mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
b910d8d9bb
svn-id: r31290
822 lines
24 KiB
C++
822 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef KYRA_KYRA_V1_H
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#define KYRA_KYRA_V1_H
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#include "kyra/kyra.h"
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#include "kyra/script.h"
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#include "kyra/screen_v1.h"
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#include "kyra/gui_v1.h"
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namespace Kyra {
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class Movie;
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class SoundDigital;
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class SeqPlayer;
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class Sprites;
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class Debugger;
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class ScreenAnimator;
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class TextDisplayer;
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class KyraEngine_v1;
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struct Character {
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uint16 sceneId;
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uint8 height;
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uint8 facing;
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uint16 currentAnimFrame;
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uint8 inventoryItems[10];
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int16 x1, y1, x2, y2;
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};
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struct Shape {
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uint8 imageIndex;
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int8 xOffset, yOffset;
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uint8 x, y, w, h;
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};
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struct Room {
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uint8 nameIndex;
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uint16 northExit;
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uint16 eastExit;
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uint16 southExit;
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uint16 westExit;
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uint8 itemsTable[12];
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uint16 itemsXPos[12];
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uint8 itemsYPos[12];
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uint8 needInit[12];
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};
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struct Item {
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uint8 unk1;
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uint8 height;
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uint8 unk2;
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uint8 unk3;
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};
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struct SeqLoop {
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const uint8 *ptr;
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uint16 count;
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};
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struct SceneExits {
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uint16 northXPos;
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uint8 northYPos;
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uint16 eastXPos;
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uint8 eastYPos;
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uint16 southXPos;
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uint8 southYPos;
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uint16 westXPos;
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uint8 westYPos;
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};
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struct BeadState {
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int16 x;
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int16 y;
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int16 width;
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int16 height;
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int16 dstX;
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int16 dstY;
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int16 width2;
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int16 unk8;
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int16 unk9;
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int16 tableIndex;
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};
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class KyraEngine_v1 : public KyraEngine {
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friend class MusicPlayer;
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friend class Debugger_v1;
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friend class ScreenAnimator;
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friend class GUI_v1;
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public:
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KyraEngine_v1(OSystem *system, const GameFlags &flags);
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~KyraEngine_v1();
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Screen *screen() { return _screen; }
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ScreenAnimator *animator() { return _animator; }
