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_vocabulary[34].init(20, "UNDRESS");
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_vocabulary[35].init(20, "DOFF");
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_vocabulary[36].init(21, "DRESS");
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_vocabulary[37].init(21, "WEAR");
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_vocabulary[38].init(21, "DON");
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_vocabulary[39].init(22, "PLAY");
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_vocabulary[40].init(22, "STRUM");
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_vocabulary[41].init(23, "RING");
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_vocabulary[42].init(24, "HELP");
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_vocabulary[43].init(25, "KENDAL");
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_vocabulary[44].init(26, "CAPYBARA");
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_vocabulary[45].init(27, "BOSS");
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_vocabulary[46].init(255, "NINET"); // block for NINETY
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_vocabulary[47].init(28, "URINATE");
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_vocabulary[48].init(28, "MINGITE");
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_vocabulary[49].init(29, "NINETY");
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_vocabulary[50].init(30, "ABRACADABRA");
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_vocabulary[51].init(30, "PLUGH");
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_vocabulary[52].init(30, "XYZZY");
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_vocabulary[53].init(30, "HOCUS");
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_vocabulary[54].init(30, "POCUS");
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_vocabulary[55].init(30, "IZZY");
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_vocabulary[56].init(30, "WIZZY");
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_vocabulary[57].init(30, "PLOVER");
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_vocabulary[58].init(30, "MELENKURION");
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_vocabulary[59].init(30, "ZORTON");
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_vocabulary[60].init(30, "BLERBI");
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_vocabulary[61].init(30, "THURB");
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_vocabulary[62].init(30, "SNOEZE");
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_vocabulary[63].init(30, "SAMOHT");
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_vocabulary[64].init(30, "NOSIDE");
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_vocabulary[65].init(30, "PHUGGG");
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_vocabulary[66].init(30, "KNERL");
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_vocabulary[67].init(30, "MAGIC");
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_vocabulary[68].init(30, "KLAETU");
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_vocabulary[69].init(30, "VODEL");
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_vocabulary[70].init(30, "BONESCROLLS");
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_vocabulary[71].init(30, "RADOF");
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_vocabulary[72].init(31, "RESTART");
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_vocabulary[73].init(32, "SWALLOW");
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_vocabulary[74].init(32, "EAT");
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_vocabulary[75].init(33, "LISTEN");
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_vocabulary[76].init(33, "HEAR");
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_vocabulary[77].init(34, "BUY");
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_vocabulary[78].init(34, "PURCHASE");
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_vocabulary[79].init(34, "ORDER");
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_vocabulary[80].init(34, "DEMAND");
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_vocabulary[81].init(35, "ATTACK");
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_vocabulary[82].init(35, "HIT");
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_vocabulary[83].init(35, "KILL");
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_vocabulary[84].init(35, "PUNCH");
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_vocabulary[85].init(35, "KICK");
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_vocabulary[86].init(35, "SHOOT");
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_vocabulary[87].init(35, "FIRE");
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// Passwords: 36
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_vocabulary[88].init(36, "TIROS");
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_vocabulary[89].init(36, "WORDY");
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_vocabulary[90].init(36, "STACK");
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_vocabulary[91].init(36, "SHADOW");
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_vocabulary[92].init(36, "OWL");
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_vocabulary[93].init(36, "ACORN");
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_vocabulary[94].init(36, "DOMESDAY");
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_vocabulary[95].init(36, "FLOPPY");
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_vocabulary[96].init(36, "DIODE");
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_vocabulary[97].init(36, "FIELD");
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_vocabulary[98].init(36, "COWSLIP");
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_vocabulary[99].init(36, "OSBYTE");
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_vocabulary[100].init(36, "OSCLI");
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_vocabulary[101].init(36, "TIMBER");
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_vocabulary[102].init(36, "ADVAL");
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_vocabulary[103].init(36, "NEUTRON");
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_vocabulary[104].init(36, "POSITRON");
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_vocabulary[105].init(36, "ELECTRON");
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_vocabulary[106].init(36, "CIRCUIT");
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_vocabulary[107].init(36, "AURUM");
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_vocabulary[108].init(36, "PETRIFY");
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_vocabulary[109].init(36, "EBBY");
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_vocabulary[110].init(36, "CATAPULT");
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_vocabulary[111].init(36, "GAMERS");
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_vocabulary[112].init(36, "FUDGE");
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_vocabulary[113].init(36, "CANDLE");
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_vocabulary[114].init(36, "BEEB");
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_vocabulary[115].init(36, "MICRO");
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_vocabulary[116].init(36, "SESAME");
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_vocabulary[117].init(36, "LORDSHIP");
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_vocabulary[118].init(37, "DIR");
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_vocabulary[119].init(37, "LS");
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_vocabulary[120].init(38, "DIE");
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_vocabulary[121].init(39, "SCORE");
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_vocabulary[122].init(40, "PUT");
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_vocabulary[123].init(40, "INSERT");
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_vocabulary[124].init(41, "KISS");
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_vocabulary[125].init(41, "SNOG");
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_vocabulary[126].init(41, "CUDDLE");
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_vocabulary[127].init(42, "CLIMB");
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_vocabulary[128].init(42, "CLAMBER");
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_vocabulary[129].init(43, "JUMP");
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_vocabulary[130].init(44, "HIGHSCORES");
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_vocabulary[131].init(44, "HISCORES");
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_vocabulary[132].init(45, "WAKEN");
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_vocabulary[133].init(45, "AWAKEN");
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_vocabulary[134].init(46, "HELLO");
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_vocabulary[135].init(46, "HI");
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_vocabulary[136].init(46, "YO");
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_vocabulary[137].init(47, "THANKS"); // = 47, "ta", which was defined earlier.
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// Nouns - Objects: 50-100
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_vocabulary[138].init(50, "WINE");
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_vocabulary[139].init(50, "BOOZE");
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_vocabulary[140].init(50, "NASTY");
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_vocabulary[141].init(50, "VINEGAR");
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_vocabulary[142].init(51, "MONEYBAG");
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_vocabulary[143].init(51, "BAG");
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_vocabulary[144].init(51, "CASH");
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_vocabulary[145].init(51, "DOSH");
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_vocabulary[146].init(51, "WALLET");
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_vocabulary[147].init(52, "BODKIN");
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_vocabulary[148].init(52, "DAGGER");
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_vocabulary[149].init(53, "POTION");
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_vocabulary[150].init(54, "CHASTITY");
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_vocabulary[151].init(54, "BELT");
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_vocabulary[152].init(55, "BOLT");
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_vocabulary[153].init(55, "ARROW");
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_vocabulary[154].init(55, "DART");
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_vocabulary[155].init(56, "CROSSBOW");
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_vocabulary[156].init(56, "BOW");
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_vocabulary[157].init(57, "LUTE");
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_vocabulary[158].init(58, "PILGRIM");
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_vocabulary[159].init(58, "BADGE");
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_vocabulary[160].init(59, "MUSHROOMS");
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_vocabulary[161].init(59, "TOADSTOOLS");
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_vocabulary[162].init(60, "KEY");
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_vocabulary[163].init(61, "BELL");
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_vocabulary[164].init(62, "PRESCRIPT");
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_vocabulary[165].init(62, "SCROLL");
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_vocabulary[166].init(62, "MESSAGE");
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_vocabulary[167].init(63, "PEN");
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_vocabulary[168].init(63, "QUILL");
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_vocabulary[169].init(64, "INK");
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_vocabulary[170].init(64, "INKPOT");
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_vocabulary[171].init(65, "CLOTHES");
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_vocabulary[172].init(66, "HABIT");
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_vocabulary[173].init(66, "DISGUISE");
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_vocabulary[174].init(67, "ONION");
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_vocabulary[175].init(99, "PASSWORD");
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// Objects from Also are placed between 101 and 131.
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// Nouns - People - Male: 150-174
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_vocabulary[176].init(150, "AVVY");
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_vocabulary[177].init(150, "AVALOT");
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_vocabulary[178].init(150, "YOURSELF");
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_vocabulary[179].init(150, "ME");
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_vocabulary[180].init(150, "MYSELF");
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_vocabulary[181].init(151, "SPLUDWICK");
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_vocabulary[182].init(151, "THOMAS");
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_vocabulary[183].init(151, "ALCHEMIST");
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_vocabulary[184].init(151, "CHEMIST");
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_vocabulary[185].init(152, "CRAPULUS");
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_vocabulary[186].init(152, "SERF");
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_vocabulary[187].init(152, "SLAVE");
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_vocabulary[188].init(158, "DU"); // Put in early for Baron DU Lustie to save confusion with Duck & Duke.
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_vocabulary[189].init(152, "CRAPPY");
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_vocabulary[190].init(153, "DUCK");
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_vocabulary[191].init(153, "DOCTOR");
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_vocabulary[192].init(154, "MALAGAUCHE");
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_vocabulary[193].init(155, "FRIAR");
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_vocabulary[194].init(155, "TUCK");
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_vocabulary[195].init(156, "ROBIN");
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_vocabulary[196].init(156, "HOOD");
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_vocabulary[197].init(157, "CWYTALOT");
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_vocabulary[198].init(157, "GUARD");
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_vocabulary[199].init(157, "BRIDGEKEEP");
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_vocabulary[200].init(158, "BARON");
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_vocabulary[201].init(158, "LUSTIE");
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_vocabulary[202].init(159, "DUKE");
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_vocabulary[203].init(159, "GRACE");
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_vocabulary[204].init(160, "DOGFOOD");
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_vocabulary[205].init(160, "MINSTREL");
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_vocabulary[206].init(161, "TRADER");
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_vocabulary[207].init(161, "SHOPKEEPER");
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_vocabulary[208].init(161, "STALLHOLDER");
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_vocabulary[209].init(162, "PILGRIM");
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_vocabulary[210].init(162, "IBYTHNETH");
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_vocabulary[211].init(163, "ABBOT");
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_vocabulary[212].init(163, "AYLES");
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_vocabulary[213].init(164, "PORT");
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_vocabulary[214].init(165, "SPURGE");
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_vocabulary[215].init(166, "JACQUES");
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_vocabulary[216].init(166, "SLEEPER");
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_vocabulary[217].init(166, "RINGER");
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// Nouns - People - Female: 175-199
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_vocabulary[218].init(175, "WIFE");
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_vocabulary[219].init(175, "ARKATA");
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_vocabulary[220].init(176, "GEDALODAVA");
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_vocabulary[221].init(176, "GEIDA");
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_vocabulary[222].init(176, "PRINCESS");
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_vocabulary[223].init(178, "WISE");
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_vocabulary[224].init(178, "WITCH");
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// Pronouns: 200-224
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_vocabulary[225].init(200, "HIM");
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_vocabulary[226].init(200, "MAN");
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_vocabulary[227].init(200, "GUY");
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_vocabulary[228].init(200, "DUDE");
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_vocabulary[229].init(200, "CHAP");
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_vocabulary[230].init(200, "FELLOW");
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_vocabulary[231].init(201, "HER");
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_vocabulary[232].init(201, "GIRL");
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_vocabulary[233].init(201, "WOMAN");
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_vocabulary[234].init(202, "IT");
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_vocabulary[235].init(202, "THING");
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_vocabulary[236].init(203, "MONK");
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_vocabulary[237].init(204, "BARMAN");
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_vocabulary[238].init(204, "BARTENDER");
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// Prepositions: 225-249
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_vocabulary[239].init(225, "TO");
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_vocabulary[240].init(226, "AT");
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_vocabulary[241].init(227, "UP");
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_vocabulary[242].init(228, "INTO");
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_vocabulary[243].init(228, "INSIDE");
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_vocabulary[244].init(229, "OFF");
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_vocabulary[245].init(230, "UP");
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_vocabulary[246].init(231, "DOWN");
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_vocabulary[247].init(232, "ON");
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// Please: 251
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_vocabulary[248].init(251, "PLEASE");
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// About: 252
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_vocabulary[249].init(252, "ABOUT");
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_vocabulary[250].init(252, "CONCERNING");
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// Swear words: 253
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/* I M P O R T A N T M E S S A G E
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DO *NOT* READ THE LINES BELOW IF YOU ARE OF A SENSITIVE
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DISPOSITION. THOMAS IS *NOT* RESPONSIBLE FOR THEM.
