mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 02:36:27 +00:00
f242266f6d
svn-id: r44634
168 lines
4.3 KiB
C++
168 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/kyra_v1.h"
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#include "kyra/kyra_lok.h"
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#include "kyra/screen.h"
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#include "kyra/animator_lok.h"
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#include "kyra/timer.h"
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#include "common/system.h"
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namespace Kyra {
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#define TimerV1(x) new Common::Functor1Mem<int, void, KyraEngine_LoK>(this, &KyraEngine_LoK::x)
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void KyraEngine_LoK::setupTimers() {
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for (int i = 0; i <= 4; ++i)
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_timer->addTimer(i, 0, -1, 1);
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_timer->addTimer(5, 0, 5, 1);
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_timer->addTimer(6, 0, 7, 1);
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_timer->addTimer(7, 0, 8, 1);
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_timer->addTimer(8, 0, 9, 1);
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_timer->addTimer(9, 0, 7, 1);
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for (int i = 10; i <= 13; ++i)
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_timer->addTimer(i, 0, 420, 1);
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_timer->addTimer(14, TimerV1(timerCheckAnimFlag2), 600, 1);
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_timer->addTimer(15, TimerV1(timerUpdateHeadAnims), 11, 1);
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_timer->addTimer(16, TimerV1(timerSetFlags1), 7200, 1);
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_timer->addTimer(17, 0 /*sub_15120*/, 7200, 1);
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_timer->addTimer(18, TimerV1(timerCheckAnimFlag1), 600, 1);
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_timer->addTimer(19, TimerV1(timerRedrawAmulet), 600, 1);
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_timer->addTimer(20, 0, 7200, 1);
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_timer->addTimer(21, 0/*sub_1517C*/, 18000, 1);
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_timer->addTimer(22, 0, 7200, 1);
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for (int i = 23; i <= 27; ++i)
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_timer->addTimer(i, 0, 10800, 1);
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_timer->addTimer(28, 0, 21600, 1);
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_timer->addTimer(29, 0, 7200, 1);
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_timer->addTimer(30, 0, 10800, 1);
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_timer->addTimer(31, TimerV1(timerFadeText), -1, 1);
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_timer->addTimer(32, TimerV1(updateAnimFlag1), 9, 1);
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_timer->addTimer(33, TimerV1(updateAnimFlag2), 3, 1);
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}
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void KyraEngine_LoK::timerUpdateHeadAnims(int timerNum) {
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static int8 currentFrame = 0;
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static const int8 frameTable[] = {4, 5, 4, 5, 4, 5, 0, 1, 4, 5,
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4, 4, 6, 4, 8, 1, 9, 4, -1};
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if (_talkingCharNum < 0)
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return;
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_currHeadShape = frameTable[currentFrame];
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currentFrame++;
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if (frameTable[currentFrame] == -1)
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currentFrame = 0;
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_animator->animRefreshNPC(0);
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_animator->animRefreshNPC(_talkingCharNum);
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}
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void KyraEngine_LoK::timerSetFlags1(int timerNum) {
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if (_currentCharacter->sceneId == 0x1C)
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return;
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int rndNr = _rnd.getRandomNumberRng(0, 3);
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for (int i = 0; i < 4; i++) {
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if (!queryGameFlag(rndNr + 17)) {
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setGameFlag(rndNr + 17);
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break;
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} else {
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rndNr++;
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if (rndNr > 3)
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rndNr = 0;
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}
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}
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}
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void KyraEngine_LoK::timerFadeText(int timerNum) {
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_fadeText = true;
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}
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void KyraEngine_LoK::updateAnimFlag1(int timerNum) {
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if (_brandonStatusBit & 2) {
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_brandonStatusBit0x02Flag = 1;
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}
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}
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void KyraEngine_LoK::updateAnimFlag2(int timerNum) {
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if (_brandonStatusBit & 0x20) {
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_brandonStatusBit0x20Flag = 1;
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}
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}
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void KyraEngine_LoK::setTextFadeTimerCountdown(int16 countdown) {
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if (countdown == -1)
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countdown = 32000;
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_timer->setCountdown(31, countdown*60);
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}
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void KyraEngine_LoK::timerSetFlags2(int timerNum) {
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if (!((uint32*)(_flagsTable+0x2D))[timerNum])
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((uint32*)(_flagsTable+0x2D))[timerNum] = 1;
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}
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void KyraEngine_LoK::timerCheckAnimFlag1(int timerNum) {
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if (_brandonStatusBit & 0x20) {
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checkAmuletAnimFlags();
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_timer->setCountdown(18, -1);
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}
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}
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void KyraEngine_LoK::timerCheckAnimFlag2(int timerNum) {
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if (_brandonStatusBit & 0x2) {
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checkAmuletAnimFlags();
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_timer->setCountdown(14, -1);
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}
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}
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void KyraEngine_LoK::timerRedrawAmulet(int timerNum) {
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if (queryGameFlag(0xF1)) {
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drawAmulet();
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_timer->setCountdown(19, -1);
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}
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}
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void KyraEngine_LoK::setWalkspeed(uint8 newSpeed) {
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static const uint8 speeds[] = { 11, 9, 6, 5, 3 };
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assert(newSpeed < ARRAYSIZE(speeds));
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_timer->setDelay(5, speeds[newSpeed]);
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}
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} // End of namespace Kyra
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