scummvm/engines/dreamweb/vgagrafx.cpp

384 lines
8.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
#include "engines/util.h"
#include "graphics/surface.h"
namespace DreamGen {
uint8 *DreamGenContext::workspace() {
push(es);
es = data.word(kWorkspace);
uint8 *result = es.ptr(0, 0);
es = pop();
return result;
}
void DreamGenContext::multiget() {
multiget(di, bx, cl, ch);
}
void DreamGenContext::multiget(uint16 x, uint16 y, uint8 w, uint8 h) {
unsigned src = x + y * kScreenwidth;
unsigned dst = (uint16)si;
es = ds;
ds = data.word(kWorkspace);
if (y + h > 200)
h = 200 - y;
if (x + w > 320)
w = 320 - x;
//debug(1, "multiget %u,%u %ux%u -> segment: %04x->%04x", x, y, w, h, (uint16)ds, (uint16)es);
for(unsigned l = 0; l < h; ++l) {
uint8 *src_p = ds.ptr(src + kScreenwidth * l, w);
uint8 *dst_p = es.ptr(dst + w * l, w);
memcpy(dst_p, src_p, w);
}
si += w * h;
di = src + kScreenwidth * h;
cx = 0;
}
void DreamGenContext::multiput() {
multiput(di, bx, cl, ch);
}
void DreamGenContext::multiput(uint16 x, uint16 y, uint8 w, uint8 h) {
unsigned src = (uint16)si;
unsigned dst = x + y * kScreenwidth;
es = data.word(kWorkspace);
if (y + h > 200)
h = 200 - y;
if (x + w > 320)
w = 320 - x;
//debug(1, "multiput %ux%u -> segment: %04x->%04x", w, h, (uint16)ds, (uint16)es);
for(unsigned l = 0; l < h; ++l) {
uint8 *src_p = ds.ptr(src + w * l, w);
uint8 *dst_p = es.ptr(dst + kScreenwidth * l, w);
memcpy(dst_p, src_p, w);
}
si += w * h;
di = dst + kScreenwidth * h;
cx = 0;
}
void DreamGenContext::multidump(uint16 x, uint16 y, uint8 width, uint8 height) {
ds = data.word(kWorkspace);
unsigned offset = x + y * kScreenwidth;
//debug(1, "multidump %ux%u(segment: %04x) -> %d,%d(address: %d)", w, h, (uint16)ds, x, y, offset);
engine->blit(ds.ptr(offset, width * height), kScreenwidth, x, y, width, height);
}
void DreamGenContext::multidump() {
multidump(di, bx, cl, ch);
unsigned offset = di + bx * kScreenwidth;
si = di = offset + ch * kScreenwidth;
cx = 0;
}
void DreamGenContext::worktoscreen() {
uint size = 320 * 200;
engine->blit(workspace(), 320, 0, 0, 320, 200);
di = si = size;
cx = 0;
}
void DreamGenContext::printundermon() {
engine->printUnderMonitor();
}
void DreamGenContext::cls() {
engine->cls();
}
void DreamGenContext::frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
dst += pitch * y + x;
for (uint16 j = 0; j < height; ++j) {
memcpy(dst, src, width);
dst += pitch;
src += width;
}
}
void DreamGenContext::frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
uint16 stride = pitch - width;
dst += y * pitch + x;
for (uint16 i = 0; i < height; ++i) {
for (uint16 j = 0; j < width; ++j) {
if (*dst == 0xff) {
*dst = *src;
}
++src;
++dst;
}
dst += stride;
}
}
void DreamGenContext::frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
uint16 stride = pitch - width;
dst += y * pitch + x;
dst -= width;
for (uint16 j = 0; j < height; ++j) {
for (uint16 i = 0; i < width; ++i) {
uint8 pixel = src[width - i - 1];
if (pixel)
*dst = pixel;
++dst;
}
src += width;
dst += stride;
}
}
void DreamGenContext::doshake() {
uint8 &counter = data.byte(kShakecounter);
_cmp(counter, 48);
if (flags.z())
return;
_add(counter, 1);
static const int shakeTable[] = {
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 0,
};
int offset = shakeTable[counter];
engine->setShakePos(offset >= 0 ? offset : -offset);
}
void DreamGenContext::vsync() {
push(ax);
push(bx);
push(cx);
push(dx);
push(si);
push(di);
push(es);
push(ds);
engine->waitForVSync();
ds = pop();
es = pop();
di = pop();
si = pop();
dx = pop();
cx = pop();
bx = pop();
ax = pop();
}
void DreamGenContext::setmode() {
vsync();
initGraphics(320, 200, false);
}
static Common::String getFilename(Context &context) {
uint16 name_ptr = context.dx;
Common::String name;
uint8 c;
while((c = context.cs.byte(name_ptr++)) != 0)
name += (char)c;
return name;
}
void DreamGenContext::showpcx() {
Common::String name = getFilename(*this);
Common::File pcxFile;
if (!pcxFile.open(name)) {
warning("showpcx: Could not open '%s'", name.c_str());
return;
}
uint8 *maingamepal;
int i, j;
// Read the 16-color palette into the 'maingamepal' buffer. Note that
// the color components have to be adjusted from 8 to 6 bits.
