mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
dd9e62e31e
svn-id: r41752
410 lines
11 KiB
C++
410 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stream.h"
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#include "gob/gob.h"
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#include "gob/map.h"
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#include "gob/dataio.h"
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#include "gob/goblin.h"
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#include "gob/mult.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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Map_v1::Map_v1(GobEngine *vm) : Map(vm) {
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}
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Map_v1::~Map_v1() {
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}
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void Map_v1::init(void) {
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if (_passMap || _itemsMap)
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return;
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_mapWidth = 26;
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_mapHeight = 28;
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_passMap = new int8[_mapHeight * _mapWidth];
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memset(_passMap, 0, _mapHeight * _mapWidth * sizeof(int8));
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_itemsMap = new int16*[_mapHeight];
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for (int i = 0; i < _mapHeight; i++) {
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_itemsMap[i] = new int16[_mapWidth];
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memset(_itemsMap[i], 0, _mapWidth * sizeof(int16));
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}
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_wayPointsCount = 40;
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_wayPoints = new Point[40];
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memset(_wayPoints, 0, sizeof(Point));
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}
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void Map_v1::loadMapObjects(const char *avjFile) {
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char avoName[128];
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byte *dataBuf;
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int16 tmp;
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int32 flag;
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int16 gobDataCount;
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int16 objDataCount;
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uint32 gobsPos;
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uint32 objsPos;
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strcpy(avoName, _sourceFile);
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strcat(avoName, ".avo");
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if (_vm->_dataIO->existData(avoName)) {
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_loadFromAvo = true;
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dataBuf = _vm->_dataIO->getData(avoName);
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} else {
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_loadFromAvo = false;
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dataBuf = _vm->_dataIO->getData(avjFile);
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}
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Common::MemoryReadStream mapData(dataBuf, 4294967295U);
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init();
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if (_loadFromAvo) {
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mapData.read(_passMap, _mapHeight * _mapWidth);
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for (int y = 0; y < _mapHeight; y++)
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for (int x = 0; x < _mapWidth; x++)
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_itemsMap[y][x] = mapData.readSByte();
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for (int i = 0; i < 40; i++) {
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_wayPoints[i].x = mapData.readUint16LE();
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_wayPoints[i].y = mapData.readUint16LE();
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}
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mapData.read(_itemPoses, szMap_ItemPos * 20);
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}
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mapData.skip(32 + 76 + 4 + 20);
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for (int i = 0; i < 3; i++) {
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tmp = mapData.readUint16LE();
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mapData.skip(tmp * 14);
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}
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loadSounds(mapData);
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mapData.skip(4 + 24);
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gobDataCount = mapData.readUint16LE();
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objDataCount = mapData.readUint16LE();
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gobsPos = mapData.pos();
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Common::MemoryReadStream gobsData(dataBuf + gobsPos, 4294967295U);
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mapData.skip(gobDataCount * 8);
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objsPos = mapData.pos();
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Common::MemoryReadStream objsData(dataBuf + objsPos, 4294967295U);
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mapData.skip(objDataCount * 8);
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loadGoblins(mapData, gobsPos);
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loadObjects(mapData, objsPos);
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tmp = mapData.readUint16LE();
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for (int i = 0; i < tmp; i++) {
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mapData.skip(30);
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flag = mapData.readSint32LE();
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mapData.skip(56);
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if (flag != 0)
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mapData.skip(30);
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}
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mapData.skip(50);
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loadItemToObject(mapData);
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delete[] dataBuf;
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}
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void Map_v1::loadSounds(Common::SeekableReadStream &data) {
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int16 count;
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char buf[19];
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char sndNames[20][14];
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count = data.readUint16LE();
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for (int i = 0; i < count; i++) {
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data.read(buf, 14);
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buf[14] = 0;
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strcat(buf, ".SND");
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strcpy(sndNames[i], buf);
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}
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_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[14], SOUND_SND, "diamant1.snd");
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for (int i = 0; i < count; i++) {
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if (!_vm->_dataIO->existData(sndNames[i]))
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continue;
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_vm->_sound->sampleLoad(&_vm->_goblin->_soundData[i], SOUND_SND, sndNames[i]);
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}
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}
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void Map_v1::loadGoblins(Common::SeekableReadStream &data, uint32 gobsPos) {
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Goblin::Gob_State *pState;