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GOODNESS KNOWS WHO WROTE THEM.
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READ THEM AT YOUR OWN RISK. BETTER STILL, DON'T READ THEM.
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WHY ARE YOU SNOOPING AROUND IN MY PROGRAM, ANYWAY? */
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_vocabulary[251].init(253, "SHIT");
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_vocabulary[252].init(28 , "PISS");
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_vocabulary[253].init(28 , "PEE");
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_vocabulary[254].init(253, "FART");
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_vocabulary[255].init(253, "FUCK");
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_vocabulary[256].init(253, "BALLS");
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_vocabulary[257].init(253, "BLAST");
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_vocabulary[258].init(253, "BUGGER");
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_vocabulary[259].init(253, "KNICKERS");
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_vocabulary[260].init(253, "BLOODY");
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_vocabulary[261].init(253, "HELL");
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_vocabulary[262].init(253, "DAMN");
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_vocabulary[263].init(253, "SMEG");
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// ...and other even ruder words. You didn't read them, did you? Good.
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// Answer-back smart-alec words: 249
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_vocabulary[264].init(249, "YES");
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_vocabulary[265].init(249, "NO");
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_vocabulary[266].init(249, "BECAUSE");
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// Noise words: 255
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_vocabulary[267].init(255, "THE");
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_vocabulary[268].init(255, "A");
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_vocabulary[269].init(255, "NOW");
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_vocabulary[270].init(255, "SOME");
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_vocabulary[271].init(255, "AND");
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_vocabulary[272].init(255, "THAT");
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_vocabulary[273].init(255, "POCUS");
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_vocabulary[274].init(255, "HIS");
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_vocabulary[275].init(255, "THIS");
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_vocabulary[276].init(255, "SENTINEL"); // for "Ken SENT Me"
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}
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void Parser::handleInputText(const Common::Event &event) {
|
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byte inChar = event.kbd.ascii;
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warning("STUB: Parser::handleInputText()");
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// if (_vm->_menu->_activeMenuItem._activeNow) {
|
|
// _vm->_menu->parseKey(inChar, _vm->_enhanced->extd);
|
|
// } else {
|
|
if (_inputText.size() < 76) {
|
|
if ((inChar == '"') || (inChar == '`')) {
|
|
if (_quote)
|
|
inChar = '`';
|
|
else
|
|
inChar = '"';
|
|
_quote = !_quote; // quote - unquote
|
|
}
|
|
|
|
_inputText.insertChar(inChar, _inputTextPos);
|
|
_inputTextPos++;
|
|
plotText();
|
|
} else
|
|
_vm->_sound->blip();
|
|
// }
|
|
}
|
|
|
|
void Parser::handleBackspace() {
|
|
if (_vm->_menu->_activeMenuItem._activeNow)
|
|
return;
|
|
|
|
if (_inputTextPos > 0) {
|
|
_inputTextPos--;
|
|
if ((_inputText[_inputTextPos] == '"') || (_inputText[_inputTextPos] == '`'))
|
|
_quote = !_quote;
|
|
_inputText.deleteChar(_inputTextPos);
|
|
plotText();
|
|
} else
|
|
_vm->_sound->blip();
|
|
}
|
|
|
|
void Parser::handleReturn() {
|
|
if (_vm->_menu->_activeMenuItem._activeNow)
|
|
tryDropdown();
|
|
else if (!_inputText.empty()) {
|
|
_inputTextBackup = _inputText;
|
|
parse();
|
|
doThat();
|
|
_inputText.clear();
|
|
wipeText();
|
|
}
|
|
}
|
|
|
|
void Parser::handleFunctionKey(const Common::Event &event) {
|
|
switch (event.kbd.keycode) {
|
|
case Common::KEYCODE_F1:
|
|
_vm->callVerb(kVerbCodeHelp);
|
|
break;
|
|
case Common::KEYCODE_F2:
|
|
if (event.kbd.flags & Common::KBD_CTRL) {
|
|
clearWords();
|
|
_vm->callVerb(kVerbCodeSave);
|
|
} else
|
|
_vm->_sound->toggleSound();
|
|
break;
|
|
case Common::KEYCODE_F3:
|
|
if (event.kbd.flags & Common::KBD_CTRL) {
|
|
clearWords();
|
|
_vm->callVerb(kVerbCodeLoad);
|
|
} else if (_inputText.size() < _inputTextBackup.size()) {
|
|
_inputText = _inputText + &(_inputTextBackup.c_str()[_inputText.size()]);
|
|
_inputTextPos = _inputText.size();
|
|
plotText();
|
|
}
|
|
break;
|
|
case Common::KEYCODE_F4:
|
|
if (event.kbd.flags & Common::KBD_ALT)
|
|
_vm->callVerb(kVerbCodeQuit);
|
|
else
|
|
_vm->callVerb(kVerbCodeRestart);
|
|
break;
|
|
case Common::KEYCODE_F5: {
|
|
_person = kPeoplePardon;
|
|
_thing = kPardon;
|
|
Common::String f5does = _vm->f5Does();
|
|
VerbCode verb = (VerbCode)(byte)f5does[0];
|
|
_vm->callVerb(verb);
|
|
}
|
|
break;
|
|
case Common::KEYCODE_F6:
|
|
_vm->callVerb(kVerbCodePause);
|
|
break;
|
|
case Common::KEYCODE_F7:
|
|
if (event.kbd.flags & Common::KBD_CTRL)
|
|
_vm->majorRedraw();
|
|
else
|
|
_vm->callVerb(kVerbCodeOpen);
|
|
break;
|
|
case Common::KEYCODE_F8:
|
|
_vm->callVerb(kVerbCodeLook);
|
|
break;
|
|
case Common::KEYCODE_F9:
|
|
_vm->callVerb(kVerbCodeScore);
|
|
break;
|
|
case Common::KEYCODE_F10:
|
|
if (event.kbd.flags & Common::KBD_SHIFT)
|
|
_vm->callVerb(kVerbCodeInfo);
|
|
else
|
|
_vm->callVerb(kVerbCodeQuit);
|
|
break;
|
|
case Common::KEYCODE_F11:
|
|
clearWords();
|
|
_vm->callVerb(kVerbCodeSave);
|
|
break;
|
|
case Common::KEYCODE_F12:
|
|
clearWords();
|
|
_vm->callVerb(kVerbCodeLoad);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Parser::plotText() {
|
|
CursorMan.showMouse(false);
|
|
cursorOff();
|
|
|
|
_vm->_graphics->clearTextBar();
|
|
_vm->_graphics->drawNormalText(_inputText, _vm->_font, 8, 24, 161, kColorWhite);
|
|
|
|
cursorOn();
|
|
CursorMan.showMouse(true);
|
|
}
|
|
|
|
void Parser::cursorOn() {
|
|
if (_cursorState == true)
|
|
return;
|
|
_vm->_graphics->drawCursor(_inputTextPos);
|
|
_cursorState = true;
|
|
}
|
|
|
|
void Parser::cursorOff() {
|
|
if (_cursorState == false)
|
|
return;
|
|
_vm->_graphics->drawCursor(_inputTextPos);
|
|
_cursorState = false;
|
|
}
|
|
|
|
/**
|
|
* Asks the parsekey proc in Dropdown if it knows it.
|
|
*/
|
|
void Parser::tryDropdown() {
|
|
// TODO: Implement at the same time with Dropdown's keyboard handling.
|
|
warning("STUB: Parser::tryDropdown()");
|
|
}
|
|
|
|
/**
|
|
* Returns the index of the first appearance of crit in src.
|
|
*/
|
|
int16 Parser::getPos(const Common::String &crit, const Common::String &src) {
|
|
if (src.contains(crit))
|
|
return strstr(src.c_str(),crit.c_str()) - src.c_str();
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
void Parser::wipeText() {
|
|
CursorMan.showMouse(false);
|
|
cursorOff();
|
|
|
|
_vm->_graphics->clearTextBar();
|
|
|
|
_quote = true;
|
|
_inputTextPos = 0;
|
|
|
|
cursorOn();
|
|
CursorMan.showMouse(true);
|
|
}
|
|
|
|
void Parser::clearWords() {
|
|
for (int i = 0; i < 11; i++) {
|
|
if (!_realWords[i].empty())
|
|
_realWords[i].clear();
|
|
}
|
|
}
|
|
|
|
byte Parser::wordNum(Common::String word) {
|
|
if (word.empty())
|
|
return 0;
|
|
|
|
for (int32 i = kParserWordsNum - 1; i >= 0; i--) {
|
|
if (_vocabulary[i]._word == word)
|
|
return _vocabulary[i]._number;
|
|
}
|
|
|
|
// If not found as a whole, we look for it as a substring.
|
|
for (int32 i = kParserWordsNum - 1; i >= 0; i--) {
|
|
if (Common::String(_vocabulary[i]._word.c_str(), word.size()) == word)
|
|
return _vocabulary[i]._number;
|
|
}
|
|
|
|
return kPardon;
|
|
}
|
|
|
|
void Parser::replace(Common::String oldChars, byte newChar) {
|
|
int16 pos = getPos(oldChars, _thats);
|
|
while (pos != -1) {
|
|
if (newChar == 0)
|
|
_thats.deleteChar(pos);
|
|
else {
|
|
for (uint i = pos; i < pos + oldChars.size(); i++)
|
|
_thats.deleteChar(pos);
|
|
_thats.insertChar(newChar, pos);
|
|
}
|
|
pos = getPos(oldChars, _thats);
|
|
}
|
|
}
|
|
|
|
Common::String Parser::rank() {
|
|
static const RankType ranks[9] = {
|
|
{0, "Beginner"}, {10, "Novice"},
|
|
{20, "Improving"}, {35, "Not bad"},
|
|
{50, "Passable"}, {65, "Good"},
|
|
{80, "Experienced"}, {108, "The BEST!"},
|
|
{32767, "copyright'93"}
|
|
};
|
|
|
|
for (int i = 0; i < 8; i++) {
|
|
if ((_vm->_dnascore >= ranks[i]._score) && (_vm->_dnascore < ranks[i + 1]._score))
|
|
return Common::String(ranks[i]._title);
|
|
}
|
|
return "";
|
|
}
|
|
|
|
Common::String Parser::totalTime() {
|
|
uint16 h, m, s;
|
|
|
|
uint32 curTime = _vm->getTimeInSeconds() - _vm->_startTime;
|
|
if (_vm->_isLoaded)
|
|
curTime += _vm->_totalTime;
|
|
|
|
h = (uint16)(curTime / 3600);
|
|
s = (uint16)(curTime % 3600);
|
|
m = s / 60;
|
|
s = s % 60;
|
|
|
|
Common::String result = "You've been playing for ";
|
|
if (h > 0)
|
|
result += Common::String::format("%d hours, ", h);
|
|
if ((m > 0) || (h != 0))
|
|
result += Common::String::format("%d minutes and ", m);
|
|
return result + Common::String::format("%d seconds", s);
|
|
}
|
|
|
|
void Parser::cheatParse(Common::String codes) {
|
|
warning("STUB: Parser::cheatParse()");
|
|
}
|
|
|
|
/**
|
|
* Strips punctuation from word.
