scummvm/graphics/tinygl/zblit.h
2014-08-02 21:44:23 +02:00

124 lines
4.1 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_TINYGL_ZBLIT_H_
#define GRAPHICS_TINYGL_ZBLIT_H_
#include "graphics/surface.h"
#include "common/rect.h"
namespace Graphics {
struct BlitTransform {
BlitTransform(int dstX, int dstY) : _rotation(0), _originX(0), _originY(0), _aTint(1.0f),
_rTint(1.0f), _gTint(1.0f), _bTint(1.0), _flipHorizontally(false),
_flipVertically(false) {
_destinationRectangle.translate(dstX,dstY);
}
void sourceRectangle(int srcX, int srcY, int srcWidth, int srcHeight) {
_sourceRectangle.left = srcX;
_sourceRectangle.top = srcY;
_sourceRectangle.setWidth(srcWidth);
_sourceRectangle.setHeight(srcHeight);
}
void tint(float aTint, float rTint = 1.0f, float gTint = 1.0f, float bTint = 1.0f) {
_aTint = aTint;
_rTint = rTint;
_gTint = gTint;
_bTint = bTint;
}
void scale(int width, int height) {
_destinationRectangle.setWidth(width);
_destinationRectangle.setHeight(height);
}
void rotate(int rotation, int originX, int originY) {
_rotation = rotation;
_originX = originX;
_originY = originY;
}
void flip(bool verticalFlip, bool horizontalFlip) {
_flipVertically = verticalFlip;
_flipHorizontally = horizontalFlip;
}
bool operator==(const BlitTransform &other) const {
return _sourceRectangle == other._sourceRectangle && _destinationRectangle == other._destinationRectangle &&
_rotation == other._rotation && _originX == other._originX && _originY == other._originY &&
_aTint == other._aTint && _rTint == other._rTint && _gTint == other._gTint && _bTint == other._bTint &&
_flipHorizontally == other._flipHorizontally && _flipVertically == other._flipVertically;
}
Common::Rect _sourceRectangle;
Common::Rect _destinationRectangle;
int _rotation;
int _originX, _originY;
float _aTint, _rTint, _gTint, _bTint;
bool _flipHorizontally, _flipVertically;
};
struct BlitImage;
BlitImage *tglGenBlitImage();
void tglUploadBlitImage(BlitImage *blitImage, const Graphics::Surface &surface, uint32 colorKey, bool applyColorKey);
void tglDeleteBlitImage(BlitImage *blitImage);
void tglGetBlitImageSize(BlitImage *blitImage, int &width, int &height);
int tglGetBlitImageVersion(BlitImage *blitImage);
void tglBlit(BlitImage *blitImage, const BlitTransform &transform);
void tglBlit(BlitImage *blitImage, int x, int y);
// Disables blending explicitly.
void tglBlitNoBlend(BlitImage *blitImage, const BlitTransform &transform);
// Disables blending, transforms and tinting.
void tglBlitFast(BlitImage *blitImage, int x, int y);
// Blits onto the zbuffer
void tglBlitZBuffer(BlitImage *blitImage, int x, int y);
namespace Internal {
void tglCleanupImages(); // This function checks if any blit image is to be cleaned up and deletes it.
void tglBlit(BlitImage *blitImage, const BlitTransform &transform);
// Disables blending explicitly.
void tglBlitNoBlend(BlitImage *blitImage, const BlitTransform &transform);
// Disables blending, transforms and tinting.
void tglBlitFast(BlitImage *blitImage, int x, int y);
void tglBlitZBuffer(BlitImage *blitImage, int x, int y);
// Setup a clipping rectangle for blits.
void tglBlitScissorRect(int left, int top, int right, int bottom);
} // end of namespace Internal
} // end of namespace Graphics
#endif // GRAPHICS_TINYGL_ZBLIT_H_