scummvm/saga
Torbjörn Andersson 9d20c7e21f Changed error() to warning() since it appears to be relatively harmless. Is
the 'start' field even used? Anyway, the entrance to the forest can now be
entered.

The animation code will produce an "Anim::play: Error decoding frame 40!"
warning in addition to the previous one, but I don't see any visible errors
in the scene.

svn-id: r17968
2005-05-08 16:27:16 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actor.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
actor.h fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
animation.cpp Changed error() to warning() since it appears to be relatively harmless. Is 2005-05-08 16:27:16 +00:00
animation.h Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h begining of verb implementation 2005-01-08 20:30:07 +00:00
events.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
events.h problems solved: 2005-01-21 21:55:54 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp problems solved: 2005-01-21 21:55:54 +00:00
font.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
game.cpp Remove StringMap class from map.h (at least for now) 2005-04-23 14:28:59 +00:00
gfx.cpp o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
gfx.h o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
ihnm_introproc.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp Add not yet correctly working save/load. Use key F7 for saving 2005-04-21 01:30:07 +00:00
interface.cpp fixed object frawing 2005-04-24 15:17:38 +00:00
interface.h fixed object frawing 2005-04-24 15:17:38 +00:00
isomap.cpp some load-save preparetion 2005-04-27 11:51:11 +00:00
isomap.h o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
ite_introproc.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
itedata.cpp Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are 2005-01-28 12:54:09 +00:00
itedata.h implemented inventory 2005-04-22 14:11:04 +00:00
list.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
module.mk Add not yet correctly working save/load. Use key F7 for saving 2005-04-21 01:30:07 +00:00
music.cpp Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following: 2005-04-03 22:01:38 +00:00
music.h PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
objectmap.cpp - fixed tile doors drawing 2005-04-03 15:32:04 +00:00
objectmap.h Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
palanim.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
palanim.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
render.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
render.h begining of verb implementation 2005-01-08 20:30:07 +00:00
resnames.h Added constant for the resource number for the first IHNM scene. Actually, 2005-03-08 10:59:31 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
rscfile.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
saga.cpp You can safely delete/free null pointers 2005-04-24 18:26:12 +00:00
saga.h fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
saveload.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
scene.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
scene.h fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
script.cpp implemented inventory 2005-04-22 14:11:04 +00:00
script.h fixed object frawing 2005-04-24 15:17:38 +00:00
sdebug.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
sfuncs.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
sndres.cpp Removed system includes. 2005-04-06 12:19:15 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp o Fixed ADPCM decoder length bug 2005-05-03 22:12:23 +00:00
sound.h Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory. 2005-05-03 20:36:07 +00:00
sprite.cpp * Added new virtual base class 'Stream', ReadStream and 2005-04-22 17:40:09 +00:00
sprite.h implemented inventory 2005-04-22 14:11:04 +00:00
sthread.cpp fixed object frawing 2005-04-24 15:17:38 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
transitions.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
xref.txt Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00