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virtual Movie *createWSAMovie();
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uint8 **shapes() { return _shapes; }
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Character *currentCharacter() { return _currentCharacter; }
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Character *characterList() { return _characterList; }
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uint16 brandonStatus() { return _brandonStatusBit; }
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// TODO: remove me with workaround in animator.cpp l209
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uint16 getScene() { return _currentRoom; }
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int _paletteChanged;
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int16 _northExitHeight;
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typedef void (KyraEngine_v1::*IntroProc)();
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// static data access
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const char * const*seqWSATable() { return _seq_WSATable; }
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const char * const*seqCPSTable() { return _seq_CPSTable; }
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const char * const*seqCOLTable() { return _seq_COLTable; }
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const char * const*seqTextsTable() { return _seq_textsTable; }
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const uint8 * const*palTable1() { return &_specialPalettes[0]; }
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const uint8 * const*palTable2() { return &_specialPalettes[29]; }
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protected:
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virtual int go();
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virtual int init();
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public:
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// sequences
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// -> misc
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bool seq_skipSequence() const;
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protected:
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// -> demo
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void seq_demo();
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// -> intro
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void seq_intro();
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void seq_introLogos();
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void seq_introStory();
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void seq_introMalcolmTree();
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void seq_introKallakWriting();
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void seq_introKallakMalcolm();
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// -> ingame animations
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void seq_createAmuletJewel(int jewel, int page, int noSound, int drawOnly);
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void seq_brandonHealing();
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void seq_brandonHealing2();
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void seq_poisonDeathNow(int now);
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void seq_poisonDeathNowAnim();
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void seq_playFluteAnimation();
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void seq_winterScroll1();
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void seq_winterScroll2();
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void seq_makeBrandonInv();
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void seq_makeBrandonNormal();
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void seq_makeBrandonNormal2();
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void seq_makeBrandonWisp();
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void seq_dispelMagicAnimation();
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void seq_fillFlaskWithWater(int item, int type);
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void seq_playDrinkPotionAnim(int item, int unk2, int flags);
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void seq_brandonToStone();
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// -> end fight
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int seq_playEnd();
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void seq_playEnding();
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int handleMalcolmFlag();
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int handleBeadState();
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void initBeadState(int x, int y, int x2, int y2, int unk1, BeadState *ptr);
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int processBead(int x, int y, int &x2, int &y2, BeadState *ptr);
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// -> credits
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void seq_playCredits();
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public:
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// delay
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void delayUntil(uint32 timestamp, bool updateGameTimers = false, bool update = false, bool isMainLoop = false);
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void delay(uint32 millis, bool update = false, bool isMainLoop = false);
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void delayWithTicks(int ticks);
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void waitForEvent();
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// TODO
