scummvm/saga/sprite.h
Andrew Kurushin cdede6caa4 implemented inventory
todo: timeout catchup & capital 'U' & 'D' handling

svn-id: r17748
2005-04-22 14:11:04 +00:00

93 lines
2.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Sprite management module private header file
#ifndef SAGA_SPRITE_H__
#define SAGA_SPRITE_H__
namespace Saga {
#define SPRITE_ZMAX 16
#define SPRITE_ZMASK 0x0F
#define DECODE_BUF_LEN 64000
struct SpriteInfo {
byte *decodedBuffer;
int width;
int height;
int xAlign;
int yAlign;
};
struct SpriteList {
int spriteListResourceId;
int spriteCount;
SpriteInfo *infoList;
void freeMem() {
int i;
for (i = 0; i < spriteCount; i++) {
free(infoList[i].decodedBuffer);
}
free(infoList);
memset(this, 0, sizeof(*this));
}
SpriteList() {
memset(this, 0, sizeof(*this));
}
};
class Sprite {
public:
SpriteList _mainSprites;
Sprite(SagaEngine *vm);
~Sprite(void);
int loadList(int resourceId, SpriteList &spriteList); // load or append spriteList
int draw(SURFACE *ds, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale);
int draw(SURFACE *ds, SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale);
int drawOccluded(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth);
bool hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint);
void getScaledSpriteBuffer(SpriteList &spriteList, int spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer);
void drawClip(SURFACE *ds, Rect clip, const Point &spritePointer, int width, int height, const byte *spriteBuffer);
private:
void decodeRLEBuffer(const byte *inputBuffer, size_t inLength, size_t outLength);
void scaleBuffer(const byte *src, int width, int height, int scale);
SagaEngine *_vm;
bool _initialized;
RSCFILE_CONTEXT *_spriteContext;
byte *_decodeBuf;
size_t _decodeBufLen;
};
} // End of namespace Saga
#endif