|
|
*/
|
|
void Parser::stripPunctuation(Common::String &word) {
|
|
const char punct[] = "~`!@#$%^&*()_+-={}[]:\"|;'\\,./<>?";
|
|
|
|
for (int i = 0; i < 32; i++) {
|
|
for (;;) {
|
|
int16 pos = getPos(Common::String(punct[i]), word);
|
|
if (pos == -1)
|
|
break;
|
|
word.deleteChar(pos);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Parser::displayWhat(byte target, bool animate, bool &ambiguous) {
|
|
if (target == kPardon) {
|
|
ambiguous = true;
|
|
if (animate)
|
|
_vm->_dialogs->displayText("Whom?");
|
|
else
|
|
_vm->_dialogs->displayText("What?");
|
|
} else {
|
|
if (animate) {
|
|
Common::String tmpStr = Common::String::format("{ %s }", _vm->getName((People)target).c_str());
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
} else {
|
|
Common::String z = _vm->getItem(target);
|
|
if (z != "") {
|
|
Common::String tmpStr = Common::String::format("{ %s }", z.c_str());
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Parser::doPronouns() {
|
|
bool ambiguous = false;
|
|
|
|
for (uint i = 0; i < _thats.size(); i++) {
|
|
byte wordCode = _thats[i];
|
|
switch (wordCode) {
|
|
case 200:
|
|
displayWhat(_vm->_him, true, ambiguous);
|
|
_thats.setChar(_vm->_him, i);
|
|
break;
|
|
case 201:
|
|
displayWhat(_vm->_her, true, ambiguous);
|
|
_thats.setChar(_vm->_her, i);
|
|
break;
|
|
case 202:
|
|
displayWhat(_vm->_it, false, ambiguous);
|
|
_thats.setChar(_vm->_it, i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ambiguous;
|
|
}
|
|
|
|
void Parser::properNouns() {
|
|
_inputText.toLowercase();
|
|
|
|
// We set every word's first character to uppercase.
|
|
for (uint i = 1; i < (_inputText.size() - 1); i++) {
|
|
if (_inputText[i] == ' ')
|
|
_inputText.setChar(toupper(_inputText[i + 1]), i + 1);
|
|
}
|
|
|
|
// And the first character as well.
|
|
_inputText.setChar(toupper(_inputText[0]), 0);
|
|
}
|
|
|
|
void Parser::storeInterrogation(byte interrogation) {
|
|
if (_inputText.empty())
|
|
return;
|
|
|
|
// Strip _inputText:
|
|
while ((_inputText[0] == ' ') && (!_inputText.empty()))
|
|
_inputText.deleteChar(0);
|
|
while ((_inputText.lastChar() == ' ') && (!_inputText.empty()))
|
|
_inputText.deleteLastChar();
|
|
|
|
_vm->_timer->loseTimer(Timer::kReasonCardiffsurvey); // If you want to use any other timer, put this into the case statement.
|
|
|
|
switch (interrogation) {
|
|
case 1:
|
|
_inputText.toLowercase();
|
|
_vm->_dialogs->sayIt(_inputText);
|
|
_vm->_favoriteDrink = _inputText;
|
|
_vm->_cardiffQuestionNum = 2;
|
|
break;
|
|
case 2:
|
|
properNouns();
|
|
_vm->_dialogs->sayIt(_inputText);
|
|
_vm->_favoriteSong = _inputText;
|
|
_vm->_cardiffQuestionNum = 3;
|
|
break;
|
|
case 3:
|
|
properNouns();
|
|
_vm->_dialogs->sayIt(_inputText);
|
|
_vm->_worstPlaceOnEarth = _inputText;
|
|
_vm->_cardiffQuestionNum = 4;
|
|
break;
|
|
case 4:
|
|
_inputText.toLowercase();
|
|
_vm->_dialogs->sayIt(_inputText);
|
|
if (!_vm->_spareEvening.empty())
|
|
_vm->_spareEvening.clear();
|
|
_vm->_spareEvening = _inputText;
|
|
_vm->_dialogs->displayScrollChain('Z', 5); // His closing statement...
|
|
_vm->_animation->_sprites[1]->walkTo(3); // The end of the drawbridge
|
|
_vm->_animation->_sprites[1]->_vanishIfStill = true; // Then go away!
|
|
_vm->_magics[1]._operation = kMagicNothing;
|
|
_vm->_cardiffQuestionNum = 5;
|
|
break;
|
|
case 99:
|
|
//store_high(_inputText);
|
|
warning("STUB: Parser::store_interrogation()");
|
|
break;
|
|
}
|
|
|
|
if (interrogation < 4)
|
|
_vm->_timer->cardiffSurvey();
|
|
}
|
|
|
|
void Parser::parse() {
|
|
// First parsing - word identification
|
|
if (!_thats.empty())
|
|
_thats.clear();
|
|
|
|
_polite = false;
|
|
_verb = kVerbCodePardon;
|
|
_thing = kPardon;
|
|
_thing2 = kPardon;
|
|
_person = kPeoplePardon;
|
|
clearWords();
|
|
|
|
// A cheat mode attempt.
|
|
if (_inputText[0] == '.') {
|
|
cheatParse(_inputText);
|
|
_thats = kNothing;
|
|
return;
|
|
}
|
|
|
|
// Are we being interrogated right now?
|
|
if (_vm->_interrogation > 0) {
|
|
storeInterrogation(_vm->_interrogation);
|
|
_weirdWord = true;
|
|
return;
|
|
}
|
|
|
|
// Actually process the command.
|
|
Common::String inputText = _inputText + ' ';
|
|
Common::String inputTextUpper = inputText;
|
|
byte n = 0;
|
|
inputTextUpper.toUppercase();
|
|
while (!inputTextUpper.empty()) {
|
|
while ((!inputTextUpper.empty()) && (inputTextUpper[0] == ' ')) {
|
|
inputTextUpper.deleteChar(0);
|
|
inputText.deleteChar(0);
|
|
}
|
|
if (inputTextUpper.empty())
|
|
break;
|
|
|
|
// Get the following word of the strings.
|
|
byte size = getPos(Common::String(' '), inputTextUpper) + 1;
|
|
char *subStr = new char[size];
|
|
Common::strlcpy(subStr, inputTextUpper.c_str(), size);
|
|
Common::String thisword = subStr;
|
|
Common::strlcpy(subStr, inputText.c_str(), size);
|
|
_realWords[n] = subStr;
|
|
delete[] subStr;
|
|
|
|
stripPunctuation(inputTextUpper);
|
|
|
|
bool notfound = true;
|
|
|
|
// Check also[] first, which contains words about the actual room.
|
|
if (!thisword.empty()) {
|
|
for (int i = 0; i < 31; i++) {
|
|
if ((_vm->_also[i][0]) && (getPos(',' + thisword, *_vm->_also[i][0]) > -1)) {
|
|
_thats += Common::String(99 + i);
|
|
notfound = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check Accis's own table (words[]) for "global" commands.
|
|
if (notfound) {
|
|
byte answer = wordNum(thisword);
|
|
if (answer == kPardon) {
|
|
notfound = true;
|
|
_thats = _thats + kPardon;
|
|
} else
|
|
_thats = _thats + answer;
|
|
n++;
|
|
}
|
|
|
|
// Delete words we already processed.
|
|
int16 spacePos = getPos(Common::String(' '), inputTextUpper);
|
|
if (spacePos > -1) {
|
|
for (int i = 0; i <= spacePos; i++)
|
|
inputTextUpper.deleteChar(0);
|
|
}
|
|
|
|
spacePos = getPos(Common::String(' '), inputText);
|
|
if (spacePos > -1) {
|
|
for (int i = 0; i <= spacePos; i++)
|
|
inputText.deleteChar(0);
|
|
}
|
|
}
|
|
|
|
Common::String unkString;
|
|
int16 pos = getPos(Common::String('\xFE'), _thats);
|
|
if (pos > -1)
|
|
unkString = _realWords[pos];
|
|
else
|
|
unkString.clear();
|
|
|
|
// Replace words' codes that mean the same.
|
|
replace(Common::String("\xFF"), 0); // zap noise words
|
|
replace(Common::String("\xD\xE2"), 1); // "look at" = "examine"
|
|
replace(Common::String("\xD\xE4"), 1); // "look in" = "examine"
|
|
replace(Common::String("\x4\xE6"), 17); // "get up" = "stand"
|
|
replace(Common::String("\x4\xE7"), 17); // "get down" = "stand"... well, why not?
|
|
replace(Common::String("\x12\xE4"), 2); // "go in" = "open [door]"
|
|
replace(Common::String("\x1C\xE5"), 253); // "P' off" is a swear word
|
|
replace(Common::String("\x4\x6"), 6); // "Take inventory" (remember Colossal Adventure?)
|
|
replace(Common::String("\x28\xE8"), 21); // "put on" = "don"
|
|
replace(Common::String("\x4\xE5"), 20); // "take off" = "doff"
|
|
|
|
// Words that could mean more than one _person
|
|
if (_vm->_room == kRoomNottsPub)
|
|
replace(Common::String('\xCC'), 164); // Barman = Port
|
|
else
|
|
replace(Common::String('\xCC'), 154); // Barman = Malagauche
|
|
|
|
switch (_vm->_room) {
|
|
case kRoomAylesOffice:
|
|
replace(Common::String('\xCB'), 163); // Monk = Ayles
|
|
break;
|
|
case kRoomMusicRoom:
|
|
replace(Common::String('\xCB'), 166); // Monk = Jacques
|
|
break;
|
|
default:
|
|
replace(Common::String('\xCB'), 162); // Monk = Ibythneth
|
|
}
|
|
|
|
if (doPronouns()) {
|
|
_weirdWord = true;
|
|
_thats = kNothing;
|
|
return;
|
|
}
|
|
|
|
// Second parsing.
|
|
_vm->_subjectNum = 0; // Find subject of conversation.
|
|
|
|
for (int i = 0; (i < 11) && !_realWords[i].empty(); i++) {
|
|
if ((_realWords[i][0] == '\'') || (_realWords[i][0] == '\"')) {
|
|
_vm->_subjectNum = (byte)_thats[i];
|
|
_thats.setChar(kMoved, i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ((_vm->_subjectNum == 0) && !_thats.empty()) { // Still not found.
|
|
for (uint16 i = 0; i < _thats.size() - 1; i++) {
|
|
if ((byte)_thats[i] == 252) { // The word is "about", or something similar.
|
|
_vm->_subjectNum = (byte)_thats[i + 1];
|
|
_thats.setChar(0, i + 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((_vm->_subjectNum == 0) && !_thats.empty()) { // STILL not found! Must be the word after "say".
|
|
for (uint16 i = 0; i < _thats.size() - 1; i++) {
|
|
if (((byte)_thats[i] == 7) && ((byte)_thats[i + 1] != 0) && !((225 <= (byte)_thats[i + 1]) && ((byte)_thats[i + 1] <= 229))) {
|
|
// SAY not followed by a preposition
|
|
_vm->_subjectNum = (byte)_thats[i + 1];
|
|
_thats.setChar(0, i + 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int16 i = _thats.size() - 1; i >= 0; i--) { // Reverse order, so first will be used.
|
|
byte curChar = (byte)_thats[i];
|
|
if ((curChar == 253) || (curChar == 249) || ((1 <= curChar) && (curChar <= 49)))
|
|
_verb = (VerbCode)curChar;
|
|
else if ((50 <= curChar) && (curChar <= 149)) {
|
|
_thing2 = _thing;
|
|
_thing = curChar;
|
|
} else if ((150 <= curChar) && (curChar <= 199))
|
|
_person = (People)curChar;
|
|
else if (curChar == 251)
|
|
_polite = true;
|
|
}
|
|
|
|
if ((!unkString.empty()) && (_verb != kVerbCodeExam) && (_verb != kVerbCodeTalk) &&
|
|
(_verb != kVerbCodeSave) && (_verb != kVerbCodeLoad) && (_verb != kVerbCodeDir)) {
|
|
Common::String tmpStr = Common::String::format("Sorry, but I have no idea what \"%s\" means. Can you rephrase it?", unkString.c_str());
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
_weirdWord = true;
|
|
} else
|
|
_weirdWord = false;
|
|
|
|
if (_thats.empty())
|
|
_thats = kNothing;
|
|
|
|
if (_thing != kPardon)
|
|
_vm->_it = _thing;
|
|
|
|
if (_person != kPardon) {
|
|
if (_person < kPeopleArkata)
|
|
_vm->_him = _person;
|
|
else
|
|
_vm->_her = _person;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Examine a standard object-thing
|
|
*/
|
|
void Parser::examineObject() {
|
|
if (_thing != _vm->_thinks)
|
|
_vm->thinkAbout(_thing, AvalancheEngine::kThing);
|
|
switch (_thing) {
|
|
case kObjectWine :
|
|
// 4 is perfect wine. 0 is not holding the wine.