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void registerDefaultSettings();
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void readSettings();
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void writeSettings();
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void snd_playSoundEffect(int track);
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void snd_playWanderScoreViaMap(int command, int restart);
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virtual void snd_playVoiceFile(int id);
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void snd_voiceWaitForFinish(bool ingame = true);
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protected:
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void saveGame(const char *fileName, const char *saveName);
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void loadGame(const char *fileName);
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protected:
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// input
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void processInput();
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int processInputHelper(int xpos, int ypos);
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int clickEventHandler(int xpos, int ypos);
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void clickEventHandler2();
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void updateMousePointer(bool forceUpdate = false);
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bool hasClickedOnExit(int xpos, int ypos);
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bool _skipFlag;
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bool skipFlag() const { return _skipFlag; }
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void resetSkipFlag(bool removeEvent = true) { _skipFlag = false; }
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// scene
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// -> init
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void loadSceneMsc();
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void startSceneScript(int brandonAlive);
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void setupSceneItems();
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void initSceneData(int facing, int unk1, int brandonAlive);
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void initSceneObjectList(int brandonAlive);
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void initSceneScreen(int brandonAlive);
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void setupSceneResource(int sceneId);
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// -> process
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void enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive);
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int handleSceneChange(int xpos, int ypos, int unk1, int frameReset);
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int processSceneChange(int *table, int unk1, int frameReset);
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int changeScene(int facing);
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// -> modification
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void transcendScenes(int roomIndex, int roomName);
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void setSceneFile(int roomIndex, int roomName);
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// -> pathfinder
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int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize);
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bool lineIsPassable(int x, int y);
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// -> item handling
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// --> misc
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void addItemToRoom(uint16 sceneId, uint8 item, int itemIndex, int x, int y);
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// --> drop handling
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void itemDropDown(int x, int y, int destX, int destY, byte freeItem, int item);
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int processItemDrop(uint16 sceneId, uint8 item, int x, int y, int unk1, int unk2);
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void dropItem(int unk1, int item, int x, int y, int unk2);
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// --> dropped item handling
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int countItemsInScene(uint16 sceneId);
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void exchangeItemWithMouseItem(uint16 sceneId, int itemIndex);
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byte findFreeItemInScene(int scene);
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byte findItemAtPos(int x, int y);
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// --> drop area handling
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void addToNoDropRects(int x, int y, int w, int h);
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void clearNoDropRects();
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int isDropable(int x, int y);
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int checkNoDropRects(int x, int y);
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// --> player items handling
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void updatePlayerItemsForScene();
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// --> item GFX handling
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void backUpItemRect0(int xpos, int ypos);
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void restoreItemRect0(int xpos, int ypos);
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void backUpItemRect1(int xpos, int ypos);
