scummvm/engines/kyra/timer_lol.cpp

263 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef ENABLE_LOL
#include "kyra/lol.h"
#include "kyra/screen_lol.h"
#include "kyra/timer.h"
namespace Kyra {
#define TimerV2(x) new Common::Functor1Mem<int, void, LoLEngine>(this, &LoLEngine::x)
void LoLEngine::setupTimers() {
_timer->addTimer(0, TimerV2(timerProcessDoors), 15, true);
_timer->addTimer(0x10, TimerV2(timerProcessMonsters), 6, true);
_timer->addTimer(0x11, TimerV2(timerProcessMonsters), 6, true);
_timer->setNextRun(0x11, _system->getMillis() + 3 * _tickLength);
_timer->addTimer(3, TimerV2(timerSpecialCharacterUpdate), 15, true);
_timer->addTimer(4, TimerV2(timerProcessFlyingObjects), 1, true);
_timer->addTimer(0x50, TimerV2(timerRunSceneAnimScript), 0, false);
_timer->addTimer(0x51, TimerV2(timerRunSceneAnimScript), 0, false);
_timer->addTimer(0x52, TimerV2(timerRunSceneAnimScript), 0, false);
_timer->addTimer(8, TimerV2(timerRegeneratePoints), 1200, true);
_timer->addTimer(9, TimerV2(timerUpdatePortraitAnimations), 10, true);
_timer->addTimer(10, TimerV2(timerUpdateLampState), 360, true);
_timer->addTimer(11, TimerV2(timerFadeMessageText), 360, false);
}
void LoLEngine::enableTimer(int id) {
_timer->enable(id);
_timer->setCountdown(id, _timer->getDelay(id));
}
void LoLEngine::enableSysTimer(int sysTimer) {
if (sysTimer != 2)
return;
for (int i = 0; i < _numClock2Timers; i++)
_timer->pauseSingleTimer(_clock2Timers[i], false);
}
void LoLEngine::disableSysTimer(int sysTimer) {
if (sysTimer != 2)
return;
for (int i = 0; i < _numClock2Timers; i++)
_timer->pauseSingleTimer(_clock2Timers[i], true);
}
void LoLEngine::timerProcessDoors(int timerNum) {
for (int i = 0; i < 3; i++) {
uint16 b = _openDoorState[i].block;
if (!b)
continue;
int v = _openDoorState[i].state;
int c = _openDoorState[i].wall;
_levelBlockProperties[b].walls[c] += v;
_levelBlockProperties[b].walls[c ^ 2] += v;
int snd = 31;
int flg = _wllWallFlags[_levelBlockProperties[b].walls[c]];
if (flg & 0x20)
snd = 33;
else if (v == -1)
snd = 32;
if (!(_updateFlags & 1)) {
snd_processEnvironmentalSoundEffect(snd, b);
if (!checkSceneUpdateNeed(b))
updateEnvironmentalSfx(0);
}
if (flg & 0x30)
_openDoorState[i].block = 0;
}
}
void LoLEngine::timerProcessMonsters(int timerNum) {
for (int i = timerNum & 0x0f; i < 30; i += 2)
updateMonster(&_monsters[i]);
}
void LoLEngine::timerSpecialCharacterUpdate(int timerNum) {
int v = 0;
for (int i = 0; i < 4; i++) {
if (!(_characters[i].flags & 1))
continue;
for (int ii = 0; ii < 5; ii++) {
if (!(_characters[i].characterUpdateEvents[ii]))
continue;
if (--_characters[i].characterUpdateDelay[ii] > 0) {
if (_characters[i].characterUpdateDelay[ii] > v)
v = _characters[i].characterUpdateDelay[ii];
continue;
}
switch (_characters[i].characterUpdateEvents[ii] - 1) {
case 0:
if (_characters[i].weaponHit) {
_characters[i].weaponHit = 0;
_characters[i].characterUpdateDelay[ii] = calcMonsterSkillLevel(i, 6);