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uint32 tmpStateData[40 * 6];
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uint32 tmpPos;
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_vm->_goblin->_gobsCount = data.readUint16LE();
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for (int i = 0; i < _vm->_goblin->_gobsCount; i++) {
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int linesCount = (i == 3) ? 70 : 40;
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_vm->_goblin->_goblins[i] = new Goblin::Gob_Object;
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memset(_vm->_goblin->_goblins[i], 0, sizeof(Goblin::Gob_Object));
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tmpPos = data.pos();
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data.seek(gobsPos);
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_vm->_goblin->_goblins[i]->xPos = data.readUint16LE();
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_vm->_goblin->_goblins[i]->yPos = data.readUint16LE();
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_vm->_goblin->_goblins[i]->order = data.readUint16LE();
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_vm->_goblin->_goblins[i]->state = data.readUint16LE();
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gobsPos = data.pos();
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data.seek(tmpPos);
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_vm->_goblin->_goblins[i]->stateMach =
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new Goblin::Gob_StateLine[linesCount];
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for (int state = 0; state < linesCount; ++state)
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for (int col = 0; col < 6; ++col)
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_vm->_goblin->_goblins[i]->stateMach[state][col] = 0;
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for (int state = 0; state < 40; ++state)
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for (int col = 0; col < 6; ++col)
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tmpStateData[state * 6 + col] = data.readUint32LE();
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data.skip(160);
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_vm->_goblin->_goblins[i]->multObjIndex = data.readByte();
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data.skip(1);
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_vm->_goblin->_goblins[i]->realStateMach =
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_vm->_goblin->_goblins[i]->stateMach;
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for (int state = 0; state < 40; state++) {
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for (int col = 0; col < 6; col++) {
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if (tmpStateData[state * 6 + col] == 0) {
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_vm->_goblin->_goblins[i]->stateMach[state][col] = 0;
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continue;
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}
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Goblin::Gob_State *tmpState = new Goblin::Gob_State;
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memset(tmpState, 0, sizeof(Goblin::Gob_State));
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_vm->_goblin->_goblins[i]->stateMach[state][col] = tmpState;
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tmpState->animation = data.readUint16LE();
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tmpState->layer = data.readUint16LE();
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data.skip(8);
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tmpState->unk0 = data.readUint16LE();
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tmpState->unk1 = data.readUint16LE();
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data.skip(2);
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if (data.readUint32LE() == 0) {
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data.skip(2);
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tmpState->sndItem = -1;
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} else
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tmpState->sndItem = data.readUint16LE();
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tmpState->freq = data.readUint16LE();
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tmpState->repCount = data.readUint16LE();
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tmpState->sndFrame = data.readUint16LE();
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}
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}
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}
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pState = new Goblin::Gob_State;
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memset(pState, 0, sizeof(Goblin::Gob_State));
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_vm->_goblin->_goblins[0]->stateMach[39][0] = pState;
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pState->layer = 98;
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pState->sndItem = -1;
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pState = new Goblin::Gob_State;
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memset(pState, 0, sizeof(Goblin::Gob_State));
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_vm->_goblin->_goblins[1]->stateMach[39][0] = pState;
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pState->layer = 99;
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pState->sndItem = -1;
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pState = new Goblin::Gob_State;
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memset(pState, 0, sizeof(Goblin::Gob_State));
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_vm->_goblin->_goblins[2]->stateMach[39][0] = pState;
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pState->layer = 100;
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pState->sndItem = -1;
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_vm->_goblin->_goblins[2]->stateMach[10][0]->sndFrame = 13;
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_vm->_goblin->_goblins[2]->stateMach[11][0]->sndFrame = 13;
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_vm->_goblin->_goblins[2]->stateMach[28][0]->sndFrame = 13;
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_vm->_goblin->_goblins[2]->stateMach[29][0]->sndFrame = 13;
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_vm->_goblin->_goblins[1]->stateMach[10][0]->sndFrame = 13;
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_vm->_goblin->_goblins[1]->stateMach[11][0]->sndFrame = 13;
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for (int state = 40; state < 70; state++) {
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pState = new Goblin::Gob_State;
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memset(pState, 0, sizeof(Goblin::Gob_State));
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_vm->_goblin->_goblins[3]->stateMach[state][0] = pState;
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_vm->_goblin->_goblins[3]->stateMach[state][1] = 0;
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pState->animation = 9;
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pState->layer = state - 40;
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pState->sndItem = -1;
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}
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}
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void Map_v1::loadObjects(Common::SeekableReadStream &data, uint32 objsPos) {
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Goblin::Gob_State *pState;
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uint32 tmpStateData[40 * 6];
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uint32 tmpPos;
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_vm->_goblin->_objCount = data.readUint16LE();
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for (int i = 0; i < _vm->_goblin->_objCount; i++) {
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_vm->_goblin->_objects[i] = new Goblin::Gob_Object;
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memset(_vm->_goblin->_objects[i], 0, sizeof(Goblin::Gob_Object));
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tmpPos = data.pos();
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data.seek(objsPos);
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_vm->_goblin->_objects[i]->xPos = data.readUint16LE();