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void restoreItemRect1(int xpos, int ypos);
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// items
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// -> misc
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void placeItemInGenericMapScene(int item, int index);
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// -> mouse item
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void createMouseItem(int item);
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void destroyMouseItem();
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void setMouseItem(int item);
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// -> graphics effects
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void wipeDownMouseItem(int xpos, int ypos);
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void itemSpecialFX(int x, int y, int item);
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void itemSpecialFX1(int x, int y, int item);
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void itemSpecialFX2(int x, int y, int item);
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void magicOutMouseItem(int animIndex, int itemPos);
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void magicInMouseItem(int animIndex, int item, int itemPos);
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void specialMouseItemFX(int shape, int x, int y, int animIndex, int tableIndex, int loopStart, int maxLoops);
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void processSpecialMouseItemFX(int shape, int x, int y, int tableValue, int loopStart, int maxLoops);
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// character
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// -> movement
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void moveCharacterToPos(int character, int facing, int xpos, int ypos);
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void setCharacterPositionWithUpdate(int character);
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int setCharacterPosition(int character, int *facingTable);
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void setCharacterPositionHelper(int character, int *facingTable);
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void setCharactersPositions(int character);
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// -> brandon
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void setBrandonPoisonFlags(int reset);
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void resetBrandonPoisonFlags();
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// chat
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// -> process
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void characterSays(int vocFile, const char *chatStr, int8 charNum, int8 chatDuration);
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void waitForChatToFinish(int vocFile, int16 chatDuration, const char *str, uint8 charNum);
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// -> initialization
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int initCharacterChat(int8 charNum);
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void backupChatPartnerAnimFrame(int8 charNum);
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void restoreChatPartnerAnimFrame(int8 charNum);
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int8 getChatPartnerNum();
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// -> deinitialization
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void endCharacterChat(int8 charNum, int16 arg_4);
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// graphics
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// -> misc
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int findDuplicateItemShape(int shape);
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void updateKyragemFading();
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// -> interface
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void loadMainScreen(int page = 3);
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void redrawInventory(int page);
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public:
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void drawSentenceCommand(const char *sentence, int unk1);
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void updateSentenceCommand(const char *str1, const char *str2, int unk1);
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void updateTextFade();
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protected:
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// -> amulet
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void drawJewelPress(int jewel, int drawSpecial);
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void drawJewelsFadeOutStart();
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void drawJewelsFadeOutEnd(int jewel);
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// -> shape handling
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void setupShapes123(const Shape *shapeTable, int endShape, int flags);
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void freeShapes123();
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// misc (TODO)
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void startup();
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void mainLoop();
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int checkForNPCScriptRun(int xpos, int ypos);
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void runNpcScript(int func);
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void loadMouseShapes();
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void loadCharacterShapes();
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void loadSpecialEffectShapes();
