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96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "math/line3d.h"
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namespace Math {
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Line3d::Line3d() {
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}
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Line3d::Line3d(const Vector3d &b, const Vector3d &e) :
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_begin(b), _end(e) {
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}
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Line3d::Line3d(const Line3d &other) {
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*this = other;
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}
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Math::Vector3d Line3d::begin() const {
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return _begin;
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}
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Math::Vector3d Line3d::end() const {
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return _end;
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}
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Math::Vector3d Line3d::middle() const {
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return (_begin + _end) / 2.f;
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}
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bool Line3d::intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ) {
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float denom, nume_a, nume_b;
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if (useXZ) {
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denom = ((other._end.z() - other._begin.z()) * (_end.x() - _begin.x())) -
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((other._end.x() - other._begin.x()) * (_end.z() - _begin.z()));
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nume_a = ((other._end.x() - other._begin.x()) * (_begin.z() - other._begin.z())) -
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((other._end.z() - other._begin.z()) * (_begin.x() - other._begin.x()));
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nume_b = ((_end.x() - _begin.x()) * (_begin.z() - other._begin.z())) -
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((_end.z() - _begin.z()) * (_begin.x() - other._begin.x()));
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} else {
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denom = ((other._end.y() - other._begin.y()) * (_end.x() - _begin.x())) -
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((other._end.x() - other._begin.x()) * (_end.y() - _begin.y()));
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nume_a = ((other._end.x() - other._begin.x()) * (_begin.y() - other._begin.y())) -
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((other._end.y() - other._begin.y()) * (_begin.x() - other._begin.x()));
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nume_b = ((_end.x() - _begin.x()) * (_begin.y() - other._begin.y())) -
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((_end.y() - _begin.y()) * (_begin.x() - other._begin.x()));
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}
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if (denom == 0.0f) {
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return false;
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}
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float ua = nume_a / denom;
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float ub = nume_b / denom;
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if (ua < 0 || ua > 1 || ub < 0 || ub > 1)
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return false;
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// Get the intersection point.
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if (pos)
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*pos = _begin + ua * (_end - _begin);
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return true;
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}
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Line3d& Line3d::operator=(const Line3d &other) {
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_begin = other._begin;
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_end = other._end;
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return *this;
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}
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}
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