|
|
switch (_vm->_wineState) {
|
|
case 1:
|
|
// Normal examine wine scroll
|
|
_vm->_dialogs->displayScrollChain('T', 1);
|
|
break;
|
|
case 2:
|
|
// Bad wine
|
|
_vm->_dialogs->displayScrollChain('D', 6);
|
|
break;
|
|
case 3:
|
|
// Vinegar
|
|
_vm->_dialogs->displayScrollChain('D', 7);
|
|
break;
|
|
}
|
|
break;
|
|
case kObjectOnion:
|
|
if (_vm->_rottenOnion)
|
|
// Yucky onion
|
|
_vm->_dialogs->displayScrollChain('Q', 21);
|
|
else
|
|
// Normal onion
|
|
_vm->_dialogs->displayScrollChain('T', 18);
|
|
break;
|
|
default:
|
|
// Ordinarily
|
|
_vm->_dialogs->displayScrollChain('T', _thing);
|
|
}
|
|
}
|
|
|
|
bool Parser::isPersonHere() {
|
|
// Person equivalent of "isHolding".
|
|
if ((_person == kPeoplePardon) || (_person == kPeopleNone) || (_vm->getRoom(_person) == _vm->_room))
|
|
return true;
|
|
else {
|
|
Common::String tmpStr;
|
|
if (_person < kPeopleArkata)
|
|
tmpStr = "He isn't around at the moment.";
|
|
else
|
|
tmpStr = "She isn't around at the moment.";
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void Parser::exampers() {
|
|
if (isPersonHere()) {
|
|
if (_thing != _vm->_thinks)
|
|
_vm->thinkAbout(_person, AvalancheEngine::kPerson);
|
|
|
|
byte newPerson = _person - 149;
|
|
|
|
if ((_person == kPeopleDogfood) && _vm->_wonNim)
|
|
// "I'm Not Playing!"
|
|
_vm->_dialogs->displayScrollChain('Q', 8);
|
|
else if ((_person == kPeopleDuLustie) && _vm->_lustieIsAsleep)
|
|
// He's asleep.
|
|
_vm->_dialogs->displayScrollChain('Q', 65);
|
|
else
|
|
_vm->_dialogs->displayScrollChain('P', newPerson);
|
|
|
|
if ((_person == kPeopleAyles) && !_vm->_aylesIsAwake)
|
|
_vm->_dialogs->displayScrollChain('Q', 13);
|
|
|
|
// CHECKME: Present in the original, but it doesn't make sense.
|
|
// _person = newPerson;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return whether Avvy is holding an object or not
|
|
* @remarks Originally called 'holding'
|
|
*/
|
|
bool Parser::isHolding() {
|
|
// Also object
|
|
if ((51 <= _thing) && (_thing <= 99))
|
|
return true;
|
|
|
|
bool holdingResult = false;
|
|
|
|
if (_thing >= 100)
|
|
_vm->_dialogs->displayText("Be reasonable!");
|
|
else if (_thing <= kObjectNum) {
|
|
if (!_vm->_objects[_thing - 1])
|
|
// Verbs that need "_thing" to be in the inventory.
|
|
_vm->_dialogs->displayText("You're not holding it, Avvy.");
|
|
else
|
|
holdingResult = true;
|
|
} else
|
|
holdingResult = true;
|
|
|
|
return holdingResult;
|
|
}
|
|
|
|
void Parser::openBox(bool isOpening) {
|
|
if ((_vm->_room == kRoomYours) && (_thing == 54)) {
|
|
_vm->_background->draw(-1, -1, 4);
|
|
|
|
_vm->_background->update();
|
|
_vm->_animation->animLink();
|
|
_vm->_graphics->refreshScreen();
|
|
|
|
_vm->_system->delayMillis(55);
|
|
|
|
if (!isOpening) {
|
|
_vm->_background->draw(-1, -1, 5);
|
|
_vm->_background->update();
|
|
_vm->_animation->animLink();
|
|
_vm->_graphics->refreshScreen();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Parser::examine() {
|
|
// EITHER it's an object OR it's an Also OR it's a _person OR it's something else.
|
|
if ((_person == kPeoplePardon) && (_thing != kPardon)) {
|
|
if (isHolding()) {
|
|
// Remember: it's been slipped! Ie subtract 49.
|
|
if ((1 <= _thing) && (_thing <= 49))
|
|
// Standard object
|
|
examineObject();
|
|
else if ((50 <= _thing) && (_thing <= 100)) {
|
|
// Also _thing
|
|
int id = _thing - 50;
|
|
assert(id < 31);
|
|
openBox(true);
|
|
_vm->_dialogs->displayText(*_vm->_also[id][1]);
|
|
openBox(false);
|
|
}
|
|
}
|
|
} else if (_person != kPardon)
|
|
exampers();
|
|
else
|
|
// Don't know: guess.
|
|
_vm->_dialogs->displayText("It's just as it looks on the picture.");
|
|
}
|
|
|
|
void Parser::inventory() {
|
|
byte itemNum = 0;
|
|
Common::String tmpStr = Common::String("You're carrying ");
|
|
|
|
for (int i = 0; i < kObjectNum; i++) {
|
|
if (_vm->_objects[i]) {
|
|
itemNum++;
|
|
if (itemNum == _vm->_carryNum)
|
|
tmpStr += "and ";
|
|
|
|
tmpStr += _vm->getItem(i + 1);
|
|
|
|
if ((i + 1) == _wearing)
|
|
tmpStr += ", which you're wearing";
|
|
|
|
if (itemNum < _vm->_carryNum)
|
|
tmpStr += ", ";
|
|
}
|
|
}
|
|
|
|
if (_wearing == kNothing)
|
|
tmpStr += Common::String::format("...%c%c...and you're stark naked!", kControlNewLine, kControlNewLine);
|
|
else
|
|
tmpStr += '.';
|
|
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
|
|
/**
|
|
* Eat something.
|
|
*/
|
|
void Parser::swallow() {
|
|
switch (_thing) {
|
|
case kObjectWine:
|
|
// _wineState == 4 for perfect wine
|
|
switch (_vm->_wineState) {
|
|
case 1:
|
|
if (_vm->_teetotal) {
|
|
_vm->_dialogs->displayScrollChain('D', 6);
|
|
return;
|
|
}
|
|
_vm->_dialogs->displayScrollChain('U', 1);
|
|
_vm->_pingo->wobble();
|
|
_vm->_dialogs->displayScrollChain('U', 2);
|
|
_vm->_objects[kObjectWine - 1] = false;
|
|
_vm->refreshObjectList();
|
|
drink();
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
// You can't drink it!
|
|
_vm->_dialogs->displayScrollChain('D', 8);
|
|
break;
|
|
}
|
|
break;
|
|
case kObjectPotion:
|
|
_vm->_graphics->setBackgroundColor(kColorRed);
|
|
_vm->_dialogs->displayScrollChain('U', 3);
|
|
_vm->gameOver();
|
|
_vm->_graphics->setBackgroundColor(kColorBlack);
|
|
break;
|
|
case kObjectInk:
|
|
_vm->_dialogs->displayScrollChain('U', 4);
|
|
break;
|
|
case kObjectChastity:
|
|
_vm->_dialogs->displayScrollChain('U', 5);
|
|
break;
|
|
case kObjectMushroom:
|
|
_vm->_dialogs->displayScrollChain('U', 6);
|
|
_vm->gameOver();
|
|
break;
|
|
case kObjectOnion:
|
|
if (_vm->_rottenOnion)
|
|
_vm->_dialogs->displayScrollChain('U', 11);
|
|
else {
|
|
_vm->_dialogs->displayScrollChain('U', 8);
|
|
_vm->_objects[kObjectOnion - 1] = false;
|
|
_vm->refreshObjectList();
|
|
}
|
|
break;
|
|
default:
|
|
if ((_vm->_room == kRoomArgentPub) || (_vm->_room == kRoomNottsPub))
|
|
_vm->_dialogs->displayText("Try BUYing things before you drink them!");
|
|
else
|
|
_vm->_dialogs->displayText("The taste of it makes you retch!");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* this lists the other people in the room.
|
|
*/
|
|
void Parser::peopleInRoom() {
|
|
// First compute the number of people in the room.
|
|
byte numPeople = 0;
|
|
for (int i = 151; i < 179; i++) { // Start at 1 so we don't list Avvy himself!
|
|
if (_vm->getRoom((People)i) == _vm->_room)
|
|
numPeople++;
|
|
}
|
|
|
|
// If nobody's here, we can cut out straight away.
|
|
if (numPeople == 0)
|
|
return;
|
|
|
|
Common::String tmpStr;
|
|
byte actPerson = 0;
|
|
for (int i = 151; i < 179; i++) {
|
|
if (_vm->getRoom((People)i) == _vm->_room) {
|
|
actPerson++;
|
|
if (actPerson == 1)
|
|
// Display first name on the list.
|
|
tmpStr = _vm->getName((People)i);
|
|
else if (actPerson < numPeople)
|
|
// Display one the names in the middle of the list
|
|
tmpStr += ", " + _vm->getName((People)i);
|
|
else
|
|
// Display the last name of the list
|
|
tmpStr += " and " + _vm->getName((People)i);
|
|
}
|
|
}
|
|
|
|
if (numPeople == 1)
|
|
tmpStr += " is";
|
|
else
|
|
tmpStr += " are";
|
|
|
|
_vm->_dialogs->displayText(tmpStr + " here.");
|
|
}
|
|
|
|
/**
|
|
* This is called when you say "look".
|
|
*/
|
|
void Parser::lookAround() {
|
|
_vm->_dialogs->displayText(*_vm->_also[0][1]);
|
|
switch (_vm->_room) {
|
|
case kRoomSpludwicks:
|
|
if (_vm->_avariciusTalk > 0)
|
|
_vm->_dialogs->displayScrollChain('Q', 23);
|
|
else
|
|
peopleInRoom();
|
|
break;
|
|
case kRoomRobins:
|
|
if (_vm->_tiedUp)
|
|
_vm->_dialogs->displayScrollChain('Q', 38);
|
|
if (_vm->_mushroomGrowing)
|
|
_vm->_dialogs->displayScrollChain('Q', 55);
|
|
break;
|
|
case kRoomInsideCardiffCastle:
|
|
if (!_vm->_takenPen)
|
|
_vm->_dialogs->displayScrollChain('Q', 49);
|
|
break;
|
|
case kRoomLustiesRoom:
|
|
if (_vm->_lustieIsAsleep)
|
|
_vm->_dialogs->displayScrollChain('Q', 65);
|
|
break;
|
|
case kRoomCatacombs:
|
|
switch (_vm->_catacombY * 256 + _vm->_catacombX) {
|
|
case 258 :
|
|
// Inside art gallery.
|
|
_vm->_dialogs->displayScrollChain('Q', 80);
|
|
break;
|
|
case 514 :
|
|
// Outside ditto.
|
|
_vm->_dialogs->displayScrollChain('Q', 81);
|
|
break;
|
|
case 260 :
|
|
// Outside Geida's room.
|
|
_vm->_dialogs->displayScrollChain('Q', 82);
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
peopleInRoom();
|
|
}
|
|
}
|
|
|
|
void Parser::openDoor() {
|
|
// Special cases.
|
|
switch (_vm->_room) {
|
|
case kRoomYours:
|
|
if (_vm->_animation->inField(1)) {
|
|
// Opening the box.
|
|
_thing = 54; // The box.
|
|
_person = kPeoplePardon;
|
|
examine();
|
|
return;
|
|
}
|
|
break;
|
|
case kRoomSpludwicks:
|
|
if (_thing == 61) {
|
|
_vm->_dialogs->displayScrollChain('Q', 85);
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if ((!_vm->_userMovesAvvy) && (_vm->_room != kRoomLusties))
|
|
// No doors can open if you can't move Avvy.