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void loadItems();
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void loadButtonShapes();
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void initMainButtonList();
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void setCharactersInDefaultScene();
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void setupPanPages();
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void freePanPages();
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void closeFinalWsa();
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//void setTimer19();
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void setupTimers();
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void timerUpdateHeadAnims(int timerNum);
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void timerSetFlags1(int timerNum);
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void timerSetFlags2(int timerNum);
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void timerSetFlags3(int timerNum);
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void timerCheckAnimFlag1(int timerNum);
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void timerCheckAnimFlag2(int timerNum);
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void checkAmuletAnimFlags();
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void timerRedrawAmulet(int timerNum);
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void timerFadeText(int timerNum);
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void updateAnimFlag1(int timerNum);
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void updateAnimFlag2(int timerNum);
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void drawAmulet();
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void setTextFadeTimerCountdown(int16 countdown);
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void setWalkspeed(uint8 newSpeed);
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int buttonInventoryCallback(Button *caller);
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int buttonAmuletCallback(Button *caller);
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bool _skipIntroFlag;
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bool _abortIntroFlag;
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bool _menuDirectlyToLoad;
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bool _abortWalkFlag;
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bool _abortWalkFlag2;
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bool _mousePressFlag;
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uint8 *_itemBkgBackUp[2];
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uint8 *_shapes[373];
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int8 _itemInHand;
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int _mouseState;
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bool _handleInput;
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bool _changedScene;
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int _unkScreenVar1, _unkScreenVar2, _unkScreenVar3;
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int _beadStateVar;
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int _unkAmuletVar;
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int _malcolmFlag;
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int _endSequenceSkipFlag;
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int _endSequenceNeedLoading;
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int _unkEndSeqVar2;
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uint8 *_endSequenceBackUpRect;
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int _unkEndSeqVar4;
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int _unkEndSeqVar5;
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int _lastDisplayedPanPage;
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uint8 *_panPagesTable[20];
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Movie *_finalA, *_finalB, *_finalC;
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Movie *_movieObjects[10];
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uint16 _entranceMouseCursorTracks[8];
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uint16 _walkBlockNorth;
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uint16 _walkBlockEast;
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uint16 _walkBlockSouth;
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uint16 _walkBlockWest;
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int32 _scaleMode;
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int16 _scaleTable[145];
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Rect _noDropRects[11];
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int8 _birthstoneGemTable[4];
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int8 _idolGemsTable[3];
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int8 _marbleVaseItem;
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int8 _foyerItemTable[3];
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int8 _cauldronState;
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int8 _crystalState[2];
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uint16 _brandonStatusBit;
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uint8 _brandonStatusBit0x02Flag;
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uint8 _brandonStatusBit0x20Flag;
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uint8 _brandonPoisonFlagsGFX[256];
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uint8 _deathHandler;
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int16 _brandonInvFlag;
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uint8 _poisonDeathCounter;
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int _brandonPosX;
