mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
523 lines
14 KiB
C++
523 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/ui/ui_text.h"
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#include "engines/wintermute/ui/ui_tiled_image.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/font/base_font.h"
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/base/base_string_table.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/platform_osystem.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(UIText, false)
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//////////////////////////////////////////////////////////////////////////
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UIText::UIText(BaseGame *inGame) : UIObject(inGame) {
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_textAlign = TAL_LEFT;
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_verticalAlign = VAL_CENTER;
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_type = UI_STATIC;
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_canFocus = false;
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}
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//////////////////////////////////////////////////////////////////////////
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UIText::~UIText() {
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIText::display(int offsetX, int offsetY) {
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if (!_visible) {
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return STATUS_OK;
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}
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BaseFont *font = _font;
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if (!font) {
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font = _gameRef->_systemFont;
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}
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if (_back) {
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_back->display(offsetX + _posX, offsetY + _posY, _width, _height);
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}
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if (_image) {
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_image->draw(offsetX + _posX, offsetY + _posY, NULL);
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}
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if (font && _text) {
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int textOffset;
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switch (_verticalAlign) {
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case VAL_TOP:
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textOffset = 0;
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break;
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case VAL_BOTTOM:
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textOffset = _height - font->getTextHeight((byte *)_text, _width);
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break;
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default:
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textOffset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
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}
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font->drawText((byte *)_text, offsetX + _posX, offsetY + _posY + textOffset, _width, _textAlign, _height);
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}
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//_gameRef->_renderer->_rectList.add(new BaseActiveRect(_gameRef, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false));
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIText::loadFile(const char *filename) {
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byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
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if (buffer == NULL) {
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_gameRef->LOG(0, "UIText::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_gameRef->LOG(0, "Error parsing STATIC file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(STATIC)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(DISABLED)
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TOKEN_DEF(VISIBLE)
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TOKEN_DEF(BACK)
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TOKEN_DEF(IMAGE)
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TOKEN_DEF(FONT)
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TOKEN_DEF(TEXT_ALIGN)
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TOKEN_DEF(VERTICAL_ALIGN)
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TOKEN_DEF(TEXT)
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TOKEN_DEF(X)
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TOKEN_DEF(Y)
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TOKEN_DEF(WIDTH)
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TOKEN_DEF(HEIGHT)
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TOKEN_DEF(CURSOR)
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TOKEN_DEF(NAME)
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TOKEN_DEF(SCRIPT)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF(PARENT_NOTIFY)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool UIText::loadBuffer(byte *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(STATIC)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(DISABLED)
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TOKEN_TABLE(VISIBLE)
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TOKEN_TABLE(BACK)
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TOKEN_TABLE(IMAGE)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(TEXT_ALIGN)
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TOKEN_TABLE(VERTICAL_ALIGN)
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TOKEN_TABLE(TEXT)
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TOKEN_TABLE(X)
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TOKEN_TABLE(Y)
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TOKEN_TABLE(WIDTH)
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TOKEN_TABLE(HEIGHT)
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TOKEN_TABLE(CURSOR)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(SCRIPT)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE(PARENT_NOTIFY)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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byte *params;
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int cmd = 2;
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BaseParser parser;
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if (complete) {
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if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_STATIC) {
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_gameRef->LOG(0, "'STATIC' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile((char *)params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_NAME:
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setName((char *)params);
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break;
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case TOKEN_CAPTION:
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setCaption((char *)params);
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break;
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case TOKEN_BACK:
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delete _back;
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_back = new UITiledImage(_gameRef);
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if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
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delete _back;
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_back = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE:
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delete _image;
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_image = new BaseSprite(_gameRef);
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if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
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delete _image;
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_image = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT:
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if (_font) {
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_gameRef->_fontStorage->removeFont(_font);
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}
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_font = _gameRef->_fontStorage->addFont((char *)params);
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if (!_font) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_TEXT:
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setText((char *)params);
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_gameRef->_stringTable->expand(&_text);
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break;
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case TOKEN_TEXT_ALIGN:
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if (scumm_stricmp((char *)params, "left") == 0) {
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_textAlign = TAL_LEFT;
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} else if (scumm_stricmp((char *)params, "right") == 0) {
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_textAlign = TAL_RIGHT;
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} else {
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_textAlign = TAL_CENTER;
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}
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break;
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case TOKEN_VERTICAL_ALIGN:
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if (scumm_stricmp((char *)params, "top") == 0) {
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_verticalAlign = VAL_TOP;
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} else if (scumm_stricmp((char *)params, "bottom") == 0) {
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_verticalAlign = VAL_BOTTOM;
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} else {
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_verticalAlign = VAL_CENTER;
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}
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break;
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case TOKEN_X:
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parser.scanStr((char *)params, "%d", &_posX);
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break;
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case TOKEN_Y:
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parser.scanStr((char *)params, "%d", &_posY);
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break;
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case TOKEN_WIDTH:
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parser.scanStr((char *)params, "%d", &_width);
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break;
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case TOKEN_HEIGHT:
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parser.scanStr((char *)params, "%d", &_height);
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break;
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case TOKEN_CURSOR:
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delete _cursor;
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_cursor = new BaseSprite(_gameRef);
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if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
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delete _cursor;
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_cursor = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_SCRIPT:
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addScript((char *)params);