|
|
return;
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
if (_vm->_animation->inField(i + 8)) {
|
|
MagicType *portal = &_vm->_portals[i];
|
|
switch (portal->_operation) {
|
|
case kMagicExclaim:
|
|
_vm->_animation->_sprites[0]->bounce();
|
|
_vm->_dialogs->displayScrollChain('X', portal->_data);
|
|
break;
|
|
case kMagicTransport:
|
|
_vm->flipRoom((Room)((portal->_data) >> 8), portal->_data & 0x0F);
|
|
break;
|
|
case kMagicUnfinished:
|
|
_vm->_animation->_sprites[0]->bounce();
|
|
_vm->_dialogs->displayText("Sorry. This place is not available yet!");
|
|
break;
|
|
case kMagicSpecial:
|
|
_vm->_animation->callSpecial(portal->_data);
|
|
break;
|
|
case kMagicOpenDoor:
|
|
_vm->openDoor((Room)(portal->_data >> 8), portal->_data & 0x0F, i + 9);
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (_vm->_room == kRoomMap)
|
|
_vm->_dialogs->displayText("Avvy, you can complete the whole game without ever going " \
|
|
"to anywhere other than Argent, Birmingham, Cardiff, Nottingham and Norwich.");
|
|
else
|
|
_vm->_dialogs->displayText("Door? What door?");
|
|
}
|
|
|
|
/**
|
|
* Called when you call kVerbCodeput.
|
|
*/
|
|
void Parser::putProc() {
|
|
if (!isHolding())
|
|
return;
|
|
|
|
// Slip the second object.
|
|
_thing2 -= 49;
|
|
char temp = _thing;
|
|
_thing = _thing2;
|
|
if (!isHolding())
|
|
return;
|
|
_thing = temp;
|
|
|
|
// Thing is the _thing which you're putting in. _thing2 is where you're putting it.
|
|
switch (_thing2) {
|
|
case kObjectWine:
|
|
if (_thing == kObjectOnion) {
|
|
if (_vm->_rottenOnion)
|
|
_vm->_dialogs->displayText("That's a bit like shutting the stable door after the horse has bolted!");
|
|
else {
|
|
// Put onion into wine?
|
|
if (_vm->_wineState != 3) {
|
|
Common::String tmpStr = Common::String::format("%cOignon au vin%c is a bit too strong for your tastes!",
|
|
kControlItalic, kControlRoman);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
} else {
|
|
// Put onion into vinegar! Yes!
|
|
_vm->_onionInVinegar = true;
|
|
_vm->incScore(7);
|
|
_vm->_dialogs->displayScrollChain('U', 9);
|
|
}
|
|
}
|
|
} else
|
|
_vm->_dialogs->saySilly();
|
|
break;
|
|
|
|
case 54:
|
|
if (_vm->_room == kRoomYours) {
|
|
// Put something into the box.
|
|
if (_vm->_boxContent != kNothing)
|
|
_vm->_dialogs->displayText("There's something in the box already, Avvy. Try taking that out first.");
|
|
else {
|
|
switch (_thing) {
|
|
case kObjectMoney:
|
|
_vm->_dialogs->displayText("You'd better keep some ready cash on you!");
|
|
break;
|
|
case kObjectBell:
|
|
_vm->_dialogs->displayText("That's a silly place to keep a bell.");
|
|
break;
|
|
case kObjectBodkin:
|
|
_vm->_dialogs->displayText("But you might need it!");
|
|
break;
|
|
case kObjectOnion:
|
|
_vm->_dialogs->displayText("Just give it to Spludwick, Avvy!");
|
|
break;
|
|
default:
|
|
// Put the object into the box...
|
|
if (_wearing == _thing) {
|
|
Common::String tmpStr = Common::String::format("You'd better take %s off first!", _vm->getItem(_thing).c_str());
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
} else {
|
|
// Open box.
|
|
openBox(true);
|
|
|
|
_vm->_boxContent = _thing;
|
|
_vm->_objects[_thing - 1] = false;
|
|
_vm->refreshObjectList();
|
|
_vm->_dialogs->displayText("OK, it's in the box.");
|
|
|
|
// Shut box.
|
|
openBox(false);
|
|
}
|
|
}
|
|
}
|
|
} else
|
|
_vm->_dialogs->saySilly();
|
|
break;
|
|
|
|
default:
|
|
_vm->_dialogs->saySilly();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Display text when ingredients are not in the right order
|
|
* @remarks Originally called 'not_in_order'
|
|
*/
|
|
void Parser::notInOrder() {
|
|
Common::String itemStr = _vm->getItem(_vm->kSpludwicksOrder[_vm->_givenToSpludwick]);
|
|
Common::String tmpStr = Common::String::format("Sorry, I need the ingredients in the right order for this potion. " \
|
|
"What I need next is %s%c2%c", itemStr.c_str(), kControlRegister, kControlSpeechBubble);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
|
|
/**
|
|
* Move Spludwick to cauldron
|
|
* @remarks Originally called 'go_to_cauldron'
|
|
*/
|
|
void Parser::goToCauldron() {
|
|
// Stops Geida_Procs.
|
|
_vm->_animation->_sprites[1]->_callEachStepFl = false;
|
|
_vm->_timer->addTimer(1, Timer::kProcSpludwickGoesToCauldron, Timer::kReasonSpludwickWalk);
|
|
_vm->_animation->_sprites[1]->walkTo(1);
|
|
}
|
|
|
|
/**
|
|
* Check is it's possible to give something to Spludwick
|
|
* The result of this function is whether or not he says "Hey, thanks!".
|
|
* @remarks Originally called 'give2spludwick'
|
|
*/
|
|
bool Parser::giveToSpludwick() {
|
|
if (_vm->kSpludwicksOrder[_vm->_givenToSpludwick] != _thing) {
|
|
notInOrder();
|
|
return false;
|
|
}
|
|
|
|
switch (_thing) {
|
|
case kObjectOnion:
|
|
_vm->_objects[kObjectOnion - 1] = false;
|
|
if (_vm->_rottenOnion)
|
|
_vm->_dialogs->displayScrollChain('Q', 22);
|
|
else {
|
|
_vm->_givenToSpludwick++;
|
|
_vm->_dialogs->displayScrollChain('Q', 20);
|
|
goToCauldron();
|
|
_vm->incScore(3);
|
|
}
|
|
_vm->refreshObjectList();
|
|
break;
|
|
case kObjectInk:
|
|
_vm->_objects[kObjectInk - 1] = false;
|
|
_vm->refreshObjectList();
|
|
_vm->_givenToSpludwick++;
|
|
_vm->_dialogs->displayScrollChain('Q', 24);
|
|
goToCauldron();
|
|
_vm->incScore(3);
|
|
break;
|
|
case kObjectMushroom:
|
|
_vm->_objects[kObjectMushroom - 1] = false;
|
|
_vm->_dialogs->displayScrollChain('Q', 25);
|
|
_vm->incScore(5);
|
|
_vm->_givenToSpludwick++;
|
|
goToCauldron();
|
|
_vm->_objects[kObjectPotion - 1] = true;
|
|
_vm->refreshObjectList();
|
|
break;
|
|
default:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Parser::drink() {
|
|
_alcoholLevel++;
|
|
if (_alcoholLevel == 5) {
|
|
// Get the key.
|
|
_vm->_objects[kObjectKey - 1] = true;
|
|
_vm->_teetotal = true;
|
|
_vm->_avvyIsAwake = false;
|
|
_vm->_avvyInBed = true;
|
|
_vm->refreshObjectList();
|
|
_vm->fadeOut();
|
|
_vm->flipRoom(kRoomYours, 1);
|
|
_vm->_graphics->setBackgroundColor(kColorYellow);
|
|
_vm->_animation->_sprites[0]->_visible = false;
|
|
}
|
|
}
|
|
|
|
void Parser::cardiffClimbing() {
|
|
if (_vm->_standingOnDais) {
|
|
// Clamber up.
|
|
_vm->_dialogs->displayText("You climb down, back onto the floor.");
|
|
_vm->_standingOnDais = false;
|
|
_vm->_animation->appearPed(0, 2);
|
|
} else if (_vm->_animation->inField(0)) {
|
|
// Clamber down
|
|
_vm->_dialogs->displayText("You clamber up onto the dais.");
|
|
_vm->_standingOnDais = true;
|
|
_vm->_animation->appearPed(0, 1);
|
|
} else
|
|
_vm->_dialogs->displayText("Get a bit closer, Avvy.");
|
|
}
|
|
|
|
void Parser::already() {
|
|
_vm->_dialogs->displayText("You're already standing!");
|
|
}
|
|
|
|
/**
|
|
* Called when you ask Avvy to stand.
|
|
*/
|
|
void Parser::standUp() {
|
|
switch (_vm->_room) {
|
|
case kRoomYours:
|
|
// Avvy isn't asleep.
|
|
if (_vm->_avvyIsAwake && _vm->_avvyInBed) {
|
|
// But he's in bed.
|
|
if (_vm->_teetotal) {
|
|
_vm->_dialogs->displayScrollChain('D', 12);
|
|
_vm->_graphics->setBackgroundColor(kColorBlack);
|
|
_vm->_dialogs->displayScrollChain('D', 14);
|
|
}
|
|
_vm->_animation->_sprites[0]->_visible = true;
|
|
_vm->_userMovesAvvy = true;
|
|
_vm->_animation->appearPed(0, 1);
|
|
_vm->_animation->setDirection(kDirLeft);
|
|
// Display a picture of empty pillow in the background.
|
|
_vm->_background->draw(-1, -1, 3);
|
|
_vm->incScore(1);
|
|
_vm->_avvyInBed = false;
|
|
_vm->_timer->loseTimer(Timer::kReasonArkataShouts);
|
|
} else
|
|
already();
|
|
break;
|
|
|
|
case kRoomInsideCardiffCastle:
|
|
cardiffClimbing();
|
|
break;
|
|
|
|
case kRoomNottsPub:
|
|
if (_vm->_sittingInPub) {
|
|
// Not sitting down.
|
|
_vm->_background->draw(-1, -1, 3);
|
|
// But standing up.
|
|
_vm->_animation->_sprites[0]->_visible = true;
|
|
// And walking away.
|
|
_vm->_animation->appearPed(0, 3);
|
|
// Really not sitting down.
|
|
_vm->_sittingInPub = false;
|
|
// And ambulant.
|
|
_vm->_userMovesAvvy = true;
|
|
} else
|
|
already();
|
|
break;
|
|
default:
|
|
already();
|
|
}
|
|
}
|
|
|
|
void Parser::getProc(char thing) {
|
|
switch (_vm->_room) {
|
|
case kRoomYours:
|
|
if (_vm->_animation->inField(1)) {
|
|
if (_vm->_boxContent == thing) {
|
|
_vm->_background->draw(-1, -1, 4);
|
|
_vm->_dialogs->displayText("OK, I've got it.");
|
|
_vm->_objects[thing - 1] = true;
|
|
_vm->refreshObjectList();
|
|
_vm->_boxContent = kNothing;
|
|
_vm->_background->draw(-1, -1, 5);
|
|
} else {
|
|
Common::String tmpStr = Common::String::format("I can't see %s in the box.", _vm->getItem(thing).c_str());
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
} else
|
|
_vm->_dialogs->displayScrollChain('Q', 57);
|
|
break;
|
|
case kRoomInsideCardiffCastle:
|
|
switch (thing) {
|
|
case kObjectPen:
|
|
if (_vm->_animation->inField(1)) {
|
|
// Standing on the dais.
|
|
if (_vm->_takenPen)
|
|
_vm->_dialogs->displayText("It's not there, Avvy.");
|
|
else {
|
|
// OK: we're taking the pen, and it's there.
|
|
// No pen there now.
|
|
_vm->_background->draw(-1, -1, 3);
|
|
// Zap!