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int _brandonPosY;
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uint16 _currentChatPartnerBackupFrame;
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uint16 _currentCharAnimFrame;
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int8 *_sceneAnimTable[50];
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Item _itemTable[145];
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int _lastProcessedItem;
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int _lastProcessedItemHeight;
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int16 *_exitListPtr;
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int16 _exitList[11];
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SceneExits _sceneExits;
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uint16 _currentRoom;
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int _scenePhasingFlag;
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int _sceneChangeState;
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int _loopFlag2;
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int _pathfinderFlag;
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int _pathfinderFlag2;
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int _lastFindWayRet;
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int *_movFacingTable;
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int8 _talkingCharNum;
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int8 _charSayUnk2;
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int8 _charSayUnk3;
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int8 _currHeadShape;
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uint8 _currSentenceColor[3];
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int8 _startSentencePalIndex;
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bool _fadeText;
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uint8 _configTextspeed;
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ScreenAnimator *_animator;
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SeqPlayer *_seq;
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Sprites *_sprites;
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Screen_v1 *_screen;
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Debugger *_debugger;
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ScriptState *_scriptMain;
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ScriptState *_npcScript;
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ScriptData *_npcScriptData;
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ScriptState *_scriptClick;
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ScriptData *_scriptClickData;
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Character *_characterList;
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Character *_currentCharacter;
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Button *_buttonList;
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GUI_v1 *_gui;
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struct KyragemState {
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uint16 nextOperation;
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uint16 rOffset;
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uint16 gOffset;
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uint16 bOffset;
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uint32 timerCount;
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} _kyragemFadingState;
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static const int8 _dosTrackMap[];
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static const int _dosTrackMapSize;
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// TODO: get rid of all variables having pointers to the static resources if possible
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// i.e. let them directly use the _staticres functions
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void initStaticResource();
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const uint8 *_seq_Forest;
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const uint8 *_seq_KallakWriting;
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const uint8 *_seq_KyrandiaLogo;
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const uint8 *_seq_KallakMalcolm;
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const uint8 *_seq_MalcolmTree;
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const uint8 *_seq_WestwoodLogo;
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const uint8 *_seq_Demo1;
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const uint8 *_seq_Demo2;
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const uint8 *_seq_Demo3;
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const uint8 *_seq_Demo4;
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const uint8 *_seq_Reunion;
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const char * const*_seq_WSATable;
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const char * const*_seq_CPSTable;
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const char * const*_seq_COLTable;
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const char * const*_seq_textsTable;
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int _seq_WSATable_Size;
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int _seq_CPSTable_Size;
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int _seq_COLTable_Size;
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int _seq_textsTable_Size;
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const char * const*_itemList;
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const char * const*_takenList;
