.. |
demos
|
Fixed some more warnings about unreachable code
|
2009-09-24 10:02:13 +00:00 |
save
|
Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues, and the Playtoons menu (history selection)
|
2009-08-28 19:28:54 +00:00 |
sound
|
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
|
2009-09-30 16:16:53 +00:00 |
dataio.cpp
|
Playtoons - implement some functions related to hotspot texts
|
2009-09-29 22:43:30 +00:00 |
dataio.h
|
|
|
detection.cpp
|
Making the Windows version of Little Red Riding Hood display something
|
2009-08-30 16:46:24 +00:00 |
draw_bargon.cpp
|
|
|
draw_fascin.cpp
|
Fix a regression in the first part of the intro (gitches when the paper and the rat are moving).
|
2009-10-01 12:19:01 +00:00 |
draw_playtoons.cpp
|
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
|
2009-09-30 16:16:53 +00:00 |
draw_v1.cpp
|
|
|
draw_v2.cpp
|
Fixed warning about missing newline
|
2009-09-18 21:34:34 +00:00 |
draw.cpp
|
Playtoons - implement some functions related to hotspot texts
|
2009-09-29 22:43:30 +00:00 |
draw.h
|
Fix a regression in the first part of the intro (gitches when the paper and the rat are moving).
|
2009-10-01 12:19:01 +00:00 |
driver_vga.cpp
|
|
|
driver_vga.h
|
|
|
expression.cpp
|
Fixed some more warnings about unreachable code
|
2009-09-24 10:02:13 +00:00 |
expression.h
|
|
|
game.cpp
|
Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
|
2009-08-08 21:43:07 +00:00 |
game.h
|
Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
|
2009-08-24 22:37:09 +00:00 |
global.cpp
|
Playtoons - implement some functions related to hotspot texts
|
2009-09-29 22:43:30 +00:00 |
global.h
|
Playtoons - implement some functions related to hotspot texts
|
2009-09-29 22:43:30 +00:00 |
gob.cpp
|
Playtoons - implement some functions related to hotspot texts
|
2009-09-29 22:43:30 +00:00 |
gob.h
|
Suppress useless game type for Playtoons CK
|
2009-08-28 18:14:55 +00:00 |
goblin_v1.cpp
|
|
|
goblin_v2.cpp
|
|
|
goblin_v3.cpp
|
|
|
goblin_v4.cpp
|
|
|
goblin.cpp
|
|
|
goblin.h
|
|
|
helper.h
|
|
|
hotspots.cpp
|
Fascination - Fix a regression in intro (fix of R42171)
|
2009-09-30 19:14:46 +00:00 |
hotspots.h
|
Playtoons - implement some functions related to hotspot texts
|
2009-09-29 22:43:30 +00:00 |
init_v1.cpp
|
|
|
init_v2.cpp
|
|
|
init_v3.cpp
|
|
|
init_v4.cpp
|
|
|
init_v6.cpp
|
|
|
init.cpp
|
Playtoons - implement some functions related to hotspot texts
|
2009-09-29 22:43:30 +00:00 |
init.h
|
Playtoons - implement some functions related to hotspot texts
|
2009-09-29 22:43:30 +00:00 |
inter_bargon.cpp
|
|
|
inter_fascin.cpp
|
Fascination - Suppress some warnings
|
2009-09-30 22:54:30 +00:00 |
inter_playtoons.cpp
|
Playtoons - implement some functions related to hotspot texts
|
2009-09-29 22:43:30 +00:00 |
inter_v1.cpp
|
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
|
2009-09-30 16:16:53 +00:00 |
inter_v2.cpp
|
Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
|
2009-08-24 22:37:09 +00:00 |
inter_v3.cpp
|
Playtoons - implement some functions related to hotspot texts
|
2009-09-29 22:43:30 +00:00 |
inter_v4.cpp
|
Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
|
2009-08-08 21:43:07 +00:00 |
inter_v5.cpp
|
Modify warning message for o5_deleteFile as it's not only used by Dynasty, and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit.
|
2009-08-30 23:39:25 +00:00 |
inter_v6.cpp
|
- Implement _pattern variable
|
2009-09-15 12:15:22 +00:00 |
inter.cpp
|
|
|
inter.h
|
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
|
2009-09-30 16:16:53 +00:00 |
map_v1.cpp
|
|
|
map_v2.cpp
|
Making another variable offset unsigned, since it overflows int16
|
2009-09-01 21:16:12 +00:00 |
map.cpp
|
|
|
map.h
|
Playtoons: Add support to IDs 65530, 65531, 65532, 65534, and renamed Id -1 into 65535 in Map_v2::loadMapObjects. This allows to start the contruction mode and "somehow" use it. (Thanks DrMcCoy for pointing out my errors)
|
2009-09-01 20:36:03 +00:00 |
module.mk
|
- Implement _pattern variable
|
2009-09-15 12:15:22 +00:00 |
mult_v1.cpp
|
|
|
mult_v2.cpp
|
Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
|
2009-08-08 21:43:07 +00:00 |
mult.cpp
|
|
|
mult.h
|
|
|
palanim.cpp
|
|
|
palanim.h
|
|
|
resources.cpp
|
|
|
resources.h
|
|
|
scenery_v1.cpp
|
|
|
scenery_v2.cpp
|
|
|
scenery.cpp
|
|
|
scenery.h
|
|
|
script.cpp
|
|
|
script.h
|
|
|
totfile.cpp
|
|
|
totfile.h
|
|
|
util.cpp
|
revert r44542: the fix reopens another previous bug
|
2009-10-03 13:40:55 +00:00 |
util.h
|
|
|
variables.cpp
|
|
|
variables.h
|
|
|
video_v1.cpp
|
|
|
video_v2.cpp
|
Hooking up the v2 spriteUncompressor into the v6 one
|
2009-08-22 13:11:30 +00:00 |
video_v6.cpp
|
Hooking up the v2 spriteUncompressor into the v6 one
|
2009-08-22 13:11:30 +00:00 |
video.cpp
|
Playtoons - Add patterns to drawCircle
|
2009-09-16 22:19:54 +00:00 |
video.h
|
|
|
videoplayer.cpp
|
Add another extension: SMD
|
2009-08-24 21:33:35 +00:00 |
videoplayer.h
|
|
|