|
|
_vm->_animation->callSpecial(3);
|
|
_vm->_takenPen = true;
|
|
_vm->_objects[kObjectPen - 1] = true;
|
|
_vm->refreshObjectList();
|
|
_vm->_dialogs->displayText("Taken.");
|
|
}
|
|
} else if (_vm->_standingOnDais)
|
|
_vm->_dialogs->displayScrollChain('Q', 53);
|
|
else
|
|
_vm->_dialogs->displayScrollChain('Q', 51);
|
|
break;
|
|
case kObjectBolt:
|
|
_vm->_dialogs->displayScrollChain('Q', 52);
|
|
break;
|
|
default:
|
|
_vm->_dialogs->displayScrollChain('Q', 57);
|
|
}
|
|
break;
|
|
case kRoomRobins:
|
|
if ((thing == kObjectMushroom) & (_vm->_animation->inField(0)) & (_vm->_mushroomGrowing)) {
|
|
_vm->_background->draw(-1, -1, 2);
|
|
_vm->_dialogs->displayText("Got it!");
|
|
_vm->_mushroomGrowing = false;
|
|
_vm->_takenMushroom = true;
|
|
_vm->_objects[kObjectMushroom - 1] = true;
|
|
_vm->refreshObjectList();
|
|
_vm->incScore(3);
|
|
} else
|
|
_vm->_dialogs->displayScrollChain('Q', 57);
|
|
break;
|
|
default:
|
|
_vm->_dialogs->displayScrollChain('Q', 57);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Give the lute to Geida
|
|
* @remarks Originally called 'give_Geida_the_lute'
|
|
*/
|
|
void Parser::giveGeidaTheLute() {
|
|
if (_vm->_room != kRoomLustiesRoom) {
|
|
Common::String tmpStr = Common::String::format("Not yet. Try later!%c2%c", kControlRegister, kControlSpeechBubble);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
return;
|
|
}
|
|
_vm->_objects[kObjectLute - 1] = false;
|
|
_vm->refreshObjectList();
|
|
// She plays it.
|
|
_vm->_dialogs->displayScrollChain('Q', 64);
|
|
|
|
_vm->_timer->addTimer(1, Timer::kProcGiveLuteToGeida, Timer::kReasonGeidaSings);
|
|
//_vm->_enid->backToBootstrap(4); TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then!
|
|
}
|
|
|
|
void Parser::playHarp() {
|
|
if (_vm->_animation->inField(6))
|
|
_vm->_dialogs->displayMusicalScroll();
|
|
else
|
|
_vm->_dialogs->displayText("Get a bit closer to it, Avvy!");
|
|
}
|
|
|
|
void Parser::winSequence() {
|
|
_vm->_dialogs->displayScrollChain('Q', 78);
|
|
_vm->_sequence->startWinSeq();
|
|
_vm->_timer->addTimer(30, Timer::kProcWinning, Timer::kReasonWinning);
|
|
}
|
|
|
|
/**
|
|
* @remarks Originally called 'do_that'
|
|
*/
|
|
void Parser::doThat() {
|
|
static const char booze[8][8] = {"Bitter", "GIED", "Whisky", "Cider", "", "", "", "Mead"};
|
|
static const char kWhat[] = "That's not possible!";
|
|
|
|
if (_thats == Common::String(kNothing)) {
|
|
if (!_thats.empty())
|
|
_thats.clear();
|
|
return;
|
|
}
|
|
|
|
if (_weirdWord)
|
|
return;
|
|
|
|
if (_thing < 200)
|
|
// "Slip" object
|
|
_thing -= 49;
|
|
|
|
if ((_verb != kVerbCodeLoad) && (_verb != kVerbCodeSave) && (_verb != kVerbCodeQuit) && (_verb != kVerbCodeInfo) && (_verb != kVerbCodeHelp)
|
|
&& (_verb != kVerbCodeLarrypass) && (_verb != kVerbCodePhaon) && (_verb != kVerbCodeBoss) && (_verb != kVerbCodeCheat) && (_verb != kVerbCodeRestart)
|
|
&& (_verb != kVerbCodeDir) && (_verb != kVerbCodeScore) && (_verb != kVerbCodeHiscores) && (_verb != kVerbCodeSmartAlec)) {
|
|
if (!_vm->_alive) {
|
|
_vm->_dialogs->displayText("You're dead, so don't talk. What are you, a ghost or something? " \
|
|
"Try restarting, or restoring a saved game!");
|
|
return;
|
|
}
|
|
if (!_vm->_avvyIsAwake && (_verb != kVerbCodeDie) && (_verb != kVerbCodeExpletive) && (_verb != kVerbCodeWake)) {
|
|
_vm->_dialogs->displayText("Talking in your sleep? Try waking up!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (_verb) {
|
|
case kVerbCodeExam:
|
|
examine();
|
|
break;
|
|
case kVerbCodeOpen:
|
|
openDoor();
|
|
break;
|
|
case kVerbCodePause: {
|
|
// Note that the original game doesn't care about the "O.K." box neither, it accepts
|
|
// clicks from everywhere on the screen to continue. Just like my code.
|
|
Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the `O.K.\" " \
|
|
"box to continue.", kControlCenter, kControlNewLine, kControlNewLine);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
break;
|
|
case kVerbCodeGet:
|
|
if (_thing != kPardon) {
|
|
// Legitimate try to pick something up.
|
|
if (_vm->_carryNum >= kCarryLimit)
|
|
_vm->_dialogs->displayText("You can't carry any more!");
|
|
else
|
|
getProc(_thing);
|
|
} else {
|
|
// Not... ditto.
|
|
if (_person != kPeoplePardon)
|
|
_vm->_dialogs->displayText("You can't sweep folk off their feet!");
|
|
else
|
|
_vm->_dialogs->displayText("I assure you, you don't need it.");
|
|
}
|
|
break;
|
|
case kVerbCodeDrop:
|
|
_vm->_dialogs->displayText("Two years ago you dropped a florin in the street. Three days " \
|
|
"later it was gone! So now you never leave ANYTHING lying around. OK?");
|
|
break;
|
|
case kVerbCodeInv:
|
|
inventory();
|
|
break;
|
|
case kVerbCodeTalk:
|
|
if (_person == kPeoplePardon) {
|
|
if (_vm->_subjectNum == 99) {
|
|
// They typed "say password".
|
|
Common::String tmpStr = Common::String::format("Yes, but what %cis%c the password?", kControlItalic, kControlRoman);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
} else if (((1 <= _vm->_subjectNum) && (_vm->_subjectNum <= 49)) || (_vm->_subjectNum == 253) || (_vm->_subjectNum == 249)) {
|
|
_thats.deleteChar(0);
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
_realWords[i] = _realWords[i + 1];
|
|
|
|
_verb = (VerbCode)_vm->_subjectNum;
|
|
doThat();
|
|
return;
|
|
} else {
|
|
_person = (People)_vm->_subjectNum;
|
|
_vm->_subjectNum = 0;
|
|
if ((_person == kPeopleNone) || (_person == kPeoplePardon))
|
|
_vm->_dialogs->displayText("Talk to whom?");
|
|
else if (isPersonHere())
|
|
_vm->_dialogs->talkTo(_person);
|
|
}
|
|
} else if (isPersonHere())
|
|
_vm->_dialogs->talkTo(_person);
|
|
break;
|
|
case kVerbCodeGive:
|
|
if (isHolding()) {
|
|
if (_person == kPeoplePardon)
|
|
_vm->_dialogs->displayText("Give to whom?");
|
|
else if (isPersonHere()) {
|
|
switch (_thing) {
|
|
case kObjectMoney :
|
|
_vm->_dialogs->displayText("You can't bring yourself to give away your moneybag.");
|
|
break;
|
|
case kObjectBodkin:
|
|
case kObjectBell:
|
|
case kObjectClothes:
|
|
case kObjectHabit :
|
|
_vm->_dialogs->displayText("Don't give it away, it might be useful!");
|
|
break;
|
|
default:
|
|
switch (_person) {
|
|
case kPeopleCrapulus:
|
|
if (_thing == kObjectWine) {
|
|
_vm->_dialogs->displayText("Crapulus grabs the wine and gulps it down.");
|
|
_vm->_objects[kObjectWine - 1] = false;
|
|
} else
|
|
_vm->_dialogs->sayThanks(_thing - 1);
|
|
break;
|
|
case kPeopleCwytalot:
|
|
if ((_thing == kObjectCrossbow) || (_thing == kObjectBolt))
|
|
_vm->_dialogs->displayText("You might be able to influence Cwytalot more if you used it!");
|
|
else
|
|
_vm->_dialogs->sayThanks(_thing - 1);
|
|
break;
|
|
case kPeopleSpludwick:
|
|
if (giveToSpludwick())
|
|
_vm->_dialogs->sayThanks(_thing - 1);
|
|
break;
|
|
case kPeopleIbythneth:
|
|
if (_thing == kObjectBadge) {
|
|
_vm->_dialogs->displayScrollChain('Q', 32); // Thanks! Wow!
|
|
_vm->incScore(3);
|
|
_vm->_objects[kObjectBadge - 1] = false;
|
|
_vm->_objects[kObjectHabit - 1] = true;
|
|
_vm->_givenBadgeToIby = true;
|
|
_vm->_background->draw(-1, -1, 7);
|
|
_vm->_background->draw(-1, -1, 8);
|
|
} else
|
|
_vm->_dialogs->sayThanks(_thing - 1);
|
|
break;
|
|
case kPeopleAyles:
|
|
if (_vm->_aylesIsAwake) {
|
|
if (_thing == kObjectPen) {
|
|
_vm->_objects[kObjectPen - 1] = false;
|
|
_vm->_dialogs->displayScrollChain('Q', 54);
|
|
_vm->_objects[kObjectInk - 1] = true;
|
|
_vm->_givenPenToAyles = true;
|
|
_vm->refreshObjectList();
|
|
_vm->incScore(2);
|
|
} else
|
|
_vm->_dialogs->sayThanks(_thing - 1);
|
|
} else
|
|
_vm->_dialogs->displayText("But he's asleep!");
|
|
break;
|
|
case kPeopleGeida:
|
|
switch (_thing) {
|
|
case kObjectPotion:
|
|
_vm->_objects[kObjectPotion - 1] = false;
|
|
// She drinks it.
|
|
_vm->_dialogs->displayScrollChain('U', 16);
|
|
_vm->incScore(2);
|
|
_vm->_givenPotionToGeida = true;
|
|
_vm->refreshObjectList();
|
|
break;
|
|
case kObjectLute:
|
|
giveGeidaTheLute();
|
|
break;
|
|
default:
|
|
_vm->_dialogs->sayThanks(_thing - 1);
|
|
}
|
|
break;
|
|
case kPeopleArkata:
|
|
switch (_thing) {
|
|
case kObjectPotion:
|
|
if (_vm->_givenPotionToGeida)
|
|
winSequence();
|
|
else
|
|
// That Geida woman!
|
|
_vm->_dialogs->displayScrollChain('Q', 77);
|
|
break;
|
|
default:
|
|
_vm->_dialogs->sayThanks(_thing - 1);
|
|
}
|
|
break;
|
|
default:
|
|
_vm->_dialogs->sayThanks(_thing - 1);
|
|
}
|
|
}
|
|
}
|
|
// Just in case...