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const char * const*_placedList;
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const char * const*_droppedList;
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const char * const*_noDropList;
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const char * const*_putDownFirst;
|
|
const char * const*_waitForAmulet;
|
|
const char * const*_blackJewel;
|
|
const char * const*_poisonGone;
|
|
const char * const*_healingTip;
|
|
const char * const*_thePoison;
|
|
const char * const*_fluteString;
|
|
const char * const*_wispJewelStrings;
|
|
const char * const*_magicJewelString;
|
|
const char * const*_flaskFull;
|
|
const char * const*_fullFlask;
|
|
const char * const*_veryClever;
|
|
const char * const*_homeString;
|
|
const char * const*_newGameString;
|
|
|
|
int _itemList_Size;
|
|
int _takenList_Size;
|
|
int _placedList_Size;
|
|
int _droppedList_Size;
|
|
int _noDropList_Size;
|
|
int _putDownFirst_Size;
|
|
int _waitForAmulet_Size;
|
|
int _blackJewel_Size;
|
|
int _poisonGone_Size;
|
|
int _healingTip_Size;
|
|
int _thePoison_Size;
|
|
int _fluteString_Size;
|
|
int _wispJewelStrings_Size;
|
|
int _magicJewelString_Size;
|
|
int _flaskFull_Size;
|
|
int _fullFlask_Size;
|
|
int _veryClever_Size;
|
|
int _homeString_Size;
|
|
int _newGameString_Size;
|
|
|
|
const char * const*_characterImageTable;
|
|
int _characterImageTableSize;
|
|
|
|
const char * const*_guiStrings;
|
|
int _guiStringsSize;
|
|
|
|
const char * const*_configStrings;
|
|
int _configStringsSize;
|
|
|
|
Shape *_defaultShapeTable;
|
|
int _defaultShapeTableSize;
|
|
|
|
const Shape *_healingShapeTable;
|
|
int _healingShapeTableSize;
|
|
const Shape *_healingShape2Table;
|
|
int _healingShape2TableSize;
|
|
|
|
const Shape *_posionDeathShapeTable;
|
|
int _posionDeathShapeTableSize;
|
|
|
|
const Shape *_fluteAnimShapeTable;
|
|
int _fluteAnimShapeTableSize;
|
|
|
|
const Shape *_winterScrollTable;
|
|
int _winterScrollTableSize;
|
|
const Shape *_winterScroll1Table;
|
|
int _winterScroll1TableSize;
|
|
const Shape *_winterScroll2Table;
|
|
int _winterScroll2TableSize;
|
|
|
|
const Shape *_drinkAnimationTable;
|
|
int _drinkAnimationTableSize;
|
|
|
|
const Shape *_brandonToWispTable;
|
|
int _brandonToWispTableSize;
|
|
|
|
const Shape *_magicAnimationTable;
|
|
int _magicAnimationTableSize;
|
|
|
|
const Shape *_brandonStoneTable;
|
|
int _brandonStoneTableSize;
|
|
|
|
Room *_roomTable;
|
|
int _roomTableSize;
|
|
const char * const*_roomFilenameTable;
|
|
int _roomFilenameTableSize;
|
|
|
|
const uint8 *_amuleteAnim;
|
|
|
|
const uint8 * const*_specialPalettes;
|
|
|
|
const char *const *_soundFiles;
|
|
int _soundFilesSize;
|
|
const char *const *_soundFilesIntro;
|
|
int _soundFilesIntroSize;
|
|
const int32 *_cdaTrackTable;
|
|
int _cdaTrackTableSize;
|
|
const AudioDataStruct * _soundData;
|
|
|
|
static const int8 _charXPosTable[];
|
|
static const int8 _charYPosTable[];
|
|
|
|
// positions of the inventory
|
|
static const uint16 _itemPosX[];
|
|
static const uint8 _itemPosY[];
|
|
|
|
void setupButtonData();
|
|
Button *_buttonData;
|
|
Button **_buttonDataListPtr;
|
|
|
|
static const uint8 _magicMouseItemStartFrame[];
|
|
static const uint8 _magicMouseItemEndFrame[];
|
|
static const uint8 _magicMouseItemStartFrame2[];
|
|
static const uint8 _magicMouseItemEndFrame2[];
|
|
|
|
static const uint16 _amuletX[];
|
|
static const uint16 _amuletY[];
|
|
static const uint16 _amuletX2[];
|
|
static const uint16 _amuletY2[];
|
|
protected:
|
|
void setupOpcodeTable();
|
|
|
|
// Opcodes
|
|
int o1_magicInMouseItem(ScriptState *script);
|
|
int o1_characterSays(ScriptState *script);
|
|
int o1_pauseTicks(ScriptState *script);
|
|
int o1_drawSceneAnimShape(ScriptState *script);
|
|
int o1_queryGameFlag(ScriptState *script);
|
|
int o1_setGameFlag(ScriptState *script);
|
|
int o1_resetGameFlag(ScriptState *script);
|
|
int o1_runNPCScript(ScriptState *script);
|
|
int o1_setSpecialExitList(ScriptState *script);
|
|
int o1_blockInWalkableRegion(ScriptState *script);
|
|
int o1_blockOutWalkableRegion(ScriptState *script);
|
|
int o1_walkPlayerToPoint(ScriptState *script);
|
|
int o1_dropItemInScene(ScriptState *script);
|
|
int o1_drawAnimShapeIntoScene(ScriptState *script);
|
|
int o1_createMouseItem(ScriptState *script);
|
|
int o1_savePageToDisk(ScriptState *script);
|
|
int o1_sceneAnimOn(ScriptState *script);
|
|
int o1_sceneAnimOff(ScriptState *script);
|
|
int o1_getElapsedSeconds(ScriptState *script);
|
|
int o1_mouseIsPointer(ScriptState *script);
|
|
int o1_destroyMouseItem(ScriptState *script);
|
|
int o1_runSceneAnimUntilDone(ScriptState *script);
|
|
int o1_fadeSpecialPalette(ScriptState *script);
|
|
int o1_playAdlibSound(ScriptState *script);
|
|
int o1_playAdlibScore(ScriptState *script);
|
|
int o1_phaseInSameScene(ScriptState *script);
|
|
int o1_setScenePhasingFlag(ScriptState *script);
|
|
int o1_resetScenePhasingFlag(ScriptState *script);
|
|
int o1_queryScenePhasingFlag(ScriptState *script);
|
|
int o1_sceneToDirection(ScriptState *script);
|
|
int o1_setBirthstoneGem(ScriptState *script);
|
|
int o1_placeItemInGenericMapScene(ScriptState *script);
|
|
int o1_setBrandonStatusBit(ScriptState *script);
|
|
int o1_pauseSeconds(ScriptState *script);
|
|
int o1_getCharactersLocation(ScriptState *script);
|
|
int o1_runNPCSubscript(ScriptState *script);
|
|
int o1_magicOutMouseItem(ScriptState *script);
|
|
int o1_internalAnimOn(ScriptState *script);
|
|
int o1_forceBrandonToNormal(ScriptState *script);
|
|
int o1_poisonDeathNow(ScriptState *script);
|
|
int o1_setScaleMode(ScriptState *script);
|
|
int o1_openWSAFile(ScriptState *script);
|
|
int o1_closeWSAFile(ScriptState *script);
|
|
int o1_runWSAFromBeginningToEnd(ScriptState *script);
|
|
int o1_displayWSAFrame(ScriptState *script);
|
|
int o1_enterNewScene(ScriptState *script);
