scummvm/backends/dc
Marcus Comstedt 9f5bd8510d Made SoftKbd more usable with a mouse.
svn-id: r16004
2004-12-09 20:21:31 +00:00
..
.cvsignore Build plugins. 2004-08-25 21:47:07 +00:00
audio.cpp Sound buffer adjustment. 2004-03-14 13:14:03 +00:00
cache.S Support dynamic plugins on Dreamcast. 2004-08-22 21:47:20 +00:00
dc.h Made SoftKbd more usable with a mouse. 2004-12-09 20:21:31 +00:00
DCLauncherDialog.h Run the DC launcher from inside the regular main() function. 2004-08-26 21:51:26 +00:00
dcloader.cpp Disable interrupts while performing cache trickery, just in case. 2004-08-29 19:36:34 +00:00
dcloader.h Support dynamic plugins on Dreamcast. 2004-08-22 21:47:20 +00:00
dcmain.cpp Made SoftKbd more usable with a mouse. 2004-12-09 20:21:31 +00:00
display.cpp Made SoftKbd more usable with a mouse. 2004-12-09 20:21:31 +00:00
icon.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
icon.h Protect against multiple inclusion. 2004-03-14 13:23:20 +00:00
input.cpp Made SoftKbd more usable with a mouse. 2004-12-09 20:21:31 +00:00
label.cpp Less strange. 2004-03-13 15:26:36 +00:00
label.h Protect against multiple inclusion. 2004-03-14 13:23:20 +00:00
Makefile Switch back from netcd to regular ronin. 2004-12-06 15:57:08 +00:00
plugin.syms Support dynamic plugins on Dreamcast. 2004-08-22 21:47:20 +00:00
plugin.x Support dynamic plugins on Dreamcast. 2004-08-22 21:47:20 +00:00
portdefs.h Use the name "scummvm_main" for the common main function, like WinCE. 2004-03-13 15:17:13 +00:00
README Updated instructions. 2004-12-06 13:36:46 +00:00
selector.cpp Use delete[] for dirs now that it contains objects. 2004-12-06 15:44:37 +00:00
softkbd.cpp Made SoftKbd more usable with a mouse. 2004-12-09 20:21:31 +00:00
softkbd.h Made SoftKbd more usable with a mouse. 2004-12-09 20:21:31 +00:00
time.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
vmsave.cpp Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) 2004-11-27 00:26:11 +00:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-3.4.2 configured as a cross-compiler for `sh-elf'

* binutils-2.14 configured likewise (don't use 2.15, it's broken...)

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.12.0.tar.gz>

* libronin-0.4 : <URL:http://peter.bortas.org/scumm/libronin-0.4.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make dist', and you
should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG.

For serial/IP upload, remove the "BUILD_PLUGINS" line and just run `make',
to get a static binary with the name `scummvm.elf'.