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break;
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case TOKEN_PARENT_NOTIFY:
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parser.scanStr((char *)params, "%b", &_parentNotify);
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break;
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case TOKEN_DISABLED:
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parser.scanStr((char *)params, "%b", &_disable);
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break;
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case TOKEN_VISIBLE:
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parser.scanStr((char *)params, "%b", &_visible);
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_gameRef->LOG(0, "Syntax error in STATIC definition");
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return STATUS_FAILED;
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}
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if (cmd == PARSERR_GENERIC) {
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_gameRef->LOG(0, "Error loading STATIC definition");
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return STATUS_FAILED;
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}
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correctSize();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIText::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "STATIC\n");
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buffer->putTextIndent(indent, "{\n");
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
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buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
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buffer->putTextIndent(indent + 2, "\n");
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if (_back && _back->getFilename()) {
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buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
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}
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if (_image && _image->getFilename()) {
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buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
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}
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if (_font && _font->getFilename()) {
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buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
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}
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if (_cursor && _cursor->getFilename()) {
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buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
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}
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if (_text) {
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buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
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}
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switch (_textAlign) {
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case TAL_LEFT:
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buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
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break;
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case TAL_RIGHT:
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buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
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break;
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case TAL_CENTER:
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buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
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break;
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default:
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error("UIText::SaveAsText - Unhandled enum");
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break;
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}
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switch (_verticalAlign) {
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case VAL_TOP:
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buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
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break;
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case VAL_BOTTOM:
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buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
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break;
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case VAL_CENTER:
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buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
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break;
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default:
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error("UIText::SaveAsText - Unhandled enum value: NUM_VERTICAL_ALIGN");
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}
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buffer->putTextIndent(indent + 2, "\n");
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buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
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buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
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buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
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buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
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buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "\n");
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// scripts
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for (int i = 0; i < _scripts.getSize(); i++) {
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buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
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}
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buffer->putTextIndent(indent + 2, "\n");
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// editor properties
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BaseClass::saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "}\n");
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// high level scripting interface
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//////////////////////////////////////////////////////////////////////////
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bool UIText::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
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//////////////////////////////////////////////////////////////////////////
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// SizeToFit
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "SizeToFit") == 0) {
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stack->correctParams(0);
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sizeToFit();
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// HeightToFit
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "HeightToFit") == 0) {
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stack->correctParams(0);
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if (_font && _text) {
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_height = _font->getTextHeight((byte *)_text, _width);
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}
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stack->pushNULL();
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return STATUS_OK;
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} else {
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return UIObject::scCallMethod(script, stack, thisStack, name);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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ScValue *UIText::scGetProperty(const char *name) {
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_scValue->setNULL();
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//////////////////////////////////////////////////////////////////////////
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// Type
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "Type") == 0) {
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_scValue->setString("static");
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// TextAlign
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "TextAlign") == 0) {
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_scValue->setInt(_textAlign);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// VerticalAlign
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "VerticalAlign") == 0) {
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_scValue->setInt(_verticalAlign);
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return _scValue;
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} else {
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return UIObject::scGetProperty(name);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIText::scSetProperty(const char *name, ScValue *value) {
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//////////////////////////////////////////////////////////////////////////
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// TextAlign
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "TextAlign") == 0) {
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int i = value->getInt();
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if (i < 0 || i >= NUM_TEXT_ALIGN) {
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i = 0;
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}
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_textAlign = (TTextAlign)i;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// VerticalAlign
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "VerticalAlign") == 0) {
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int i = value->getInt();
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if (i < 0 || i >= NUM_VERTICAL_ALIGN) {
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i = 0;
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}
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_verticalAlign = (TVerticalAlign)i;
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return STATUS_OK;
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} else {
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return UIObject::scSetProperty(name, value);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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const char *UIText::scToString() {
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return "[static]";
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIText::persist(BasePersistenceManager *persistMgr) {
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UIObject::persist(persistMgr);
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persistMgr->transfer(TMEMBER_INT(_textAlign));
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persistMgr->transfer(TMEMBER_INT(_verticalAlign));
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIText::sizeToFit() {
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if (_font && _text) {
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_width = _font->getTextWidth((byte *)_text);
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_height = _font->getTextHeight((byte *)_text, _width);
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}
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return STATUS_OK;
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}
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} // end of namespace Wintermute
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