|
|
int o1_setSpecialEnterXAndY(ScriptState *script);
|
|
int o1_runWSAFrames(ScriptState *script);
|
|
int o1_popBrandonIntoScene(ScriptState *script);
|
|
int o1_restoreAllObjectBackgrounds(ScriptState *script);
|
|
int o1_setCustomPaletteRange(ScriptState *script);
|
|
int o1_loadPageFromDisk(ScriptState *script);
|
|
int o1_customPrintTalkString(ScriptState *script);
|
|
int o1_restoreCustomPrintBackground(ScriptState *script);
|
|
int o1_hideMouse(ScriptState *script);
|
|
int o1_showMouse(ScriptState *script);
|
|
int o1_getCharacterX(ScriptState *script);
|
|
int o1_getCharacterY(ScriptState *script);
|
|
int o1_changeCharactersFacing(ScriptState *script);
|
|
int o1_copyWSARegion(ScriptState *script);
|
|
int o1_printText(ScriptState *script);
|
|
int o1_random(ScriptState *script);
|
|
int o1_loadSoundFile(ScriptState *script);
|
|
int o1_displayWSAFrameOnHidPage(ScriptState *script);
|
|
int o1_displayWSASequentialFrames(ScriptState *script);
|
|
int o1_drawCharacterStanding(ScriptState *script);
|
|
int o1_internalAnimOff(ScriptState *script);
|
|
int o1_changeCharactersXAndY(ScriptState *script);
|
|
int o1_clearSceneAnimatorBeacon(ScriptState *script);
|
|
int o1_querySceneAnimatorBeacon(ScriptState *script);
|
|
int o1_refreshSceneAnimator(ScriptState *script);
|
|
int o1_placeItemInOffScene(ScriptState *script);
|
|
int o1_wipeDownMouseItem(ScriptState *script);
|
|
int o1_placeCharacterInOtherScene(ScriptState *script);
|
|
int o1_getKey(ScriptState *script);
|
|
int o1_specificItemInInventory(ScriptState *script);
|
|
int o1_popMobileNPCIntoScene(ScriptState *script);
|
|
int o1_mobileCharacterInScene(ScriptState *script);
|
|
int o1_hideMobileCharacter(ScriptState *script);
|
|
int o1_unhideMobileCharacter(ScriptState *script);
|
|
int o1_setCharactersLocation(ScriptState *script);
|
|
int o1_walkCharacterToPoint(ScriptState *script);
|
|
int o1_specialEventDisplayBrynnsNote(ScriptState *script);
|
|
int o1_specialEventRemoveBrynnsNote(ScriptState *script);
|
|
int o1_setLogicPage(ScriptState *script);
|
|
int o1_fatPrint(ScriptState *script);
|
|
int o1_preserveAllObjectBackgrounds(ScriptState *script);
|
|
int o1_updateSceneAnimations(ScriptState *script);
|
|
int o1_sceneAnimationActive(ScriptState *script);
|
|
int o1_setCharactersMovementDelay(ScriptState *script);
|
|
int o1_getCharactersFacing(ScriptState *script);
|
|
int o1_bkgdScrollSceneAndMasksRight(ScriptState *script);
|
|
int o1_dispelMagicAnimation(ScriptState *script);
|
|
int o1_findBrightestFireberry(ScriptState *script);
|
|
int o1_setFireberryGlowPalette(ScriptState *script);
|
|
int o1_setDeathHandlerFlag(ScriptState *script);
|
|
int o1_drinkPotionAnimation(ScriptState *script);
|
|
int o1_makeAmuletAppear(ScriptState *script);
|
|
int o1_drawItemShapeIntoScene(ScriptState *script);
|
|
int o1_setCharactersCurrentFrame(ScriptState *script);
|
|
int o1_waitForConfirmationMouseClick(ScriptState *script);
|
|
int o1_pageFlip(ScriptState *script);
|
|
int o1_setSceneFile(ScriptState *script);
|
|
int o1_getItemInMarbleVase(ScriptState *script);
|
|
int o1_setItemInMarbleVase(ScriptState *script);
|
|
int o1_addItemToInventory(ScriptState *script);
|
|
int o1_intPrint(ScriptState *script);
|
|
int o1_shakeScreen(ScriptState *script);
|
|
int o1_createAmuletJewel(ScriptState *script);
|
|
int o1_setSceneAnimCurrXY(ScriptState *script);
|
|
int o1_poisonBrandonAndRemaps(ScriptState *script);
|
|
int o1_fillFlaskWithWater(ScriptState *script);
|
|
int o1_getCharactersMovementDelay(ScriptState *script);
|
|
int o1_getBirthstoneGem(ScriptState *script);
|
|
int o1_queryBrandonStatusBit(ScriptState *script);
|
|
int o1_playFluteAnimation(ScriptState *script);
|
|
int o1_playWinterScrollSequence(ScriptState *script);
|
|
int o1_getIdolGem(ScriptState *script);
|
|
int o1_setIdolGem(ScriptState *script);
|
|
int o1_totalItemsInScene(ScriptState *script);
|
|
int o1_restoreBrandonsMovementDelay(ScriptState *script);
|
|
int o1_setMousePos(ScriptState *script);
|
|
int o1_getMouseState(ScriptState *script);
|
|
int o1_setEntranceMouseCursorTrack(ScriptState *script);
|
|
int o1_itemAppearsOnGround(ScriptState *script);
|
|
int o1_setNoDrawShapesFlag(ScriptState *script);
|
|
int o1_fadeEntirePalette(ScriptState *script);
|
|
int o1_itemOnGroundHere(ScriptState *script);
|
|
int o1_queryCauldronState(ScriptState *script);
|
|
int o1_setCauldronState(ScriptState *script);
|
|
int o1_queryCrystalState(ScriptState *script);
|
|
int o1_setCrystalState(ScriptState *script);
|
|
int o1_setPaletteRange(ScriptState *script);
|
|
int o1_shrinkBrandonDown(ScriptState *script);
|
|
int o1_growBrandonUp(ScriptState *script);
|
|
int o1_setBrandonScaleXAndY(ScriptState *script);
|
|
int o1_resetScaleMode(ScriptState *script);
|
|
int o1_getScaleDepthTableValue(ScriptState *script);
|
|
int o1_setScaleDepthTableValue(ScriptState *script);
|
|
int o1_message(ScriptState *script);
|
|
int o1_checkClickOnNPC(ScriptState *script);
|
|
int o1_getFoyerItem(ScriptState *script);
|
|
int o1_setFoyerItem(ScriptState *script);
|
|
int o1_setNoItemDropRegion(ScriptState *script);
|
|
int o1_walkMalcolmOn(ScriptState *script);
|
|
int o1_passiveProtection(ScriptState *script);
|
|
int o1_setPlayingLoop(ScriptState *script);
|
|
int o1_brandonToStoneSequence(ScriptState *script);
|
|
int o1_brandonHealingSequence(ScriptState *script);
|
|
int o1_protectCommandLine(ScriptState *script);
|
|
int o1_pauseMusicSeconds(ScriptState *script);
|
|
int o1_resetMaskRegion(ScriptState *script);
|
|
int o1_setPaletteChangeFlag(ScriptState *script);
|
|
int o1_fillRect(ScriptState *script);
|
|
int o1_dummy(ScriptState *script);
|
|
int o1_vocUnload(ScriptState *script);
|
|
int o1_vocLoad(ScriptState *script);
|
|
};
|
|
|
|
} // end of namespace Kyra
|
|
|
|
#endif
|
|
|