mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
cdede6caa4
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004-2005 The ScummVM project
|
|
*
|
|
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
// Sprite management module private header file
|
|
|
|
#ifndef SAGA_SPRITE_H__
|
|
#define SAGA_SPRITE_H__
|
|
|
|
namespace Saga {
|
|
|
|
#define SPRITE_ZMAX 16
|
|
#define SPRITE_ZMASK 0x0F
|
|
|
|
#define DECODE_BUF_LEN 64000
|
|
|
|
struct SpriteInfo {
|
|
byte *decodedBuffer;
|
|
int width;
|
|
int height;
|
|
int xAlign;
|
|
int yAlign;
|
|
};
|
|
|
|
struct SpriteList {
|
|
int spriteListResourceId;
|
|
int spriteCount;
|
|
SpriteInfo *infoList;
|
|
|
|
void freeMem() {
|
|
int i;
|
|
for (i = 0; i < spriteCount; i++) {
|
|
free(infoList[i].decodedBuffer);
|
|
}
|
|
free(infoList);
|
|
memset(this, 0, sizeof(*this));
|
|
}
|
|
|
|
SpriteList() {
|
|
memset(this, 0, sizeof(*this));
|
|
}
|
|
};
|
|
|
|
|
|
class Sprite {
|
|
public:
|
|
SpriteList _mainSprites;
|
|
|
|
|
|
|
|
Sprite(SagaEngine *vm);
|
|
~Sprite(void);
|
|
int loadList(int resourceId, SpriteList &spriteList); // load or append spriteList
|
|
int draw(SURFACE *ds, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale);
|
|
int draw(SURFACE *ds, SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale);
|
|
int drawOccluded(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth);
|
|
bool hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint);
|
|
void getScaledSpriteBuffer(SpriteList &spriteList, int spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer);
|
|
void drawClip(SURFACE *ds, Rect clip, const Point &spritePointer, int width, int height, const byte *spriteBuffer);
|
|
private:
|
|
void decodeRLEBuffer(const byte *inputBuffer, size_t inLength, size_t outLength);
|
|
void scaleBuffer(const byte *src, int width, int height, int scale);
|
|
|
|
SagaEngine *_vm;
|
|
bool _initialized;
|
|
RSCFILE_CONTEXT *_spriteContext;
|
|
byte *_decodeBuf;
|
|
size_t _decodeBufLen;
|
|
};
|
|
|
|
} // End of namespace Saga
|
|
|
|
#endif
|