scummvm/engines/gob
2009-10-03 13:40:55 +00:00
..
demos Fixed some more warnings about unreachable code 2009-09-24 10:02:13 +00:00
save Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues, and the Playtoons menu (history selection) 2009-08-28 19:28:54 +00:00
sound Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
dataio.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
dataio.h
detection.cpp Making the Windows version of Little Red Riding Hood display something 2009-08-30 16:46:24 +00:00
draw_bargon.cpp
draw_fascin.cpp Fix a regression in the first part of the intro (gitches when the paper and the rat are moving). 2009-10-01 12:19:01 +00:00
draw_playtoons.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
draw_v1.cpp
draw_v2.cpp Fixed warning about missing newline 2009-09-18 21:34:34 +00:00
draw.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
draw.h Fix a regression in the first part of the intro (gitches when the paper and the rat are moving). 2009-10-01 12:19:01 +00:00
driver_vga.cpp
driver_vga.h
expression.cpp Fixed some more warnings about unreachable code 2009-09-24 10:02:13 +00:00
expression.h
game.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
game.h Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
global.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
global.h Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
gob.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
gob.h Suppress useless game type for Playtoons CK 2009-08-28 18:14:55 +00:00
goblin_v1.cpp
goblin_v2.cpp
goblin_v3.cpp
goblin_v4.cpp
goblin.cpp
goblin.h
helper.h
hotspots.cpp Fascination - Fix a regression in intro (fix of R42171) 2009-09-30 19:14:46 +00:00
hotspots.h Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
init_v1.cpp
init_v2.cpp
init_v3.cpp
init_v4.cpp
init_v6.cpp
init.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
init.h Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
inter_bargon.cpp
inter_fascin.cpp Fascination - Suppress some warnings 2009-09-30 22:54:30 +00:00
inter_playtoons.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
inter_v1.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
inter_v2.cpp Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
inter_v3.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
inter_v4.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
inter_v5.cpp Modify warning message for o5_deleteFile as it's not only used by Dynasty, and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit. 2009-08-30 23:39:25 +00:00
inter_v6.cpp - Implement _pattern variable 2009-09-15 12:15:22 +00:00
inter.cpp
inter.h Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
map_v1.cpp
map_v2.cpp Making another variable offset unsigned, since it overflows int16 2009-09-01 21:16:12 +00:00
map.cpp
map.h Playtoons: Add support to IDs 65530, 65531, 65532, 65534, and renamed Id -1 into 65535 in Map_v2::loadMapObjects. This allows to start the contruction mode and "somehow" use it. (Thanks DrMcCoy for pointing out my errors) 2009-09-01 20:36:03 +00:00
module.mk - Implement _pattern variable 2009-09-15 12:15:22 +00:00
mult_v1.cpp
mult_v2.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
mult.cpp
mult.h
palanim.cpp
palanim.h
resources.cpp
resources.h
scenery_v1.cpp
scenery_v2.cpp
scenery.cpp
scenery.h
script.cpp
script.h
totfile.cpp
totfile.h
util.cpp revert r44542: the fix reopens another previous bug 2009-10-03 13:40:55 +00:00
util.h
variables.cpp
variables.h
video_v1.cpp
video_v2.cpp Hooking up the v2 spriteUncompressor into the v6 one 2009-08-22 13:11:30 +00:00
video_v6.cpp Hooking up the v2 spriteUncompressor into the v6 one 2009-08-22 13:11:30 +00:00
video.cpp Playtoons - Add patterns to drawCircle 2009-09-16 22:19:54 +00:00
video.h
videoplayer.cpp Add another extension: SMD 2009-08-24 21:33:35 +00:00
videoplayer.h