if (_characters[i].characterUpdateDelay[ii] > v)
v = _characters[i].characterUpdateDelay[ii];
} else {
_characters[i].flags &= 0xfffb;
}
gui_drawCharPortraitWithStats(i);
break;
case 1:
_characters[i].damageSuffered = 0;
gui_drawCharPortraitWithStats(i);
break;
case 2:
_characters[i].flags &= 0xffbf;
gui_drawCharPortraitWithStats(i);
break;
case 3:
v = rollDice(1, 2);
if (inflictDamage(i, v, 0x8000, 0, 0x80)) {
_txt->printMessage(2, getLangString(0x4022), _characters[i].name);
_characters[i].characterUpdateDelay[ii] = 10;
if (_characters[i].characterUpdateDelay[ii] > v)
v = _characters[i].characterUpdateDelay[ii];
}
break;
case 4:
_characters[i].flags &= 0xfeff;
_txt->printMessage(0, getLangString(0x4027), _characters[i].name);
gui_drawCharPortraitWithStats(i);
break;
case 5:
setTemporaryFaceFrame(i, 0, 0, 1);
break;
case 6:
_characters[i].flags &= 0xefff;
gui_drawCharPortraitWithStats(i);
break;
case 7:
restoreSwampPalette();
break;
default:
break;
}
if (_characters[i].characterUpdateDelay[ii] <= 0)
_characters[i].characterUpdateEvents[ii] = 0;
}
}
if (v) {
_timer->enable(3);
_timer3Para = v * 15;
} else {
_timer->disable(3);
}
}
void LoLEngine::timerProcessFlyingObjects(int timerNum) {
for (int i = 0; i < 8; i++) {
if (!_flyingObjects[i].enable)
continue;
updateFlyingObject(&_flyingObjects[i]);
}
}
void LoLEngine::timerRunSceneAnimScript(int timerNum) {
runLevelScript(0x401 + (timerNum & 0x0f), -1);
}
void LoLEngine::timerRegeneratePoints(int timerNum) {
for (int i = 0; i < 4; i++) {
if (!(_characters[i].flags & 1))
continue;
// check for Duble ring
int hInc = (_characters[i].flags & 8) ? 0 : (itemEquipped(i, 228) ? 4 : 1);
// check for Talba ring
int mInc = _drainMagic ? ((_characters[i].magicPointsMax >> 5) * -1) :
((_characters[i].flags & 8) ? 0 : (itemEquipped(i, 227) ? (_characters[i].magicPointsMax / 10) : 1));
_characters[i].magicPointsCur = CLIP<int16>(_characters[i].magicPointsCur + mInc, 0, _characters[i].magicPointsMax);
if (!(_characters[i].flags & 0x80))
increaseCharacterHitpoints(i, hInc, false);
gui_drawCharPortraitWithStats(i);
}
}
void LoLEngine::timerUpdatePortraitAnimations(int skipUpdate) {
if (skipUpdate != 1)
skipUpdate = 0;
for (int i = 0; i < 4; i++) {
if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1))
continue;
if (_characters[i].curFaceFrame != 1) {
if (--_characters[i].nextAnimUpdateCountdown <= 0 && !skipUpdate) {
_characters[i].curFaceFrame = 1;
gui_drawCharPortraitWithStats(i);
_timer->setCountdown(9, 10);
}
} else {
_characters[i].curFaceFrame = 0;
gui_drawCharPortraitWithStats(i);
_characters[i].nextAnimUpdateCountdown = rollDice(1, 12) + 6;
}
}
}
void LoLEngine::timerUpdateLampState(int timerNum) {
if ((_flagsTable[31] & 0x08) && (_flagsTable[31] & 0x04) && _lampOilStatus > 0)
_lampOilStatus--;
}
void LoLEngine::timerFadeMessageText(int timerNum) {
_timer->disable(timerNum);
initTextFading(0, 0);
}
} // End of namespace Kyra
#endif // ENABLE_LOL