pcxFile.seek(16, SEEK_SET);
es = data.word(kBuffers);
maingamepal = es.ptr(kMaingamepal, 768);
pcxFile.read(maingamepal, 48);
memset(maingamepal + 48, 0xff, 720);
for (i = 0; i < 48; i++) {
maingamepal[i] >>= 2;
}
// Decode the image data.
Graphics::Surface *s = g_system->lockScreen();
Common::Rect rect(640, 480);
s->fillRect(rect, 0);
pcxFile.seek(128, SEEK_SET);
for (int y = 0; y < 480; y++) {
byte *dst = (byte *)s->getBasePtr(0, y);
int decoded = 0;
while (decoded < 320) {
byte col = pcxFile.readByte();
byte len;
if ((col & 0xc0) == 0xc0) {
len = col & 0x3f;
col = pcxFile.readByte();
} else {
len = 1;
}
// The image uses 16 colors and is stored as four bit
// planes, one for each bit of the color, least
// significant bit plane first.
for (i = 0; i < len; i++) {
int plane = decoded / 80;
int pos = decoded % 80;
for (j = 0; j < 8; j++) {
byte bit = (col >> (7 - j)) & 1;
dst[8 * pos + j] |= (bit << plane);
}
decoded++;
}
}
}
g_system->unlockScreen();
pcxFile.close();
}
void DreamGenContext::frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
// NB : These resilience checks were not in the original engine, but did they result in undefined behaviour
// or was something broken during porting to C++?
assert(pitch == 320);
if(x >= 320)
return;
if(y >= 200)
return;
if(x + width > 320) {
width = 320 - x;
}
if(y + height > 200) {
height = 200 - y;
}
uint16 stride = pitch - width;
dst += pitch * y + x;
for (uint16 j = 0; j < height; ++j) {
for (uint16 i = 0; i < width; ++i) {
uint8 pixel = *src++;
if (pixel)
*dst = pixel;
++dst;
}
dst += stride;
}
}
void DreamGenContext::showframe(const void *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) {
const Frame *frame = ((const Frame *)frameData) + frameNumber;
if ((frame->width == 0) && (frame->height == 0)) {
*width = 0;
*height = 0;
return;
}
//notblankshow:
if ((effectsFlag & 128) == 0) {
x += frame->x;
y += frame->y;
}
//skipoffsets:
*width = frame->width;
*height = frame->height;
const uint8 *pSrc = ((const uint8 *)frameData) + frame->ptr() + 2080;
if (effectsFlag) {
if (effectsFlag & 128) { //centred
x -= *width / 2;
y -= *height / 2;
}
if (effectsFlag & 64) { //diffdest
frameoutfx(es.ptr(0, dx * *height), pSrc, dx, *width, *height, x, y);
return;
}
if (effectsFlag & 8) { //printlist
/*
push(ax);
al = x - data.word(kMapadx);
ah = y - data.word(kMapady);
//addtoprintlist(); // NB: Commented in the original asm
ax = pop();
*/
}
if (effectsFlag & 4) { //flippedx
frameoutfx(workspace(), pSrc, 320, *width, *height, x, y);
return;
}
if (effectsFlag & 2) { //nomask
frameoutnm(workspace(), pSrc, 320, *width, *height, x, y);
return;
}
if (effectsFlag & 32) {
frameoutbh(workspace(), pSrc, 320, *width, *height, x, y);
return;
}
}
//noeffects:
frameoutv(workspace(), pSrc, 320, *width, *height, x, y);
return;
}
void DreamGenContext::showframe() {
uint8 width, height;
showframe(ds.ptr(0, 0), di, bx, ax & 0x1ff, ah & 0xfe, &width, &height);
cl = width;
ch = height;
}
} /*namespace dreamgen */