|
|
_vm->refreshObjectList();
|
|
}
|
|
break;
|
|
|
|
case kVerbCodeEat:
|
|
case kVerbCodeDrink:
|
|
if (isHolding())
|
|
swallow();
|
|
break;
|
|
|
|
case kVerbCodeLoad: {
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
|
|
int16 savegameId = dialog->runModalWithCurrentTarget();
|
|
delete dialog;
|
|
|
|
if (savegameId < 0)
|
|
// dialog aborted, nothing to load
|
|
return;
|
|
|
|
_vm->loadGame(savegameId);
|
|
}
|
|
break;
|
|
case kVerbCodeSave: {
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
|
|
int16 savegameId = dialog->runModalWithCurrentTarget();
|
|
Common::String savegameDescription = dialog->getResultString();
|
|
delete dialog;
|
|
|
|
if (savegameId < 0)
|
|
// dialog aborted, nothing to save
|
|
return;
|
|
|
|
_vm->saveGame(savegameId, savegameDescription);
|
|
}
|
|
break;
|
|
case kVerbCodePay:
|
|
_vm->_dialogs->displayText("No money need change hands.");
|
|
break;
|
|
case kVerbCodeLook:
|
|
lookAround();
|
|
break;
|
|
case kVerbCodeBreak:
|
|
_vm->_dialogs->displayText("Vandalism is prohibited within this game!");
|
|
break;
|
|
case kVerbCodeQuit:
|
|
if (!_polite)
|
|
_vm->_dialogs->displayText("How about a `please\", Avvy?");
|
|
else {
|
|
Common::String tmpStr = Common::String::format("%cC%cDo you really want to quit?", kControlRegister, kControlIcon);
|
|
if (_vm->_dialogs->displayQuestion(tmpStr))
|
|
_vm->_letMeOut = true;
|
|
}
|
|
break;
|
|
case kVerbCodeGo:
|
|
_vm->_dialogs->displayText("Just use the arrow keys to walk there.");
|
|
break;
|
|
case kVerbCodeInfo: {
|
|
_vm->_dialogs->_aboutBox = true;
|
|
|
|
Common::String toDisplay;
|
|
for (int i = 0; i < 7; i++)
|
|
toDisplay += kControlNewLine;
|
|
toDisplay = toDisplay + "LORD AVALOT D'ARGENT" + kControlCenter + kControlNewLine
|
|
+ "The medi\x91val descendant of" + kControlNewLine
|
|
+ "Denarius Avaricius Sextus" + kControlNewLine + kControlNewLine
|
|
+ "version " + kVersionNum + kControlNewLine + kControlNewLine + "Copyright \xEF "
|
|
+ kCopyright + ", Mark, Mike and Thomas Thurman." + kControlRegister + 'Y' + kControlIcon;
|
|
_vm->_dialogs->displayText(toDisplay);
|
|
_vm->_dialogs->_aboutBox = false;
|
|
}
|
|
break;
|
|
case kVerbCodeUndress:
|
|
if (_wearing == kNothing)
|
|
_vm->_dialogs->displayText("You're already stark naked!");
|
|
else if (_vm->_avvysInTheCupboard) {
|
|
Common::String tmpStr = Common::String::format("You take off %s.", _vm->getItem(_wearing).c_str());
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
_wearing = kNothing;
|
|
_vm->refreshObjectList();
|
|
} else
|
|
_vm->_dialogs->displayText("Hadn't you better find somewhere more private, Avvy?");
|
|
break;
|
|
case kVerbCodeWear:
|
|
if (isHolding()) { // Wear something.
|
|
switch (_thing) {
|
|
case kObjectChastity:
|
|
// \? are used to avoid that ??! is parsed as a trigraph
|
|
_vm->_dialogs->displayText("Hey, what kind of a weirdo are you\?\?!");
|
|
break;
|
|
case kObjectClothes:
|
|
case kObjectHabit: {
|
|
// Change clothes!
|
|
if (_wearing != kNothing) {
|
|
if (_wearing == _thing)
|
|
_vm->_dialogs->displayText("You're already wearing that.");
|
|
else
|
|
_vm->_dialogs->displayText("You'll be rather warm wearing two sets of clothes!");
|
|
return;
|
|
} else
|
|
_wearing = _thing;
|
|
|
|
_vm->refreshObjectList();
|
|
|
|
byte i;
|
|
if (_thing == kObjectHabit)
|
|
i = 3;
|
|
else
|
|
i = 0;
|
|
|
|
_vm->_animation->setAvvyClothes(i);
|
|
}
|
|
break;
|
|
default:
|
|
_vm->_dialogs->displayText(kWhat);
|
|
}
|
|
}
|
|
break;
|
|
case kVerbCodePlay:
|
|
if (_thing == kPardon) {
|
|
// They just typed "play"...
|
|
switch (_vm->_room) {
|
|
case kRoomArgentPub:
|
|
_vm->_nim->playNim(); // ...in the pub, => play Nim.
|
|
break;
|
|
case kRoomMusicRoom:
|
|
playHarp();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (isHolding()) {
|
|
switch (_thing) {
|
|
case kObjectLute :
|
|
_vm->_dialogs->displayScrollChain('U', 7);
|
|
|
|
if (_vm->getRoom(kPeopleCwytalot) == _vm->_room)
|
|
_vm->_dialogs->displayScrollChain('U', 10);
|
|
|
|
if (_vm->getRoom(kPeopleDuLustie) == _vm->_room)
|
|
_vm->_dialogs->displayScrollChain('U', 15);
|
|
break;
|
|
case 52:
|
|
if (_vm->_room == kRoomMusicRoom)
|
|
playHarp();
|
|
else
|
|
_vm->_dialogs->displayText(kWhat);
|
|
break;
|
|
case 55:
|
|
if (_vm->_room == kRoomArgentPub)
|
|
// play_nim();
|
|
warning("STUB: Parser::doThat() - case kVerbCodeplay - play_nim()");
|
|
else
|
|
_vm->_dialogs->displayText(kWhat);
|
|
break;
|
|
default:
|
|
_vm->_dialogs->displayText(kWhat);
|
|
}
|
|
}
|
|
break;
|
|
case kVerbCodeRing:
|
|
if (isHolding()) {
|
|
if (_thing == kObjectBell) {
|
|
_vm->_dialogs->displayText("Ding, dong, ding, dong, ding, dong, ding, dong...");
|
|
if ((_vm->_bellsAreRinging) & (_vm->getFlag('B')))
|
|
// '\?' are used to avoid that '??!' is parsed as a trigraph
|
|
_vm->_dialogs->displayText("(Are you trying to join in, Avvy\?\?!)");
|
|
} else
|
|
_vm->_dialogs->displayText(kWhat);
|
|
}
|
|
break;
|
|
case kVerbCodeHelp:
|
|
// boot_help();
|
|
warning("STUB: Parser::doThat() - case kVerbCodehelp");
|
|
break;
|
|
case kVerbCodeLarrypass:
|
|
_vm->_dialogs->displayText("Wrong game!");
|
|
break;
|
|
case kVerbCodePhaon:
|
|
_vm->_dialogs->displayText("Hello, Phaon!");
|
|
break;
|
|
case kVerbCodeBoss:
|
|
// bosskey();
|
|
warning("STUB: Parser::doThat() - case kVerbCodeboss");
|
|
break;
|
|
case kVerbCodePee:
|
|
if (_vm->getFlag('P')) {
|
|
_vm->_dialogs->displayText("Hmm, I don't think anyone will notice...");
|
|
_vm->_timer->addTimer(4, Timer::kProcUrinate, Timer::kReasonGoToToilet);
|
|
} else {
|
|
Common::String tmpStr = Common::String::format("It would be %cVERY%c unwise to do that here, Avvy!", kControlItalic, kControlRoman);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
break;
|
|
case kVerbCodeCheat: {
|
|
Common::String tmpStr = Common::String::format("%cCheat mode now enabled.", kControlItalic);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
_vm->_cheat = true;
|
|
}
|
|
break;
|
|
case kVerbCodeMagic:
|
|
if (_vm->_avariciusTalk > 0)
|
|
_vm->_dialogs->displayScrollChain('Q', 19);
|
|
else {
|
|
if ((_vm->_room == kRoomSpludwicks) & (_vm->_animation->inField(1))) {
|
|
// Avaricius appears!
|
|
_vm->_dialogs->displayScrollChain('Q', 17);
|
|
if (_vm->getRoom(kPeopleSpludwick) == kRoomSpludwicks)
|
|
_vm->_dialogs->displayScrollChain('Q', 18);
|
|
else {
|
|
Avalanche::AnimationType *spr = _vm->_animation->_sprites[1];
|
|
// Avaricius
|
|
spr->init(1, false);
|
|
_vm->_animation->appearPed(1, 3);
|
|
spr->walkTo(4);
|
|
spr->_callEachStepFl = true;
|
|
spr->_eachStepProc = Animation::kProcBackAndForth;
|
|
_vm->_avariciusTalk = 14;
|
|
_vm->_timer->addTimer(177, Timer::kProcAvariciusTalks, Timer::kReasonAvariciusTalks);
|
|
}
|
|
} else
|
|
_vm->_dialogs->displayText("Nothing appears to happen...");
|
|
}
|
|
break;
|
|
case kVerbCodeSmartAlec:
|
|
_vm->_dialogs->displayText("Listen, smart alec, that was just rhetoric.");
|
|
break;
|
|
case kVerbCodeExpletive:
|
|
switch (_sworeNum) {
|
|
case 0: {
|
|
Common::String tmpStr = Common::String::format("Avvy! Do you mind? There might be kids playing!%c%c" \
|
|
"(I shouldn't say it again, if I were you!)", kControlNewLine, kControlNewLine);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
break;
|
|
case 1: {
|
|
Common::String tmpStr = Common::String::format("You hear a distant rumble of thunder. Must you always" \
|
|
"do things I tell you not to?%c%cDon't do it again!", kControlNewLine, kControlNewLine);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
break;
|
|
default: {
|
|
_vm->_pingo->zonk();
|
|
Common::String tmpStr = Common::String::format("A crack of lightning shoots from the sky, and fries you." \
|
|
"%c%c(`Such is the anger of the gods, Avvy!\")", kControlNewLine, kControlNewLine);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
_vm->gameOver();
|
|
}
|
|
}
|
|
_sworeNum++;
|
|
break;
|
|
case kVerbCodeListen:
|
|
if ((_vm->_bellsAreRinging) & (_vm->getFlag('B')))
|
|
_vm->_dialogs->displayText("All other noise is drowned out by the ringing of the bells.");
|
|
else if (_vm->_listen.empty())
|
|
_vm->_dialogs->displayText("You can't hear anything much at the moment, Avvy.");
|
|
else
|
|
_vm->_dialogs->displayText(_vm->_listen);
|
|
break;
|
|
case kVerbCodeBuy:
|
|
// What are they trying to buy?
|
|
switch (_vm->_room) {
|
|
case kRoomArgentPub:
|
|
// We're in a pub, and near the bar.
|
|
if (_vm->_animation->inField(5)) {
|
|
switch (_thing) {
|
|
case 51:
|
|
case 53:
|
|
case 54:
|
|
case 58:
|
|
// Beer, whisky, cider or mead.
|
|
if (_vm->_malagauche == 177) {
|
|
// Already getting us one.
|
|
_vm->_dialogs->displayScrollChain('D', 15);
|
|
return;
|
|
}
|
|
|
|
if (_vm->_teetotal) {
|
|
_vm->_dialogs->displayScrollChain('D', 6);
|
|
return;
|
|
}
|
|
|
|
if (_alcoholLevel == 0)
|
|
_vm->incScore(3);
|
|
|
|
_vm->_background->draw(-1, -1, 11);
|
|
_vm->_dialogs->displayText(Common::String(booze[_thing - 51]) + ", please." + kControlRegister + '1' + kControlSpeechBubble);
|
|
_vm->_drinking = _thing;
|
|
|
|
_vm->_background->draw(-1, -1, 9);
|
|
_vm->_malagauche = 177;
|
|
_vm->_timer->addTimer(27, Timer::kProcBuyDrinks, Timer::kReasonDrinks);
|
|
break;
|
|
case 52:
|
|
examine();
|
|
break; // We have a right one here - buy Pepsi??!
|
|
case kObjectWine:
|
|
if (_vm->_objects[kObjectWine - 1])
|
|
// We've already got the wine!
|
|
// 1 bottle's shufishent!
|
|
_vm->_dialogs->displayScrollChain('D', 2);
|
|
else {
|
|
if (_vm->_malagauche == 177) {
|
|
// Already getting us one.
|
|
_vm->_dialogs->displayScrollChain('D', 15);
|
|
return;
|
|
}
|
|
|
|
if (_vm->_carryNum >= kCarryLimit) {
|
|
_vm->_dialogs->displayText("Your hands are full.");
|
|
return;
|
|
}
|
|
|
|
_vm->_background->draw(-1, -1, 11);
|
|
Common::String tmpStr = Common::String::format("Wine, please.%c1%c", kControlRegister, kControlSpeechBubble);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
if (_alcoholLevel == 0)
|
|
_vm->incScore(3);
|
|
_vm->_background->draw(-1, -1, 9);
|
|
_vm->_malagauche = 177;
|
|
|
|
_vm->_timer->addTimer(27, Timer::kProcBuyWine, Timer::kReasonDrinks);
|
|
}
|
|
break;
|
|
}
|
|
} else
|
|
// Go to the bar!
