scummvm/saga
2005-03-12 22:54:15 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actor.cpp rand() -> _rnd.getRandomNumber() in SAGA code. 2005-03-12 22:54:15 +00:00
actor.h implemented iso pathfinding 2005-02-26 17:37:16 +00:00
animation.cpp Slight adjustment to previous commit. 2005-01-12 12:51:56 +00:00
animation.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h begining of verb implementation 2005-01-08 20:30:07 +00:00
events.cpp problems solved: 2005-01-21 21:55:54 +00:00
events.h problems solved: 2005-01-21 21:55:54 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp problems solved: 2005-01-21 21:55:54 +00:00
font.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
game.cpp Added constant for the resource number for the first IHNM scene. Actually, 2005-03-08 10:59:31 +00:00
gfx.cpp Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00
gfx.h Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00
ihnm_introproc.cpp Updated comment. (ScummVM no longer crashes if I try to run what I think is 2005-03-09 07:28:49 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp iso pathfining work in progress: 2005-02-26 11:44:30 +00:00
interface.cpp implemented iso pathfinding 2005-02-26 17:37:16 +00:00
interface.h implemented iso pathfinding 2005-02-26 17:37:16 +00:00
isomap.cpp Indentation. 2005-03-09 07:29:15 +00:00
isomap.h implemented iso pathfinding 2005-02-26 17:37:16 +00:00
ite_introproc.cpp Removed the unused i_cvar_name field from INTRO_DIALOGUE. 2005-01-14 11:05:12 +00:00
itedata.cpp Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are 2005-01-28 12:54:09 +00:00
itedata.h Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are 2005-01-28 12:54:09 +00:00
list.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
module.mk Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are 2005-01-28 12:54:09 +00:00
music.cpp PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
music.h PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
objectmap.cpp Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00
objectmap.h another step in verb implementation: 2005-01-18 15:01:21 +00:00
palanim.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
palanim.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
render.cpp Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00
render.h begining of verb implementation 2005-01-08 20:30:07 +00:00
resnames.h Added constant for the resource number for the first IHNM scene. Actually, 2005-03-08 10:59:31 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
rscfile.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
saga.cpp changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names 2005-03-09 18:12:54 +00:00
saga.h Fix compilation 2005-01-21 23:16:38 +00:00
scene.cpp I'm not quite sure if this is the correct fix, but by not calling 2005-02-24 08:03:47 +00:00
scene.h partialy implemented all Iso mode resource loading 2005-01-28 19:25:41 +00:00
script.cpp Indentation. 2005-03-09 07:29:15 +00:00
script.h partialy implemented all Iso mode resource loading 2005-01-28 19:25:41 +00:00
sdebug.cpp Fixed warning. 2005-01-22 14:10:14 +00:00
sfuncs.cpp Apparently, in IHNM opcode #75 can take three parameters. Added stub to 2005-03-08 15:28:01 +00:00
sndres.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
sound.h PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
sprite.cpp iso mode drawing work in progress 2005-02-18 00:00:00 +00:00
sprite.h iso mode drawing work in progress 2005-02-18 00:00:00 +00:00
sthread.cpp Let IHNM run again. It has 105 script functions. 2005-01-28 03:47:12 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
transitions.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
xref.txt Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00