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_vm->_goblin->_objects[i]->yPos = data.readUint16LE();
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_vm->_goblin->_objects[i]->order = data.readUint16LE();
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_vm->_goblin->_objects[i]->state = data.readUint16LE();
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objsPos = data.pos();
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data.seek(tmpPos);
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_vm->_goblin->_objects[i]->stateMach = new Goblin::Gob_StateLine[40];
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for (int state = 0; state < 40; ++state) {
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for (int col = 0; col < 6; ++col) {
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_vm->_goblin->_objects[i]->stateMach[state][col] = 0;
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tmpStateData[state * 6 + col] = data.readUint32LE();
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}
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}
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data.skip(160);
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_vm->_goblin->_objects[i]->multObjIndex = data.readByte();
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data.skip(1);
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_vm->_goblin->_objects[i]->realStateMach =
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_vm->_goblin->_objects[i]->stateMach;
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for (int state = 0; state < 40; state++) {
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for (int col = 0; col < 6; col++) {
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if (tmpStateData[state * 6 + col] == 0) {
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_vm->_goblin->_objects[i]->stateMach[state][col] = 0;
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continue;
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}
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Goblin::Gob_State *tmpState = new Goblin::Gob_State;
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memset(tmpState, 0, sizeof(Goblin::Gob_State));
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_vm->_goblin->_objects[i]->stateMach[state][col] = tmpState;
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tmpState->animation = data.readUint16LE();
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tmpState->layer = data.readUint16LE();
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data.skip(8);
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tmpState->unk0 = data.readUint16LE();
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tmpState->unk1 = data.readUint16LE();
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data.skip(2);
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if (data.readUint32LE() == 0) {
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data.skip(2);
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tmpState->sndItem = -1;
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} else
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tmpState->sndItem = data.readUint16LE();
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tmpState->freq = data.readUint16LE();
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tmpState->repCount = data.readUint16LE();
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tmpState->sndFrame = data.readUint16LE();
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}
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}
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}
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_vm->_goblin->_objects[10] = new Goblin::Gob_Object;
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memset(_vm->_goblin->_objects[10], 0, sizeof(Goblin::Gob_Object));
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_vm->_goblin->_objects[10]->stateMach = new Goblin::Gob_StateLine[40];
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for (int state = 0; state < 40; ++state)
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for (int col = 0; col < 6; ++col)
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_vm->_goblin->_objects[10]->stateMach[state][col] = 0;
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pState = new Goblin::Gob_State;
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memset(pState, 0, sizeof(Goblin::Gob_State));
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_vm->_goblin->_objects[10]->stateMach[0][0] = pState;
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pState->animation = 9;
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pState->layer = 27;
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pState->sndItem = -1;
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_vm->_goblin->placeObject(_vm->_goblin->_objects[10], 1, 0, 0, 0, 0);
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_vm->_goblin->_objects[10]->realStateMach =
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_vm->_goblin->_objects[10]->stateMach;
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_vm->_goblin->_objects[10]->type = 1;
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_vm->_goblin->_objects[10]->unk14 = 1;
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}
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void Map_v1::loadItemToObject(Common::SeekableReadStream &data) {
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int16 count;
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if (data.readUint16LE() == 0)
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return;
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data.skip(1456);
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count = data.readUint16LE();
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for (int i = 0; i < count; i++) {
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data.skip(20);
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_vm->_goblin->_itemToObject[i] = data.readUint16LE();
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data.skip(5);
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}
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}
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void Map_v1::optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) {
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if (_nearestWayPoint < _nearestDest) {
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for (int i = _nearestWayPoint; i <= _nearestDest; i++) {
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if (checkDirectPath(0, _curGoblinX, _curGoblinY,
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_wayPoints[i].x, _wayPoints[i].y) == 1)
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_nearestWayPoint = i;
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}
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} else if (_nearestWayPoint > _nearestDest) {
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for (int i = _nearestWayPoint; i >= _nearestDest; i--) {
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if (checkDirectPath(0, _curGoblinX, _curGoblinY,
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_wayPoints[i].x, _wayPoints[i].y) == 1)
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_nearestWayPoint = i;
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}
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}
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}
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void Map_v1::findNearestToGob(Mult::Mult_Object *obj) {
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int16 wayPoint = findNearestWayPoint(_curGoblinX, _curGoblinY);
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if (wayPoint != -1)
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_nearestWayPoint = wayPoint;
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}
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void Map_v1::findNearestToDest(Mult::Mult_Object *obj) {
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int16 wayPoint = findNearestWayPoint(_destX, _destY);
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if (wayPoint != -1)
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_nearestDest = wayPoint;
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}
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} // End of namespace Gob
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