|
|
_vm->_dialogs->displayScrollChain('D', 5);
|
|
break;
|
|
|
|
case kRoomOutsideDucks:
|
|
if (_vm->_animation->inField(5)) {
|
|
if (_thing == kObjectOnion) {
|
|
if (_vm->_objects[kObjectOnion - 1])
|
|
// Not planning to juggle with the things!
|
|
_vm->_dialogs->displayScrollChain('D', 10);
|
|
else if (_vm->_carryNum >= kCarryLimit)
|
|
_vm->_dialogs->displayText("Before you ask, you remember that your hands are full.");
|
|
else {
|
|
if (_boughtOnion)
|
|
_vm->_dialogs->displayScrollChain('D', 11);
|
|
else {
|
|
_vm->_dialogs->displayScrollChain('D', 9);
|
|
_vm->incScore(3);
|
|
}
|
|
// It costs thruppence.
|
|
_vm->decreaseMoney(3);
|
|
_vm->_objects[kObjectOnion - 1] = true;
|
|
_vm->refreshObjectList();
|
|
_boughtOnion = true;
|
|
// It's OK when it leaves the stall!
|
|
_vm->_rottenOnion = false;
|
|
_vm->_onionInVinegar = false;
|
|
}
|
|
} else
|
|
_vm->_dialogs->displayScrollChain('D', 0);
|
|
} else
|
|
_vm->_dialogs->displayScrollChain('D', 0);
|
|
break;
|
|
|
|
case kRoomNottsPub:
|
|
// Can't sell to southerners.
|
|
_vm->_dialogs->displayScrollChain('N', 15);
|
|
break;
|
|
default:
|
|
// Can't buy that.
|
|
_vm->_dialogs->displayScrollChain('D', 0);
|
|
}
|
|
break;
|
|
case kVerbCodeAttack:
|
|
if ((_vm->_room == kRoomBrummieRoad) &&
|
|
((_person == kPeopleCwytalot) || (_thing == kObjectCrossbow) || (_thing == kObjectBolt)) &&
|
|
(_vm->getRoom(kPeopleCwytalot) == _vm->_room)) {
|
|
switch (_vm->_objects[kObjectBolt - 1] + _vm->_objects[kObjectCrossbow - 1] * 2) {
|
|
// 0 = neither, 1 = only bolt, 2 = only crossbow, 3 = both.
|
|
case 0:
|
|
_vm->_dialogs->displayScrollChain('Q', 10);
|
|
_vm->_dialogs->displayText("(At the very least, don't use your bare hands!)");
|
|
break;
|
|
case 1:
|
|
_vm->_dialogs->displayText("Attack _vm->him with only a crossbow bolt? Are you planning on playing darts?!");
|
|
break;
|
|
case 2:
|
|
_vm->_dialogs->displayText("Come on, Avvy! You're not going to get very far with only a crossbow!");
|
|
break;
|
|
case 3:
|
|
_vm->_dialogs->displayScrollChain('Q', 11);
|
|
_vm->_cwytalotGone = true;
|
|
_vm->_objects[kObjectBolt - 1] = false;
|
|
_vm->_objects[kObjectCrossbow - 1] = false;
|
|
_vm->refreshObjectList();
|
|
_vm->_magics[11]._operation = kMagicNothing;
|
|
_vm->incScore(7);
|
|
_vm->_animation->_sprites[1]->walkTo(1);
|
|
_vm->_animation->_sprites[1]->_vanishIfStill = true;
|
|
_vm->_animation->_sprites[1]->_callEachStepFl = false;
|
|
_vm->setRoom(kPeopleCwytalot, kRoomDummy);
|
|
break;
|
|
default:
|
|
// Please try not to be so violent!
|
|
_vm->_dialogs->displayScrollChain('Q', 10);
|
|
}
|
|
} else
|
|
_vm->_dialogs->displayScrollChain('Q', 10);
|
|
break;
|
|
case kVerbCodePasswd:
|
|
if (_vm->_room != kRoomBridge)
|
|
_vm->_dialogs->displayScrollChain('Q', 12);
|
|
else {
|
|
bool ok = true;
|
|
for (uint i = 0; i < _thats.size(); i++) {
|
|
Common::String temp = _realWords[i];
|
|
temp.toUppercase();
|
|
int pwdId = _vm->_passwordNum + kFirstPassword;
|
|
for (uint j = 0; j < _vocabulary[pwdId]._word.size(); j++) {
|
|
if (_vocabulary[pwdId]._word[j] != temp[j])
|
|
ok = false;
|
|
}
|
|
}
|
|
|
|
if (ok) {
|
|
if (_vm->_drawbridgeOpen != 0)
|
|
_vm->_dialogs->displayText("Contrary to your expectations, the drawbridge fails to close again.");
|
|
else {
|
|
_vm->incScore(4);
|
|
_vm->_dialogs->displayText("The drawbridge opens!");
|
|
_vm->_timer->addTimer(7, Timer::kProcOpenDrawbridge, Timer::kReasonDrawbridgeFalls);
|
|
_vm->_drawbridgeOpen = 1;
|
|
}
|
|
} else
|
|
_vm->_dialogs->displayScrollChain('Q', 12);
|
|
}
|
|
break;
|
|
case kVerbCodeDie:
|
|
_vm->gameOver();
|
|
break;
|
|
case kVerbCodeScore: {
|
|
Common::String tmpStr = Common::String::format("Your score is %d,%c%cout of a possible 128.%c%c " \
|
|
"This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine,
|
|
kControlNewLine, rank().c_str(), kControlNewLine, kControlNewLine, totalTime().c_str());
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
break;
|
|
case kVerbCodePut:
|
|
putProc();
|
|
break;
|
|
case kVerbCodeStand:
|
|
standUp();
|
|
break;
|
|
case kVerbCodeKiss:
|
|
if (_person == kPeoplePardon)
|
|
_vm->_dialogs->displayText("Kiss whom?");
|
|
else if (isPersonHere()) {
|
|
switch (_person) {
|
|
case kPeopleArkata:
|
|
_vm->_dialogs->displayScrollChain('U', 12);
|
|
break;
|
|
case kPeopleGeida:
|
|
_vm->_dialogs->displayScrollChain('U', 13);
|
|
break;
|
|
case kPeopleWisewoman:
|
|
_vm->_dialogs->displayScrollChain('U', 14);
|
|
break;
|
|
default:
|
|
// You WHAT?
|
|
_vm->_dialogs->displayScrollChain('U', 5);
|
|
}
|
|
} else if ((kPeopleAvalot <= _person) && (_person < kPeopleArkata))
|
|
_vm->_dialogs->displayText("Hey, what kind of a weirdo are you??");
|
|
|
|
break;
|
|
case kVerbCodeClimb:
|
|
if (_vm->_room == kRoomInsideCardiffCastle)
|
|
cardiffClimbing();
|
|
else
|
|
// In the wrong room!
|
|
_vm->_dialogs->displayText("Not with your head for heights, Avvy!");
|
|
break;
|
|
case kVerbCodeJump:
|
|
_vm->_timer->addTimer(1, Timer::kProcJump, Timer::kReasonJumping);
|
|
_vm->_userMovesAvvy = false;
|
|
break;
|
|
case kVerbCodeHiscores:
|
|
// show_highs();
|
|
warning("STUB: Parser::doThat() - case kVerbCodehighscores");
|
|
break;
|
|
case kVerbCodeWake:
|
|
if (isPersonHere())
|
|
switch (_person) {
|
|
case kPeoplePardon:
|
|
case kPeopleAvalot:
|
|
case 0:
|
|
if (!_vm->_avvyIsAwake) {
|
|
_vm->_avvyIsAwake = true;
|
|
_vm->incScore(1);
|
|
_vm->_avvyInBed = true;
|
|
// Picture of Avvy, awake in bed.
|
|
_vm->_background->draw(-1, -1, 2);
|
|
if (_vm->_teetotal)
|
|
_vm->_dialogs->displayScrollChain('D', 13);
|
|
} else
|
|
_vm->_dialogs->displayText("You're already awake, Avvy!");
|
|
break;
|
|
case kPeopleAyles:
|
|
if (!_vm->_aylesIsAwake)
|
|
_vm->_dialogs->displayText("You can't seem to wake him by yourself.");
|
|
break;
|
|
case kPeopleJacques: {
|
|
Common::String tmpStr = Common::String::format("Brother Jacques, Brother Jacques, are you asleep?%c1%c" \
|
|
"Hmmm... that doesn't seem to do any good...", kControlRegister, kControlSpeechBubble);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
break;
|
|
default:
|
|
_vm->_dialogs->displayText("It's difficult to awaken people who aren't asleep...!");
|
|
}
|
|
break;
|
|
case kVerbCodeSit:
|
|
if (_vm->_room == kRoomNottsPub) {
|
|
if (_vm->_sittingInPub)
|
|
_vm->_dialogs->displayText("You're already sitting!");
|
|
else {
|
|
// Move Avvy to the place, and sit him down.
|
|
_vm->_animation->_sprites[0]->walkTo(3);
|
|
_vm->_timer->addTimer(1, Timer::kProcAvvySitDown, Timer::kReasonSittingDown);
|
|
}
|
|
} else {
|
|
// Default doodah.
|
|
_vm->fadeOut();
|
|
_vm->fadeIn();
|
|
Common::String tmpStr = Common::String::format("A few hours later...%cnothing much has happened...", kControlParagraph);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
break;
|
|
case kVerbCodeRestart:
|
|
if (_vm->_dialogs->displayQuestion("Restart game and lose changes?")) {
|
|
_vm->fadeOut();
|
|
_vm->newGame();
|
|
_vm->fadeIn();
|
|
}
|
|
break;
|
|
case kVerbCodePardon:
|
|
_vm->_dialogs->displayText("Hey, a verb would be helpful!");
|
|
break;
|
|
case kVerbCodeHello:
|
|
_vm->_dialogs->sayHello();
|
|
break;
|
|
case kVerbCodeThanks:
|
|
_vm->_dialogs->sayOK();
|
|
break;
|
|
default:
|
|
Common::String tmpStr = Common::String::format("%cUnhandled verb: %d", kControlBell, _verb);
|
|
_vm->_dialogs->displayText(tmpStr);
|
|
}
|
|
}
|
|
|
|
void Parser::verbOpt(byte verb, Common::String &answer, char &ansKey) {
|
|
// kVerbCodegive isn't dealt with by this procedure, but by ddm__with.
|
|
switch (verb) {
|
|
case kVerbCodeExam:
|
|
answer = "Examine";
|
|
ansKey = 'x';
|
|
break;
|
|
case kVerbCodeDrink:
|
|
answer = "Drink";
|
|
ansKey = 'D';
|
|
break;
|
|
case kVerbCodeWear:
|
|
answer = "Wear";
|
|
ansKey = 'W';
|
|
break;
|
|
case kVerbCodeRing:
|
|
answer = "Ring";
|
|
ansKey = 'R';
|
|
break; // Only the bell!
|
|
case kVerbCodePlay:
|
|
answer = "Play";
|
|
ansKey = 'P';
|
|
break;
|
|
case kVerbCodeEat:
|
|
answer = "Eat";
|
|
ansKey = 'E';
|
|
break;
|
|
default:
|
|
answer = "? Unknown!"; // Bug!
|
|
ansKey = '?';
|
|
}
|
|
}
|
|
|
|
void Parser::doVerb(VerbCode id) {
|
|
_weirdWord = false;
|
|
_polite = true;
|
|
_verb = id;
|
|
doThat();
|
|
}
|
|
|
|
void Parser::resetVariables() {
|
|
_wearing = kNothing;
|
|
_sworeNum = 0;
|
|
_alcoholLevel = 0;
|
|
_boughtOnion = false;
|
|
}
|
|
|
|
void Parser::synchronize(Common::Serializer &sz) {
|
|
sz.syncAsByte(_wearing);
|
|
sz.syncAsByte(_sworeNum);
|
|
sz.syncAsByte(_alcoholLevel);
|
|
if (sz.isLoading() && sz.getVersion() < 2) {
|
|
int dummy;
|
|
sz.syncAsByte(dummy);
|
|
}
|
|
sz.syncAsByte(_boughtOnion);
|
|
}
|
|
|
|
} // End of namespace Avalanche
|